#include "breakout_colourlcd160x80.hpp" namespace pimoroni { BreakoutColourLCD160x80::BreakoutColourLCD160x80(void *buf) : PicoGraphics(WIDTH, HEIGHT, buf), screen(WIDTH, HEIGHT, buf) { __fb = buf; } BreakoutColourLCD160x80::BreakoutColourLCD160x80(void *buf, spi_inst_t *spi, uint cs, uint dc, uint sck, uint mosi, uint miso, uint bl) : PicoGraphics(WIDTH, HEIGHT, buf), screen(WIDTH, HEIGHT, buf, spi, cs, dc, sck, mosi, miso, bl) { __fb = buf; } BreakoutColourLCD160x80::BreakoutColourLCD160x80(void *buf, BG_SPI_SLOT slot) : PicoGraphics(WIDTH, HEIGHT, buf), screen(WIDTH, HEIGHT, buf, slot) { __fb = buf; } void BreakoutColourLCD160x80::init() { // initialise the screen screen.init(); } spi_inst_t* BreakoutColourLCD160x80::get_spi() const { return screen.get_spi(); } int BreakoutColourLCD160x80::get_cs() const { return screen.get_cs(); } int BreakoutColourLCD160x80::get_dc() const { return screen.get_dc(); } int BreakoutColourLCD160x80::get_sck() const { return screen.get_sck(); } int BreakoutColourLCD160x80::get_mosi() const { return screen.get_mosi(); } int BreakoutColourLCD160x80::get_bl() const { return screen.get_bl(); } void BreakoutColourLCD160x80::update() { screen.update(palette); } void BreakoutColourLCD160x80::set_backlight(uint8_t brightness) { screen.set_backlight(brightness); } }