#include #include #include "misc.h" static int total_bytes_allocated = 0; void *m_malloc(int num_bytes) { if (num_bytes == 0) { return NULL; } void *ptr = malloc(num_bytes); if (ptr == NULL) { printf("could not allocate memory, allocating %d bytes\n", num_bytes); return NULL; } total_bytes_allocated += num_bytes; return ptr; } void *m_malloc0(int num_bytes) { if (num_bytes == 0) { return NULL; } void *ptr = calloc(1, num_bytes); if (ptr == NULL) { printf("could not allocate memory, allocating %d bytes\n", num_bytes); return NULL; } total_bytes_allocated += num_bytes; return ptr; } void *m_realloc(void *ptr, int old_num_bytes, int new_num_bytes) { if (new_num_bytes == 0) { free(ptr); return NULL; } ptr = realloc(ptr, new_num_bytes); if (ptr == NULL) { printf("could not allocate memory, reallocating %d bytes\n", new_num_bytes); return NULL; } // At first thought, "Total bytes allocated" should only grow, // after all, it's *total*. But consider for example 2K block // shrunk to 1K and then grown to 2K again. It's still 2K // allocated total. If we process only positive increments, // we'll count 3K. total_bytes_allocated += new_num_bytes - old_num_bytes; return ptr; } void m_free(void *ptr, int num_bytes) { if (ptr != NULL) { free(ptr); } } int m_get_total_bytes_allocated(void) { return total_bytes_allocated; }