/* StackThunk_light.h - Allow use second stack for BearSSL calls Light version with reduced Stack size due to Tasmota optimizations. BearSSL uses a significant amount of stack space, much larger than the default Arduino core stack. These routines handle swapping between a secondary, user-allocated stack on the heap and the real stack. Copyright (c) 2017 Earle F. Philhower, III. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Modified 8 May 2015 by Hristo Gochkov (proper post and file upload handling) */ #ifndef _STACKTHUNK_LIGHT_H #define _STACKTHUNK__LIGHTH #ifdef __cplusplus extern "C" { #endif extern void stack_thunk_light_add_ref(); extern void stack_thunk_light_del_ref(); extern void stack_thunk_light_repaint(); extern uint32_t stack_thunk_light_get_refcnt(); extern uint32_t stack_thunk_light_get_stack_top(); extern uint32_t stack_thunk_light_get_stack_bot(); extern uint32_t stack_thunk_light_get_cont_sp(); extern uint32_t stack_thunk_light_get_max_usage(); extern void stack_thunk_light_dump_stack(); extern void stack_thunk_light_fatal_overflow(); // Globals required for thunking operation extern uint32_t *stack_thunk_light_ptr; extern uint32_t *stack_thunk_light_top; extern uint32_t *stack_thunk_light_save; extern uint32_t stack_thunk_light_refcnt; // Thunking macro #define make_stack_thunk_light(fcnToThunk) \ __asm("\n\ .text\n\ .literal_position\n\ .literal .LC_STACK_VALUE"#fcnToThunk", 0xdeadbeef\n\ \n\ .text\n\ .global thunk_light_"#fcnToThunk"\n\ .type thunk_light_"#fcnToThunk", @function\n\ .align 4\n\ thunk_light_"#fcnToThunk":\n\ addi a1, a1, -16 /* Allocate space for saved registers on stack */\n\ s32i a0, a1, 12 /* Store A0, trounced by calls */\n\ s32i a15, a1, 8 /* Store A15 (our temporary one) */\n\ movi a15, stack_thunk_light_save /* Store A1(SP) in temp space */\n\ s32i a1, a15, 0\n\ movi a15, stack_thunk_light_top /* Load A1(SP) with thunk stack */\n\ l32i.n a1, a15, 0\n\ call0 "#fcnToThunk" /* Do the call */\n\ /* Check the stack canary wasn't overwritten */\n\ movi a15, stack_thunk_light_ptr\n\ l32i.n a15, a15, 0 /* A15 now has the pointer to stack end*/ \n\ l32i.n a15, a15, 0 /* A15 now has contents of last stack entry */\n\ l32r a0, .LC_STACK_VALUE"#fcnToThunk" /* A0 now has the check value */\n\ beq a0, a15, .L1"#fcnToThunk"\n\ call0 stack_thunk_light_fatal_overflow\n\ .L1"#fcnToThunk":\n\ movi a15, stack_thunk_light_save /* Restore A1(SP) */\n\ l32i.n a1, a15, 0\n\ l32i.n a15, a1, 8 /* Restore the saved registers */\n\ l32i.n a0, a1, 12\n\ addi a1, a1, 16 /* Free up stack and return to caller */\n\ ret\n\ .size thunk_light_"#fcnToThunk", . - thunk_light_"#fcnToThunk"\n"); #ifdef __cplusplus } #endif #endif