#include #include #include "hardware/pwm.h" #include "hardware/watchdog.h" #include "badger2040.hpp" namespace pimoroni { void Badger2040::init() { // set clock speed to 12MHz to reduce the maximum current draw on the // battery. when updating a small, monochrome, display only every few // seconds or so then you don't need much processing power anyway... //set_sys_clock_khz(48000, true); gpio_set_function(ENABLE_3V3, GPIO_FUNC_SIO); gpio_set_dir(ENABLE_3V3, GPIO_OUT); gpio_put(ENABLE_3V3, 1); gpio_set_function(A, GPIO_FUNC_SIO); gpio_set_dir(A, GPIO_IN); gpio_set_pulls(A, false, true); gpio_set_function(B, GPIO_FUNC_SIO); gpio_set_dir(B, GPIO_IN); gpio_set_pulls(B, false, true); gpio_set_function(C, GPIO_FUNC_SIO); gpio_set_dir(C, GPIO_IN); gpio_set_pulls(C, false, true); gpio_set_function(D, GPIO_FUNC_SIO); gpio_set_dir(D, GPIO_IN); gpio_set_pulls(D, false, true); gpio_set_function(E, GPIO_FUNC_SIO); gpio_set_dir(E, GPIO_IN); gpio_set_pulls(E, false, true); gpio_set_function(USER, GPIO_FUNC_SIO); gpio_set_dir(USER, GPIO_IN); gpio_set_pulls(USER, true, false); gpio_set_function(VBUS_DETECT, GPIO_FUNC_SIO); gpio_set_dir(VBUS_DETECT, GPIO_IN); gpio_put(VBUS_DETECT, 1); // read initial button states uint32_t mask = (1UL << A) | (1UL << B) | (1UL << C) | (1UL << D) | (1UL << E); _wake_button_states |= gpio_get_all() & mask; /* // wait for button to be released before continuing while(gpio_get_all() & mask) { tight_loop_contents(); } */ // led control pin pwm_config cfg = pwm_get_default_config(); pwm_set_wrap(pwm_gpio_to_slice_num(LED), 65535); pwm_init(pwm_gpio_to_slice_num(LED), &cfg, true); gpio_set_function(LED, GPIO_FUNC_PWM); led(0); uc8151.init(); // TODO: set default image? } void Badger2040::halt() { gpio_put(ENABLE_3V3, 0); // If running on USB we will not actually power down, so emulate the behaviour // of battery powered badge by listening for a button press and then resetting // Note: Don't use wait_for_press as that waits for the button to be release and // we want the reboot to complete before the button is released. update_button_states(); while(_button_states == 0) { update_button_states(); } watchdog_reboot(0, 0, 0); } uint8_t _dither_value(int32_t x, int32_t y, uint8_t p) { // ordered dither matrix used in 4-bit mode static uint8_t _odm[16] = { 0, 8, 2, 10, 12, 4, 14, 6, 3, 11, 1, 9, 15, 7, 13, 5 }; if (p == 0) { return 1; } if (p == 15) { return 0; } // calculate dither matrix offset uint32_t dmo = (x & 0b11) | ((y & 0b11) << 2); return p <= _odm[dmo] ? 1 : 0; } // Return dither values for an entire byte in the column uint8_t _dither_column_value(int32_t x, uint8_t p) { if (p == 0) { return 0xff; } if (p == 15) { return 0; } uint8_t val = 0; for (int32_t y = 0; y < 4; ++y) { val |= _dither_value(x, y, p) << (7 - y); } val |= val >> 4; return val; } void Badger2040::clear() { const uint32_t column_len = 128 / 8; const uint32_t buf_len = column_len * 296; uint8_t* buf = uc8151.get_frame_buffer(); if (_pen == 0) { memset(buf, 0xff, buf_len); } else if (_pen == 15) { memset(buf, 0, buf_len); } else { for(uint32_t x = 0; x < 296; x++) { uint8_t val = _dither_column_value(x, _pen); memset(buf, val, column_len); buf += column_len; } } } void Badger2040::pixel(int32_t x, int32_t y) { if(_thickness == 1) { uc8151.pixel(x, y, _dither_value(x, y, _pen)); }else{ uint8_t ht = _thickness / 2; for(int sy = 0; sy < _thickness; sy++) { for(int sx = 0; sx < _thickness; sx++) { uc8151.pixel(x + sx - ht, y + sy - ht, _dither_value(x + sx - ht, y + sy - ht, _pen)); } } } } // Display a portion of an image (icon sheet) at dx, dy void Badger2040::icon(const uint8_t *data, int sheet_width, int icon_size, int index, int dx, int dy) { image(data, sheet_width, icon_size * index, 0, icon_size, icon_size, dx, dy); } // Display an image that fills the screen (296*128) void Badger2040::image(const uint8_t* data) { uint8_t* ptr = uc8151.get_frame_buffer(); for (uint32_t x = 0; x < 296; ++x) { // extract bitmask for this pixel uint32_t bm = 0b10000000 >> (x & 0b111); for (uint32_t y = 0; y < 128; y += 8) { uint8_t val = 0; for (uint32_t cy = 0; cy < 8; ++cy) { // work out byte offset in source data uint32_t o = ((y + cy) * (296 >> 3)) + (x >> 3); // Set bit in val if set in source data if (data[o] & bm) { val |= 0b10000000 >> cy; } } *ptr++ = val; } } } // Display an image smaller than the screen (sw*sh) at dx, dy void Badger2040::image(const uint8_t *data, int w, int h, int x, int y) { if (x == 0 && y == 0 && w == 296 && h == 128) { image(data); } else { image(data, w, 0, 0, w, h, x, y); } } void Badger2040::image(const uint8_t *data, int stride, int sx, int sy, int dw, int dh, int dx, int dy) { for(auto y = 0; y < dh; y++) { for(auto x = 0; x < dw; x++) { // work out byte offset in source data uint32_t o = ((y + sy) * (stride >> 3)) + ((x + sx) >> 3); // extract bitmask for this pixel uint32_t bm = 0b10000000 >> ((x + sx) & 0b111); // draw the pixel uc8151.pixel(dx + x, dy + y, data[o] & bm); } } } void Badger2040::rectangle(int32_t x, int32_t y, int32_t w, int32_t h) { // Adjust for thickness uint32_t ht = _thickness / 2; x -= ht; if (x < 0) { w += x; x = 0; } y -= ht; if (y < 0) { h += y; y = 0; } w += _thickness - 1; h += _thickness - 1; if (h >= 8) { // Directly write to the frame buffer when clearing a large area uint8_t* buf = uc8151.get_frame_buffer(); for(int cx = x; cx < x + w; cx++) { uint8_t* buf_ptr = &buf[cx * 16 + y / 8]; uint8_t first_mask = 0xff >> (y & 7); uint8_t last_mask = 0xff >> ((y + h) & 7); uint32_t val = _dither_column_value(cx, _pen); *buf_ptr &= ~first_mask; *buf_ptr++ |= (val & first_mask); for (int32_t c = h - (8 - (y & 7)); c >= 8; c -= 8) { *buf_ptr++ = val; } *buf_ptr &= last_mask; *buf_ptr |= (val & (~last_mask)); } } else { for(int cx = x; cx < x + w; cx++) { for(int cy = y; cy < y + h; cy++) { uc8151.pixel(cx, cy, _dither_value(cx, cy, _pen)); } } } } void Badger2040::line(int32_t x1, int32_t y1, int32_t x2, int32_t y2) { int32_t x = x1, y = y1, dx, dy, incx, incy, balance; if(x2 >= x1) {dx = x2 - x1; incx = 1;} else {dx = x1 - x2; incx = -1;} if(y2 >= y1) {dy = y2 - y1; incy = 1;} else {dy = y1 - y2; incy = -1;} if(dx >= dy) { dy <<= 1; balance = dy - dx; dx <<= 1; while(x != x2) { pixel(x, y); if (balance >= 0) {y += incy; balance -= dx;} balance += dy; x += incx; } } else { dx <<= 1; balance = dx - dy; dy <<= 1; while(y != y2) { pixel(x, y); if(balance >= 0) {x += incx; balance -= dy;} balance += dx; y += incy; } } } void Badger2040::debug_command(uint8_t reg, size_t len, const uint8_t *data) { uc8151.command(reg, len, data); } void Badger2040::dump_otp(uint8_t *data) { uc8151.read(0xa2, 0xFFF, data); } void Badger2040::update_button_states() { uint32_t mask = (1UL << A) | (1UL << B) | (1UL << C) | (1UL << D) | (1UL << E) | (1UL << USER); _button_states = gpio_get_all() & mask; _button_states ^= (1UL << USER); // USER button state is inverted } uint32_t Badger2040::button_states() { return _button_states; } bool Badger2040::is_busy() { return uc8151.is_busy(); } void Badger2040::power_off() { uc8151.power_off(); } void Badger2040::invert(bool invert) { uc8151.invert(invert); } void Badger2040::update_speed(uint8_t speed) { uc8151.update_speed(speed); } uint32_t Badger2040::update_time() { return uc8151.update_time(); } void Badger2040::partial_update(int x, int y, int w, int h, bool blocking) { uc8151.partial_update(x, y, w, h, blocking); } void Badger2040::update(bool blocking) { uc8151.update(blocking); } const hershey::font_glyph_t* Badger2040::glyph_data(unsigned char c) { return hershey::glyph_data(_font, c); } int32_t Badger2040::glyph(unsigned char c, int32_t x, int32_t y, float s, float a) { return hershey::glyph(_font, [this](int32_t x1, int32_t y1, int32_t x2, int32_t y2) { line(x1, y1, x2, y2); }, c, x, y, s, a); } void Badger2040::text(std::string message, int32_t x, int32_t y, float s, float a) { hershey::text(_font, [this](int32_t x1, int32_t y1, int32_t x2, int32_t y2) { line(x1, y1, x2, y2); }, message, x, y, s, a); } int32_t Badger2040::measure_text(std::string message, float s) { return hershey::measure_text(_font, message, s); } int32_t Badger2040::measure_glyph(unsigned char c, float s) { return hershey::measure_glyph(_font, c, s); } void Badger2040::font(std::string name) { // check that font exists and assign it if(hershey::fonts.find(name) != hershey::fonts.end()) { _font = hershey::fonts[name]; } } void Badger2040::pen(uint8_t pen) { _pen = pen; } void Badger2040::thickness(uint8_t thickness) { _thickness = thickness; } void Badger2040::led(uint8_t brightness) { // set the led brightness from 1 to 256 with gamma correction float gamma = 2.8; uint16_t v = (uint16_t)(pow((float)(brightness) / 256.0f, gamma) * 65535.0f + 0.5f); pwm_set_gpio_level(LED, v); } bool Badger2040::pressed(uint8_t button) { return (_button_states & (1UL << button)) != 0; } bool Badger2040::pressed_to_wake(uint8_t button) { return (_wake_button_states & (1UL << button)) != 0; } void Badger2040::wait_for_press() { update_button_states(); while(_button_states == 0) { update_button_states(); tight_loop_contents(); } uint32_t mask = (1UL << A) | (1UL << B) | (1UL << C) | (1UL << D) | (1UL << E); while(gpio_get_all() & mask) { tight_loop_contents(); } } }