#include // define printf() #include // strlen() //#include #include // define NULL #include "debug.h" #include "sam.h" #include "render.h" #include "SamTabs.h" #include "SamData.h" //standard sam sound unsigned char speed = 72; unsigned char pitch = 64; static unsigned char mouth = 128; static unsigned char throat = 128; int singmode = 0; //extern int debug; unsigned char mem39; unsigned char mem44; unsigned char mem47; unsigned char mem49; unsigned char mem50; unsigned char mem51; unsigned char mem53; unsigned char mem56; unsigned char mem59=0; static unsigned char A, X, Y; #define input (samdata->sam.input) #define stress (samdata->sam.stress) #define phonemeLength (samdata->sam.phonemeLength) #define phonemeindex (samdata->sam.phonemeindex) #define phonemeIndexOutput (samdata->sam.phonemeIndexOutput) #define stressOutput (samdata->sam.stressOutput) #define phonemeLengthOutput (samdata->sam.phonemeLengthOutput) // contains the final soundbuffer int bufferpos=0; //char *buffer = NULL; void SetInput(char *_input) { int i, l; l = strlen(_input); if (l > 254) l = 254; for(i=0; i 80) { phonemeindex[X] = 255; break; // error: delete all behind it } X++; } while (X != 0); //pos39848: InsertBreath(); //mem[40158] = 255; if (sam_debug) { PrintPhonemes(phonemeindex, phonemeLength, stress); } PrepareOutput(); return 1; } int SAMPrepare() { Init(); phonemeindex[255] = 32; //to prevent buffer overflow if (!Parser1()) return 0; Parser2(); CopyStress(); SetPhonemeLength(); AdjustLengths(); Code41240(); do { A = phonemeindex[X]; if (A > 80) { phonemeindex[X] = 255; break; // error: delete all behind it } X++; } while (X != 0); InsertBreath(); return 1; } //void Code48547() void PrepareOutput() { A = 0; X = 0; Y = 0; //pos48551: while(1) { A = phonemeindex[X]; if (A == 255) { A = 255; phonemeIndexOutput[Y] = 255; Render(); return; } if (A == 254) { X++; int temp = X; //mem[48546] = X; phonemeIndexOutput[Y] = 255; Render(); //X = mem[48546]; X=temp; Y = 0; continue; } if (A == 0) { X++; continue; } phonemeIndexOutput[Y] = A; phonemeLengthOutput[Y] = phonemeLength[X]; stressOutput[Y] = stress[X]; X++; Y++; } } //void Code48431() void InsertBreath() { unsigned char mem54; unsigned char mem55; unsigned char index; //variable Y mem54 = 255; X++; mem55 = 0; unsigned char mem66 = 0; while(1) { //pos48440: X = mem66; index = phonemeindex[X]; if (index == 255) return; mem55 += phonemeLength[X]; if (mem55 < 232) { if (index != 254) // ML : Prevents an index out of bounds problem { A = flags2[index]&1; if(A != 0) { X++; mem55 = 0; Insert(X, 254, mem59, 0); mem66++; mem66++; continue; } } if (index == 0) mem54 = X; mem66++; continue; } X = mem54; phonemeindex[X] = 31; // 'Q*' glottal stop phonemeLength[X] = 4; stress[X] = 0; X++; mem55 = 0; Insert(X, 254, mem59, 0); X++; mem66 = X; } } // Iterates through the phoneme buffer, copying the stress value from // the following phoneme under the following circumstance: // 1. The current phoneme is voiced, excluding plosives and fricatives // 2. The following phoneme is voiced, excluding plosives and fricatives, and // 3. The following phoneme is stressed // // In those cases, the stress value+1 from the following phoneme is copied. // // For example, the word LOITER is represented as LOY5TER, with as stress // of 5 on the diphtong OY. This routine will copy the stress value of 6 (5+1) // to the L that precedes it. //void Code41883() void CopyStress() { // loop thought all the phonemes to be output unsigned char pos=0; //mem66 while(1) { // get the phomene Y = phonemeindex[pos]; // exit at end of buffer if (Y == 255) return; // if CONSONANT_FLAG set, skip - only vowels get stress if ((flags[Y] & 64) == 0) {pos++; continue;} // get the next phoneme Y = phonemeindex[pos+1]; if (Y == 255) //prevent buffer overflow { pos++; continue; } else // if the following phoneme is a vowel, skip if ((flags[Y] & 128) == 0) {pos++; continue;} // get the stress value at the next position Y = stress[pos+1]; // if next phoneme is not stressed, skip if (Y == 0) {pos++; continue;} // if next phoneme is not a VOWEL OR ER, skip if ((Y & 128) != 0) {pos++; continue;} // copy stress from prior phoneme to this one stress[pos] = Y+1; // advance pointer pos++; } } //void Code41014() void Insert(unsigned char position/*var57*/, unsigned char mem60, unsigned char mem59, unsigned char mem58) { int i; for(i=253; i >= position; i--) // ML : always keep last safe-guarding 255 { phonemeindex[i+1] = phonemeindex[i]; phonemeLength[i+1] = phonemeLength[i]; stress[i+1] = stress[i]; } phonemeindex[position] = mem60; phonemeLength[position] = mem59; stress[position] = mem58; return; } // The input[] buffer contains a string of phonemes and stress markers along // the lines of: // // DHAX KAET IHZ AH5GLIY. <0x9B> // // The byte 0x9B marks the end of the buffer. Some phonemes are 2 bytes // long, such as "DH" and "AX". Others are 1 byte long, such as "T" and "Z". // There are also stress markers, such as "5" and ".". // // The first character of the phonemes are stored in the table signInputTable1[]. // The second character of the phonemes are stored in the table signInputTable2[]. // The stress characters are arranged in low to high stress order in stressInputTable[]. // // The following process is used to parse the input[] buffer: // // Repeat until the <0x9B> character is reached: // // First, a search is made for a 2 character match for phonemes that do not // end with the '*' (wildcard) character. On a match, the index of the phoneme // is added to phonemeIndex[] and the buffer position is advanced 2 bytes. // // If this fails, a search is made for a 1 character match against all // phoneme names ending with a '*' (wildcard). If this succeeds, the // phoneme is added to phonemeIndex[] and the buffer position is advanced // 1 byte. // // If this fails, search for a 1 character match in the stressInputTable[]. // If this succeeds, the stress value is placed in the last stress[] table // at the same index of the last added phoneme, and the buffer position is // advanced by 1 byte. // // If this fails, return a 0. // // On success: // // 1. phonemeIndex[] will contain the index of all the phonemes. // 2. The last index in phonemeIndex[] will be 255. // 3. stress[] will contain the stress value for each phoneme // input[] holds the string of phonemes, each two bytes wide // signInputTable1[] holds the first character of each phoneme // signInputTable2[] holds te second character of each phoneme // phonemeIndex[] holds the indexes of the phonemes after parsing input[] // // The parser scans through the input[], finding the names of the phonemes // by searching signInputTable1[] and signInputTable2[]. On a match, it // copies the index of the phoneme into the phonemeIndexTable[]. // // The character <0x9B> marks the end of text in input[]. When it is reached, // the index 255 is placed at the end of the phonemeIndexTable[], and the // function returns with a 1 indicating success. int Parser1() { int i; unsigned char sign1; unsigned char sign2; unsigned char position = 0; X = 0; A = 0; Y = 0; // CLEAR THE STRESS TABLE for(i=0; i<256; i++) stress[i] = 0; // THIS CODE MATCHES THE PHONEME LETTERS TO THE TABLE // pos41078: while(1) { // GET THE FIRST CHARACTER FROM THE PHONEME BUFFER sign1 = input[X]; // TEST FOR 155 (�) END OF LINE MARKER if (sign1 == 155) { // MARK ENDPOINT AND RETURN phonemeindex[position] = 255; //mark endpoint // REACHED END OF PHONEMES, SO EXIT return 1; //all ok } // GET THE NEXT CHARACTER FROM THE BUFFER X++; sign2 = input[X]; // NOW sign1 = FIRST CHARACTER OF PHONEME, AND sign2 = SECOND CHARACTER OF PHONEME // TRY TO MATCH PHONEMES ON TWO TWO-CHARACTER NAME // IGNORE PHONEMES IN TABLE ENDING WITH WILDCARDS // SET INDEX TO 0 Y = 0; pos41095: // GET FIRST CHARACTER AT POSITION Y IN signInputTable // --> should change name to PhonemeNameTable1 A = pgm_read_byte(signInputTable1+Y);//signInputTable1[Y]; // FIRST CHARACTER MATCHES? if (A == sign1) { // GET THE CHARACTER FROM THE PhonemeSecondLetterTable A = pgm_read_byte(signInputTable2+Y);//signInputTable2[Y]; // NOT A SPECIAL AND MATCHES SECOND CHARACTER? if ((A != '*') && (A == sign2)) { // STORE THE INDEX OF THE PHONEME INTO THE phomeneIndexTable phonemeindex[position] = Y; // ADVANCE THE POINTER TO THE phonemeIndexTable position++; // ADVANCE THE POINTER TO THE phonemeInputBuffer X++; // CONTINUE PARSING continue; } } // NO MATCH, TRY TO MATCH ON FIRST CHARACTER TO WILDCARD NAMES (ENDING WITH '*') // ADVANCE TO THE NEXT POSITION Y++; // IF NOT END OF TABLE, CONTINUE if (Y != 81) goto pos41095; // REACHED END OF TABLE WITHOUT AN EXACT (2 CHARACTER) MATCH. // THIS TIME, SEARCH FOR A 1 CHARACTER MATCH AGAINST THE WILDCARDS // RESET THE INDEX TO POINT TO THE START OF THE PHONEME NAME TABLE Y = 0; pos41134: // DOES THE PHONEME IN THE TABLE END WITH '*'? if (pgm_read_byte(signInputTable2+Y)/*signInputTable2[Y]*/ == '*') { // DOES THE FIRST CHARACTER MATCH THE FIRST LETTER OF THE PHONEME if (pgm_read_byte(signInputTable1+Y)/*]signInputTable1[Y]*/ == sign1) { // SAVE THE POSITION AND MOVE AHEAD phonemeindex[position] = Y; // ADVANCE THE POINTER position++; // CONTINUE THROUGH THE LOOP continue; } } Y++; if (Y != 81) goto pos41134; //81 is size of PHONEME NAME table // FAILED TO MATCH WITH A WILDCARD. ASSUME THIS IS A STRESS // CHARACTER. SEARCH THROUGH THE STRESS TABLE // SET INDEX TO POSITION 8 (END OF STRESS TABLE) Y = 8; // WALK BACK THROUGH TABLE LOOKING FOR A MATCH while( (sign1 != pgm_read_byte(stressInputTable+Y)/*stressInputTable[Y]*/) && (Y>0)) { // DECREMENT INDEX Y--; } // REACHED THE END OF THE SEARCH WITHOUT BREAKING OUT OF LOOP? if (Y == 0) { //mem[39444] = X; //41181: JSR 42043 //Error // FAILED TO MATCH ANYTHING, RETURN 0 ON FAILURE return 0; } // SET THE STRESS FOR THE PRIOR PHONEME stress[position-1] = Y; } //while } //change phonemelength depedendent on stress //void Code41203() void SetPhonemeLength() { unsigned char A; int position = 0; while(phonemeindex[position] != 255 ) { A = stress[position]; //41218: BMI 41229 if ((A == 0) || ((A&128) != 0)) { phonemeLength[position] = pgm_read_byte(&phonemeLengthTable[phonemeindex[position]]); } else { phonemeLength[position] = pgm_read_byte(&phonemeStressedLengthTable[phonemeindex[position]]); } position++; } } void Code41240() { unsigned char pos=0; while(phonemeindex[pos] != 255) { unsigned char index; //register AC X = pos; index = phonemeindex[pos]; if ((flags[index]&2) == 0) { pos++; continue; } else if ((flags[index]&1) == 0) { Insert(pos+1, index+1, pgm_read_byte(&phonemeLengthTable[index+1]), stress[pos]); Insert(pos+2, index+2, pgm_read_byte(&phonemeLengthTable[index+2]), stress[pos]); pos += 3; continue; } do { X++; A = phonemeindex[X]; } while(A==0); if (A != 255) { if ((flags[A] & 8) != 0) {pos++; continue;} if ((A == 36) || (A == 37)) {pos++; continue;} // '/H' '/X' } Insert(pos+1, index+1, pgm_read_byte(&phonemeLengthTable[index+1]), stress[pos]); Insert(pos+2, index+2, pgm_read_byte(&phonemeLengthTable[index+2]), stress[pos]); pos += 3; }; } // Rewrites the phonemes using the following rules: // // -> WX // -> YX // UL -> AX L // UM -> AX M // -> Q // T R -> CH R // D R -> J R // R -> RX // L -> LX // G S -> G Z // K -> KX // G -> GX // S P -> S B // S T -> S D // S K -> S G // S KX -> S GX // UW -> UX // CH -> CH CH' (CH requires two phonemes to represent it) // J -> J J' (J requires two phonemes to represent it) // T -> DX // D -> DX //void Code41397() void Parser2() { if (sam_debug) printf("Parser2\n"); unsigned char pos = 0; //mem66; unsigned char mem58 = 0; // Loop through phonemes while(1) { // SET X TO THE CURRENT POSITION X = pos; // GET THE PHONEME AT THE CURRENT POSITION A = phonemeindex[pos]; // DEBUG: Print phoneme and index if (sam_debug && A != 255) printf("%d: %c%c\n", X, signInputTable1[A], signInputTable2[A]); // Is phoneme pause? if (A == 0) { // Move ahead to the pos++; continue; } // If end of phonemes flag reached, exit routine if (A == 255) return; // Copy the current phoneme index to Y Y = A; // RULE: // -> WX // -> YX // Example: OIL, COW // Check for DIPHTONG if ((flags[A] & 16) == 0) goto pos41457; // Not a diphthong. Get the stress mem58 = stress[pos]; // End in IY sound? A = flags[Y] & 32; // If ends with IY, use YX, else use WX if (A == 0) A = 20; else A = 21; // 'WX' = 20 'YX' = 21 //pos41443: // Insert at WX or YX following, copying the stress if (sam_debug) if (A==20) printf("RULE: insert WX following diphtong NOT ending in IY sound\n"); if (sam_debug) if (A==21) printf("RULE: insert YX following diphtong ending in IY sound\n"); Insert(pos+1, A, mem59, mem58); X = pos; // Jump to ??? goto pos41749; pos41457: // RULE: // UL -> AX L // Example: MEDDLE // Get phoneme A = phonemeindex[X]; // Skip this rule if phoneme is not UL if (A != 78) goto pos41487; // 'UL' A = 24; // 'L' //change 'UL' to 'AX L' if (sam_debug) printf("RULE: UL -> AX L\n"); pos41466: // Get current phoneme stress mem58 = stress[X]; // Change UL to AX phonemeindex[X] = 13; // 'AX' // Perform insert. Note code below may jump up here with different values Insert(X+1, A, mem59, mem58); pos++; // Move to next phoneme continue; pos41487: // RULE: // UM -> AX M // Example: ASTRONOMY // Skip rule if phoneme != UM if (A != 79) goto pos41495; // 'UM' // Jump up to branch - replaces current phoneme with AX and continues A = 27; // 'M' //change 'UM' to 'AX M' if (sam_debug) printf("RULE: UM -> AX M\n"); goto pos41466; pos41495: // RULE: // UN -> AX N // Example: FUNCTION // Skip rule if phoneme != UN if (A != 80) goto pos41503; // 'UN' // Jump up to branch - replaces current phoneme with AX and continues A = 28; // 'N' //change UN to 'AX N' if (sam_debug) printf("RULE: UN -> AX N\n"); goto pos41466; pos41503: // RULE: // -> Q // EXAMPLE: AWAY EIGHT Y = A; // VOWEL set? A = flags[A] & 128; // Skip if not a vowel if (A != 0) { // Get the stress A = stress[X]; // If stressed... if (A != 0) { // Get the following phoneme X++; A = phonemeindex[X]; // If following phoneme is a pause if (A == 0) { // Get the phoneme following pause X++; Y = phonemeindex[X]; // Check for end of buffer flag if (Y == 255) //buffer overflow // ??? Not sure about these flags A = 65&128; else // And VOWEL flag to current phoneme's flags A = flags[Y] & 128; // If following phonemes is not a pause if (A != 0) { // If the following phoneme is not stressed A = stress[X]; if (A != 0) { // Insert a glottal stop and move forward if (sam_debug) printf("RULE: Insert glottal stop between two stressed vowels with space between them\n"); // 31 = 'Q' Insert(X, 31, mem59, 0); pos++; continue; } } } } } // RULES FOR PHONEMES BEFORE R // T R -> CH R // Example: TRACK // Get current position and phoneme X = pos; A = phonemeindex[pos]; if (A != 23) goto pos41611; // 'R' // Look at prior phoneme X--; A = phonemeindex[pos-1]; //pos41567: if (A == 69) // 'T' { // Change T to CH if (sam_debug) printf("RULE: T R -> CH R\n"); phonemeindex[pos-1] = 42; goto pos41779; } // RULES FOR PHONEMES BEFORE R // D R -> J R // Example: DRY // Prior phonemes D? if (A == 57) // 'D' { // Change D to J phonemeindex[pos-1] = 44; if (sam_debug) printf("RULE: D R -> J R\n"); goto pos41788; } // RULES FOR PHONEMES BEFORE R // R -> RX // Example: ART // If vowel flag is set change R to RX A = flags[A] & 128; if (sam_debug) printf("RULE: R -> RX\n"); if (A != 0) phonemeindex[pos] = 18; // 'RX' // continue to next phoneme pos++; continue; pos41611: // RULE: // L -> LX // Example: ALL // Is phoneme L? if (A == 24) // 'L' { // If prior phoneme does not have VOWEL flag set, move to next phoneme if ((flags[phonemeindex[pos-1]] & 128) == 0) {pos++; continue;} // Prior phoneme has VOWEL flag set, so change L to LX and move to next phoneme if (sam_debug) printf("RULE: L -> LX\n"); phonemeindex[X] = 19; // 'LX' pos++; continue; } // RULE: // G S -> G Z // // Can't get to fire - // 1. The G -> GX rule intervenes // 2. Reciter already replaces GS -> GZ // Is current phoneme S? if (A == 32) // 'S' { // If prior phoneme is not G, move to next phoneme if (phonemeindex[pos-1] != 60) {pos++; continue;} // Replace S with Z and move on if (sam_debug) printf("RULE: G S -> G Z\n"); phonemeindex[pos] = 38; // 'Z' pos++; continue; } // RULE: // K -> KX // Example: COW // Is current phoneme K? if (A == 72) // 'K' { // Get next phoneme Y = phonemeindex[pos+1]; // If at end, replace current phoneme with KX if (Y == 255) phonemeindex[pos] = 75; // ML : prevents an index out of bounds problem else { // VOWELS AND DIPHTONGS ENDING WITH IY SOUND flag set? A = flags[Y] & 32; if (sam_debug) if (A==0) printf("RULE: K -> KX \n"); // Replace with KX if (A == 0) phonemeindex[pos] = 75; // 'KX' } } else // RULE: // G -> GX // Example: GO // Is character a G? if (A == 60) // 'G' { // Get the following character unsigned char index = phonemeindex[pos+1]; // At end of buffer? if (index == 255) //prevent buffer overflow { pos++; continue; } else // If diphtong ending with YX, move continue processing next phoneme if ((flags[index] & 32) != 0) {pos++; continue;} // replace G with GX and continue processing next phoneme if (sam_debug) printf("RULE: G -> GX \n"); phonemeindex[pos] = 63; // 'GX' pos++; continue; } // RULE: // S P -> S B // S T -> S D // S K -> S G // S KX -> S GX // Examples: SPY, STY, SKY, SCOWL Y = phonemeindex[pos]; //pos41719: // Replace with softer version? A = flags[Y] & 1; if (A == 0) goto pos41749; A = phonemeindex[pos-1]; if (A != 32) // 'S' { A = Y; goto pos41812; } // Replace with softer version if (sam_debug) printf("RULE: S* %c%c -> S* %c%c\n", signInputTable1[Y], signInputTable2[Y],signInputTable1[Y-12], signInputTable2[Y-12]); phonemeindex[pos] = Y-12; pos++; continue; pos41749: // RULE: // UW -> UX // // Example: NEW, DEW, SUE, ZOO, THOO, TOO // UW -> UX A = phonemeindex[X]; if (A == 53) // 'UW' { // ALVEOLAR flag set? Y = phonemeindex[X-1]; A = flags2[Y] & 4; // If not set, continue processing next phoneme if (A == 0) {pos++; continue;} if (sam_debug) printf("RULE: UW -> UX\n"); phonemeindex[X] = 16; pos++; continue; } pos41779: // RULE: // CH -> CH CH' (CH requires two phonemes to represent it) // Example: CHEW if (A == 42) // 'CH' { // pos41783: if (sam_debug) printf("CH -> CH CH+1\n"); Insert(X+1, A+1, mem59, stress[X]); pos++; continue; } pos41788: // RULE: // J -> J J' (J requires two phonemes to represent it) // Example: JAY if (A == 44) // 'J' { if (sam_debug) printf("J -> J J+1\n"); Insert(X+1, A+1, mem59, stress[X]); pos++; continue; } // Jump here to continue pos41812: // RULE: Soften T following vowel // NOTE: This rule fails for cases such as "ODD" // T -> DX // D -> DX // Example: PARTY, TARDY // Past this point, only process if phoneme is T or D if (A != 69) // 'T' if (A != 57) {pos++; continue;} // 'D' //pos41825: // If prior phoneme is not a vowel, continue processing phonemes if ((flags[phonemeindex[X-1]] & 128) == 0) {pos++; continue;} // Get next phoneme X++; A = phonemeindex[X]; //pos41841 // Is the next phoneme a pause? if (A != 0) { // If next phoneme is not a pause, continue processing phonemes if ((flags[A] & 128) == 0) {pos++; continue;} // If next phoneme is stressed, continue processing phonemes // FIXME: How does a pause get stressed? if (stress[X] != 0) {pos++; continue;} //pos41856: // Set phonemes to DX if (sam_debug) printf("RULE: Soften T or D following vowel or ER and preceding a pause -> DX\n"); phonemeindex[pos] = 30; // 'DX' } else { A = phonemeindex[X+1]; if (A == 255) //prevent buffer overflow A = 65 & 128; else // Is next phoneme a vowel or ER? A = flags[A] & 128; if (sam_debug) if (A != 0) printf("RULE: Soften T or D following vowel or ER and preceding a pause -> DX\n"); if (A != 0) phonemeindex[pos] = 30; // 'DX' } pos++; } // while } // Applies various rules that adjust the lengths of phonemes // // Lengthen or between and by 1.5 // - decrease length by 1 // - decrease vowel by 1/8th // - increase vowel by 1/2 + 1 // - set nasal = 5, consonant = 6 // {optional silence} - shorten both to 1/2 + 1 // - decrease by 2 //void Code48619() void AdjustLengths() { // LENGTHEN VOWELS PRECEDING PUNCTUATION // // Search for punctuation. If found, back up to the first vowel, then // process all phonemes between there and up to (but not including) the punctuation. // If any phoneme is found that is a either a fricative or voiced, the duration is // increased by (length * 1.5) + 1 // loop index X = 0; unsigned char index; // iterate through the phoneme list unsigned char loopIndex=0; while(1) { // get a phoneme index = phonemeindex[X]; // exit loop if end on buffer token if (index == 255) break; // not punctuation? if((flags2[index] & 1) == 0) { // skip X++; continue; } // hold index loopIndex = X; // Loop backwards from this point pos48644: // back up one phoneme X--; // stop once the beginning is reached if(X == 0) break; // get the preceding phoneme index = phonemeindex[X]; if (index != 255) //inserted to prevent access overrun if((flags[index] & 128) == 0) goto pos48644; // if not a vowel, continue looping //pos48657: do { // test for vowel index = phonemeindex[X]; if (index != 255)//inserted to prevent access overrun // test for fricative/unvoiced or not voiced if(((flags2[index] & 32) == 0) || ((flags[index] & 4) != 0)) //nochmal �berpr�fen { //A = flags[Y] & 4; //if(A == 0) goto pos48688; // get the phoneme length A = phonemeLength[X]; // change phoneme length to (length * 1.5) + 1 A = (A >> 1) + A + 1; if (sam_debug) printf("RULE: Lengthen or between and by 1.5\n"); if (sam_debug) printf("PRE\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X, signInputTable1[phonemeindex[X]], signInputTable2[phonemeindex[X]], phonemeLength[X]); phonemeLength[X] = A; if (sam_debug) printf("POST\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X, signInputTable1[phonemeindex[X]], signInputTable2[phonemeindex[X]], phonemeLength[X]); } // keep moving forward X++; } while (X != loopIndex); // if (X != loopIndex) goto pos48657; X++; } // while // Similar to the above routine, but shorten vowels under some circumstances // Loop throught all phonemes loopIndex = 0; //pos48697 while(1) { // get a phoneme X = loopIndex; index = phonemeindex[X]; // exit routine at end token if (index == 255) return; // vowel? A = flags[index] & 128; if (A != 0) { // get next phoneme X++; index = phonemeindex[X]; // get flags if (index == 255) mem56 = 65; // use if end marker else mem56 = flags[index]; // not a consonant if ((flags[index] & 64) == 0) { // RX or LX? if ((index == 18) || (index == 19)) // 'RX' & 'LX' { // get the next phoneme X++; index = phonemeindex[X]; // next phoneme a consonant? if ((flags[index] & 64) != 0) { // RULE: RX | LX if (sam_debug) printf("RULE: - decrease length by 1\n"); if (sam_debug) printf("PRE\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", loopIndex, signInputTable1[phonemeindex[loopIndex]], signInputTable2[phonemeindex[loopIndex]], phonemeLength[loopIndex]); // decrease length of vowel by 1 frame phonemeLength[loopIndex]--; if (sam_debug) printf("POST\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", loopIndex, signInputTable1[phonemeindex[loopIndex]], signInputTable2[phonemeindex[loopIndex]], phonemeLength[loopIndex]); } // move ahead loopIndex++; continue; } // move ahead loopIndex++; continue; } // Got here if not // not voiced if ((mem56 & 4) == 0) { // Unvoiced // *, .*, ?*, ,*, -*, DX, S*, SH, F*, TH, /H, /X, CH, P*, T*, K*, KX // not an unvoiced plosive? if((mem56 & 1) == 0) { // move ahead loopIndex++; continue; } // P*, T*, K*, KX // RULE: // // move back X--; if (sam_debug) printf("RULE: - decrease vowel by 1/8th\n"); if (sam_debug) printf("PRE\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X, signInputTable1[phonemeindex[X]], signInputTable2[phonemeindex[X]], phonemeLength[X]); // decrease length by 1/8th mem56 = phonemeLength[X] >> 3; phonemeLength[X] -= mem56; if (sam_debug) printf("POST\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X, signInputTable1[phonemeindex[X]], signInputTable2[phonemeindex[X]], phonemeLength[X]); // move ahead loopIndex++; continue; } // RULE: // if (sam_debug) printf("RULE: - increase vowel by 1/2 + 1\n"); if (sam_debug) printf("PRE\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X-1, signInputTable1[phonemeindex[X-1]], signInputTable2[phonemeindex[X-1]], phonemeLength[X-1]); // decrease length A = phonemeLength[X-1]; phonemeLength[X-1] = (A >> 2) + A + 1; // 5/4*A + 1 if (sam_debug) printf("POST\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X-1, signInputTable1[phonemeindex[X-1]], signInputTable2[phonemeindex[X-1]], phonemeLength[X-1]); // move ahead loopIndex++; continue; } // WH, R*, L*, W*, Y*, M*, N*, NX, Q*, Z*, ZH, V*, DH, J*, B*, D*, G*, GX //pos48821: // RULE: // Set punctuation length to 6 // Set stop consonant length to 5 // nasal? if((flags2[index] & 8) != 0) { // M*, N*, NX, // get the next phoneme X++; index = phonemeindex[X]; // end of buffer? if (index == 255) A = 65&2; //prevent buffer overflow else A = flags[index] & 2; // check for stop consonant // is next phoneme a stop consonant? if (A != 0) // B*, D*, G*, GX, P*, T*, K*, KX { if (sam_debug) printf("RULE: - set nasal = 5, consonant = 6\n"); if (sam_debug) printf("POST\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X, signInputTable1[phonemeindex[X]], signInputTable2[phonemeindex[X]], phonemeLength[X]); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X-1, signInputTable1[phonemeindex[X-1]], signInputTable2[phonemeindex[X-1]], phonemeLength[X-1]); // set stop consonant length to 6 phonemeLength[X] = 6; // set nasal length to 5 phonemeLength[X-1] = 5; if (sam_debug) printf("POST\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X, signInputTable1[phonemeindex[X]], signInputTable2[phonemeindex[X]], phonemeLength[X]); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X-1, signInputTable1[phonemeindex[X-1]], signInputTable2[phonemeindex[X-1]], phonemeLength[X-1]); } // move to next phoneme loopIndex++; continue; } // WH, R*, L*, W*, Y*, Q*, Z*, ZH, V*, DH, J*, B*, D*, G*, GX // RULE: {optional silence} // Shorten both to (length/2 + 1) // (voiced) stop consonant? if((flags[index] & 2) != 0) { // B*, D*, G*, GX // move past silence do { // move ahead X++; index = phonemeindex[X]; } while(index == 0); // check for end of buffer if (index == 255) //buffer overflow { // ignore, overflow code if ((65 & 2) == 0) {loopIndex++; continue;} } else if ((flags[index] & 2) == 0) { // if another stop consonant, move ahead loopIndex++; continue; } // RULE: {optional silence} if (sam_debug) printf("RULE: {optional silence} - shorten both to 1/2 + 1\n"); if (sam_debug) printf("PRE\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X, signInputTable1[phonemeindex[X]], signInputTable2[phonemeindex[X]], phonemeLength[X]); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X-1, signInputTable1[phonemeindex[X-1]], signInputTable2[phonemeindex[X-1]], phonemeLength[X-1]); // X gets overwritten, so hold prior X value for debug statement int debugX = X; // shorten the prior phoneme length to (length/2 + 1) phonemeLength[X] = (phonemeLength[X] >> 1) + 1; X = loopIndex; // also shorten this phoneme length to (length/2 +1) phonemeLength[loopIndex] = (phonemeLength[loopIndex] >> 1) + 1; if (sam_debug) printf("POST\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", debugX, signInputTable1[phonemeindex[debugX]], signInputTable2[phonemeindex[debugX]], phonemeLength[debugX]); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", debugX-1, signInputTable1[phonemeindex[debugX-1]], signInputTable2[phonemeindex[debugX-1]], phonemeLength[debugX-1]); // move ahead loopIndex++; continue; } // WH, R*, L*, W*, Y*, Q*, Z*, ZH, V*, DH, J*, **, // RULE: // Decrease by 2 // liquic consonant? if ((flags2[index] & 16) != 0) { // R*, L*, W*, Y* // get the prior phoneme index = phonemeindex[X-1]; // prior phoneme a stop consonant> if((flags[index] & 2) != 0) // Rule: if (sam_debug) printf("RULE: - decrease by 2\n"); if (sam_debug) printf("PRE\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X, signInputTable1[phonemeindex[X]], signInputTable2[phonemeindex[X]], phonemeLength[X]); // decrease the phoneme length by 2 frames (20 ms) phonemeLength[X] -= 2; if (sam_debug) printf("POST\n"); if (sam_debug) printf("phoneme %d (%c%c) length %d\n", X, signInputTable1[phonemeindex[X]], signInputTable2[phonemeindex[X]], phonemeLength[X]); } // move to next phoneme loopIndex++; continue; } // goto pos48701; } // ------------------------------------------------------------------------- // ML : Code47503 is division with remainder, and mem50 gets the sign void Code47503(unsigned char mem52) { Y = 0; if ((mem53 & 128) != 0) { mem53 = -mem53; Y = 128; } mem50 = Y; A = 0; for(X=8; X > 0; X--) { int temp = mem53; mem53 = mem53 << 1; A = A << 1; if (temp >= 128) A++; if (A >= mem52) { A = A - mem52; mem53++; } } mem51 = A; if ((mem50 & 128) != 0) mem53 = -mem53; }