/* support_switch.ino - switch support for Tasmota Copyright (C) 2021 Theo Arends This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #define SWITCH_V3 #ifdef SWITCH_V3 /*********************************************************************************************\ * Switch support with input filter * * Inspired by (https://github.com/OLIMEX/olimex-iot-firmware-esp8266/blob/master/olimex/user/user_switch2.c) \*********************************************************************************************/ const uint8_t SWITCH_PROBE_INTERVAL = 10; // Time in milliseconds between switch input probe const uint8_t SWITCH_FAST_PROBE_INTERVAL = 2; // Time in milliseconds between switch input probe for AC detection const uint8_t AC_PERIOD = (20 + SWITCH_FAST_PROBE_INTERVAL - 1) / SWITCH_FAST_PROBE_INTERVAL; // Duration of an AC wave in probe intervals // Switch Mode definietions #define SM_TIMER_MASK 0x3F #define SM_NO_TIMER_MASK 0xFF #define SM_FIRST_PRESS 0x40 #define SM_SECOND_PRESS 0x80 #define POWER_NONE 99 const char kSwitchPressStates[] PROGMEM = "||||POWER_INCREMENT|POWER_INV|POWER_CLEAR|POWER_RELEASE|POWER_100|"; #include Ticker TickerSwitch; struct SWITCH { uint32_t debounce = 0; // Switch debounce timer uint16_t no_pullup_mask = 0; // Switch pull-up bitmask flags uint8_t state[MAX_SWITCHES] = { 0 }; uint8_t last_state[MAX_SWITCHES]; // Last wall switch states uint8_t hold_timer[MAX_SWITCHES] = { 0 }; // Timer for wallswitch push button hold uint8_t virtual_state[MAX_SWITCHES]; // Virtual switch states uint8_t first_change = 0; uint8_t present = 0; } Switch; /********************************************************************************************/ void SwitchPullupFlag(uint32 switch_bit) { bitSet(Switch.no_pullup_mask, switch_bit); } void SwitchSetVirtual(uint32_t index, uint32_t state) { Switch.virtual_state[index] = state; } uint8_t SwitchGetVirtual(uint32_t index) { return Switch.virtual_state[index]; } uint8_t SwitchLastState(uint32_t index) { return Switch.last_state[index]; } bool SwitchState(uint32_t index) { uint32_t switchmode = Settings.switchmode[index]; return ((FOLLOW_INV == switchmode) || (PUSHBUTTON_INV == switchmode) || (PUSHBUTTONHOLD_INV == switchmode) || (FOLLOWMULTI_INV == switchmode) || (PUSHHOLDMULTI_INV == switchmode) || (PUSHON_INV == switchmode) ) ^ Switch.last_state[index]; } /*********************************************************************************************/ void SwitchProbe(void) { if (TasmotaGlobal.uptime < 4) { return; } // Block GPIO for 4 seconds after poweron to workaround Wemos D1 / Obi RTS circuit uint32_t state_filter; uint32_t first_change = Switch.first_change; uint32_t debounce_flags = Settings.switch_debounce % 10; bool force_high = (debounce_flags &1); // 51, 101, 151 etc bool force_low = (debounce_flags &2); // 52, 102, 152 etc bool ac_detect = (debounce_flags == 9); if (ac_detect) { if (Settings.switch_debounce < 2 * AC_PERIOD * SWITCH_FAST_PROBE_INTERVAL + 9) { state_filter = 2 * AC_PERIOD; } else if (Settings.switch_debounce > (0x7f - 2 * AC_PERIOD) * SWITCH_FAST_PROBE_INTERVAL) { state_filter = 0x7f; } else { state_filter = (Settings.switch_debounce - 9) / SWITCH_FAST_PROBE_INTERVAL; } } else { state_filter = Settings.switch_debounce / SWITCH_PROBE_INTERVAL; // 5, 10, 15 } for (uint32_t i = 0; i < MAX_SWITCHES; i++) { if (!PinUsed(GPIO_SWT1, i)) { continue; } // Olimex user_switch2.c code to fix 50Hz induced pulses if (1 == digitalRead(Pin(GPIO_SWT1, i))) { if (ac_detect) { // Enabled with SwitchDebounce x9 Switch.state[i] |= 0x80; if (Switch.state[i] > 0x80) { Switch.state[i]--; if (0x80 == Switch.state[i]) { Switch.virtual_state[i] = 0; Switch.first_change = false; } } } else { if (force_high) { // Enabled with SwitchDebounce x1 if (1 == Switch.virtual_state[i]) { Switch.state[i] = state_filter; // With noisy input keep current state 1 unless constant 0 } } if (Switch.state[i] < state_filter) { Switch.state[i]++; if (state_filter == Switch.state[i]) { Switch.virtual_state[i] = 1; } } } } else { if (ac_detect) { // Enabled with SwitchDebounce x9 /* * Moes MS-104B and similar devices using an AC detection circuitry * on their switch inputs generating an ~4 ms long low pulse every * AC wave. We start the time measurement on the falling edge. * * state: bit7: previous state, bit6..0: counter */ if (Switch.state[i] & 0x80) { Switch.state[i] &= 0x7f; if (Switch.state[i] < state_filter - 2 * AC_PERIOD) { Switch.state[i] += 2 * AC_PERIOD; } else { Switch.state[i] = state_filter; Switch.virtual_state[i] = 1; if (first_change) { Switch.last_state[i] = 1; Switch.first_change = false; } } } else { if (Switch.state[i] > 0x00) { Switch.state[i]--; if (0x00 == Switch.state[i]) { Switch.virtual_state[i] = 0; Switch.first_change = false; } } } } else { if (force_low) { // Enabled with SwitchDebounce x2 if (0 == Switch.virtual_state[i]) { Switch.state[i] = 0; // With noisy input keep current state 0 unless constant 1 } } if (Switch.state[i] > 0) { Switch.state[i]--; if (0 == Switch.state[i]) { Switch.virtual_state[i] = 0; } } } } } } void SwitchInit(void) { bool ac_detect = (Settings.switch_debounce % 10 == 9); Switch.present = 0; for (uint32_t i = 0; i < MAX_SWITCHES; i++) { Switch.last_state[i] = 1; // Init global to virtual switch state; if (PinUsed(GPIO_SWT1, i)) { Switch.present++; #ifdef ESP8266 pinMode(Pin(GPIO_SWT1, i), bitRead(Switch.no_pullup_mask, i) ? INPUT : ((16 == Pin(GPIO_SWT1, i)) ? INPUT_PULLDOWN_16 : INPUT_PULLUP)); #endif // ESP8266 #ifdef ESP32 pinMode(Pin(GPIO_SWT1, i), bitRead(Switch.no_pullup_mask, i) ? INPUT : INPUT_PULLUP); #endif // ESP32 if (ac_detect) { Switch.state[i] = 0x80 + 2 * AC_PERIOD; Switch.last_state[i] = 0; // Will set later in the debouncing code } else { Switch.last_state[i] = digitalRead(Pin(GPIO_SWT1, i)); // Set global now so doesn't change the saved power state on first switch check } } Switch.virtual_state[i] = Switch.last_state[i]; } if (Switch.present) { Switch.first_change = true; TickerSwitch.attach_ms((ac_detect) ? SWITCH_FAST_PROBE_INTERVAL : SWITCH_PROBE_INTERVAL, SwitchProbe); } } /*********************************************************************************************\ * Switch handler \*********************************************************************************************/ void SwitchHandler(uint32_t mode) { if (TasmotaGlobal.uptime < 4) { return; } // Block GPIO for 4 seconds after poweron to workaround Wemos D1 / Obi RTS circuit uint32_t loops_per_second = 1000 / Settings.switch_debounce; for (uint32_t i = 0; i < MAX_SWITCHES; i++) { if (PinUsed(GPIO_SWT1, i) || (mode)) { uint32_t button = Switch.virtual_state[i]; uint32_t switchflag = POWER_TOGGLE +1; uint32_t mqtt_action = POWER_NONE; if (Switch.hold_timer[i] & (((Settings.switchmode[i] == PUSHHOLDMULTI) | (Settings.switchmode[i] == PUSHHOLDMULTI_INV)) ? SM_TIMER_MASK: SM_NO_TIMER_MASK)) { Switch.hold_timer[i]--; if ((Switch.hold_timer[i] & SM_TIMER_MASK) == loops_per_second * Settings.param[P_HOLD_TIME] / 25) { if ((Settings.switchmode[i] == PUSHHOLDMULTI) & (NOT_PRESSED == Switch.last_state[i])) { SendKey(KEY_SWITCH, i +1, POWER_INCREMENT); // Execute command via MQTT } if ((Settings.switchmode[i] == PUSHHOLDMULTI_INV) & (PRESSED == Switch.last_state[i])) { SendKey(KEY_SWITCH, i +1, POWER_INCREMENT); // Execute command via MQTT } } if (0 == (Switch.hold_timer[i] & (((Settings.switchmode[i] == PUSHHOLDMULTI) | (Settings.switchmode[i] == PUSHHOLDMULTI_INV)) ? SM_TIMER_MASK: SM_NO_TIMER_MASK))) { switch (Settings.switchmode[i]) { case TOGGLEMULTI: switchflag = POWER_TOGGLE; // Toggle after hold break; case FOLLOWMULTI: switchflag = button &1; // Follow wall switch state after hold break; case FOLLOWMULTI_INV: switchflag = ~button &1; // Follow inverted wall switch state after hold break; case PUSHHOLDMULTI: if (NOT_PRESSED == button) { Switch.hold_timer[i] = loops_per_second * Settings.param[P_HOLD_TIME] / 25; SendKey(KEY_SWITCH, i +1, POWER_INCREMENT); // Execute command via MQTT mqtt_action = POWER_INCREMENT; } else { Switch.hold_timer[i]= 0; SendKey(KEY_SWITCH, i +1, POWER_CLEAR); // Execute command via MQTT mqtt_action = POWER_CLEAR; } break; case PUSHHOLDMULTI_INV: if (PRESSED == button) { Switch.hold_timer[i] = loops_per_second * Settings.param[P_HOLD_TIME] / 25; SendKey(KEY_SWITCH, i +1, POWER_INCREMENT); // Execute command via MQTT mqtt_action = POWER_INCREMENT; } else { Switch.hold_timer[i]= 0; SendKey(KEY_SWITCH, i +1, POWER_CLEAR); // Execute command via MQTT mqtt_action = POWER_CLEAR; } break; default: SendKey(KEY_SWITCH, i +1, POWER_HOLD); // Execute command via MQTT mqtt_action = POWER_HOLD; break; } } } if (button != Switch.last_state[i]) { // This implies if ((PRESSED == button) then (NOT_PRESSED == Switch.last_state[i])) switch (Settings.switchmode[i]) { case TOGGLE: case PUSHBUTTON_TOGGLE: switchflag = POWER_TOGGLE; // Toggle break; case FOLLOW: switchflag = button &1; // Follow wall switch state break; case FOLLOW_INV: switchflag = ~button &1; // Follow inverted wall switch state break; case PUSHBUTTON: if (PRESSED == button) { switchflag = POWER_TOGGLE; // Toggle with pushbutton to Gnd } break; case PUSHBUTTON_INV: if (NOT_PRESSED == button) { switchflag = POWER_TOGGLE; // Toggle with releasing pushbutton from Gnd } break; case PUSHBUTTONHOLD: if (PRESSED == button) { Switch.hold_timer[i] = loops_per_second * Settings.param[P_HOLD_TIME] / 10; // Start timer on button press } if ((NOT_PRESSED == button) && (Switch.hold_timer[i])) { Switch.hold_timer[i] = 0; // Button released and hold timer not expired : stop timer... switchflag = POWER_TOGGLE; // ...and Toggle } break; case PUSHBUTTONHOLD_INV: if (NOT_PRESSED == button) { Switch.hold_timer[i] = loops_per_second * Settings.param[P_HOLD_TIME] / 10; // Start timer on button press... } if ((PRESSED == button) && (Switch.hold_timer[i])) { Switch.hold_timer[i] = 0; // Button released and hold timer not expired : stop timer. switchflag = POWER_TOGGLE; // ...and Toggle } break; case TOGGLEMULTI: case FOLLOWMULTI: case FOLLOWMULTI_INV: if (Switch.hold_timer[i]) { Switch.hold_timer[i] = 0; SendKey(KEY_SWITCH, i +1, POWER_HOLD); // Execute command via MQTT mqtt_action = POWER_HOLD; } else { Switch.hold_timer[i] = loops_per_second / 2; // 0.5 second multi press window } break; case PUSHHOLDMULTI: if (NOT_PRESSED == button) { if ((Switch.hold_timer[i] & SM_TIMER_MASK) != 0) { Switch.hold_timer[i] = ((Switch.hold_timer[i] & ~SM_TIMER_MASK) == SM_FIRST_PRESS) ? SM_SECOND_PRESS : 0; SendKey(KEY_SWITCH, i +1, POWER_INV); // Execute command via MQTT mqtt_action = POWER_INV; } } else { if ((Switch.hold_timer[i] & SM_TIMER_MASK) > loops_per_second * Settings.param[P_HOLD_TIME] / 25) { if((Switch.hold_timer[i] & ~SM_TIMER_MASK) != SM_SECOND_PRESS) { Switch.hold_timer[i]= SM_FIRST_PRESS; switchflag = POWER_TOGGLE; // Toggle with pushbutton } else{ SendKey(KEY_SWITCH, i +1, POWER_100); // Execute command via MQTT mqtt_action = POWER_100; Switch.hold_timer[i]= 0; } } else { Switch.hold_timer[i]= 0; SendKey(KEY_SWITCH, i +1, POWER_RELEASE); // Execute command via MQTT mqtt_action = POWER_RELEASE; } } Switch.hold_timer[i] = (Switch.hold_timer[i] & ~SM_TIMER_MASK) | loops_per_second * Settings.param[P_HOLD_TIME] / 10; break; case PUSHHOLDMULTI_INV: if (PRESSED == button) { if ((Switch.hold_timer[i] & SM_TIMER_MASK) != 0) { Switch.hold_timer[i] = ((Switch.hold_timer[i] & ~SM_TIMER_MASK) == SM_FIRST_PRESS) ? SM_SECOND_PRESS : 0; SendKey(KEY_SWITCH, i +1, POWER_INV); // Execute command via MQTT mqtt_action = POWER_INV; } } else { if ((Switch.hold_timer[i] & SM_TIMER_MASK)> loops_per_second * Settings.param[P_HOLD_TIME] / 25) { if((Switch.hold_timer[i] & ~SM_TIMER_MASK) != SM_SECOND_PRESS) { Switch.hold_timer[i]= SM_FIRST_PRESS; switchflag = POWER_TOGGLE; // Toggle with pushbutton } else{ SendKey(KEY_SWITCH, i +1, POWER_100); // Execute command via MQTT mqtt_action = POWER_100; Switch.hold_timer[i]= 0; } } else { Switch.hold_timer[i]= 0; SendKey(KEY_SWITCH, i +1, POWER_RELEASE); // Execute command via MQTT mqtt_action = POWER_RELEASE; } } Switch.hold_timer[i] = (Switch.hold_timer[i] & ~SM_TIMER_MASK) | loops_per_second * Settings.param[P_HOLD_TIME] / 10; break; case PUSHON: if (PRESSED == button) { switchflag = POWER_ON; // Power ON with pushbutton to Gnd } break; case PUSHON_INV: if (NOT_PRESSED == button) { switchflag = POWER_ON; // Power ON with releasing pushbutton from Gnd } break; case PUSH_IGNORE: Switch.last_state[i] = button; // Update switch state before publishing MqttPublishSensor(); break; } Switch.last_state[i] = button; } if (switchflag <= POWER_TOGGLE) { if (!Settings.flag5.mqtt_switches) { // SetOption114 (0) - Detach Switches from relays and enable MQTT action state for all the SwitchModes if (!SendKey(KEY_SWITCH, i +1, switchflag)) { // Execute command via MQTT ExecuteCommandPower(i +1, switchflag, SRC_SWITCH); // Execute command internally (if i < TasmotaGlobal.devices_present) } } else { mqtt_action = switchflag; } } if ((mqtt_action != POWER_NONE) && Settings.flag5.mqtt_switches) { // SetOption114 (0) - Detach Switches from relays and enable MQTT action state for all the SwitchModes if (!Settings.flag.hass_discovery) { // SetOption19 - Control Home Assistant automatic discovery (See SetOption59) char mqtt_state_str[16]; char *mqtt_state = mqtt_state_str; if (mqtt_action <= 3) { if (mqtt_action != 3) { SendKey(KEY_SWITCH, i +1, mqtt_action); } mqtt_state = SettingsText(SET_STATE_TXT1 + mqtt_action); } else { GetTextIndexed(mqtt_state_str, sizeof(mqtt_state_str), mqtt_action, kSwitchPressStates); } Response_P(S_JSON_SVALUE_ACTION_SVALUE, GetSwitchText(i).c_str(), mqtt_state); char scommand[10]; snprintf_P(scommand, sizeof(scommand), PSTR(D_JSON_SWITCH "%d"), i +1); MqttPublishPrefixTopicRulesProcess_P(RESULT_OR_STAT, scommand); } mqtt_action = POWER_NONE; } } } } void SwitchLoop(void) { if (Switch.present) { if (TimeReached(Switch.debounce)) { SetNextTimeInterval(Switch.debounce, Settings.switch_debounce); SwitchHandler(0); } } } #endif // SWITCH_V3