#include #include #include "hardware/pwm.h" #include "badger2040.hpp" namespace pimoroni { void Badger2040::init() { // set clock speed to 12MHz to reduce the maximum current draw on the // battery. when updating a small, monochrome, display only every few // seconds or so then you don't need much processing power anyway... //set_sys_clock_khz(48000, true); gpio_set_function(ENABLE_3V3, GPIO_FUNC_SIO); gpio_set_dir(ENABLE_3V3, GPIO_OUT); gpio_put(ENABLE_3V3, 1); gpio_set_function(A, GPIO_FUNC_SIO); gpio_set_dir(A, GPIO_IN); gpio_set_pulls(A, false, true); gpio_set_function(B, GPIO_FUNC_SIO); gpio_set_dir(B, GPIO_IN); gpio_set_pulls(B, false, true); gpio_set_function(C, GPIO_FUNC_SIO); gpio_set_dir(C, GPIO_IN); gpio_set_pulls(C, false, true); gpio_set_function(D, GPIO_FUNC_SIO); gpio_set_dir(D, GPIO_IN); gpio_set_pulls(D, false, true); gpio_set_function(USER, GPIO_FUNC_SIO); gpio_set_dir(USER, GPIO_IN); gpio_set_pulls(USER, false, true); gpio_set_function(VBUS_DETECT, GPIO_FUNC_SIO); gpio_set_dir(VBUS_DETECT, GPIO_IN); gpio_put(VBUS_DETECT, 1); // read initial button states uint32_t mask = (1UL << A) | (1UL << B) | (1UL << C) | (1UL << D) | (1UL << E); _wake_button_states |= gpio_get_all() & mask; // wait for button to be released before continuing while(gpio_get_all() & mask) { tight_loop_contents(); } // led control pin pwm_config cfg = pwm_get_default_config(); pwm_set_wrap(pwm_gpio_to_slice_num(LED), 65535); pwm_init(pwm_gpio_to_slice_num(LED), &cfg, true); gpio_set_function(LED, GPIO_FUNC_PWM); led(0); uc8151.init(); // TODO: set default image? } void Badger2040::clear() { for(uint32_t y = 0; y < 128; y++) { for(uint32_t x = 0; x < 296; x++) { pixel(x, y); } } } void Badger2040::halt() { gpio_put(ENABLE_3V3, 0); // don't allow any more code to execute while power rail drops while(true) {} } uint8_t _dither_value(int32_t x, int32_t y, uint8_t p) { // ordered dither matrix used in 4-bit mode static uint8_t _odm[16] = { 0, 8, 2, 10, 12, 4, 14, 6, 3, 11, 1, 9, 15, 7, 13, 5 }; // calculate dither matrix offset uint32_t dmo = (x & 0b11) | ((y & 0b11) << 2); if(p == 0) { return 1; }else if(p == 15) { return 0; }else{ return p <= _odm[dmo] ? 1 : 0; } } void Badger2040::pixel(int32_t x, int32_t y) { if(_thickness == 1) { uc8151.pixel(x, y, _dither_value(x, y, _pen)); }else{ uint8_t ht = _thickness / 2; for(int sy = 0; sy < _thickness; sy++) { for(int sx = 0; sx < _thickness; sx++) { uc8151.pixel(x + sx - ht, y + sy - ht, _dither_value(x + sx - ht, y + sy - ht, _pen)); } } } } void Badger2040::image(const uint8_t *data) { for(uint32_t y = 0; y < 128; y++) { for(uint32_t x = 0; x < 296; x++) { // work out byte offset in source data uint32_t o = (y * (296 >> 3)) + (x >> 3); // extract bitmask for this pixel uint32_t bm = 0b10000000 >> (x & 0b111); // draw the pixel uc8151.pixel(x, y, data[o] & bm); } } } void Badger2040::rectangle(int32_t x, int32_t y, int32_t w, int32_t h) { for(int cy = y; cy < y + h; cy++) { for(int cx = x; cx < x + w; cx++) { pixel(cx, cy); } } } void Badger2040::line(int32_t x1, int32_t y1, int32_t x2, int32_t y2) { int32_t x = x1, y = y1, dx, dy, incx, incy, balance; if(x2 >= x1) {dx = x2 - x1; incx = 1;} else {dx = x1 - x2; incx = -1;} if(y2 >= y1) {dy = y2 - y1; incy = 1;} else {dy = y1 - y2; incy = -1;} if(dx >= dy) { dy <<= 1; balance = dy - dx; dx <<= 1; while(x != x2) { pixel(x, y); if (balance >= 0) {y += incy; balance -= dx;} balance += dy; x += incx; } } else { dx <<= 1; balance = dx - dy; dy <<= 1; while(y != y2) { pixel(x, y); if(balance >= 0) {x += incx; balance -= dy;} balance += dx; y += incy; } } } void Badger2040::update_button_states() { uint32_t mask = (1UL << A) | (1UL << B) | (1UL << C) | (1UL << D) | (1UL << E); _button_states |= gpio_get_all() & mask; } void Badger2040::partial_update(int x, int y, int w, int h) { // wait for display to not be busy while(uc8151.is_busy()) { tight_loop_contents(); } uc8151.partial_update(x, y, w, h, true); _button_states = 0; // wait for display to not be busy but sample buttons in case they are // pressed during this time while(uc8151.is_busy()) { update_button_states(); tight_loop_contents(); } uc8151.off(); } void Badger2040::update() { // wait for display to not be busy while(uc8151.is_busy()) { tight_loop_contents(); } uc8151.update(false); _button_states = 0; // wait for display to not be busy but sample buttons in case they are // pressed during this time while(uc8151.is_busy()) { update_button_states(); tight_loop_contents(); } uc8151.off(); } const hershey_font_glyph_t* Badger2040::glyph_data(unsigned char c) { if(c < 32 || c > 127) { return nullptr; } return &_font->chars[c - 32]; } int32_t Badger2040::glyph(unsigned char c, int32_t x, int32_t y, float s) { // if space character then return a width to move the caret by const hershey_font_glyph_t *gd = glyph_data(c); // if glyph data not found (id too great) then skip if(!gd) { return 0; } const int8_t *pv = gd->vertices; int8_t cx = (*pv++) * s; int8_t cy = (*pv++) * s; bool pen_down = true; for(uint32_t i = 1; i < gd->vertex_count; i++) { if(pv[0] == -128 && pv[1] == -128) { pen_down = false; pv += 2; }else{ int8_t nx = (*pv++) * s; int8_t ny = (*pv++) * s; if(pen_down) { line(cx + x, cy + y, nx + x, ny + y); } cx = nx; cy = ny; pen_down = true; } } return gd->width * s; } void Badger2040::text(std::string message, int32_t x, int32_t y, float s) { int32_t cx = x; int32_t cy = y; for(auto &c : message) { cx += glyph(c, cx, cy, s); } } void Badger2040::font(std::string name) { // check that font exists and assign it if(fonts.find(name) != fonts.end()) { _font = fonts[name]; } } void Badger2040::pen(uint8_t pen) { _pen = pen; } void Badger2040::thickness(uint8_t thickness) { _thickness = thickness; } void Badger2040::led(uint8_t brightness) { // set the led brightness from 1 to 256 with gamma correction float gamma = 2.8; uint16_t v = (uint16_t)(pow((float)(brightness) / 256.0f, gamma) * 65535.0f + 0.5f); pwm_set_gpio_level(LED, v); } bool Badger2040::pressed(uint8_t button) { return (_button_states & (1UL << button)) != 0; } bool Badger2040::pressed_to_wake(uint8_t button) { return (_wake_button_states & (1UL << button)) != 0; } void Badger2040::wait_for_press() { update_button_states(); while(_button_states == 0) { update_button_states(); tight_loop_contents(); } uint32_t mask = (1UL << A) | (1UL << B) | (1UL << C) | (1UL << D) | (1UL << E); while(gpio_get_all() & mask) { tight_loop_contents(); } } }