From ab6aaa85bee044ece66631f45630b44b55788d9b Mon Sep 17 00:00:00 2001 From: Sean Barrett Date: Sun, 12 Apr 2015 12:36:06 -0700 Subject: [PATCH] credits, STBTT_STATIC docs --- stb_truetype.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/stb_truetype.h b/stb_truetype.h index 9f54318..5442413 100644 --- a/stb_truetype.h +++ b/stb_truetype.h @@ -1,4 +1,4 @@ -// stb_truetype.h - v1.02 - public domain +// stb_truetype.h - v1.03 - public domain // authored from 2009-2014 by Sean Barrett / RAD Game Tools // // This library processes TrueType files: @@ -34,12 +34,16 @@ // Johan Duparc // Hou Qiming // Fabian "ryg" Giesen +// Martins Mozeiko +// Cap Petschulat +// Omar Cornut // // Misc other: // Ryan Gordon // // VERSION HISTORY // +// 1.03 (2015-04-12) STBTT_STATIC, various fixes // 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++ // 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match // non-oversampled; STBTT_POINT_SIZE for packed case only @@ -83,6 +87,9 @@ // before the #include of this file. This expands out the actual // implementation into that C/C++ file. // +// To make the implementation private to the file that generates the implementation, +// #define STBTT_STATIC +// // Simple 3D API (don't ship this, but it's fine for tools and quick start) // stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture // stbtt_GetBakedQuad() -- compute quad to draw for a given char