// stb_tilemap_editor.h - v0.30 - Sean Barrett - http://nothings.org/stb // placed in the public domain - not copyrighted - first released 2014-09 // // Embeddable tilemap editor for C/C++ // // // TABLE OF CONTENTS // FAQ // How to compile/use the library // Additional configuration macros // API documentation // Info on editing multiple levels // Revision history // Todo // Credits // License // // // FAQ // // Q: What counts as a tilemap for this library? // // A: An array of rectangles, where each rectangle contains a small // stack of images. // // Q: What are the limitations? // // A: Maps are limited to 4096x4096 in dimension. // Each map square can only contain a stack of at most 32 images. // A map can only use up to 32768 distinct image tiles. // // Q: How do I compile this? // // A: You need to #define several symbols before #including it, but only // in one file. This will cause all the function definitions to be // generated in that file. See the "HOW TO COMPILE" section. // // Q: What advantages does this have over a standalone editor? // // A: For one, you can integrate the editor into your game so you can // flip between editing and testing without even switching windows. // For another, you don't need an XML parser to get at the map data. // // Q: Can I live-edit my game maps? // // A: Not really, the editor keeps its own map representation. // // Q: How do I save and load maps? // // A: You have to do this yourself. The editor provides serialization // functions (get & set) for reading and writing the map it holds. // You can choose whatever format you want to store the map to on // disk; you just need to provide functions to convert. (For example, // I actually store the editor's map representation to disk basically // as-is; then I have a single function that converts from the editor // map representation to the game representation, which is used both // to go from editor-to-game and from loaded-map-to-game.) // // Q: I want to have tiles change appearance based on what's // adjacent, or other tile-display/substitution trickiness. // // A: You can do this when you convert from the editor's map // representation to the game representation, but there's // no way to show this live in the editor. // // Q: The editor appears to be put map location (0,0) at the top left? // I want to use a different coordinate system in my game (e.g. y // increasing upwards, or origin at the center). // // A: You can do this when you convert from the editor's map // representation to the game representation. (Don't forget to // translate link coordinates as well!) // // Q: The editor appears to put pixel (0,0) at the top left? I want // to use a different coordinate system in my game. // // A: The editor defines an "editor pixel coordinate system" with // (0,0) at the top left and requires you to display things in // that coordinate system. You can freely remap those coordinates // to anything you want on screen. // // Q: How do I scale the user interface? // // A: Since you do all the rendering, you can scale up all the rendering // calls that the library makes to you. If you do, (a) you need // to also scale up the mouse coordinates, and (b) you may want // to scale the map display back down so that you're only scaling // the UI and not everything. See the next question. // // Q: How do I scale the map display? // // A: Use stbte_set_spacing() to change the size that the map is displayed // at. Note that the "callbacks" to draw tiles are used for both drawing // the map and drawing the tile palette, so that callback may need to // draw at two different scales. You should choose the scales to match // You can tell them apart because the // tile palette gets NULL for the property pointer. // // Q: How does object editing work? // // A: One way to think of this is that in the editor, you're placing // spawners, not objects. Each spawner must be tile-aligned, because // it's only a tile editor. Each tile (stack of layers) gets // an associated set of properties, and it's up to you to // determine what properties should appear for a given tile, // based on e.g. the spawners that are in it. // // Q: How are properties themselves handled? // // A: All properties, regardless of UI behavior, are internally floats. // Each tile has an array of floats associated with it, which is // passed back to you when drawing the tiles so you can draw // objects appropriately modified by the properties. // // Q: What if I want to have two different objects/spawners in // one tile, both of which have their own properties? // // A: Make sure STBTE_MAX_PROPERTIES is large enough for the sum of // properties in both objects, and then you have to explicitly // map the property slot #s to the appropriate objects. They'll // still all appear in a single property panel; there's no way // to get multiple panels. // // Q: Can I do one-to-many linking? // // A: The library only supports one link per tile. However, you // can have multiple tiles all link to a single tile. So, you // can fake one-to-many linking by linking in the reverse // direction. // // Q: What if I have two objects in the same tile, and they each // need an independent link? Or I have two kinds of link associated // with a single object? // // A: There is no way to do this. (Unless you can reverse one link.) // // Q: How does cut & paste interact with object properties & links? // // A: Currently the library has no idea which properties or links // are associated with which layers of a tile. So currently, the // library will only copy properties & links if the layer panel // is set to allow all layers to be copied, OR if you set the // "props" in the layer panel to "always". Similarly, you can // set "props" to "none" so it will never copy. // // Q: What happens if the library gets a memory allocation failure // while I'm editing? Will I lose my work? // // A: The library allocates all editor memory when you create // the tilemap. It allocates a maximally-sized map and a // fixed-size undo buffer (and the fixed-size copy buffer // is static), and never allocates memory while it's running. // So it can't fail due to running out of memory. // // Q: What happens if the library crashes while I'm editing? Will // I lose my work? // // A: Yes. Save often. // // // HOW TO COMPILE // // This header file contains both the header file and the // implementation file in one. To create the implementation, // in one source file define a few symbols first and then // include this header: // // #define STB_TILEMAP_EDITOR_IMPLEMENTATION // // this triggers the implementation // // void STBTE_DRAW_RECT(int x0, int y0, int x1, int y1, uint color); // // this must draw a filled rectangle (exclusive on right/bottom) // // color = (r<<16)|(g<<8)|(b) // // void STBTE_DRAW_TILE(int x0, int y0, // unsigned short id, int highlight, float *data); // // this draws the tile image identified by 'id' in one of several // // highlight modes (see STBTE_drawmode_* in the header section); // // if 'data' is NULL, it's drawing the tile in the palette; if 'data' // // is not NULL, it's drawing a tile on the map, and that is the data // // associated with that map tile // // #include "stb_tilemap_editor.h" // // Optionally you can define the following functions before the include; // note these must be macros (but they can just call a function) so // this library can #ifdef to detect if you've defined them: // // #define STBTE_PROP_TYPE(int n, short *tiledata, float *params) ... // // Returns the type of the n'th property of a given tile, which // // controls how it is edited. Legal types are: // // 0 /* no editable property in this slot */ // // STBTE_PROP_int /* uses a slider to adjust value */ // // STBTE_PROP_float /* uses a weird multi-axis control */ // // STBTE_PROP_bool /* uses a checkbox to change value */ // // And you can bitwise-OR in the following flags: // // STBTE_PROP_disabled // // Note that all of these are stored as floats in the param array. // // The integer slider is limited in precision based on the space // // available on screen, so for wide-ranged integers you may want // // to use floats instead. // // // // Since the tiledata is passed to you, you can choose which property // // is bound to that slot based on that data. // // // // Changing the type of a parameter does not cause the underlying // // value to be clamped to the type min/max except when the tile is // // explicitly selected. // // #define STBTE_PROP_NAME(int n, short *tiledata, float *params) ... // // these return a string with the name for slot #n in the float // // property list for the tile. // // #define STBTE_PROP_MIN(int n, short *tiledata) ...your code here... // #define STBTE_PROP_MAX(int n, short *tiledata) ...your code here... // // These return the allowable range for the property values for // // the specified slot. It is never called for boolean types. // // #define STBTE_PROP_FLOAT_SCALE(int n, short *tiledata, float *params) // // This rescales the float control for a given property; by default // // left mouse drags add integers, right mouse drags adds fractions, // // but you can rescale this per-property. // // #define STBTE_FLOAT_CONTROL_GRANULARITY ... value ... // // This returns the number of pixels of mouse motion necessary // // to advance the object float control. Default is 4 // // #define STBTE_ALLOW_LINK(short *src, float *src_data, \ // short *dest, float *dest_data) ...your code... // // this returns true or false depending on whether you allow a link // // to be drawn from a tile 'src' to a tile 'dest'. if you don't // // define this, linking will not be supported // // #define STBTE_LINK_COLOR(short *src, float *src_data, \ // short *dest, float *dest_data) ...your code... // // return a color encoded as a 24-bit unsigned integer in the // // form 0xRRGGBB. If you don't define this, default colors will // // be used. // // // [[ support for those below is not implemented yet ]] // // #define STBTE_HITTEST_TILE(x0,y0,id,mx,my) ...your code here... // // this returns true or false depending on whether the mouse // // pointer at mx,my is over (touching) a tile of type 'id' // // displayed at x0,y0. Normally stb_tilemap_editor just does // // this hittest based on the tile geometry, but if you have // // tiles whose images extend out of the tile, you'll need this. // // ADDITIONAL CONFIGURATION // // The following symbols set static limits which determine how much // memory will be allocated for the editor. You can override them // by making similiar definitions, but memory usage will increase. // // #define STBTE_MAX_TILEMAP_X 200 // max 4096 // #define STBTE_MAX_TILEMAP_Y 200 // max 4096 // #define STBTE_MAX_LAYERS 8 // max 32 // #define STBTE_MAX_CATEGORIES 100 // #define STBTE_UNDO_BUFFER_BYTES (1 << 24) // 16 MB // #define STBTE_MAX_COPY 90000 // e.g. 300x300 // #define STBTE_MAX_PROPERTIESERTIES 10 // max properties per tile // // API // // Further documentation appears in the header-file section below. // // EDITING MULTIPLE LEVELS // // You can only have one active editor instance. To switch between multiple // levels, you can either store the levels in your own format and copy them // in and out of the editor format, or you can create multiple stbte_tilemap // objects and switch between them. The latter has the advantage that each // stbte_tilemap keeps its own undo state. (The clipboard is global, so // either approach allows cut&pasting between levels.) // // REVISION HISTORY // 0.30 properties release // - properties panel for editing user-defined "object" properties // - can link each tile to one other tile // - keyboard interface // - fix eraser tool bug (worked in complex cases, failed in simple) // - undo/redo tools have visible disabled state // - tiles on higher layers draw on top of adjacent lower-layer tiles // 0.20 erasable release // - eraser tool // - fix bug when pasting into protected layer // - better color scheme // - internal-use color picker // 0.10 initial release // // TODO // // Separate scroll state for each category // Implement paint bucket // Support STBTE_HITTEST_TILE above // ?Cancel drags by clicking other button? - may be fixed // Finish support for toolbar at side // Layer name buttons grow to fill box // // CREDITS // // Written by Sean Barrett, September & October 2014. // // LICENSE // // This software has been placed in the public domain by its author. // Where that dedication is not recognized, you are granted a perpetual, // irrevocable license to copy and modify this file as you see fit. /////////////////////////////////////////////////////////////////////// // // HEADER SECTION #ifndef STB_TILEMAP_INCLUDE_STB_TILEMAP_EDITOR_H #define STB_TILEMAP_INCLUDE_STB_TILEMAP_EDITOR_H typedef struct stbte_tilemap stbte_tilemap; // these are the drawmodes used in STBTE_DRAW_TILE enum { STBTE_drawmode_deemphasize = -1, STBTE_drawmode_normal = 0, STBTE_drawmode_emphasize = 1, }; // these are the property types #define STBTE_PROP_none 0 #define STBTE_PROP_int 1 #define STBTE_PROP_float 2 #define STBTE_PROP_bool 3 #define STBTE_PROP_disabled 4 //////// // // creation // extern stbte_tilemap *stbte_create(int map_x, int map_y, int map_layers, int spacing_x, int spacing_y, int max_tiles); // create an editable tilemap // map_x : dimensions of map horizontally (user can change this in editor), <= STBTE_MAX_TILEMAP_X // map_y : dimensions of map vertically (user can change this in editor) <= STBTE_MAX_TILEMAP_Y // map_layers : number of layers to use (fixed), <= STBTE_MAX_LAYERS // spacing_x : initial horizontal distance between left edges of map tiles in stb_tilemap_editor pixels // spacing_y : initial vertical distance between top edges of map tiles in stb_tilemap_editor pixels // max_tiles : maximum number of tiles that can defined // // If insufficient memory, returns NULL extern void stbte_define_tile(stbte_tilemap *tm, unsigned short id, unsigned int layermask, const char * category); // call this repeatedly for each tile to install the tile definitions into the editable tilemap // tm : tilemap created by stbte_create // id : unique identifier for each tile, 0 <= id < 32768 // layermask : bitmask of which layers tile is allowed on: 1 = layer 0, 255 = layers 0..7 // (note that onscreen, the editor numbers the layers from 1 not 0) // layer 0 is the furthest back, layer 1 is just in front of layer 0, etc // category : which category this tile is grouped in extern void stbte_set_display(int x0, int y0, int x1, int y1); // call this once to set the size; if you resize, call it again ///////// // // every frame // extern void stbte_draw(stbte_tilemap *tm); extern void stbte_tick(stbte_tilemap *tm, float time_in_seconds_since_last_frame); //////////// // // user input // // if you're using SDL, call the next function for SDL_MOUSEMOVE, SDL_MOUSEBUTTON, SDL_MOUSEWHEEL; // the transformation lets you scale from SDL mouse coords to stb_tilemap_editor coords extern void stbte_mouse_sdl(stbte_tilemap *tm, const void *sdl_event, float xscale, float yscale, int xoffset, int yoffset); // otherwise, hook these up explicitly: extern void stbte_mouse_move(stbte_tilemap *tm, int x, int y, int shifted, int scrollkey); extern void stbte_mouse_button(stbte_tilemap *tm, int x, int y, int right, int down, int shifted, int scrollkey); extern void stbte_mouse_wheel(stbte_tilemap *tm, int x, int y, int vscroll); // for keyboard, define your own mapping from keys to the following actions. // this is totally optional, as all features are accessible with the mouse enum stbte_action { STBTE_tool_select, STBTE_tool_brush, STBTE_tool_erase, STBTE_tool_rectangle, STBTE_tool_eyedropper, STBTE_tool_link, STBTE_act_toggle_grid, STBTE_act_toggle_links, STBTE_act_undo, STBTE_act_redo, STBTE_act_cut, STBTE_act_copy, STBTE_act_paste, STBTE_scroll_left, STBTE_scroll_right, STBTE_scroll_up, STBTE_scroll_down, }; extern void stbte_action(stbte_tilemap *tm, enum stbte_action act); //////////////// // // save/load // // There is no editor file format. You have to save and load the data yourself // through the following functions. You can also use these functions to get the // data to generate game-formatted levels directly. (But make sure you save // first! You may also want to autosave to a temp file periodically, etc etc.) #define STBTE_EMPTY -1 extern void stbte_get_dimensions(stbte_tilemap *tm, int *max_x, int *max_y); // get the dimensions of the level, since the user can change them extern short* stbte_get_tile(stbte_tilemap *tm, int x, int y); // returns an array of shorts that is 'map_layers' in length. each short is // either one of the tile_id values from define_tile, or STBTE_EMPTY. extern float *stbte_get_properties(stbte_tilemap *tm, int x, int y); // get the property array associated with the tile at x,y. this is an // array of floats that is STBTE_MAX_PROPERTIES in length; you have to // interpret the slots according to the semantics you've chosen extern void stbte_get_link(stbte_tilemap *tm, int x, int y, int *destx, int *desty); // gets the link associated with the tile at x,y. extern void stbte_set_dimensions(stbte_tilemap *tm, int max_x, int max_y); // set the dimensions of the level, overrides previous stbte_create_map() // values or anything the user has changed extern void stbte_clear_map(stbte_tilemap *tm); // clears the map, including the region outside the defined region, so if the // user expands the map, they won't see garbage there extern void stbte_set_tile(stbte_tilemap *tm, int x, int y, int layer, signed short tile); // tile is your tile_id from define_tile, or STBTE_EMPTY extern void stbte_set_property(stbte_tilemap *tm, int x, int y, int n, float val); // set the value of the n'th slot of the tile at x,y extern void stbte_set_link(stbte_tilemap *tm, int x, int y, int destx, int desty); // set a link going from x,y to destx,desty. to force no link, // use destx=desty=-1 //////// // // optional // extern void stbte_set_background_tile(stbte_tilemap *tm, short id); // selects the tile to fill the bottom layer with and used to clear bottom tiles to; // should be same ID as extern void stbte_set_sidewidths(int left, int right); // call this once to set the left & right side widths. don't call // it again since the user can change it extern void stbte_set_spacing(stbte_tilemap *tm, int spacing_x, int spacing_y, int palette_spacing_x, int palette_spacing_y); // call this to set the spacing of map tiles and the spacing of palette tiles. // if you rescale your display, call it again (e.g. you can implement map zooming yourself) extern void stbte_set_layername(stbte_tilemap *tm, int layer, const char *layername); // sets a string name for your layer that shows in the layer selector. note that this // makes the layer selector wider. 'layer' is from 0..(map_layers-1) #endif #ifdef STB_TILEMAP_EDITOR_IMPLEMENTATION #ifndef STBTE_ASSERT #define STBTE_ASSERT assert #include #endif #ifdef _MSC_VER #define STBTE__NOTUSED(v) (void)(v) #else #define STBTE__NOTUSED(v) (void)sizeof(v) #endif #ifndef STBTE_MAX_TILEMAP_X #define STBTE_MAX_TILEMAP_X 200 #endif #ifndef STBTE_MAX_TILEMAP_Y #define STBTE_MAX_TILEMAP_Y 200 #endif #ifndef STBTE_MAX_LAYERS #define STBTE_MAX_LAYERS 8 #endif #ifndef STBTE_MAX_CATEGORIES #define STBTE_MAX_CATEGORIES 100 #endif #ifndef STBTE_MAX_COPY #define STBTE_MAX_COPY 65536 #endif #ifndef STBTE_UNDO_BUFFER_BYTES #define STBTE_UNDO_BUFFER_BYTES (1 << 24) // 16 MB #endif #ifndef STBTE_PROP_TYPE #define STBTE__NO_PROPS #define STBTE_PROP_TYPE(n,td,tp) 0 #endif #ifndef STBTE_PROP_NAME #define STBTE_PROP_NAME(n,td,tp) "" #endif #ifndef STBTE_MAX_PROPERTIES #define STBTE_MAX_PROPERTIES 10 #endif #ifndef STBTE_PROP_MIN #define STBTE_PROP_MIN(n,td,tp) 0 #endif #ifndef STBTE_PROP_MAX #define STBTE_PROP_MAX(n,td,tp) 100.0 #endif #ifndef STBTE_PROP_FLOAT_SCALE #define STBTE_PROP_FLOAT_SCALE(n,td,tp) 1 // default scale size #endif #ifndef STBTE_FLOAT_CONTROL_GRANULARITY #define STBTE_FLOAT_CONTROL_GRANULARITY 4 #endif #define STBTE__UNDO_BUFFER_COUNT (STBTE_UNDO_BUFFER_BYTES>>1) #if STBTE_MAX_TILEMAP_X > 4096 || STBTE_MAX_TILEMAP_Y > 4096 #error "Maximum editable map size is 4096 x 4096" #endif #if STBTE_MAX_LAYERS > 32 #error "Maximum layers allowed is 32" #endif #if STBTE_UNDO_BUFFER_COUNT & (STBTE_UNDO_BUFFER_COUNT-1) #error "Undo buffer size must be a power of 2" #endif #if STBTE_MAX_PROPERTIES == 0 #define STBTE__NO_PROPS #endif #ifdef STBTE__NO_PROPS #undef STBTE_MAX_PROPERTIES #define STBTE_MAX_PROPERTIES 1 // so we can declare arrays #endif typedef struct { short x,y; } stbte__link; enum { STBTE__base, STBTE__outline, STBTE__text, STBTE__num_color_aspects, }; enum { STBTE__idle, STBTE__over, STBTE__down, STBTE__over_down, STBTE__selected, STBTE__selected_over, STBTE__disabled, STBTE__num_color_states, }; enum { STBTE__cexpander, STBTE__ctoolbar, STBTE__ctoolbar_button, STBTE__cpanel, STBTE__cpanel_sider, STBTE__cpanel_sizer, STBTE__cscrollbar, STBTE__cmapsize, STBTE__clayer_button, STBTE__clayer_hide, STBTE__clayer_lock, STBTE__clayer_solo, STBTE__ccategory_button, STBTE__num_color_modes, }; #ifdef STBTE__COLORPICKER static char *stbte__color_names[] = { "expander", "toolbar", "tool button", "panel", "panel c1", "panel c2", "scollbar", "map button", "layer", "hide", "lock", "solo", "category", }; #endif // STBTE__COLORPICKER // idle, over, down, over&down, selected, sel&over, disabled static int stbte__color_table[STBTE__num_color_modes][STBTE__num_color_aspects][STBTE__num_color_states] = { { { 0x000000, 0x84987c, 0xdcdca8, 0xdcdca8, 0x40c040, 0x60d060, 0x505050, }, { 0xa4b090, 0xe0ec80, 0xffffc0, 0xffffc0, 0x80ff80, 0x80ff80, 0x606060, }, { 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, }, }, { { 0x808890, 0x606060, 0x606060, 0x606060, 0x606060, 0x606060, 0x606060, }, { 0x605860, 0x606060, 0x606060, 0x606060, 0x606060, 0x606060, 0x606060, }, { 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, }, }, { { 0x3c5068, 0x7088a8, 0x647488, 0x94b4dc, 0x8890c4, 0x9caccc, 0x404040, }, { 0x889cb8, 0x889cb8, 0x889cb8, 0x889cb8, 0x84c4e8, 0xacc8ff, 0x0c0c08, }, { 0xbcc4cc, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x707074, }, }, { { 0x403848, 0x403010, 0x403010, 0x403010, 0x403010, 0x403010, 0x303024, }, { 0x68546c, 0xc08040, 0xc08040, 0xc08040, 0xc08040, 0xc08040, 0x605030, }, { 0xf4e4ff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, }, }, { { 0xb4b04c, 0xacac60, 0xc0ffc0, 0xc0ffc0, 0x40c040, 0x60d060, 0x505050, }, { 0xa0a04c, 0xd0d04c, 0xffff80, 0xffff80, 0x80ff80, 0x80ff80, 0x606060, }, { 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, }, }, { { 0x40c440, 0x60d060, 0xc0ffc0, 0xc0ffc0, 0x40c040, 0x60d060, 0x505050, }, { 0x40c040, 0x80ff80, 0x80ff80, 0x80ff80, 0x80ff80, 0x80ff80, 0x606060, }, { 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, }, }, { { 0x9090ac, 0xa0a0b8, 0xbcb8cc, 0xbcb8cc, 0x909040, 0x909040, 0x909040, }, { 0xa0a0b8, 0xb0b4d0, 0xa0a0b8, 0xa0a0b8, 0xa0a050, 0xa0a050, 0xa0a050, }, { 0x808088, 0x808030, 0x808030, 0x808030, 0x808030, 0x808030, 0x808030, }, }, { { 0x704c70, 0x885c8c, 0x9c68a4, 0xb870bc, 0xb490bc, 0xb490bc, 0x302828, }, { 0x646064, 0xcca8d4, 0xc060c0, 0xa07898, 0xe0b8e0, 0xe0b8e0, 0x403838, }, { 0xdccce4, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, }, }, { { 0x704c70, 0x885c8c, 0x9c68a4, 0xb870bc, 0xb490bc, 0xb490bc, 0x302828, }, { 0xb09cb4, 0xcca8d4, 0xc060c0, 0xa07898, 0xe0b8e0, 0xe0b8e0, 0x403838, }, { 0xdccce4, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, }, }, { { 0x646494, 0x888cb8, 0xb0b0b0, 0xb0b0cc, 0x9c9cf4, 0x8888b0, 0x50506c, }, { 0x9090a4, 0xb0b4d4, 0xb0b0dc, 0xb0b0cc, 0xd0d0fc, 0xd0d4f0, 0x606060, }, { 0xb4b4d4, 0xe4e4ff, 0xffffff, 0xffffff, 0xe0e4ff, 0xececff, 0x909090, }, }, { { 0x646444, 0x888c64, 0xb0b0b0, 0xb0b088, 0xaca858, 0x88886c, 0x505050, }, { 0x88886c, 0xb0b490, 0xb0b0b0, 0xb0b088, 0xd8d898, 0xd0d4b0, 0x606060, }, { 0xb4b49c, 0xffffd8, 0xffffff, 0xffffd4, 0xffffdc, 0xffffcc, 0x909090, }, }, { { 0x906464, 0xb48c8c, 0xd4b0b0, 0xdcb0b0, 0xff9c9c, 0xc88888, 0x505050, }, { 0xb47c80, 0xd4b4b8, 0xc4a8a8, 0xdcb0b0, 0xffc0c0, 0xfce8ec, 0x606060, }, { 0xe0b4b4, 0xffdcd8, 0xffd8d4, 0xffe0e4, 0xffece8, 0xffffff, 0x909090, }, }, { { 0x403848, 0x403848, 0x403848, 0x886894, 0x7c80c8, 0x7c80c8, 0x302828, }, { 0x403848, 0x403848, 0x403848, 0x403848, 0x7c80c8, 0x7c80c8, 0x403838, }, { 0xc8c4c8, 0xffffff, 0xffffff, 0xffffff, 0xe8e8ec, 0xffffff, 0x909090, }, }, }; #define STBTE_COLOR_TILEMAP_BACKGROUND 0x000000 #define STBTE_COLOR_TILEMAP_BORDER 0x203060 #define STBTE_COLOR_TILEMAP_HIGHLIGHT 0xffffff #define STBTE_COLOR_GRID 0x404040 #define STBTE_COLOR_SELECTION_OUTLINE1 0xdfdfdf #define STBTE_COLOR_SELECTION_OUTLINE2 0x303030 #define STBTE_COLOR_TILEPALETTE_OUTLINE 0xffffff #define STBTE_COLOR_TILEPALETTE_BACKGROUND 0x000000 #ifndef STBTE_LINK_COLOR #define STBTE_LINK_COLOR(src,sp,dest,dp) 0x5030ff #endif #ifndef STBTE_LINK_COLOR_DRAWING #define STBTE_LINK_COLOR_DRAWING 0xff40ff #endif #ifndef STBTE_LINK_COLOR_DISALLOWED #define STBTE_LINK_COLOR_DISALLOWED 0x602060 #endif // disabled, selected, down, over static unsigned char stbte__state_to_index[2][2][2][2] = { { { { STBTE__idle , STBTE__over }, { STBTE__down , STBTE__over_down }, }, { { STBTE__selected, STBTE__selected_over }, { STBTE__down , STBTE__over_down }, }, },{ { { STBTE__disabled, STBTE__disabled }, { STBTE__disabled, STBTE__disabled }, }, { { STBTE__selected, STBTE__selected_over }, { STBTE__disabled, STBTE__disabled }, }, } }; #define STBTE__INDEX_FOR_STATE(disable,select,down,over) stbte__state_to_index[disable][select][down][over] #define STBTE__INDEX_FOR_ID(id,disable,select) STBTE__INDEX_FOR_STATE(disable,select,STBTE__IS_ACTIVE(id),STBTE__IS_HOT(id)) #define STBTE__FONT_HEIGHT 9 static short stbte__font_offset[95+16]; static short stbte__fontdata[769] = { 4,9,6,9,9,9,9,8,9,8,4,9,7,7,7,7,4,2,6,8,6,6,7,3,4,4,8,6,3,6,2,6,6,6,6,6,6, 6,6,6,6,6,2,3,5,4,5,6,6,6,6,6,6,6,6,6,6,6,6,7,6,7,7,7,6,7,6,6,6,6,7,7,6,6, 6,4,6,4,7,7,3,6,6,5,6,6,5,6,6,4,5,6,4,7,6,6,6,6,6,6,6,6,6,7,6,6,6,5,2,5,8, 0,0,0,0,2,253,130,456,156,8,72,184,64,2,125,66,64,160,64,146,511,146,146, 511,146,146,511,146,511,257,341,297,341,297,341,257,511,16,56,124,16,16,16, 124,56,16,96,144,270,261,262,136,80,48,224,192,160,80,40,22,14,15,3,448,496, 496,240,232,20,10,5,2,112,232,452,450,225,113,58,28,63,30,60,200,455,257, 257,0,0,0,257,257,455,120,204,132,132,159,14,4,4,14,159,132,132,204,120,8, 24,56,120,56,24,8,32,48,56,60,56,48,32,0,0,0,0,111,111,7,7,0,0,7,7,34,127, 127,34,34,127,127,34,36,46,107,107,58,18,99,51,24,12,102,99,48,122,79,93, 55,114,80,4,7,3,62,127,99,65,65,99,127,62,8,42,62,28,28,62,42,8,8,8,62,62, 8,8,128,224,96,8,8,8,8,8,8,96,96,96,48,24,12,6,3,62,127,89,77,127,62,64,66, 127,127,64,64,98,115,89,77,71,66,33,97,73,93,119,35,24,28,22,127,127,16,39, 103,69,69,125,57,62,127,73,73,121,48,1,1,113,121,15,7,54,127,73,73,127,54, 6,79,73,105,63,30,54,54,128,246,118,8,28,54,99,65,20,20,20,20,65,99,54,28, 8,2,3,105,109,7,2,30,63,33,45,47,46,124,126,19,19,126,124,127,127,73,73,127, 54,62,127,65,65,99,34,127,127,65,99,62,28,127,127,73,73,73,65,127,127,9,9, 9,1,62,127,65,73,121,121,127,127,8,8,127,127,65,65,127,127,65,65,32,96,64, 64,127,63,127,127,8,28,54,99,65,127,127,64,64,64,64,127,127,6,12,6,127,127, 127,127,6,12,24,127,127,62,127,65,65,65,127,62,127,127,9,9,15,6,62,127,65, 81,49,127,94,127,127,9,25,127,102,70,79,73,73,121,49,1,1,127,127,1,1,63,127, 64,64,127,63,15,31,48,96,48,31,15,127,127,48,24,48,127,127,99,119,28,28,119, 99,7,15,120,120,15,7,97,113,89,77,71,67,127,127,65,65,3,6,12,24,48,96,65, 65,127,127,8,12,6,3,6,12,8,64,64,64,64,64,64,64,3,7,4,32,116,84,84,124,120, 127,127,68,68,124,56,56,124,68,68,68,56,124,68,68,127,127,56,124,84,84,92, 24,8,124,126,10,10,56,380,324,324,508,252,127,127,4,4,124,120,72,122,122, 64,256,256,256,506,250,126,126,16,56,104,64,66,126,126,64,124,124,24,56,28, 124,120,124,124,4,4,124,120,56,124,68,68,124,56,508,508,68,68,124,56,56,124, 68,68,508,508,124,124,4,4,12,8,72,92,84,84,116,36,4,4,62,126,68,68,60,124, 64,64,124,124,28,60,96,96,60,28,28,124,112,56,112,124,28,68,108,56,56,108, 68,284,316,352,320,508,252,68,100,116,92,76,68,8,62,119,65,65,127,127,65, 65,119,62,8,16,24,12,12,24,24,12,4, }; typedef struct { short id; unsigned short category_id; char *category; unsigned int layermask; } stbte__tileinfo; #define MAX_LAYERMASK (1 << (8*sizeof(unsigned int))) typedef short stbte__tiledata; #define STBTE__NO_TILE -1 enum { STBTE__panel_toolbar, STBTE__panel_colorpick, STBTE__panel_info, STBTE__panel_layers, STBTE__panel_props, STBTE__panel_categories, STBTE__panel_tiles, STBTE__num_panel, }; enum { STBTE__side_left, STBTE__side_right, STBTE__side_top, STBTE__side_bottom, }; enum { STBTE__tool_select, STBTE__tool_brush, STBTE__tool_erase, STBTE__tool_rect, STBTE__tool_eyedrop, STBTE__tool_fill, STBTE__tool_link, STBTE__tool_showgrid, STBTE__tool_showlinks, STBTE__tool_undo, STBTE__tool_redo, // copy/cut/paste aren't included here because they're displayed differently STBTE__num_tool, }; // icons are stored in the 0-31 range of ASCII in the font static int toolchar[] = { 26,24,25,20,23,22,18, 19,17, 29,28, }; enum { STBTE__propmode_default, STBTE__propmode_always, STBTE__propmode_never, }; enum { STBTE__paint, // from here down does hittesting STBTE__tick, STBTE__mousemove, STBTE__mousewheel, STBTE__leftdown, STBTE__leftup, STBTE__rightdown, STBTE__rightup, }; typedef struct { int expanded, mode; int delta_height; // number of rows they've requested for this int side; int width,height; int x0,y0; } stbte__panel; typedef struct { int x0,y0,x1,y1,color; } stbte__colorrect; #define STBTE__MAX_DELAYRECT 256 typedef struct { int tool, active_event; int active_id, hot_id, next_hot_id; int event; int mx,my, dx,dy; int ms_time; int shift, scrollkey; int initted; int side_extended[2]; stbte__colorrect delayrect[STBTE__MAX_DELAYRECT]; int delaycount; int show_grid, show_links; int brush_state; // used to decide which kind of erasing int eyedrop_x, eyedrop_y, eyedrop_last_layer; int pasting, paste_x, paste_y; int scrolling, start_x, start_y; int last_mouse_x, last_mouse_y; int accum_x, accum_y; int linking; int dragging; int drag_x, drag_y, drag_w, drag_h; int drag_offx, drag_offy, drag_dest_x, drag_dest_y; int undoing; int has_selection, select_x0, select_y0, select_x1, select_y1; int sx,sy; int x0,y0,x1,y1, left_width, right_width; // configurable widths float alert_timer; const char *alert_msg; float dt; stbte__panel panel[STBTE__num_panel]; short copybuffer[STBTE_MAX_COPY][STBTE_MAX_LAYERS]; float copyprops[STBTE_MAX_COPY][STBTE_MAX_PROPERTIES]; #ifdef STBTE_ALLOW_LINK stbte__link copylinks[STBTE_MAX_COPY]; #endif int copy_src_x, copy_src_y; stbte_tilemap *copy_src; int copy_width,copy_height,has_copy,copy_has_props; } stbte__ui_t; // there's only one UI system at a time, so we can globalize this static stbte__ui_t stbte__ui = { STBTE__tool_brush, 0 }; #define STBTE__INACTIVE() (stbte__ui.active_id == 0) #define STBTE__IS_ACTIVE(id) (stbte__ui.active_id == (id)) #define STBTE__IS_HOT(id) (stbte__ui.hot_id == (id)) #define STBTE__BUTTON_HEIGHT (STBTE__FONT_HEIGHT + 2 * STBTE__BUTTON_INTERNAL_SPACING) #define STBTE__BUTTON_INTERNAL_SPACING (2 + (STBTE__FONT_HEIGHT>>4)) typedef struct { const char *name; int locked; int hidden; } stbte__layer; enum { STBTE__unlocked, STBTE__protected, STBTE__locked, }; struct stbte_tilemap { stbte__tiledata data[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X][STBTE_MAX_LAYERS]; float props[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X][STBTE_MAX_PROPERTIES]; #ifdef STBTE_ALLOW_LINK stbte__link link[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X]; int linkcount[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X]; #endif int max_x, max_y, num_layers; int spacing_x, spacing_y; int palette_spacing_x, palette_spacing_y; int scroll_x,scroll_y; int cur_category, cur_tile, cur_layer; char *categories[STBTE_MAX_CATEGORIES]; int num_categories, category_scroll; stbte__tileinfo *tiles; int num_tiles, max_tiles, digits; unsigned char undo_available_valid; unsigned char undo_available; unsigned char redo_available; unsigned char padding; int cur_palette_count; int palette_scroll; int tileinfo_dirty; stbte__layer layerinfo[STBTE_MAX_LAYERS]; int has_layer_names; int layer_scroll; int propmode; int solo_layer; int undo_pos, undo_len, redo_len; short background_tile; unsigned char id_in_use[32768>>3]; short *undo_buffer; }; static char *default_category = "[unassigned]"; static void stbte__init_gui(void) { int i,n; stbte__ui.initted = 1; // init UI state stbte__ui.show_links = 1; for (i=0; i < STBTE__num_panel; ++i) { stbte__ui.panel[i].expanded = 1; // visible if not autohidden stbte__ui.panel[i].delta_height = 0; stbte__ui.panel[i].side = STBTE__side_left; } stbte__ui.panel[STBTE__panel_toolbar ].side = STBTE__side_top; stbte__ui.panel[STBTE__panel_colorpick].side = STBTE__side_right; if (stbte__ui.left_width == 0) stbte__ui.left_width = 80; if (stbte__ui.right_width == 0) stbte__ui.right_width = 80; // init font n=95+16; for (i=0; i < 95+16; ++i) { stbte__font_offset[i] = n; n += stbte__fontdata[i]; } } stbte_tilemap *stbte_create_map(int map_x, int map_y, int map_layers, int spacing_x, int spacing_y, int max_tiles) { int i; stbte_tilemap *tm; STBTE_ASSERT(map_layers >= 0 && map_layers <= STBTE_MAX_LAYERS); STBTE_ASSERT(map_x >= 0 && map_x <= STBTE_MAX_TILEMAP_X); STBTE_ASSERT(map_y >= 0 && map_y <= STBTE_MAX_TILEMAP_Y); if (map_x < 0 || map_y < 0 || map_layers < 0 || map_x > STBTE_MAX_TILEMAP_X || map_y > STBTE_MAX_TILEMAP_Y || map_layers > STBTE_MAX_LAYERS) return NULL; if (!stbte__ui.initted) stbte__init_gui(); tm = (stbte_tilemap *) malloc(sizeof(*tm) + sizeof(*tm->tiles) * max_tiles + STBTE_UNDO_BUFFER_BYTES); if (tm == NULL) return NULL; tm->tiles = (stbte__tileinfo *) (tm+1); tm->undo_buffer = (short *) (tm->tiles + max_tiles); tm->num_layers = map_layers; tm->max_x = map_x; tm->max_y = map_y; tm->spacing_x = spacing_x; tm->spacing_y = spacing_y; tm->scroll_x = 0; tm->scroll_y = 0; tm->palette_scroll = 0; tm->palette_spacing_x = spacing_x+1; tm->palette_spacing_y = spacing_y+1; tm->cur_category = -1; tm->cur_tile = 0; tm->solo_layer = -1; tm->undo_len = 0; tm->redo_len = 0; tm->undo_pos = 0; tm->category_scroll = 0; tm->layer_scroll = 0; tm->propmode = 0; tm->has_layer_names = 0; tm->undo_available_valid = 0; for (i=0; i < tm->num_layers; ++i) { tm->layerinfo[i].hidden = 0; tm->layerinfo[i].locked = STBTE__unlocked; tm->layerinfo[i].name = 0; } tm->background_tile = STBTE__NO_TILE; stbte_clear_map(tm); tm->max_tiles = max_tiles; tm->num_tiles = 0; for (i=0; i < 32768/8; ++i) tm->id_in_use[i] = 0; tm->tileinfo_dirty = 1; return tm; } void stbte_set_background_tile(stbte_tilemap *tm, short id) { int i; STBTE_ASSERT(id >= -1 && id < 32768); if (id >= 32768 || id < -1) return; for (i=0; i < STBTE_MAX_TILEMAP_X * STBTE_MAX_TILEMAP_Y; ++i) if (tm->data[0][i][0] == -1) tm->data[0][i][0] = id; tm->background_tile = id; } void stbte_set_spacing(stbte_tilemap *tm, int spacing_x, int spacing_y, int palette_spacing_x, int palette_spacing_y) { tm->spacing_x = spacing_x; tm->spacing_y = spacing_y; tm->palette_spacing_x = palette_spacing_x; tm->palette_spacing_y = palette_spacing_y; } void stbte_set_sidewidths(int left, int right) { stbte__ui.left_width = left; stbte__ui.right_width = right; } void stbte_set_display(int x0, int y0, int x1, int y1) { stbte__ui.x0 = x0; stbte__ui.y0 = y0; stbte__ui.x1 = x1; stbte__ui.y1 = y1; } void stbte_define_tile(stbte_tilemap *tm, unsigned short id, unsigned int layermask, const char * category_c) { char *category = (char *) category_c; STBTE_ASSERT(id < 32768); STBTE_ASSERT(tm->num_tiles < tm->max_tiles); STBTE_ASSERT((tm->id_in_use[id>>3]&(1<<(id&7))) == 0); if (id >= 32768 || tm->num_tiles >= tm->max_tiles || (tm->id_in_use[id>>3]&(1<<(id&7)))) return; if (category == NULL) category = (char*) default_category; tm->id_in_use[id>>3] |= 1 << (id&7); tm->tiles[tm->num_tiles].category = category; tm->tiles[tm->num_tiles].id = id; tm->tiles[tm->num_tiles].layermask = layermask; ++tm->num_tiles; tm->tileinfo_dirty = 1; } void stbte_set_layername(stbte_tilemap *tm, int layer, const char *layername) { STBTE_ASSERT(layer >= 0 && layer < tm->num_layers); if (layer >= 0 && layer < tm->num_layers) { tm->layerinfo[layer].name = layername; tm->has_layer_names = 1; } } void stbte_get_dimensions(stbte_tilemap *tm, int *max_x, int *max_y) { *max_x = tm->max_x; *max_y = tm->max_y; } short* stbte_get_tile(stbte_tilemap *tm, int x, int y) { STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y); if (x < 0 || x >= STBTE_MAX_TILEMAP_X || y < 0 || y >= STBTE_MAX_TILEMAP_Y) return NULL; return tm->data[y][x]; } float *stbte_get_properties(stbte_tilemap *tm, int x, int y) { STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y); if (x < 0 || x >= STBTE_MAX_TILEMAP_X || y < 0 || y >= STBTE_MAX_TILEMAP_Y) return NULL; return tm->props[y][x]; } void stbte_get_link(stbte_tilemap *tm, int x, int y, int *destx, int *desty) { int gx=-1,gy=-1; STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y); #ifdef STBTE_ALLOW_LINK if (x >= 0 && x < STBTE_MAX_TILEMAP_X && y >= 0 && y < STBTE_MAX_TILEMAP_Y) { gx = tm->link[y][x].x; gy = tm->link[y][x].y; if (gx >= 0) if (!STBTE_ALLOW_LINK(tm->data[y][x], tm->props[y][x], tm->data[gy][gx], tm->props[gy][gx])) gx = gy = -1; } #endif *destx = gx; *desty = gy; } void stbte_set_property(stbte_tilemap *tm, int x, int y, int n, float val) { tm->props[y][x][n] = val; } static void stbte__set_link(stbte_tilemap *tm, int src_x, int src_y, int dest_x, int dest_y, int undo_mode); enum { STBTE__undo_none, STBTE__undo_record, STBTE__undo_block, }; void stbte_set_link(stbte_tilemap *tm, int x, int y, int destx, int desty) { #ifdef STBTE_ALLOW_LINK stbte__set_link(tm, x, y, destx, desty, STBTE__undo_none); #else STBTE_ASSERT(0); #endif } // returns an array of map_layers shorts. each short is either // one of the tile_id values from define_tile, or STBTE_EMPTY void stbte_set_dimensions(stbte_tilemap *tm, int map_x, int map_y) { STBTE_ASSERT(map_x >= 0 && map_x <= STBTE_MAX_TILEMAP_X); STBTE_ASSERT(map_y >= 0 && map_y <= STBTE_MAX_TILEMAP_Y); if (map_x < 0 || map_y < 0 || map_x > STBTE_MAX_TILEMAP_X || map_y > STBTE_MAX_TILEMAP_Y) return; tm->max_x = map_x; tm->max_y = map_y; } void stbte_clear_map(stbte_tilemap *tm) { int i,j; for (i=0; i < STBTE_MAX_TILEMAP_X * STBTE_MAX_TILEMAP_Y; ++i) { tm->data[0][i][0] = tm->background_tile; for (j=1; j < tm->num_layers; ++j) tm->data[0][i][j] = STBTE__NO_TILE; for (j=0; j < STBTE_MAX_PROPERTIES; ++j) tm->props[0][i][j] = 0; #ifdef STBTE_ALLOW_LINK tm->link[0][i].x = -1; tm->link[0][i].y = -1; tm->linkcount[0][i] = 0; #endif } } void stbte_set_tile(stbte_tilemap *tm, int x, int y, int layer, signed short tile) { STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y); STBTE_ASSERT(layer >= 0 && layer < tm->num_layers); STBTE_ASSERT(tile >= -1 && tile < 32768); if (x < 0 || x >= STBTE_MAX_TILEMAP_X || y < 0 || y >= STBTE_MAX_TILEMAP_Y) return; if (layer < 0 || layer >= tm->num_layers || tile < -1) return; tm->data[y][x][layer] = tile; } static void stbte__choose_category(stbte_tilemap *tm, int category) { int i,n=0; tm->cur_category = category; for (i=0; i < tm->num_tiles; ++i) if (tm->tiles[i].category_id == category || category == -1) ++n; tm->cur_palette_count = n; tm->palette_scroll = 0; } static int stbte__strequal(char *p, char *q) { while (*p) if (*p++ != *q++) return 0; return *q == 0; } static void stbte__compute_tileinfo(stbte_tilemap *tm) { int i,j,n=0; tm->num_categories=0; for (i=0; i < tm->num_tiles; ++i) { stbte__tileinfo *t = &tm->tiles[i]; // find category for (j=0; j < tm->num_categories; ++j) if (stbte__strequal(t->category, tm->categories[j])) goto found; tm->categories[j] = t->category; ++tm->num_categories; found: t->category_id = (unsigned short) j; } // currently number of categories can never decrease because you // can't remove tile definitions, but let's get it right anyway if (tm->cur_category > tm->num_categories) { tm->cur_category = -1; } stbte__choose_category(tm, tm->cur_category); tm->tileinfo_dirty = 0; } static void stbte__prepare_tileinfo(stbte_tilemap *tm) { if (tm->tileinfo_dirty) stbte__compute_tileinfo(tm); } /////////////////////// undo system //////////////////////// // the undo system works by storing "commands" into a buffer, and // then playing back those commands. undo and redo have to store // the commands in different order. // // the commands are: // // 1) end_of_undo_record // -1:short // // 2) end_of_redo_record // -2:short // // 3) tile update // tile_id:short (-1..32767) // x_coord:short // y_coord:short // layer:short (0..31) // // 4) property update (also used for links) // value_hi:short // value_lo:short // y_coord:short // x_coord:short // property:short (256+prop#) // // Since we use a circular buffer, we might overwrite the undo storage. // To detect this, before playing back commands we scan back and see // if we see an end_of_undo_record before hitting the relevant boundary, // it's wholly contained. // // When we read back through, we see them in reverse order, so // we'll see the layer number or property number first // // To be clearer about the circular buffer, there are two cases: // 1. a single record is larger than the whole buffer. // this is caught because the end_of_undo_record will // get overwritten. // 2. multiple records written are larger than the whole // buffer, so some of them have been overwritten by // the later ones. this is handled by explicitly tracking // the undo length; we never try to parse the data that // got overwritten // given two points, compute the length between them #define stbte__wrap(pos) ((pos) & (STBTE__UNDO_BUFFER_COUNT-1)) #define STBTE__undo_record -2 #define STBTE__redo_record -3 #define STBTE__undo_junk -4 // this is written underneath the undo pointer, never used static void stbte__write_undo(stbte_tilemap *tm, short value) { int pos = tm->undo_pos; tm->undo_buffer[pos] = value; tm->undo_pos = stbte__wrap(pos+1); tm->undo_len += (tm->undo_len < STBTE__UNDO_BUFFER_COUNT-2); tm->redo_len -= (tm->redo_len > 0); tm->undo_available_valid = 0; } static void stbte__write_redo(stbte_tilemap *tm, short value) { int pos = tm->undo_pos; tm->undo_buffer[pos] = value; tm->undo_pos = stbte__wrap(pos-1); tm->redo_len += (tm->redo_len < STBTE__UNDO_BUFFER_COUNT-2); tm->undo_len -= (tm->undo_len > 0); tm->undo_available_valid = 0; } static void stbte__begin_undo(stbte_tilemap *tm) { tm->redo_len = 0; stbte__write_undo(tm, STBTE__undo_record); stbte__ui.undoing = 1; stbte__ui.alert_msg = 0; // clear alert if they start doing something } static void stbte__end_undo(stbte_tilemap *tm) { if (stbte__ui.undoing) { // check if anything got written int pos = stbte__wrap(tm->undo_pos-1); if (tm->undo_buffer[pos] == STBTE__undo_record) { // empty undo record, move back tm->undo_pos = pos; STBTE_ASSERT(tm->undo_len > 0); tm->undo_len -= 1; } tm->undo_buffer[tm->undo_pos] = STBTE__undo_junk; // otherwise do nothing stbte__ui.undoing = 0; } } static void stbte__undo_record(stbte_tilemap *tm, int x, int y, int i, int v) { STBTE_ASSERT(stbte__ui.undoing); if (stbte__ui.undoing) { stbte__write_undo(tm, v); stbte__write_undo(tm, x); stbte__write_undo(tm, y); stbte__write_undo(tm, i); } } static void stbte__redo_record(stbte_tilemap *tm, int x, int y, int i, int v) { stbte__write_redo(tm, v); stbte__write_redo(tm, x); stbte__write_redo(tm, y); stbte__write_redo(tm, i); } static float stbte__extract_float(short s0, short s1) { union { float f; short s[2]; } converter; converter.s[0] = s0; converter.s[1] = s1; return converter.f; } static short stbte__extract_short(float f, int slot) { union { float f; short s[2]; } converter; converter.f = f; return converter.s[slot]; } static void stbte__undo_record_prop(stbte_tilemap *tm, int x, int y, int i, short s0, short s1) { STBTE_ASSERT(stbte__ui.undoing); if (stbte__ui.undoing) { stbte__write_undo(tm, s1); stbte__write_undo(tm, s0); stbte__write_undo(tm, x); stbte__write_undo(tm, y); stbte__write_undo(tm, 256+i); } } static void stbte__undo_record_prop_float(stbte_tilemap *tm, int x, int y, int i, float f) { stbte__undo_record_prop(tm, x,y,i, stbte__extract_short(f,0), stbte__extract_short(f,1)); } static void stbte__redo_record_prop(stbte_tilemap *tm, int x, int y, int i, short s0, short s1) { stbte__write_redo(tm, s1); stbte__write_redo(tm, s0); stbte__write_redo(tm, x); stbte__write_redo(tm, y); stbte__write_redo(tm, 256+i); } static int stbte__undo_find_end(stbte_tilemap *tm) { // first scan through for the end record int i, pos = stbte__wrap(tm->undo_pos-1); for (i=0; i < tm->undo_len;) { STBTE_ASSERT(tm->undo_buffer[pos] != STBTE__undo_junk); if (tm->undo_buffer[pos] == STBTE__undo_record) break; if (tm->undo_buffer[pos] >= 255) pos = stbte__wrap(pos-5), i += 5; else pos = stbte__wrap(pos-4), i += 4; } if (i >= tm->undo_len) return -1; return pos; } static void stbte__undo(stbte_tilemap *tm) { int i, pos, endpos; endpos = stbte__undo_find_end(tm); if (endpos < 0) return; // we found a complete undo record pos = stbte__wrap(tm->undo_pos-1); // start a redo record stbte__write_redo(tm, STBTE__redo_record); // so now go back through undo and apply in reverse // order, and copy it to redo for (i=0; endpos != pos; i += 4) { int x,y,n,v; // get the undo entry n = tm->undo_buffer[pos]; y = tm->undo_buffer[stbte__wrap(pos-1)]; x = tm->undo_buffer[stbte__wrap(pos-2)]; v = tm->undo_buffer[stbte__wrap(pos-3)]; if (n >= 255) { short s0=0,s1=0; int v2 = tm->undo_buffer[stbte__wrap(pos-4)]; pos = stbte__wrap(pos-5); if (n > 255) { float vf = stbte__extract_float(v, v2); s0 = stbte__extract_short(tm->props[y][x][n-256], 0); s1 = stbte__extract_short(tm->props[y][x][n-256], 1); tm->props[y][x][n-256] = vf; } else { #ifdef STBTE_ALLOW_LINK s0 = tm->link[y][x].x; s1 = tm->link[y][x].y; stbte__set_link(tm, x,y, v, v2, STBTE__undo_none); #endif } // write the redo entry stbte__redo_record_prop(tm, x, y, n-256, s0,s1); // apply the undo entry } else { pos = stbte__wrap(pos-4); // write the redo entry stbte__redo_record(tm, x, y, n, tm->data[y][x][n]); // apply the undo entry tm->data[y][x][n] = (short) v; } } // overwrite undo record with junk tm->undo_buffer[tm->undo_pos] = STBTE__undo_junk; } static int stbte__redo_find_end(stbte_tilemap *tm) { // first scan through for the end record int i, pos = stbte__wrap(tm->undo_pos+1); for (i=0; i < tm->redo_len;) { STBTE_ASSERT(tm->undo_buffer[pos] != STBTE__undo_junk); if (tm->undo_buffer[pos] == STBTE__redo_record) break; if (tm->undo_buffer[pos] >= 255) pos = stbte__wrap(pos+5), i += 5; else pos = stbte__wrap(pos+4), i += 4; } if (i >= tm->redo_len) return -1; // this should only ever happen if redo buffer is empty return pos; } static void stbte__redo(stbte_tilemap *tm) { // first scan through for the end record int i, pos, endpos; endpos = stbte__redo_find_end(tm); if (endpos < 0) return; // we found a complete redo record pos = stbte__wrap(tm->undo_pos+1); // start an undo record stbte__write_undo(tm, STBTE__undo_record); for (i=0; pos != endpos; i += 4) { int x,y,n,v; n = tm->undo_buffer[pos]; y = tm->undo_buffer[stbte__wrap(pos+1)]; x = tm->undo_buffer[stbte__wrap(pos+2)]; v = tm->undo_buffer[stbte__wrap(pos+3)]; if (n >= 255) { int v2 = tm->undo_buffer[stbte__wrap(pos+4)]; short s0=0,s1=0; pos = stbte__wrap(pos+5); if (n > 255) { float vf = stbte__extract_float(v, v2); s0 = stbte__extract_short(tm->props[y][x][n-256],0); s1 = stbte__extract_short(tm->props[y][x][n-256],1); tm->props[y][x][n-256] = vf; } else { #ifdef STBTE_ALLOW_LINK s0 = tm->link[y][x].x; s1 = tm->link[y][x].y; stbte__set_link(tm, x,y,v,v2, STBTE__undo_none); #endif } // don't use stbte__undo_record_prop because it's guarded stbte__write_undo(tm, s1); stbte__write_undo(tm, s0); stbte__write_undo(tm, x); stbte__write_undo(tm, y); stbte__write_undo(tm, n); } else { pos = stbte__wrap(pos+4); // don't use stbte__undo_record because it's guarded stbte__write_undo(tm, tm->data[y][x][n]); stbte__write_undo(tm, x); stbte__write_undo(tm, y); stbte__write_undo(tm, n); tm->data[y][x][n] = (short) v; } } tm->undo_buffer[tm->undo_pos] = STBTE__undo_junk; } // because detecting that undo is available static void stbte__recompute_undo_available(stbte_tilemap *tm) { tm->undo_available = (stbte__undo_find_end(tm) >= 0); tm->redo_available = (stbte__redo_find_end(tm) >= 0); } static int stbte__undo_available(stbte_tilemap *tm) { if (!tm->undo_available_valid) stbte__recompute_undo_available(tm); return tm->undo_available; } static int stbte__redo_available(stbte_tilemap *tm) { if (!tm->undo_available_valid) stbte__recompute_undo_available(tm); return tm->redo_available; } /////////////////////////////////////////////////////////////////////////////////////////////////// #ifdef STBTE_ALLOW_LINK static void stbte__set_link(stbte_tilemap *tm, int src_x, int src_y, int dest_x, int dest_y, int undo_mode) { stbte__link *a; STBTE_ASSERT(src_x >= 0 && src_x < STBTE_MAX_TILEMAP_X && src_y >= 0 && src_y < STBTE_MAX_TILEMAP_Y); a = &tm->link[src_y][src_x]; // check if it's a do nothing if (a->x == dest_x && a->y == dest_y) return; if (undo_mode != STBTE__undo_none ) { if (undo_mode == STBTE__undo_block) stbte__begin_undo(tm); stbte__undo_record_prop(tm, src_x, src_y, -1, a->x, a->y); if (undo_mode == STBTE__undo_block) stbte__end_undo(tm); } // check if there's an existing link if (a->x >= 0) { // decrement existing link refcount STBTE_ASSERT(tm->linkcount[a->y][a->x] > 0); --tm->linkcount[a->y][a->x]; } // increment new dest if (dest_x >= 0) { ++tm->linkcount[dest_y][dest_x]; } a->x = dest_x; a->y = dest_y; } #endif static void stbte__draw_rect(int x0, int y0, int x1, int y1, unsigned int color) { STBTE_DRAW_RECT(x0,y0,x1,y1, color); } static void stbte__draw_line(int x0, int y0, int x1, int y1, unsigned int color) { int temp; if (x1 < x0) temp=x0,x0=x1,x1=temp; if (y1 < y0) temp=y0,y0=y1,y1=temp; stbte__draw_rect(x0,y0,x1+1,y1+1,color); } static void stbte__draw_link(int x0, int y0, int x1, int y1, unsigned int color) { stbte__draw_line(x0,y0,x0,y1, color); stbte__draw_line(x0,y1,x1,y1, color); } static void stbte__draw_frame(int x0, int y0, int x1, int y1, unsigned int color) { stbte__draw_rect(x0,y0,x1-1,y0+1,color); stbte__draw_rect(x1-1,y0,x1,y1-1,color); stbte__draw_rect(x0+1,y1-1,x1,y1,color); stbte__draw_rect(x0,y0+1,x0+1,y1,color); } static void stbte__draw_halfframe(int x0, int y0, int x1, int y1, unsigned int color) { stbte__draw_rect(x0,y0,x1,y0+1,color); stbte__draw_rect(x0,y0+1,x0+1,y1,color); } static int stbte__get_char_width(int ch) { return stbte__fontdata[ch-16]; } static short *stbte__get_char_bitmap(int ch) { return stbte__fontdata + stbte__font_offset[ch-16]; } static void stbte__draw_bitmask_as_columns(int x, int y, short bitmask, int color) { int start_i = -1, i=0; while (bitmask) { if (bitmask & (1<= 0) { stbte__draw_rect(x, y+start_i, x+1, y+i, color); start_i = -1; bitmask &= ~((1< x_end) break; stbte__draw_bitmap(x, y, cw, stbte__get_char_bitmap(c), color); if (digitspace && c == ' ') cw = stbte__get_char_width('0'); x += cw+1; } } static void stbte__draw_text(int x, int y, const char *str, int w, int color) { stbte__draw_text_core(x,y,str,w,color,0); } static int stbte__text_width(const char *str) { int x = 0; while (*str) { int c = *str++; int cw = stbte__get_char_width(c); x += cw+1; } return x; } static void stbte__draw_frame_delayed(int x0, int y0, int x1, int y1, int color) { if (stbte__ui.delaycount < STBTE__MAX_DELAYRECT) { stbte__colorrect r = { x0,y0,x1,y1,color }; stbte__ui.delayrect[stbte__ui.delaycount++] = r; } } static void stbte__flush_delay(void) { stbte__colorrect *r; int i; r = stbte__ui.delayrect; for (i=0; i < stbte__ui.delaycount; ++i,++r) stbte__draw_frame(r->x0,r->y0,r->x1,r->y1,r->color); stbte__ui.delaycount = 0; } static void stbte__activate(int id) { stbte__ui.active_id = id; stbte__ui.active_event = stbte__ui.event; stbte__ui.accum_x = 0; stbte__ui.accum_y = 0; } static int stbte__hittest(int x0, int y0, int x1, int y1, int id) { int over = stbte__ui.mx >= x0 && stbte__ui.my >= y0 && stbte__ui.mx < x1 && stbte__ui.my < y1; if (over && stbte__ui.event >= STBTE__tick) stbte__ui.next_hot_id = id; return over; } static int stbte__button_core(int id) { switch (stbte__ui.event) { case STBTE__leftdown: if (stbte__ui.hot_id == id && STBTE__INACTIVE()) stbte__activate(id); break; case STBTE__leftup: if (stbte__ui.active_id == id && STBTE__IS_HOT(id)) { stbte__activate(0); return 1; } break; case STBTE__rightdown: if (stbte__ui.hot_id == id && STBTE__INACTIVE()) stbte__activate(id); break; case STBTE__rightup: if (stbte__ui.active_id == id && STBTE__IS_HOT(id)) { stbte__activate(0); return -1; } break; } return 0; } static void stbte__draw_box(int x0, int y0, int x1, int y1, int colormode, int colorindex) { stbte__draw_rect (x0,y0,x1,y1, stbte__color_table[colormode][STBTE__base ][colorindex]); stbte__draw_frame(x0,y0,x1,y1, stbte__color_table[colormode][STBTE__outline][colorindex]); } static void stbte__draw_textbox(int x0, int y0, int x1, int y1, char *text, int xoff, int yoff, int colormode, int colorindex) { stbte__draw_box(x0,y0,x1,y1,colormode,colorindex); stbte__draw_text(x0+xoff,y0+yoff, text, x1-x0-xoff-1, stbte__color_table[colormode][STBTE__text][colorindex]); } static int stbte__button(int colormode, char *label, int x, int y, int textoff, int width, int id, int toggled, int disabled) { int x0=x,y0=y, x1=x+width,y1=y+STBTE__BUTTON_HEIGHT; int s = STBTE__BUTTON_INTERNAL_SPACING; int over = !disabled && stbte__hittest(x0,y0,x1,y1,id); if (stbte__ui.event == STBTE__paint) stbte__draw_textbox(x0,y0,x1,y1, label,s+textoff,s, colormode, STBTE__INDEX_FOR_ID(id,disabled,toggled)); if (disabled) return 0; return (stbte__button_core(id) == 1); } static int stbte__button_icon(int colormode, char ch, int x, int y, int width, int id, int toggled, int disabled) { int x0=x,y0=y, x1=x+width,y1=y+STBTE__BUTTON_HEIGHT; int s = STBTE__BUTTON_INTERNAL_SPACING; int over = stbte__hittest(x0,y0,x1,y1,id); if (stbte__ui.event == STBTE__paint) { char label[2] = { ch, 0 }; int pad = (9 - stbte__get_char_width(ch))/2; stbte__draw_textbox(x0,y0,x1,y1, label,s+pad,s, colormode, STBTE__INDEX_FOR_ID(id,disabled,toggled)); } if (disabled) return 0; return (stbte__button_core(id) == 1); } static int stbte__minibutton(int colormode, int x, int y, int ch, int id) { int x0 = x, y0 = y, x1 = x+8, y1 = y+7; int over = stbte__hittest(x0,y0,x1,y1,id); if (stbte__ui.event == STBTE__paint) { char str[2] = { ch,0 }; stbte__draw_textbox(x0,y0,x1,y1, str,1,0,colormode, STBTE__INDEX_FOR_ID(id,0,0)); } return stbte__button_core(id); } static int stbte__layerbutton(int x, int y, int ch, int id, int toggled, int disabled, int colormode) { int x0 = x, y0 = y, x1 = x+10, y1 = y+11; int over = !disabled && stbte__hittest(x0,y0,x1,y1,id); if (stbte__ui.event == STBTE__paint) { char str[2] = { ch,0 }; int off = (9-stbte__get_char_width(ch))/2; stbte__draw_textbox(x0,y0,x1,y1, str, off+1,2, colormode, STBTE__INDEX_FOR_ID(id,disabled,toggled)); } if (disabled) return 0; return stbte__button_core(id); } static int stbte__microbutton(int x, int y, int size, int id, int colormode) { int x0 = x, y0 = y, x1 = x+size, y1 = y+size; int over = stbte__hittest(x0,y0,x1,y1,id); if (stbte__ui.event == STBTE__paint) { stbte__draw_box(x0,y0,x1,y1, colormode, STBTE__INDEX_FOR_ID(id,0,0)); } return stbte__button_core(id); } static int stbte__microbutton_dragger(int x, int y, int size, int id, int *pos) { int x0 = x, y0 = y, x1 = x+size, y1 = y+size; int over = stbte__hittest(x0,y0,x1,y1,id); switch (stbte__ui.event) { case STBTE__paint: stbte__draw_box(x0,y0,x1,y1, STBTE__cexpander, STBTE__INDEX_FOR_ID(id,0,0)); break; case STBTE__leftdown: if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { stbte__activate(id); stbte__ui.sx = stbte__ui.mx - *pos; } break; case STBTE__mousemove: if (STBTE__IS_ACTIVE(id) && stbte__ui.active_event == STBTE__leftdown) { *pos = stbte__ui.mx - stbte__ui.sx; } break; case STBTE__leftup: if (STBTE__IS_ACTIVE(id)) stbte__activate(0); break; default: return stbte__button_core(id); } return 0; } static int stbte__category_button(char *label, int x, int y, int width, int id, int toggled) { int x0=x,y0=y, x1=x+width,y1=y+STBTE__BUTTON_HEIGHT; int s = STBTE__BUTTON_INTERNAL_SPACING; int over = stbte__hittest(x0,y0,x1,y1,id); if (stbte__ui.event == STBTE__paint) stbte__draw_textbox(x0,y0,x1,y1, label, s,s, STBTE__ccategory_button, STBTE__INDEX_FOR_ID(id,0,toggled)); return (stbte__button_core(id) == 1); } enum { STBTE__none, STBTE__begin, STBTE__end, STBTE__change, }; // returns -1 if value changes, 1 at end of drag static int stbte__slider(int x0, int w, int y, int range, int *value, int id) { int x1 = x0+w; int pos = *value * w / (range+1); int over = stbte__hittest(x0,y-2,x1,y+3,id); int event_mouse_move = STBTE__change; switch (stbte__ui.event) { case STBTE__paint: stbte__draw_rect(x0,y,x1,y+1, 0x808080); stbte__draw_rect(x0+pos-1,y-1,x0+pos+2,y+2, 0xffffff); break; case STBTE__leftdown: if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { stbte__activate(id); event_mouse_move = STBTE__begin; } // fall through case STBTE__mousemove: if (STBTE__IS_ACTIVE(id)) { int v = (stbte__ui.mx-x0)*(range+1)/w; if (v < 0) v = 0; else if (v > range) v = range; *value = v; return event_mouse_move; } break; case STBTE__leftup: if (STBTE__IS_ACTIVE(id)) { stbte__activate(0); return STBTE__end; } break; } return STBTE__none; } static int stbte__float_control(int x0, int y0, int w, float minv, float maxv, float scale, char *fmt, float *value, int colormode, int id) { int x1 = x0+w; int y1 = y0+11; int over = stbte__hittest(x0,y0,x1,y1,id); switch (stbte__ui.event) { case STBTE__paint: { char text[32]; sprintf(text, fmt ? fmt : "%6.2f", *value); stbte__draw_textbox(x0,y0,x1,y1, text, 1,2, colormode, STBTE__INDEX_FOR_ID(id,0,0)); break; } case STBTE__leftdown: case STBTE__rightdown: if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) stbte__activate(id); return STBTE__begin; break; case STBTE__leftup: case STBTE__rightup: if (STBTE__IS_ACTIVE(id)) { stbte__activate(0); return STBTE__end; } break; case STBTE__mousemove: if (STBTE__IS_ACTIVE(id)) { float v = *value, delta; int ax = stbte__ui.accum_x/STBTE_FLOAT_CONTROL_GRANULARITY; int ay = stbte__ui.accum_y/STBTE_FLOAT_CONTROL_GRANULARITY; stbte__ui.accum_x -= ax*STBTE_FLOAT_CONTROL_GRANULARITY; stbte__ui.accum_y -= ay*STBTE_FLOAT_CONTROL_GRANULARITY; if (stbte__ui.shift) { if (stbte__ui.active_event == STBTE__leftdown) delta = ax * 16 + ay; else delta = ax / 16.0 + ay / 256.0; } else { if (stbte__ui.active_event == STBTE__leftdown) delta = ax*10 + ay; else delta = ax * 0.1 + ay * 0.01; } v += delta * scale; if (v < minv) v = minv; if (v > maxv) v = maxv; *value = v; return STBTE__change; } break; } return STBTE__none; } static void stbte__scrollbar(int x, int y0, int y1, int *val, int v0, int v1, int num_vis, int id) { int over; int thumbpos; if (v1 - v0 <= num_vis) return; // generate thumbpos from numvis thumbpos = y0+2 + (y1-y0-4) * *val / (v1 - v0 - num_vis); if (thumbpos < y0) thumbpos = y0; if (thumbpos >= y1) thumbpos = y1; over = stbte__hittest(x-1,y0,x+2,y1,id); switch (stbte__ui.event) { case STBTE__paint: stbte__draw_rect(x,y0,x+1,y1, stbte__color_table[STBTE__cscrollbar][STBTE__text][STBTE__idle]); stbte__draw_box(x-1,thumbpos-3,x+2,thumbpos+4, STBTE__cscrollbar, STBTE__INDEX_FOR_ID(id,0,0)); break; case STBTE__leftdown: if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { // check if it's over the thumb stbte__activate(id); *val = ((stbte__ui.my-y0) * (v1 - v0 - num_vis) + (y1-y0)/2)/ (y1-y0); } break; case STBTE__mousemove: if (STBTE__IS_ACTIVE(id) && stbte__ui.mx >= x-15 && stbte__ui.mx <= x+15) *val = ((stbte__ui.my-y0) * (v1 - v0 - num_vis) + (y1-y0)/2)/ (y1-y0); break; case STBTE__leftup: if (STBTE__IS_ACTIVE(id)) stbte__activate(0); break; } if (*val >= v1-num_vis) *val = v1-num_vis; if (*val <= v0) *val = v0; } static void stbte__compute_digits(stbte_tilemap *tm) { if (tm->max_x >= 1000 || tm->max_y >= 1000) tm->digits = 4; else if (tm->max_x >= 100 || tm->max_y >= 100) tm->digits = 3; else tm->digits = 2; } static int stbte__is_single_selection(void) { return stbte__ui.has_selection && stbte__ui.select_x0 == stbte__ui.select_x1 && stbte__ui.select_y0 == stbte__ui.select_y1; } typedef struct { int width, height; int x,y; int active; float retracted; } stbte__region_t; static stbte__region_t stbte__region[4]; #define STBTE__TOOLBAR_ICON_SIZE (9+2*2) #define STBTE__TOOLBAR_PASTE_SIZE (34+2*2) // This routine computes where every panel goes onscreen: computes // a minimum width for each side based on which panels are on that // side, and accounts for width-dependent layout of certain panels. static void stbte__compute_panel_locations(stbte_tilemap *tm) { int i, limit, w, k; int window_width = stbte__ui.x1 - stbte__ui.x0; int window_height = stbte__ui.y1 - stbte__ui.y0; int min_width[STBTE__num_panel]={0,0,0,0,0,0,0}; int height[STBTE__num_panel]={0,0,0,0,0,0,0}; int panel_active[STBTE__num_panel]={1,0,1,1,1,1,1}; int vpos[4] = { 0,0,0,0 }; stbte__panel *p = stbte__ui.panel; stbte__panel *pt = &p[STBTE__panel_toolbar]; #ifdef STBTE__NO_PROPS int props = 0; #else int props = 1; #endif for (i=0; i < 4; ++i) { stbte__region[i].active = 0; stbte__region[i].width = 0; stbte__region[i].height = 0; } // compute number of digits needs for info panel stbte__compute_digits(tm); // determine which panels are active panel_active[STBTE__panel_categories] = tm->num_categories != 0; panel_active[STBTE__panel_layers ] = tm->num_layers > 1; #ifdef STBTE__COLORPICKER panel_active[STBTE__panel_colorpick ] = 1; #endif panel_active[STBTE__panel_props ] = props && stbte__is_single_selection(); // compute minimum widths for each panel (assuming they're on sides not top) min_width[STBTE__panel_info ] = 8 + 11 + 7*tm->digits+17+7; // estimate min width of "w:0000" min_width[STBTE__panel_colorpick ] = 120; min_width[STBTE__panel_tiles ] = 4 + tm->palette_spacing_x + 5; // 5 for scrollbar min_width[STBTE__panel_categories] = 4 + 42 + 5; // 42 is enough to show ~7 chars; 5 for scrollbar min_width[STBTE__panel_layers ] = 4 + 54 + 30*tm->has_layer_names; // 2 digits plus 3 buttons plus scrollbar min_width[STBTE__panel_toolbar ] = 4 + STBTE__TOOLBAR_PASTE_SIZE; // wide enough for 'Paste' button min_width[STBTE__panel_props ] = 80; // narrowest info panel // compute minimum widths for left & right panels based on the above stbte__region[0].width = stbte__ui.left_width; stbte__region[1].width = stbte__ui.right_width; for (i=0; i < STBTE__num_panel; ++i) { if (panel_active[i]) { int side = stbte__ui.panel[i].side; if (min_width[i] > stbte__region[side].width) stbte__region[side].width = min_width[i]; stbte__region[side].active = 1; } } // now compute the heights of each panel // if toolbar at top, compute its size & push the left and right start points down if (stbte__region[STBTE__side_top].active) { int height = STBTE__TOOLBAR_ICON_SIZE+2; pt->x0 = stbte__ui.x0; pt->y0 = stbte__ui.y0; pt->width = window_width; pt->height = height; vpos[STBTE__side_left] = vpos[STBTE__side_right] = height; } else { int num_rows = STBTE__num_tool * ((stbte__region[pt->side].width-4)/STBTE__TOOLBAR_ICON_SIZE); height[STBTE__panel_toolbar] = num_rows*13 + 3*15 + 4; // 3*15 for cut/copy/paste, which are stacked vertically } for (i=0; i < 4; ++i) stbte__region[i].y = stbte__ui.y0 + vpos[i]; for (i=0; i < 2; ++i) { int anim = (int) (stbte__region[i].width * stbte__region[i].retracted); stbte__region[i].x = (i == STBTE__side_left) ? stbte__ui.x0 - anim : stbte__ui.x1 - stbte__region[i].width + anim; } // color picker height[STBTE__panel_colorpick] = 300; // info panel w = stbte__region[p[STBTE__panel_info].side].width; p[STBTE__panel_info].mode = (w >= 8 + (11+7*tm->digits+17)*2 + 4); if (p[STBTE__panel_info].mode) height[STBTE__panel_info] = 5 + 11*2 + 2 + tm->palette_spacing_y; else height[STBTE__panel_info] = 5 + 11*4 + 2 + tm->palette_spacing_y; // layers limit = 6 + stbte__ui.panel[STBTE__panel_layers].delta_height; height[STBTE__panel_layers] = (tm->num_layers > limit ? limit : tm->num_layers)*15 + 7 + (tm->has_layer_names ? 0 : 11) + props*13; // categories limit = 6 + stbte__ui.panel[STBTE__panel_categories].delta_height; height[STBTE__panel_categories] = (tm->num_categories+1 > limit ? limit : tm->num_categories+1)*11 + 14; if (stbte__ui.panel[STBTE__panel_categories].side == stbte__ui.panel[STBTE__panel_categories].side) height[STBTE__panel_categories] -= 4; // palette k = (stbte__region[p[STBTE__panel_tiles].side].width - 8) / tm->palette_spacing_x; if (k == 0) k = 1; height[STBTE__panel_tiles] = ((tm->num_tiles+k-1)/k) * tm->palette_spacing_y + 8; // properties panel height[STBTE__panel_props] = 9 + STBTE_MAX_PROPERTIES*14; // now compute the locations of all the panels for (i=0; i < STBTE__num_panel; ++i) { if (panel_active[i]) { int side = p[i].side; if (side == STBTE__side_left || side == STBTE__side_right) { p[i].width = stbte__region[side].width; p[i].x0 = stbte__region[side].x; p[i].y0 = stbte__ui.y0 + vpos[side]; p[i].height = height[i]; vpos[side] += height[i]; if (vpos[side] > window_height) { vpos[side] = window_height; p[i].height = stbte__ui.y1 - p[i].y0; } } else { ; // it's at top, it's already been explicitly set up earlier } } else { // inactive panel p[i].height = 0; p[i].width = 0; p[i].x0 = stbte__ui.x1; p[i].y0 = stbte__ui.y1; } } } // unique identifiers for imgui enum { STBTE__map=1, STBTE__region, STBTE__panel, // panel background to hide map, and misc controls STBTE__info, // info data STBTE__toolbarA, STBTE__toolbarB, // toolbar buttons: param is tool number STBTE__palette, // palette selectors: param is tile index STBTE__categories, // category selectors: param is category index STBTE__layer, // STBTE__solo, STBTE__hide, STBTE__lock, // layer controls: param is layer STBTE__scrollbar, // param is panel ID STBTE__panel_mover, // p1 is panel ID, p2 is destination side STBTE__panel_sizer, // param panel ID STBTE__scrollbar_id, STBTE__colorpick_id, STBTE__prop_flag, STBTE__prop_float, STBTE__prop_int, }; // id is: [ 24-bit data : 7-bit identifer ] // map id is: [ 12-bit y : 12 bit x : 7-bit identifier ] #define STBTE__ID(n,p) ((n) + ((p)<<7)) #define STBTE__ID2(n,p,q) STBTE__ID(n, ((p)<<12)+(q) ) #define STBTE__IDMAP(x,y) STBTE__ID2(STBTE__map, x,y) static void stbte__activate_map(int x, int y) { stbte__ui.active_id = STBTE__IDMAP(x,y); stbte__ui.active_event = stbte__ui.event; stbte__ui.sx = x; stbte__ui.sy = y; } static void stbte__alert(const char *msg) { stbte__ui.alert_msg = msg; stbte__ui.alert_timer = 3; } #define STBTE__BG(tm,layer) ((layer) == 0 ? (tm)->background_tile : STBTE__NO_TILE) static void stbte__brush_predict(stbte_tilemap *tm, short result[]) { int layer_to_paint = tm->cur_layer; stbte__tileinfo *ti; int i; if (tm->cur_tile < 0) return; ti = &tm->tiles[tm->cur_tile]; // find lowest legit layer to paint it on, and put it there for (i=0; i < tm->num_layers; ++i) { // check if object is allowed on layer if (!(ti->layermask & (1 << i))) continue; if (i != tm->solo_layer) { // if there's a selected layer, can only paint on that if (tm->cur_layer >= 0 && i != tm->cur_layer) continue; // if the layer is hidden, we can't see it if (tm->layerinfo[i].hidden) continue; // if the layer is locked, we can't write to it if (tm->layerinfo[i].locked == STBTE__locked) continue; // if the layer is non-empty and protected, can't write to it if (tm->layerinfo[i].locked == STBTE__protected && result[i] != STBTE__BG(tm,i)) continue; } result[i] = ti->id; return; } } static void stbte__brush(stbte_tilemap *tm, int x, int y) { int layer_to_paint = tm->cur_layer; stbte__tileinfo *ti; // find lowest legit layer to paint it on, and put it there int i; if (tm->cur_tile < 0) return; ti = &tm->tiles[tm->cur_tile]; for (i=0; i < tm->num_layers; ++i) { // check if object is allowed on layer if (!(ti->layermask & (1 << i))) continue; if (i != tm->solo_layer) { // if there's a selected layer, can only paint on that if (tm->cur_layer >= 0 && i != tm->cur_layer) continue; // if the layer is hidden, we can't see it if (tm->layerinfo[i].hidden) continue; // if the layer is locked, we can't write to it if (tm->layerinfo[i].locked == STBTE__locked) continue; // if the layer is non-empty and protected, can't write to it if (tm->layerinfo[i].locked == STBTE__protected && tm->data[y][x][i] != STBTE__BG(tm,i)) continue; } stbte__undo_record(tm,x,y,i,tm->data[y][x][i]); tm->data[y][x][i] = ti->id; return; } //stbte__alert("Selected tile not valid on active layer(s)"); } enum { STBTE__erase_none = -1, STBTE__erase_brushonly = 0, STBTE__erase_any = 1, STBTE__erase_all = 2, }; static int stbte__erase_predict(stbte_tilemap *tm, short result[], int allow_any) { stbte__tileinfo *ti = tm->cur_tile >= 0 ? &tm->tiles[tm->cur_tile] : NULL; int i; if (allow_any == STBTE__erase_none) return allow_any; // first check if only one layer is legit i = tm->cur_layer; if (tm->solo_layer >= 0) i = tm->solo_layer; // if only one layer is legit, directly process that one for clarity if (i >= 0) { short bg = (i == 0 ? tm->background_tile : -1); if (tm->solo_layer < 0) { // check that we're allowed to write to it if (tm->layerinfo[i].hidden) return STBTE__erase_none; if (tm->layerinfo[i].locked) return STBTE__erase_none; } if (result[i] == bg) return STBTE__erase_none; // didn't erase anything if (ti && result[i] == ti->id && (i != 0 || ti->id != tm->background_tile)) { result[i] = bg; return STBTE__erase_brushonly; } if (allow_any == STBTE__erase_any) { result[i] = bg; return STBTE__erase_any; } return STBTE__erase_none; } // if multiple layers are legit, first scan all for brush data if (ti && allow_any != STBTE__erase_all) { for (i=tm->num_layers-1; i >= 0; --i) { if (result[i] != ti->id) continue; if (tm->layerinfo[i].locked || tm->layerinfo[i].hidden) continue; if (i == 0 && result[i] == tm->background_tile) return STBTE__erase_none; result[i] = STBTE__BG(tm,i); return STBTE__erase_brushonly; } } if (allow_any != STBTE__erase_any && allow_any != STBTE__erase_all) return STBTE__erase_none; // apply layer filters, erase from top for (i=tm->num_layers-1; i >= 0; --i) { if (result[i] < 0) continue; if (tm->layerinfo[i].locked || tm->layerinfo[i].hidden) continue; if (i == 0 && result[i] == tm->background_tile) return STBTE__erase_none; result[i] = STBTE__BG(tm,i); if (allow_any != STBTE__erase_all) return STBTE__erase_any; } if (allow_any == STBTE__erase_all) return allow_any; return STBTE__erase_none; } static int stbte__erase(stbte_tilemap *tm, int x, int y, int allow_any) { stbte__tileinfo *ti = tm->cur_tile >= 0 ? &tm->tiles[tm->cur_tile] : NULL; int i; if (allow_any == STBTE__erase_none) return allow_any; // first check if only one layer is legit i = tm->cur_layer; if (tm->solo_layer >= 0) i = tm->solo_layer; // if only one layer is legit, directly process that one for clarity if (i >= 0) { short bg = (i == 0 ? tm->background_tile : -1); if (tm->solo_layer < 0) { // check that we're allowed to write to it if (tm->layerinfo[i].hidden) return STBTE__erase_none; if (tm->layerinfo[i].locked) return STBTE__erase_none; } if (tm->data[y][x][i] == bg) return -1; // didn't erase anything if (ti && tm->data[y][x][i] == ti->id && (i != 0 || ti->id != tm->background_tile)) { stbte__undo_record(tm,x,y,i,tm->data[y][x][i]); tm->data[y][x][i] = bg; return STBTE__erase_brushonly; } if (allow_any == STBTE__erase_any) { stbte__undo_record(tm,x,y,i,tm->data[y][x][i]); tm->data[y][x][i] = bg; return STBTE__erase_any; } return STBTE__erase_none; } // if multiple layers are legit, first scan all for brush data if (ti && allow_any != STBTE__erase_all) { for (i=tm->num_layers-1; i >= 0; --i) { if (tm->data[y][x][i] != ti->id) continue; if (tm->layerinfo[i].locked || tm->layerinfo[i].hidden) continue; if (i == 0 && tm->data[y][x][i] == tm->background_tile) return STBTE__erase_none; stbte__undo_record(tm,x,y,i,tm->data[y][x][i]); tm->data[y][x][i] = STBTE__BG(tm,i); return STBTE__erase_brushonly; } } if (allow_any != STBTE__erase_any && allow_any != STBTE__erase_all) return STBTE__erase_none; // apply layer filters, erase from top for (i=tm->num_layers-1; i >= 0; --i) { if (tm->data[y][x][i] < 0) continue; if (tm->layerinfo[i].locked || tm->layerinfo[i].hidden) continue; if (i == 0 && tm->data[y][x][i] == tm->background_tile) return STBTE__erase_none; stbte__undo_record(tm,x,y,i,tm->data[y][x][i]); tm->data[y][x][i] = STBTE__BG(tm,i); if (allow_any != STBTE__erase_all) return STBTE__erase_any; } if (allow_any == STBTE__erase_all) return allow_any; return STBTE__erase_none; } static int stbte__find_tile(stbte_tilemap *tm, int tile_id) { int i; for (i=0; i < tm->num_tiles; ++i) if (tm->tiles[i].id == tile_id) return i; stbte__alert("Eyedropped tile that isn't in tileset"); return -1; } static void stbte__eyedrop(stbte_tilemap *tm, int x, int y) { int i,j; // flush eyedropper state if (stbte__ui.eyedrop_x != x || stbte__ui.eyedrop_y != y) { stbte__ui.eyedrop_x = x; stbte__ui.eyedrop_y = y; stbte__ui.eyedrop_last_layer = tm->num_layers; } // if only one layer is active, query that i = tm->cur_layer; if (tm->solo_layer >= 0) i = tm->solo_layer; if (i >= 0) { if (tm->data[y][x][i] == STBTE__NO_TILE) return; tm->cur_tile = stbte__find_tile(tm, tm->data[y][x][i]); return; } // if multiple layers, continue from previous i = stbte__ui.eyedrop_last_layer; for (j=0; j < tm->num_layers; ++j) { if (--i < 0) i = tm->num_layers-1; if (tm->layerinfo[i].hidden) continue; if (tm->data[y][x][i] == STBTE__NO_TILE) continue; stbte__ui.eyedrop_last_layer = i; tm->cur_tile = stbte__find_tile(tm, tm->data[y][x][i]); return; } } static int stbte__should_copy_properties(stbte_tilemap *tm) { int i; if (tm->propmode == STBTE__propmode_always) return 1; if (tm->propmode == STBTE__propmode_never) return 0; if (tm->solo_layer >= 0 || tm->cur_layer >= 0) return 0; for (i=0; i < tm->num_layers; ++i) if (tm->layerinfo[i].hidden || tm->layerinfo[i].locked) return 0; return 1; } // compute the result of pasting into a tile non-destructively so we can preview it static void stbte__paste_stack(stbte_tilemap *tm, short result[], short dest[], short src[], int dragging) { int i; // special case single-layer i = tm->cur_layer; if (tm->solo_layer >= 0) i = tm->solo_layer; if (i >= 0) { if (tm->solo_layer < 0) { // check that we're allowed to write to it if (tm->layerinfo[i].hidden) return; if (tm->layerinfo[i].locked == STBTE__locked) return; // if protected, dest has to be empty if (tm->layerinfo[i].locked == STBTE__protected && dest[i] != STBTE__BG(tm,i)) return; // if dragging w/o copy, we will try to erase stuff, which protection disallows if (dragging && tm->layerinfo[i].locked == STBTE__protected) return; } result[i] = dest[i]; if (src[i] != STBTE__BG(tm,i)) result[i] = src[i]; return; } for (i=0; i < tm->num_layers; ++i) { result[i] = dest[i]; if (src[i] != STBTE__NO_TILE) if (!tm->layerinfo[i].hidden && tm->layerinfo[i].locked != STBTE__locked) if (tm->layerinfo[i].locked == STBTE__unlocked || (!dragging && dest[i] == STBTE__BG(tm,i))) result[i] = src[i]; } } // compute the result of dragging away from a tile static void stbte__clear_stack(stbte_tilemap *tm, short result[]) { int i; // special case single-layer i = tm->cur_layer; if (tm->solo_layer >= 0) i = tm->solo_layer; if (i >= 0) result[i] = STBTE__BG(tm,i); else for (i=0; i < tm->num_layers; ++i) if (!tm->layerinfo[i].hidden && tm->layerinfo[i].locked == STBTE__unlocked) result[i] = STBTE__BG(tm,i); } // check if some map square is active #define STBTE__IS_MAP_ACTIVE() ((stbte__ui.active_id & 127) == STBTE__map) #define STBTE__IS_MAP_HOT() ((stbte__ui.hot_id & 127) == STBTE__map) static void stbte__fillrect(stbte_tilemap *tm, int x0, int y0, int x1, int y1, int fill) { int i,j; int x=x0,y=y0; stbte__begin_undo(tm); if (x0 > x1) i=x0,x0=x1,x1=i; if (y0 > y1) j=y0,y0=y1,y1=j; for (j=y0; j <= y1; ++j) for (i=x0; i <= x1; ++i) if (fill) stbte__brush(tm, i,j); else stbte__erase(tm, i,j,STBTE__erase_any); stbte__end_undo(tm); // suppress warning from brush stbte__ui.alert_msg = 0; } static void stbte__select_rect(stbte_tilemap *tm, int x0, int y0, int x1, int y1) { stbte__ui.has_selection = 1; stbte__ui.select_x0 = (x0 < x1 ? x0 : x1); stbte__ui.select_x1 = (x0 < x1 ? x1 : x0); stbte__ui.select_y0 = (y0 < y1 ? y0 : y1); stbte__ui.select_y1 = (y0 < y1 ? y1 : y0); } static void stbte__copy_properties(float *dest, float *src) { int i; for (i=0; i < STBTE_MAX_PROPERTIES; ++i) dest[i] = src[i]; } static void stbte__copy_cut(stbte_tilemap *tm, int cut) { int i,j,n,w,h,p=0; int copy_props = stbte__should_copy_properties(tm); if (!stbte__ui.has_selection) return; w = stbte__ui.select_x1 - stbte__ui.select_x0 + 1; h = stbte__ui.select_y1 - stbte__ui.select_y0 + 1; if (STBTE_MAX_COPY / w < h) { stbte__alert("Selection too large for copy buffer, increase STBTE_MAX_COPY"); return; } for (i=0; i < w*h; ++i) for (n=0; n < tm->num_layers; ++n) stbte__ui.copybuffer[i][n] = STBTE__NO_TILE; if (cut) stbte__begin_undo(tm); for (j=stbte__ui.select_y0; j <= stbte__ui.select_y1; ++j) { for (i=stbte__ui.select_x0; i <= stbte__ui.select_x1; ++i) { for (n=0; n < tm->num_layers; ++n) { if (tm->solo_layer >= 0) { if (tm->solo_layer != n) continue; } else { if (tm->cur_layer >= 0) if (tm->cur_layer != n) continue; if (tm->layerinfo[n].hidden) continue; if (cut && tm->layerinfo[n].locked) continue; } stbte__ui.copybuffer[p][n] = tm->data[j][i][n]; if (cut) { stbte__undo_record(tm,i,j,n, tm->data[j][i][n]); tm->data[j][i][n] = (n==0 ? tm->background_tile : -1); } } if (copy_props) { stbte__copy_properties(stbte__ui.copyprops[p], tm->props[j][i]); #ifdef STBTE_ALLOW_LINK stbte__ui.copylinks[p] = tm->link[j][i]; if (cut) stbte__set_link(tm, i,j,-1,-1, STBTE__undo_record); #endif } ++p; } } if (cut) stbte__end_undo(tm); stbte__ui.copy_width = w; stbte__ui.copy_height = h; stbte__ui.has_copy = 1; //stbte__ui.has_selection = 0; stbte__ui.copy_has_props = copy_props; stbte__ui.copy_src = tm; // used to give better semantics when copying links stbte__ui.copy_src_x = stbte__ui.select_x0; stbte__ui.copy_src_y = stbte__ui.select_y0; } static int stbte__in_rect(int x, int y, int x0, int y0, int w, int h) { return x >= x0 && x < x0+w && y >= y0 && y < y0+h; } static int stbte__in_src_rect(int x, int y) { return stbte__in_rect(x,y, stbte__ui.copy_src_x, stbte__ui.copy_src_y, stbte__ui.copy_width, stbte__ui.copy_height); } static int stbte__in_dest_rect(int x, int y, int destx, int desty) { return stbte__in_rect(x,y, destx, desty, stbte__ui.copy_width, stbte__ui.copy_height); } static void stbte__paste(stbte_tilemap *tm, int mapx, int mapy) { int w = stbte__ui.copy_width; int h = stbte__ui.copy_height; int i,j,k,p; int x = mapx - (w>>1); int y = mapy - (h>>1); int copy_props = stbte__should_copy_properties(tm) && stbte__ui.copy_has_props; if (stbte__ui.has_copy == 0) return; stbte__begin_undo(tm); p = 0; for (j=0; j < h; ++j) { for (i=0; i < w; ++i) { if (y+j >= 0 && y+j < tm->max_y && x+i >= 0 && x+i < tm->max_x) { // compute the new stack short tilestack[STBTE_MAX_LAYERS]; for (k=0; k < tm->num_layers; ++k) tilestack[k] = tm->data[y+j][x+i][k]; stbte__paste_stack(tm, tilestack, tilestack, stbte__ui.copybuffer[p], 0); // update anything that changed for (k=0; k < tm->num_layers; ++k) { if (tilestack[k] != tm->data[y+j][x+i][k]) { stbte__undo_record(tm, x+i,y+j,k, tm->data[y+j][x+i][k]); tm->data[y+j][x+i][k] = tilestack[k]; } } } if (copy_props) { #ifdef STBTE_ALLOW_LINK // need to decide how to paste a link, so there's a few cases int destx = -1, desty = -1; stbte__link *link = &stbte__ui.copylinks[p]; // check if link is within-rect if (stbte__in_src_rect(link->x, link->y)) { // new link should point to copy (but only if copy is within map) destx = x + (link->x - stbte__ui.copy_src_x); desty = y + (link->y - stbte__ui.copy_src_y); } else if (tm == stbte__ui.copy_src) { // if same map, then preserve link unless target is overwritten if (!stbte__in_dest_rect(link->x,link->y,x,y)) { destx = link->x; desty = link->y; } } // this is necessary for offset-copy, but also in case max_x/max_y has changed if (destx < 0 || destx >= tm->max_x || desty < 0 || desty >= tm->max_y) destx = -1, desty = -1; stbte__set_link(tm, x+i, y+j, destx, desty, STBTE__undo_record); #endif for (k=0; k < STBTE_MAX_PROPERTIES; ++k) { if (tm->props[y+j][x+i][k] != stbte__ui.copyprops[p][k]) stbte__undo_record_prop_float(tm, x+i, y+j, k, tm->props[y+j][x+i][k]); } stbte__copy_properties(tm->props[y+j][x+i], stbte__ui.copyprops[p]); } ++p; } } stbte__end_undo(tm); } static void stbte__drag_update(stbte_tilemap *tm, int mapx, int mapy, int copy_props) { int w = stbte__ui.drag_w, h = stbte__ui.drag_h; int ox,oy,i,deleted=0,written=0; short temp[STBTE_MAX_LAYERS]; short *data = NULL; if (!stbte__ui.shift) { ox = mapx - stbte__ui.drag_x; oy = mapy - stbte__ui.drag_y; if (ox >= 0 && ox < w && oy >= 0 && oy < h) { deleted=1; for (i=0; i < tm->num_layers; ++i) temp[i] = tm->data[mapy][mapx][i]; data = temp; stbte__clear_stack(tm, data); } } ox = mapx - stbte__ui.drag_dest_x; oy = mapy - stbte__ui.drag_dest_y; // if this map square is in the target drag region if (ox >= 0 && ox < w && oy >= 0 && oy < h) { // and the src map square is on the map if (stbte__in_rect(stbte__ui.drag_x+ox, stbte__ui.drag_y+oy, 0, 0, tm->max_x, tm->max_y)) { written = 1; if (data == NULL) { for (i=0; i < tm->num_layers; ++i) temp[i] = tm->data[mapy][mapx][i]; data = temp; } stbte__paste_stack(tm, data, data, tm->data[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox], !stbte__ui.shift); if (copy_props) { for (i=0; i < STBTE_MAX_PROPERTIES; ++i) { if (tm->props[mapy][mapx][i] != tm->props[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox][i]) { stbte__undo_record_prop_float(tm, mapx, mapy, i, tm->props[mapy][mapx][i]); tm->props[mapy][mapx][i] = tm->props[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox][i]; } } } } } if (data) { for (i=0; i < tm->num_layers; ++i) { if (tm->data[mapy][mapx][i] != data[i]) { stbte__undo_record(tm, mapx, mapy, i, tm->data[mapy][mapx][i]); tm->data[mapy][mapx][i] = data[i]; } } } #ifdef STBTE_ALLOW_LINK if (copy_props) { int overwritten=0, moved=0, copied=0; // since this function is called on EVERY tile, we can fix up even tiles not // involved in the move stbte__link *k; // first, determine what src link ends up here k = &tm->link[mapy][mapx]; // by default, it's the one currently here if (deleted) // if dragged away, it's erased k = NULL; if (written) // if dragged into, it gets that link k = &tm->link[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox]; // now check whether the *target* gets moved or overwritten if (k && k->x >= 0) { overwritten = stbte__in_rect(k->x, k->y, stbte__ui.drag_dest_x, stbte__ui.drag_dest_y, w, h); if (!stbte__ui.shift) moved = stbte__in_rect(k->x, k->y, stbte__ui.drag_x , stbte__ui.drag_y , w, h); else copied = stbte__in_rect(k->x, k->y, stbte__ui.drag_x , stbte__ui.drag_y , w, h); } if (deleted || written || overwritten || moved || copied) { // choose the final link value based on the above if (k == NULL || k->x < 0) stbte__set_link(tm, mapx, mapy, -1, -1, STBTE__undo_record); else if (moved || (copied && written)) { // if we move the target, we update to point to the new target; // or, if we copy the target and the source is part ofthe copy, then update to new target int x = k->x + (stbte__ui.drag_dest_x - stbte__ui.drag_x); int y = k->y + (stbte__ui.drag_dest_y - stbte__ui.drag_y); if (!(x >= 0 && y >= 0 && x < tm->max_x && y < tm->max_y)) x = -1, y = -1; stbte__set_link(tm, mapx, mapy, x, y, STBTE__undo_record); } else if (overwritten) { stbte__set_link(tm, mapx, mapy, -1, -1, STBTE__undo_record); } else stbte__set_link(tm, mapx, mapy, k->x, k->y, STBTE__undo_record); } } #endif } static void stbte__drag_place(stbte_tilemap *tm, int mapx, int mapy) { int i,j; int copy_props = stbte__should_copy_properties(tm); int move_x = (stbte__ui.drag_dest_x - stbte__ui.drag_x); int move_y = (stbte__ui.drag_dest_y - stbte__ui.drag_y); if (move_x == 0 && move_y == 0) return; stbte__begin_undo(tm); // we now need a 2D memmove-style mover that doesn't // overwrite any data as it goes. this requires being // direction sensitive in the same way as memmove if (move_y > 0 || (move_y == 0 && move_x > 0)) { for (j=tm->max_y-1; j >= 0; --j) for (i=tm->max_x-1; i >= 0; --i) stbte__drag_update(tm,i,j,copy_props); } else { for (j=0; j < tm->max_y; ++j) for (i=0; i < tm->max_x; ++i) stbte__drag_update(tm,i,j,copy_props); } stbte__end_undo(tm); stbte__ui.has_selection = 1; stbte__ui.select_x0 = stbte__ui.drag_dest_x; stbte__ui.select_y0 = stbte__ui.drag_dest_y; stbte__ui.select_x1 = stbte__ui.select_x0 + stbte__ui.drag_w - 1; stbte__ui.select_y1 = stbte__ui.select_y0 + stbte__ui.drag_h - 1; } static void stbte__tile_paint(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy, int layer) { int i; int id = STBTE__IDMAP(mapx,mapy); int x0=sx, y0=sy; int x1=sx+tm->spacing_x, y1=sy+tm->spacing_y; int over = stbte__hittest(x0,y0,x1,y1, id); short *data = tm->data[mapy][mapx]; short temp[STBTE_MAX_LAYERS]; if (STBTE__IS_MAP_HOT()) { if (stbte__ui.pasting) { int ox = mapx - stbte__ui.paste_x; int oy = mapy - stbte__ui.paste_y; if (ox >= 0 && ox < stbte__ui.copy_width && oy >= 0 && oy < stbte__ui.copy_height) { stbte__paste_stack(tm, temp, tm->data[mapy][mapx], stbte__ui.copybuffer[oy*stbte__ui.copy_width+ox], 0); data = temp; } } else if (stbte__ui.dragging) { int ox,oy; for (i=0; i < tm->num_layers; ++i) temp[i] = tm->data[mapy][mapx][i]; data = temp; // if it's in the source area, remove things unless shift-dragging ox = mapx - stbte__ui.drag_x; oy = mapy - stbte__ui.drag_y; if (!stbte__ui.shift && ox >= 0 && ox < stbte__ui.drag_w && oy >= 0 && oy < stbte__ui.drag_h) { stbte__clear_stack(tm, temp); } ox = mapx - stbte__ui.drag_dest_x; oy = mapy - stbte__ui.drag_dest_y; if (ox >= 0 && ox < stbte__ui.drag_w && oy >= 0 && oy < stbte__ui.drag_h) { stbte__paste_stack(tm, temp, temp, tm->data[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox], !stbte__ui.shift); } } else if (STBTE__IS_MAP_ACTIVE()) { if (stbte__ui.tool == STBTE__tool_rect) { if ((stbte__ui.ms_time & 511) < 380) { int ex = ((stbte__ui.hot_id >> 19) & 4095); int ey = ((stbte__ui.hot_id >> 7) & 4095); int sx = stbte__ui.sx; int sy = stbte__ui.sy; if ( ((mapx >= sx && mapx < ex+1) || (mapx >= ex && mapx < sx+1)) && ((mapy >= sy && mapy < ey+1) || (mapy >= ey && mapy < sy+1))) { int i; for (i=0; i < tm->num_layers; ++i) temp[i] = tm->data[mapy][mapx][i]; data = temp; if (stbte__ui.active_event == STBTE__leftdown) stbte__brush_predict(tm, temp); else stbte__erase_predict(tm, temp, STBTE__erase_any); } } } } } if (STBTE__IS_HOT(id) && STBTE__INACTIVE() && !stbte__ui.pasting) { if (stbte__ui.tool == STBTE__tool_brush) { if ((stbte__ui.ms_time & 511) < 300) { data = temp; for (i=0; i < tm->num_layers; ++i) temp[i] = tm->data[mapy][mapx][i]; stbte__brush_predict(tm, temp); } } } { i = layer; if (i == tm->solo_layer || (!tm->layerinfo[i].hidden && tm->solo_layer < 0)) if (data[i] >= 0) STBTE_DRAW_TILE(x0,y0, (unsigned short) data[i], 0, tm->props[mapy][mapx]); } } static void stbte__tile(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy) { int tool = stbte__ui.tool; int x0=sx, y0=sy; int x1=sx+tm->spacing_x, y1=sy+tm->spacing_y; int id = STBTE__IDMAP(mapx,mapy); int over = stbte__hittest(x0,y0,x1,y1, id); switch (stbte__ui.event) { case STBTE__paint: { if (stbte__ui.pasting || stbte__ui.dragging || stbte__ui.scrolling) break; if (stbte__ui.scrollkey && !STBTE__IS_MAP_ACTIVE()) break; if (STBTE__IS_HOT(id) && STBTE__IS_MAP_ACTIVE() && (tool == STBTE__tool_rect || tool == STBTE__tool_select)) { int rx0,ry0,rx1,ry1,t; // compute the center of each rect rx0 = x0 + tm->spacing_x/2; ry0 = y0 + tm->spacing_y/2; rx1 = rx0 + (stbte__ui.sx - mapx) * tm->spacing_x; ry1 = ry0 + (stbte__ui.sy - mapy) * tm->spacing_y; if (rx0 > rx1) t=rx0,rx0=rx1,rx1=t; if (ry0 > ry1) t=ry0,ry0=ry1,ry1=t; rx0 -= tm->spacing_x/2; ry0 -= tm->spacing_y/2; rx1 += tm->spacing_x/2; ry1 += tm->spacing_y/2; stbte__draw_frame(rx0-1,ry0-1,rx1+1,ry1+1, STBTE_COLOR_TILEMAP_HIGHLIGHT); break; } if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { stbte__draw_frame(x0-1,y0-1,x1+1,y1+1, STBTE_COLOR_TILEMAP_HIGHLIGHT); } #ifdef STBTE_ALLOW_LINK if (stbte__ui.show_links && tm->link[mapy][mapx].x >= 0) { int tx = tm->link[mapy][mapx].x; int ty = tm->link[mapy][mapx].y; int lx0,ly0,lx1,ly1; if (STBTE_ALLOW_LINK(tm->data[mapy][mapx], tm->props[mapy][mapx], tm->data[ty ][tx ], tm->props[ty ][tx ])) { lx0 = x0 + (tm->spacing_x >> 1) - 1; ly0 = y0 + (tm->spacing_y >> 1) - 1; lx1 = lx0 + (tx - mapx) * tm->spacing_x + 2; ly1 = ly0 + (ty - mapy) * tm->spacing_y + 2; stbte__draw_link(lx0,ly0,lx1,ly1, STBTE_LINK_COLOR(tm->data[mapy][mapx], tm->props[mapy][mapx], tm->data[ty ][tx ], tm->props[ty ][tx])); } } #endif break; } } if (stbte__ui.pasting) { switch (stbte__ui.event) { case STBTE__leftdown: if (STBTE__IS_HOT(id)) { stbte__ui.pasting = 0; stbte__paste(tm, mapx, mapy); stbte__activate(0); } break; case STBTE__leftup: // just clear it no matter what, since they might click away to clear it stbte__activate(0); break; case STBTE__rightdown: if (STBTE__IS_HOT(id)) { stbte__activate(0); stbte__ui.pasting = 0; } break; } return; } if (stbte__ui.scrolling) { if (stbte__ui.event == STBTE__leftup) { stbte__activate(0); stbte__ui.scrolling = 0; } if (stbte__ui.event == STBTE__mousemove) { tm->scroll_x += (stbte__ui.start_x - stbte__ui.mx); tm->scroll_y += (stbte__ui.start_y - stbte__ui.my); stbte__ui.start_x = stbte__ui.mx; stbte__ui.start_y = stbte__ui.my; } return; } // regardless of tool, leftdown is a scrolldrag if (STBTE__IS_HOT(id) && stbte__ui.scrollkey && stbte__ui.event == STBTE__leftdown) { stbte__ui.scrolling = 1; stbte__ui.start_x = stbte__ui.mx; stbte__ui.start_y = stbte__ui.my; return; } switch (tool) { case STBTE__tool_brush: switch (stbte__ui.event) { case STBTE__mousemove: if (STBTE__IS_MAP_ACTIVE() && over) { // don't brush/erase same tile multiple times unless they move away and back @TODO should just be only once, but that needs another data structure if (!STBTE__IS_ACTIVE(id)) { if (stbte__ui.active_event == STBTE__leftdown) stbte__brush(tm, mapx, mapy); else stbte__erase(tm, mapx, mapy, stbte__ui.brush_state); stbte__ui.active_id = id; // switch to this map square so we don't rebrush IT multiple times } } break; case STBTE__leftdown: if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { stbte__activate(id); stbte__begin_undo(tm); stbte__brush(tm, mapx, mapy); } break; case STBTE__rightdown: if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { stbte__activate(id); stbte__begin_undo(tm); if (stbte__erase(tm, mapx, mapy, STBTE__erase_any) == STBTE__erase_brushonly) stbte__ui.brush_state = STBTE__erase_brushonly; else stbte__ui.brush_state = STBTE__erase_any; } break; case STBTE__leftup: case STBTE__rightup: if (STBTE__IS_MAP_ACTIVE()) { stbte__end_undo(tm); stbte__activate(0); } break; } break; #ifdef STBTE_ALLOW_LINK case STBTE__tool_link: switch (stbte__ui.event) { case STBTE__leftdown: if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { stbte__activate(id); stbte__ui.linking = 1; stbte__ui.sx = mapx; stbte__ui.sy = mapy; // @TODO: undo } break; case STBTE__leftup: if (STBTE__IS_HOT(id) && STBTE__IS_MAP_ACTIVE()) { if ((mapx != stbte__ui.sx || mapy != stbte__ui.sy) && STBTE_ALLOW_LINK(tm->data[stbte__ui.sy][stbte__ui.sx], tm->props[stbte__ui.sy][stbte__ui.sx], tm->data[mapy][mapx], tm->props[mapy][mapx])) stbte__set_link(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy, STBTE__undo_block); else stbte__set_link(tm, stbte__ui.sx, stbte__ui.sy, -1,-1, STBTE__undo_block); stbte__ui.linking = 0; stbte__activate(0); } break; case STBTE__rightdown: if (STBTE__IS_ACTIVE(id)) { stbte__activate(0); stbte__ui.linking = 0; } break; } break; #endif case STBTE__tool_erase: switch (stbte__ui.event) { case STBTE__mousemove: if (STBTE__IS_MAP_ACTIVE() && over) stbte__erase(tm, mapx, mapy, STBTE__erase_all); break; case STBTE__leftdown: if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) { stbte__activate(id); stbte__begin_undo(tm); stbte__erase(tm, mapx, mapy, STBTE__erase_all); } break; case STBTE__leftup: if (STBTE__IS_MAP_ACTIVE()) { stbte__end_undo(tm); stbte__activate(0); } break; } break; case STBTE__tool_select: if (STBTE__IS_HOT(id)) { switch (stbte__ui.event) { case STBTE__leftdown: if (STBTE__INACTIVE()) { // if we're clicking in an existing selection... if (stbte__ui.has_selection) { if ( mapx >= stbte__ui.select_x0 && mapx <= stbte__ui.select_x1 && mapy >= stbte__ui.select_y0 && mapy <= stbte__ui.select_y1) { stbte__ui.dragging = 1; stbte__ui.drag_x = stbte__ui.select_x0; stbte__ui.drag_y = stbte__ui.select_y0; stbte__ui.drag_w = stbte__ui.select_x1 - stbte__ui.select_x0 + 1; stbte__ui.drag_h = stbte__ui.select_y1 - stbte__ui.select_y0 + 1; stbte__ui.drag_offx = mapx - stbte__ui.select_x0; stbte__ui.drag_offy = mapy - stbte__ui.select_y0; } } stbte__ui.has_selection = 0; // no selection until it completes stbte__activate_map(mapx,mapy); } break; case STBTE__leftup: if (STBTE__IS_MAP_ACTIVE()) { if (stbte__ui.dragging) { stbte__drag_place(tm, mapx,mapy); stbte__ui.dragging = 0; stbte__activate(0); } else { stbte__select_rect(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy); stbte__activate(0); } } break; case STBTE__rightdown: stbte__ui.has_selection = 0; break; } } break; case STBTE__tool_rect: if (STBTE__IS_HOT(id)) { switch (stbte__ui.event) { case STBTE__leftdown: if (STBTE__INACTIVE()) stbte__activate_map(mapx,mapy); break; case STBTE__leftup: if (STBTE__IS_MAP_ACTIVE()) { stbte__fillrect(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy, 1); stbte__activate(0); } break; case STBTE__rightdown: if (STBTE__INACTIVE()) stbte__activate_map(mapx,mapy); break; case STBTE__rightup: if (STBTE__IS_MAP_ACTIVE()) { stbte__fillrect(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy, 0); stbte__activate(0); } break; } } break; case STBTE__tool_eyedrop: switch (stbte__ui.event) { case STBTE__leftdown: if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) stbte__eyedrop(tm,mapx,mapy); break; } break; } } static void stbte__start_paste(stbte_tilemap *tm) { if (stbte__ui.has_copy) { stbte__ui.pasting = 1; stbte__activate(STBTE__ID(STBTE__toolbarB,3)); } } static void stbte__toolbar(stbte_tilemap *tm, int x0, int y0, int w, int h) { int i; int estimated_width = 13 * STBTE__num_tool + 8+8+ 120+4 - 30; int x = x0 + w/2 - estimated_width/2; int y = y0+1; for (i=0; i < STBTE__num_tool; ++i) { int highlight=0, disable=0; highlight = (stbte__ui.tool == i); if (i == STBTE__tool_undo || i == STBTE__tool_showgrid) x += 8; if (i == STBTE__tool_showgrid && stbte__ui.show_grid) highlight = 1; if (i == STBTE__tool_showlinks && stbte__ui.show_links) highlight = 1; if (i == STBTE__tool_fill) continue; #ifndef STBTE_ALLOW_LINK if (i == STBTE__tool_link || i == STBTE__tool_showlinks) disable = 1; #endif if (i == STBTE__tool_undo && !stbte__undo_available(tm)) disable = 1; if (i == STBTE__tool_redo && !stbte__redo_available(tm)) disable = 1; if (stbte__button_icon(STBTE__ctoolbar_button, toolchar[i], x, y, 13, STBTE__ID(STBTE__toolbarA, i), highlight, disable)) { switch (i) { case STBTE__tool_eyedrop: stbte__ui.eyedrop_last_layer = tm->num_layers; // flush eyedropper state // fallthrough default: stbte__ui.tool = i; stbte__ui.has_selection = 0; break; case STBTE__tool_showlinks: stbte__ui.show_links = !stbte__ui.show_links; break; case STBTE__tool_showgrid: stbte__ui.show_grid = (stbte__ui.show_grid+1)%3; break; case STBTE__tool_undo: stbte__undo(tm); break; case STBTE__tool_redo: stbte__redo(tm); break; } } x += 13; } x += 8; if (stbte__button(STBTE__ctoolbar_button, "cut" , x, y,10, 40, STBTE__ID(STBTE__toolbarB,0), 0, !stbte__ui.has_selection)) stbte__copy_cut(tm, 1); x += 42; if (stbte__button(STBTE__ctoolbar_button, "copy" , x, y, 5, 40, STBTE__ID(STBTE__toolbarB,1), 0, !stbte__ui.has_selection)) stbte__copy_cut(tm, 0); x += 42; if (stbte__button(STBTE__ctoolbar_button, "paste", x, y, 0, 40, STBTE__ID(STBTE__toolbarB,2), stbte__ui.pasting, !stbte__ui.has_copy)) stbte__start_paste(tm); } #define STBTE__TEXTCOLOR(n) stbte__color_table[n][STBTE__text][STBTE__idle] static int stbte__info_value(char *label, int x, int y, int val, int digits, int id) { if (stbte__ui.event == STBTE__paint) { int off = 9-stbte__get_char_width(label[0]); char text[16]; sprintf(text, label, digits, val); stbte__draw_text_core(x+off,y, text, 999, STBTE__TEXTCOLOR(STBTE__cpanel),1); } if (id) { x += 9+7*digits+4; if (stbte__minibutton(STBTE__cmapsize, x,y, '+', STBTE__ID2(id,1,0))) val += (stbte__ui.shift ? 10 : 1); x += 9; if (stbte__minibutton(STBTE__cmapsize, x,y, '-', STBTE__ID2(id,2,0))) val -= (stbte__ui.shift ? 10 : 1); if (val < 1) val = 1; else if (val > 4096) val = 4096; } return val; } static void stbte__info(stbte_tilemap *tm, int x0, int y0, int w, int h) { int mode = stbte__ui.panel[STBTE__panel_info].mode; int s = 11+7*tm->digits+4+15; int x,y; int in_region; x = x0+2; y = y0+2; tm->max_x = stbte__info_value("w:%*d",x,y, tm->max_x, tm->digits, STBTE__ID(STBTE__info,0)); if (mode) x += s; else y += 11; tm->max_y = stbte__info_value("h:%*d",x,y, tm->max_y, tm->digits, STBTE__ID(STBTE__info,1)); x = x0+2; y += 11; in_region = (stbte__ui.hot_id & 127) == STBTE__map; stbte__info_value(in_region ? "x:%*d" : "x:",x,y, (stbte__ui.hot_id>>19)&4095, tm->digits, 0); if (mode) x += s; else y += 11; stbte__info_value(in_region ? "y:%*d" : "y:",x,y, (stbte__ui.hot_id>> 7)&4095, tm->digits, 0); y += 15; x = x0+2; stbte__draw_text(x,y,"brush:",40,STBTE__TEXTCOLOR(STBTE__cpanel)); if (tm->cur_tile >= 0) STBTE_DRAW_TILE(x+43,y-3,tm->tiles[tm->cur_tile].id,1,0); } static void stbte__layers(stbte_tilemap *tm, int x0, int y0, int w, int h) { int i, y, n; int x1 = x0+w; int y1 = y0+h; int xoff = tm->has_layer_names ? 50 : 20; static char *propmodes[3] = { "default", "always", "never" }; int num_rows; x0 += 2; y0 += 5; if (!tm->has_layer_names) { if (stbte__ui.event == STBTE__paint) { stbte__draw_text(x0,y0, "Layers", w-4, STBTE__TEXTCOLOR(STBTE__cpanel)); } y0 += 11; } num_rows = (y1-y0)/15; #ifndef STBTE_NO_PROPS --num_rows; #endif y = y0; for (i=0; i < tm->num_layers; ++i) { char text[3], *str = (char *) tm->layerinfo[i].name; static char lockedchar[3] = { 'U', 'P', 'L' }; int locked = tm->layerinfo[i].locked; int disabled = (tm->solo_layer >= 0 && tm->solo_layer != i); if (i-tm->layer_scroll >= 0 && i-tm->layer_scroll < num_rows) { if (str == NULL) sprintf(str=text, "%2d", i+1); if (stbte__button(STBTE__clayer_button, str, x0,y,(i+1<10)*2,xoff-2, STBTE__ID(STBTE__layer,i), tm->cur_layer==i,0)) tm->cur_layer = (tm->cur_layer == i ? -1 : i); if (stbte__layerbutton(x0+xoff + 0,y+1,'H',STBTE__ID(STBTE__hide,i), tm->layerinfo[i].hidden,disabled,STBTE__clayer_hide)) tm->layerinfo[i].hidden = !tm->layerinfo[i].hidden; if (stbte__layerbutton(x0+xoff + 12,y+1,lockedchar[locked],STBTE__ID(STBTE__lock,i), locked!=0,disabled,STBTE__clayer_lock)) tm->layerinfo[i].locked = (locked+1)%3; if (stbte__layerbutton(x0+xoff + 24,y+1,'S',STBTE__ID(STBTE__solo,i), tm->solo_layer==i,0,STBTE__clayer_solo)) tm->solo_layer = (tm->solo_layer == i ? -1 : i); y += 15; } } stbte__scrollbar(x1-4, y0,y-2, &tm->layer_scroll, 0, tm->num_layers, num_rows, STBTE__ID(STBTE__scrollbar_id, STBTE__layer)); #ifndef STBTE_NO_PROPS n = stbte__text_width("prop:")+2; stbte__draw_text(x0,y+2, "prop:", w, STBTE__TEXTCOLOR(STBTE__cpanel)); i = w - n - 4; if (i > 45) i = 45; if (stbte__button(STBTE__clayer_button, propmodes[tm->propmode], x0+n,y,0,i, STBTE__ID(STBTE__layer,256), 0,0)) tm->propmode = (tm->propmode+1)%3; #endif } static void stbte__categories(stbte_tilemap *tm, int x0, int y0, int w, int h) { int s=11, x,y, i; int num_rows = h / s; w -= 4; x = x0+2; y = y0+4; if (tm->category_scroll == 0) { if (stbte__category_button("*ALL*", x,y, w, STBTE__ID(STBTE__categories, 65535), tm->cur_category == -1)) { stbte__choose_category(tm, -1); } y += s; } for (i=0; i < tm->num_categories; ++i) { if (i+1 - tm->category_scroll >= 0 && i+1 - tm->category_scroll < num_rows) { if (y + 10 > y0+h) return; if (stbte__category_button(tm->categories[i], x,y,w, STBTE__ID(STBTE__categories,i), tm->cur_category == i)) stbte__choose_category(tm, i); y += s; } } stbte__scrollbar(x0+w, y0+4, y0+h-4, &tm->category_scroll, 0, tm->num_categories+1, num_rows, STBTE__ID(STBTE__scrollbar_id, STBTE__categories)); } static void stbte__tile_in_palette(stbte_tilemap *tm, int x, int y, int slot) { stbte__tileinfo *t = &tm->tiles[slot]; int x0=x, y0=y, x1 = x+tm->palette_spacing_x - 1, y1 = y+tm->palette_spacing_y; int id = STBTE__ID(STBTE__palette, slot); int over = stbte__hittest(x0,y0,x1,y1, id); switch (stbte__ui.event) { case STBTE__paint: stbte__draw_rect(x,y,x+tm->palette_spacing_x-1,y+tm->palette_spacing_x-1, STBTE_COLOR_TILEPALETTE_BACKGROUND); STBTE_DRAW_TILE(x,y,t->id, slot == tm->cur_tile,0); if (slot == tm->cur_tile) stbte__draw_frame_delayed(x-1,y-1,x+tm->palette_spacing_x,y+tm->palette_spacing_y, STBTE_COLOR_TILEPALETTE_OUTLINE); break; default: if (stbte__button_core(id)) tm->cur_tile = slot; break; } } static void stbte__palette_of_tiles(stbte_tilemap *tm, int x0, int y0, int w, int h) { int i,x,y; int num_vis_rows = (h-6) / tm->palette_spacing_y; int num_columns = (w-2-6) / tm->palette_spacing_x; int num_total_rows; int column,row; int x1 = x0+w, y1=y0+h; x = x0+2; y = y0+6; if (num_columns == 0) return; num_total_rows = (tm->cur_palette_count + num_columns-1) / num_columns; // ceil() column = 0; row = -tm->palette_scroll; for (i=0; i < tm->num_tiles; ++i) { stbte__tileinfo *t = &tm->tiles[i]; // filter based on category if (tm->cur_category >= 0 && t->category_id != tm->cur_category) continue; // display it if (row >= 0 && row < num_vis_rows) { x = x0 + 2 + tm->palette_spacing_x * column; y = y0 + 6 + tm->palette_spacing_y * row; stbte__tile_in_palette(tm,x,y,i); } ++column; if (column == num_columns) { column = 0; ++row; } } stbte__flush_delay(); stbte__scrollbar(x1-4, y0+6, y1-2, &tm->palette_scroll, 0, num_total_rows, num_vis_rows, STBTE__ID(STBTE__scrollbar_id, STBTE__palette)); } static float stbte__linear_remap(float n, float x0, float x1, float y0, float y1) { return (n-x0)/(x1-x0)*(y1-y0) + y0; } static float stbte__saved; static void stbte__props_panel(stbte_tilemap *tm, int x0, int y0, int w, int h) { int x1 = x0+w, y1 = y0+h; int i; int y = y0 + 5, x = x0+2; int slider_width = 60; int mx,my; float *p; short *data; if (!stbte__is_single_selection()) return; mx = stbte__ui.select_x0; my = stbte__ui.select_y0; p = tm->props[my][mx]; data = tm->data[my][mx]; for (i=0; i < STBTE_MAX_PROPERTIES; ++i) { unsigned int n = STBTE_PROP_TYPE(i, data, p); if (n) { char *s = STBTE_PROP_NAME(i, data, p); if (s == NULL) s = ""; switch (n & 3) { case STBTE_PROP_bool: { int flag = (int) p[i]; if (stbte__layerbutton(x,y, flag ? 'x' : ' ', STBTE__ID(STBTE__prop_flag,i), flag, 0, 2)) { stbte__begin_undo(tm); stbte__undo_record_prop_float(tm,mx,my,i,flag); p[i] = !flag; stbte__end_undo(tm); } stbte__draw_text(x+13,y+1,s,x1-(x+13)-2,STBTE__TEXTCOLOR(STBTE__cpanel)); y += 13; break; } case STBTE_PROP_int: { int a = (int) STBTE_PROP_MIN(i,data,p); int b = (int) STBTE_PROP_MAX(i,data,p); int v = (int) p[i] - a; if (a+v != p[i] || v < 0 || v > b-a) { if (v < 0) v = 0; if (v > b-a) v = b-a; p[i] = a+v; // @TODO undo } switch (stbte__slider(x, slider_width, y+7, b-a, &v, STBTE__ID(STBTE__prop_int,i))) { case STBTE__begin: stbte__saved = p[i]; // fallthrough case STBTE__change: p[i] = a+v; // @TODO undo break; case STBTE__end: if (p[i] != stbte__saved) { stbte__begin_undo(tm); stbte__undo_record_prop_float(tm,mx,my,i,stbte__saved); stbte__end_undo(tm); } break; } stbte__draw_text(x+slider_width+2,y+2, s, x1-1-(x+slider_width+2), STBTE__TEXTCOLOR(STBTE__cpanel)); y += 12; break; } case STBTE_PROP_float: { float a = (float) STBTE_PROP_MIN(i, data,p); float b = (float) STBTE_PROP_MAX(i, data,p); float c = STBTE_PROP_FLOAT_SCALE(i, data, p); float old; if (p[i] < a || p[i] > b) { // @TODO undo if (p[i] < a) p[i] = a; if (p[i] > b) p[i] = b; } old = p[i]; switch (stbte__float_control(x, y, 50, a, b, c, "%8.4f", &p[i], STBTE__layer,STBTE__ID(STBTE__prop_float,i))) { case STBTE__begin: stbte__saved = old; break; case STBTE__end: if (stbte__saved != p[i]) { stbte__begin_undo(tm); stbte__undo_record_prop_float(tm,mx,my,i, stbte__saved); stbte__end_undo(tm); } break; } stbte__draw_text(x+53,y+1, s, x1-1-(x+53), STBTE__TEXTCOLOR(STBTE__cpanel)); y += 12; break; } } } } } static int stbte__cp_mode, stbte__cp_aspect, stbte__cp_state, stbte__cp_index, stbte__save, stbte__cp_altered, stbte__color_copy; #ifdef STBTE__COLORPICKER static void stbte__dump_colorstate(void) { int i,j,k; printf("static int stbte__color_table[STBTE__num_color_modes][STBTE__num_color_aspects][STBTE__num_color_states] =\n"); printf("{\n"); printf(" {\n"); for (k=0; k < STBTE__num_color_modes; ++k) { for (j=0; j < STBTE__num_color_aspects; ++j) { printf(" { "); for (i=0; i < STBTE__num_color_states; ++i) { printf("0x%06x, ", stbte__color_table[k][j][i]); } printf("},\n"); } if (k+1 < STBTE__num_color_modes) printf(" }, {\n"); else printf(" },\n"); } printf("};\n"); } static void stbte__colorpicker(int x0, int y0, int w, int h) { int x1 = x0+w, y1 = y0+h, x,y, i; x = x0+2; y = y0+6; y += 5; x += 8; { int color = stbte__color_table[stbte__cp_mode][stbte__cp_aspect][stbte__cp_index]; int rgb[3]; if (stbte__cp_altered && stbte__cp_index == STBTE__idle) color = stbte__save; if (stbte__minibutton(STBTE__cmapsize, x1-20,y+ 5, 'C', STBTE__ID2(STBTE__colorpick_id,4,0))) stbte__color_copy = color; if (stbte__minibutton(STBTE__cmapsize, x1-20,y+15, 'P', STBTE__ID2(STBTE__colorpick_id,4,1))) color = stbte__color_copy; rgb[0] = color >> 16; rgb[1] = (color>>8)&255; rgb[2] = color & 255; for (i=0; i < 3; ++i) { if (stbte__slider(x+8,64, y, 255, rgb+i, STBTE__ID2(STBTE__colorpick_id,3,i)) > 0) stbte__dump_colorstate(); y += 15; } if (stbte__ui.event != STBTE__paint && stbte__ui.event != STBTE__tick) stbte__color_table[stbte__cp_mode][stbte__cp_aspect][stbte__cp_index] = (rgb[0]<<16)|(rgb[1]<<8)|(rgb[2]); } y += 5; // states x = x0+2+35; if (stbte__ui.event == STBTE__paint) { static char *states[] = { "idle", "over", "down", "down&over", "selected", "selected&over", "disabled" }; stbte__draw_text(x, y+1, states[stbte__cp_index], x1-x-1, 0xffffff); } x = x0+24; y += 12; for (i=3; i >= 0; --i) { int state = 0 != (stbte__cp_state & (1 << i)); if (stbte__layerbutton(x,y, "OASD"[i], STBTE__ID2(STBTE__colorpick_id, 0,i), state,0, STBTE__clayer_button)) { stbte__cp_state ^= (1 << i); stbte__cp_index = stbte__state_to_index[0][0][0][stbte__cp_state]; } x += 16; } x = x0+2; y += 18; for (i=0; i < 3; ++i) { static char *labels[] = { "Base", "Edge", "Text" }; if (stbte__button(STBTE__ctoolbar_button, labels[i], x,y,0,36, STBTE__ID2(STBTE__colorpick_id,1,i), stbte__cp_aspect==i,0)) stbte__cp_aspect = i; x += 40; } y += 18; x = x0+2; for (i=0; i < STBTE__num_color_modes; ++i) { if (stbte__button(STBTE__ctoolbar_button, stbte__color_names[i], x, y, 0,80, STBTE__ID2(STBTE__colorpick_id,2,i), stbte__cp_mode == i,0)) stbte__cp_mode = i; y += 12; } // make the currently selected aspect flash, unless we're actively dragging color slider etc if (stbte__ui.event == STBTE__tick) { stbte__save = stbte__color_table[stbte__cp_mode][stbte__cp_aspect][STBTE__idle]; if ((stbte__ui.active_id & 127) != STBTE__colorpick_id) { if ((stbte__ui.ms_time & 2047) < 200) { stbte__color_table[stbte__cp_mode][stbte__cp_aspect][STBTE__idle] ^= 0x1f1f1f; stbte__cp_altered = 1; } } } } #endif static void stbte__editor_traverse(stbte_tilemap *tm) { int i,j,i0,j0,i1,j1,n; if (tm == NULL) return; if (stbte__ui.x0 == stbte__ui.x1 || stbte__ui.y0 == stbte__ui.y1) return; stbte__prepare_tileinfo(tm); stbte__compute_panel_locations(tm); // @OPTIMIZE: we don't need to recompute this every time if (stbte__ui.event == STBTE__paint) { // fill screen with border stbte__draw_rect(stbte__ui.x0, stbte__ui.y0, stbte__ui.x1, stbte__ui.y1, STBTE_COLOR_TILEMAP_BORDER); // fill tilemap with tilemap background stbte__draw_rect(stbte__ui.x0 - tm->scroll_x, stbte__ui.y0 - tm->scroll_y, stbte__ui.x0 - tm->scroll_x + tm->spacing_x * tm->max_x, stbte__ui.y0 - tm->scroll_y + tm->spacing_y * tm->max_y, STBTE_COLOR_TILEMAP_BACKGROUND); } // step 1: traverse all the tilemap data... i0 = (tm->scroll_x - tm->spacing_x) / tm->spacing_x; j0 = (tm->scroll_y - tm->spacing_y) / tm->spacing_y; i1 = (tm->scroll_x + stbte__ui.x1 - stbte__ui.x0) / tm->spacing_x + 1; j1 = (tm->scroll_y + stbte__ui.y1 - stbte__ui.y0) / tm->spacing_y + 1; if (i0 < 0) i0 = 0; if (j0 < 0) j0 = 0; if (i1 > tm->max_x) i1 = tm->max_x; if (j1 > tm->max_y) j1 = tm->max_y; if (stbte__ui.event == STBTE__paint) { // draw all of layer 0, then all of layer 1, etc, instead of old // way which drew entire stack of each tile at once for (n=0; n < tm->num_layers; ++n) { for (j=j0; j < j1; ++j) { for (i=i0; i < i1; ++i) { int x = stbte__ui.x0 + i * tm->spacing_x - tm->scroll_x; int y = stbte__ui.y0 + j * tm->spacing_y - tm->scroll_y; stbte__tile_paint(tm, x, y, i, j, n); } } if (n == 0 && stbte__ui.show_grid == 1) { int x = stbte__ui.x0 + i0 * tm->spacing_x - tm->scroll_x; int y = stbte__ui.y0 + j0 * tm->spacing_y - tm->scroll_y; for (i=0; x < stbte__ui.x1 && i <= i1; ++i, x += tm->spacing_x) stbte__draw_rect(x, stbte__ui.y0, x+1, stbte__ui.y1, STBTE_COLOR_GRID); for (j=0; y < stbte__ui.y1 && j <= j1; ++j, y += tm->spacing_y) stbte__draw_rect(stbte__ui.x0, y, stbte__ui.x1, y+1, STBTE_COLOR_GRID); } } } if (stbte__ui.event == STBTE__paint) { // draw grid on top of everything except UI if (stbte__ui.show_grid == 2) { int x = stbte__ui.x0 + i0 * tm->spacing_x - tm->scroll_x; int y = stbte__ui.y0 + j0 * tm->spacing_y - tm->scroll_y; for (i=0; x < stbte__ui.x1 && i <= i1; ++i, x += tm->spacing_x) stbte__draw_rect(x, stbte__ui.y0, x+1, stbte__ui.y1, STBTE_COLOR_GRID); for (j=0; y < stbte__ui.y1 && j <= j1; ++j, y += tm->spacing_y) stbte__draw_rect(stbte__ui.x0, y, stbte__ui.x1, y+1, STBTE_COLOR_GRID); } } for (j=j0; j < j1; ++j) { for (i=i0; i < i1; ++i) { int x = stbte__ui.x0 + i * tm->spacing_x - tm->scroll_x; int y = stbte__ui.y0 + j * tm->spacing_y - tm->scroll_y; stbte__tile(tm, x, y, i, j); } } if (stbte__ui.event == STBTE__paint) { // draw the selection border if (stbte__ui.has_selection) { int x0,y0,x1,y1; x0 = stbte__ui.x0 + (stbte__ui.select_x0 ) * tm->spacing_x - tm->scroll_x; y0 = stbte__ui.y0 + (stbte__ui.select_y0 ) * tm->spacing_y - tm->scroll_y; x1 = stbte__ui.x0 + (stbte__ui.select_x1 + 1) * tm->spacing_x - tm->scroll_x + 1; y1 = stbte__ui.y0 + (stbte__ui.select_y1 + 1) * tm->spacing_y - tm->scroll_y + 1; stbte__draw_frame(x0,y0,x1,y1, (stbte__ui.ms_time & 256 ? STBTE_COLOR_SELECTION_OUTLINE1 : STBTE_COLOR_SELECTION_OUTLINE2)); } stbte__flush_delay(); // draw a dynamic link on top of the queued links #ifdef STBTE_ALLOW_LINK if (stbte__ui.linking && STBTE__IS_MAP_HOT()) { int x0,y0,x1,y1; int color; int ex = ((stbte__ui.hot_id >> 19) & 4095); int ey = ((stbte__ui.hot_id >> 7) & 4095); x0 = stbte__ui.x0 + (stbte__ui.sx ) * tm->spacing_x - tm->scroll_x + (tm->spacing_x>>1)+1; y0 = stbte__ui.y0 + (stbte__ui.sy ) * tm->spacing_y - tm->scroll_y + (tm->spacing_y>>1)+1; x1 = stbte__ui.x0 + (ex ) * tm->spacing_x - tm->scroll_x + (tm->spacing_x>>1)-1; y1 = stbte__ui.y0 + (ey ) * tm->spacing_y - tm->scroll_y + (tm->spacing_y>>1)-1; if (STBTE_ALLOW_LINK(tm->data[stbte__ui.sy][stbte__ui.sx], tm->props[stbte__ui.sy][stbte__ui.sx], tm->data[ey][ex], tm->props[ey][ex])) color = STBTE_LINK_COLOR_DRAWING; else color = STBTE_LINK_COLOR_DISALLOWED; stbte__draw_link(x0,y0,x1,y1, color); } #endif } stbte__flush_delay(); // step 2: traverse the panels for (i=0; i < STBTE__num_panel; ++i) { stbte__panel *p = &stbte__ui.panel[i]; if (stbte__ui.event == STBTE__paint) { stbte__draw_box(p->x0,p->y0,p->x0+p->width,p->y0+p->height, STBTE__cpanel, STBTE__idle); } // obscure tilemap data underneath panel stbte__hittest(p->x0,p->y0,p->x0+p->width,p->y0+p->height, STBTE__ID2(STBTE__panel, i, 0)); switch (i) { case STBTE__panel_toolbar: if (stbte__ui.event == STBTE__paint) stbte__draw_rect(p->x0,p->y0,p->x0+p->width,p->y0+p->height, stbte__color_table[STBTE__ctoolbar][STBTE__base][STBTE__idle]); stbte__toolbar(tm,p->x0,p->y0,p->width,p->height); break; case STBTE__panel_info: stbte__info(tm,p->x0,p->y0,p->width,p->height); break; case STBTE__panel_layers: stbte__layers(tm,p->x0,p->y0,p->width,p->height); break; case STBTE__panel_categories: stbte__categories(tm,p->x0,p->y0,p->width,p->height); break; case STBTE__panel_colorpick: #ifdef STBTE__COLORPICKER stbte__colorpicker(p->x0,p->y0,p->width,p->height); #endif break; case STBTE__panel_tiles: // erase boundary between categories and tiles if they're on same side if (stbte__ui.event == STBTE__paint && p->side == stbte__ui.panel[STBTE__panel_categories].side) stbte__draw_rect(p->x0+1,p->y0-1,p->x0+p->width-1,p->y0+1, stbte__color_table[STBTE__cpanel][STBTE__base][STBTE__idle]); stbte__palette_of_tiles(tm,p->x0,p->y0,p->width,p->height); break; case STBTE__panel_props: stbte__props_panel(tm,p->x0,p->y0,p->width,p->height); break; } // draw the panel side selectors for (j=0; j < 2; ++j) { int result; if (i == STBTE__panel_toolbar) continue; result = stbte__microbutton(p->x0+p->width - 1 - 2*4 + 4*j,p->y0+2,3, STBTE__ID2(STBTE__panel, i, j+1), STBTE__cpanel_sider+j); if (result) { switch (j) { case 0: p->side = result > 0 ? STBTE__side_left : STBTE__side_right; break; case 1: p->delta_height += result; break; } } } } if (stbte__ui.panel[STBTE__panel_categories].delta_height < -5) stbte__ui.panel[STBTE__panel_categories].delta_height = -5; if (stbte__ui.panel[STBTE__panel_layers ].delta_height < -5) stbte__ui.panel[STBTE__panel_layers ].delta_height = -5; // step 3: traverse the regions to place expander controls on them for (i=0; i < 2; ++i) { if (stbte__region[i].active) { int x = stbte__region[i].x; int width; if (i == STBTE__side_left) width = stbte__ui.left_width , x += stbte__region[i].width + 1; else width = -stbte__ui.right_width, x -= 6; if (stbte__microbutton_dragger(x, stbte__region[i].y+2, 5, STBTE__ID(STBTE__region,i), &width)) { // if non-0, it is expanding, so retract it if (stbte__region[i].retracted == 0.0) stbte__region[i].retracted = 0.01f; else stbte__region[i].retracted = 0.0; } if (i == STBTE__side_left) stbte__ui.left_width = width; else stbte__ui.right_width = -width; if (stbte__ui.event == STBTE__tick) { if (stbte__region[i].retracted && stbte__region[i].retracted < 1.0f) { stbte__region[i].retracted += stbte__ui.dt*4; if (stbte__region[i].retracted > 1) stbte__region[i].retracted = 1; } } } } if (stbte__ui.event == STBTE__paint && stbte__ui.alert_msg) { int w = stbte__text_width(stbte__ui.alert_msg); int x = (stbte__ui.x0+stbte__ui.x1)/2; int y = (stbte__ui.y0+stbte__ui.y1)*5/6; stbte__draw_rect (x-w/2-4,y-8, x+w/2+4,y+8, 0x604020); stbte__draw_frame(x-w/2-4,y-8, x+w/2+4,y+8, 0x906030); stbte__draw_text (x-w/2,y-4, stbte__ui.alert_msg, w+1, 0xff8040); } #ifdef STBTE_SHOW_CURSOR if (stbte__ui.event == STBTE__paint) stbte__draw_bitmap(stbte__ui.mx, stbte__ui.my, stbte__get_char_width(26), stbte__get_char_bitmap(26), 0xe0e0e0); #endif if (stbte__ui.event == STBTE__tick && stbte__ui.alert_msg) { stbte__ui.alert_timer -= stbte__ui.dt; if (stbte__ui.alert_timer < 0) { stbte__ui.alert_timer = 0; stbte__ui.alert_msg = 0; } } if (stbte__ui.event == STBTE__paint) { stbte__color_table[stbte__cp_mode][stbte__cp_aspect][STBTE__idle] = stbte__save; stbte__cp_altered = 0; } } static void stbte__do_event(stbte_tilemap *tm) { stbte__ui.next_hot_id = 0; stbte__editor_traverse(tm); stbte__ui.hot_id = stbte__ui.next_hot_id; // automatically cancel on mouse-up in case the object that triggered it // doesn't exist anymore if (stbte__ui.active_id) { if (stbte__ui.event == STBTE__leftup || stbte__ui.event == STBTE__rightup) { if (!stbte__ui.pasting) { stbte__activate(0); if (stbte__ui.undoing) stbte__end_undo(tm); stbte__ui.scrolling = 0; stbte__ui.dragging = 0; stbte__ui.linking = 0; } } } // we could do this stuff in the widgets directly, but it would keep recomputing // the same thing on every tile, which seems dumb. if (stbte__ui.pasting) { if (STBTE__IS_MAP_HOT()) { // compute pasting location based on last hot stbte__ui.paste_x = ((stbte__ui.hot_id >> 19) & 4095) - (stbte__ui.copy_width >> 1); stbte__ui.paste_y = ((stbte__ui.hot_id >> 7) & 4095) - (stbte__ui.copy_height >> 1); } } if (stbte__ui.dragging) { if (STBTE__IS_MAP_HOT()) { stbte__ui.drag_dest_x = ((stbte__ui.hot_id >> 19) & 4095) - stbte__ui.drag_offx; stbte__ui.drag_dest_y = ((stbte__ui.hot_id >> 7) & 4095) - stbte__ui.drag_offy; } } } static void stbte__set_event(int event, int x, int y) { stbte__ui.event = event; stbte__ui.mx = x; stbte__ui.my = y; stbte__ui.dx = x - stbte__ui.last_mouse_x; stbte__ui.dy = y - stbte__ui.last_mouse_y; stbte__ui.last_mouse_x = x; stbte__ui.last_mouse_y = y; stbte__ui.accum_x += stbte__ui.dx; stbte__ui.accum_y += stbte__ui.dy; } void stbte_draw(stbte_tilemap *tm) { stbte__ui.event = STBTE__paint; stbte__editor_traverse(tm); } void stbte_mouse_move(stbte_tilemap *tm, int x, int y, int shifted, int scrollkey) { stbte__set_event(STBTE__mousemove, x,y); stbte__ui.shift = shifted; stbte__ui.scrollkey = scrollkey; stbte__do_event(tm); } void stbte_mouse_button(stbte_tilemap *tm, int x, int y, int right, int down, int shifted, int scrollkey) { static int events[2][2] = { { STBTE__leftup , STBTE__leftdown }, { STBTE__rightup, STBTE__rightdown } }; stbte__set_event(events[right][down], x,y); stbte__ui.shift = shifted; stbte__ui.scrollkey = scrollkey; stbte__do_event(tm); } void stbte_mouse_wheel(stbte_tilemap *tm, int x, int y, int vscroll) { // not implemented yet -- need different way of hittesting } void stbte_action(stbte_tilemap *tm, enum stbte_action act) { switch (act) { case STBTE_tool_select: stbte__ui.tool = STBTE__tool_select; break; case STBTE_tool_brush: stbte__ui.tool = STBTE__tool_brush; break; case STBTE_tool_erase: stbte__ui.tool = STBTE__tool_erase; break; case STBTE_tool_rectangle: stbte__ui.tool = STBTE__tool_rect; break; case STBTE_tool_eyedropper: stbte__ui.tool = STBTE__tool_eyedrop; break; case STBTE_tool_link: stbte__ui.tool = STBTE__tool_link; break; case STBTE_act_toggle_grid: stbte__ui.show_grid = (stbte__ui.show_grid+1) % 3; break; case STBTE_act_toggle_links: stbte__ui.show_links ^= 1; break; case STBTE_act_undo: stbte__undo(tm); break; case STBTE_act_redo: stbte__redo(tm); break; case STBTE_act_cut: stbte__copy_cut(tm, 1); break; case STBTE_act_copy: stbte__copy_cut(tm, 0); break; case STBTE_act_paste: stbte__start_paste(tm); break; case STBTE_scroll_left: tm->scroll_x -= tm->spacing_x; break; case STBTE_scroll_right: tm->scroll_x += tm->spacing_x; break; case STBTE_scroll_up: tm->scroll_y -= tm->spacing_y; break; case STBTE_scroll_down: tm->scroll_y += tm->spacing_y; break; } } void stbte_tick(stbte_tilemap *tm, float dt) { stbte__ui.event = STBTE__tick; stbte__ui.dt = dt; stbte__do_event(tm); stbte__ui.ms_time += (int) (dt * 1024) + 1; // make sure if time is superfast it always updates a little } void stbte_mouse_sdl(stbte_tilemap *tm, const void *sdl_event, float xs, float ys, int xo, int yo) { #ifdef _SDL_H SDL_Event *event = (SDL_Event *) sdl_event; SDL_Keymod km = SDL_GetModState(); int shift = (km & KMOD_LCTRL) || (km & KMOD_RCTRL); int scrollkey = 0 != SDL_GetKeyboardState(NULL)[SDL_SCANCODE_SPACE]; switch (event->type) { case SDL_MOUSEMOTION: stbte_mouse_move(tm, (int) (xs*event->motion.x+xo), (int) (ys*event->motion.y+yo), shift, scrollkey); break; case SDL_MOUSEBUTTONUP: stbte_mouse_button(tm, (int) (xs*event->button.x+xo), (int) (ys*event->button.y+yo), event->button.button != SDL_BUTTON_LEFT, 0, shift, scrollkey); break; case SDL_MOUSEBUTTONDOWN: stbte_mouse_button(tm, (int) (xs*event->button.x+xo), (int) (ys*event->button.y+yo), event->button.button != SDL_BUTTON_LEFT, 1, shift, scrollkey); break; case SDL_MOUSEWHEEL: stbte_mouse_wheel(tm, stbte__ui.mx, stbte__ui.my, event->wheel.y); break; } #else STBTE__NOTUSED(tm); STBTE__NOTUSED(sdl_event); STBTE__NOTUSED(xs); STBTE__NOTUSED(ys); STBTE__NOTUSED(xo); STBTE__NOTUSED(yo); #endif } #endif // STB_TILEMAP_EDITOR_IMPLEMENTATION