#include #include #include #include "pico/stdlib.h" #include "libraries/pico_graphics/pico_graphics.hpp" #include "galactic_unicorn.hpp" #include "okcolor.hpp" using namespace pimoroni; PicoGraphics_PenRGB565 graphics(53, 11, nullptr); GalacticUnicorn galactic_unicorn; // HSV Conversion expects float inputs in the range of 0.00-1.00 for each channel // Outputs are rgb in the range 0-255 for each channel void from_hsv(float h, float s, float v, uint8_t &r, uint8_t &g, uint8_t &b) { float i = floor(h * 6.0f); float f = h * 6.0f - i; v *= 255.0f; uint8_t p = v * (1.0f - s); uint8_t q = v * (1.0f - f * s); uint8_t t = v * (1.0f - (1.0f - f) * s); switch (int(i) % 6) { case 0: r = v; g = t; b = p; break; case 1: r = q; g = v; b = p; break; case 2: r = p; g = v; b = t; break; case 3: r = p; g = q; b = v; break; case 4: r = t; g = p; b = v; break; case 5: r = v; g = p; b = q; break; } } void text(std::string t, Point p, float s = 1.0f, float a = 1.0f) { int w = graphics.measure_text(t, s); p.x += (53 / 2) - (w / 2); p.y += (11 / 2); graphics.text(t, Point(p.x, p.y), -1, s, a); graphics.text(t, Point(p.x + 1, p.y), -1, s, a); graphics.text(t, Point(p.x + 1, p.y + 1), -1, s, a); graphics.text(t, Point(p.x, p.y + 1), -1, s, a); } struct star_t { float dx, dy, x, y, a; uint8_t brightness() { int b = a / 5; return b > 15 ? 15 : b; } }; void init_star(star_t &s) { s.x = ((rand() % 100) / 5.0f) - 10.0f; s.y = ((rand() % 100) / 10.0f) - 5.0f; s.dx = s.x / 10.0f; s.dy = s.y / 10.0f; s.a = 0; } void step_star(star_t &s) { s.x += s.dx; s.y += s.dy; s.a++; if(s.a > 100) { init_star(s); } } int main() { uint8_t hue_map[53][3]; for(int i = 0; i < 53; i++) { from_hsv(i / 53.0f, 1.0f, 1.0f, hue_map[i][0], hue_map[i][1], hue_map[i][2]); } star_t stars[100]; for(int i = 0; i < 100; i++) { init_star(stars[i]); stars[i].a = i; } gpio_set_function(28, GPIO_FUNC_SIO); gpio_set_dir(28, GPIO_OUT); for(int i = 0; i < 10; i++) { gpio_put(28, !gpio_get(28)); sleep_ms(100); } sleep_ms(1000); gpio_put(28,true); galactic_unicorn.init(); /* bool a_pressed = false; bool b_pressed = false; bool x_pressed = false; bool y_pressed = false; */ graphics.set_font("sans"); uint i = 0; int v = 255; float hue_offset = 0.0f; float brightness = 0.5f; float curve = 4.0f; while(true) { if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_VOLUME_UP)) { hue_offset += 0.05; if(hue_offset > 1.0f) hue_offset = 1.0f; } if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_VOLUME_DOWN)) { hue_offset -= 0.05; if(hue_offset < 0.0f) hue_offset = 0.0f; } if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_BRIGHTNESS_UP)) { brightness += 0.05; if(brightness > 1.0f) brightness = 1.0f; } if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_BRIGHTNESS_DOWN)) { brightness -= 0.05; if(brightness < 0.0f) brightness = 0.0f; } if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_A)) { curve += 0.5; if(curve > 100.0f) curve = 100.0f; } if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_B)) { curve -= 0.5; if(curve < 0.5) curve = 0.5; } i++; graphics.set_pen(0, 0, 0); if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_A)) {graphics.set_pen(255, 0, 0);} graphics.clear(); if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_BRIGHTNESS_DOWN)) {v = v == 0 ? 0 : v - 1;} for(int i = 0; i < 100; i++) { star_t &star = stars[i]; step_star(star); uint b = star.brightness(); graphics.set_pen(b, b, b); //graphics.pixel(Point(star.x + (53 / 2), star.y + (11 / 2))); } graphics.set_pen(255, 255, 255); float s = 0.8f;//0.65f + (sin(i / 25.0f) * 0.15f); float a = 1.0f;// (sin(i / 25.0f) * 100.0f); float x = (sin(i / 25.0f) * 40.0f) * s; float y = (cos(i / 15.0f) * 10.0f) * s; text("Galactic", Point(x, y), s, a); uint16_t *p = (uint16_t *)graphics.frame_buffer; for(size_t i = 0; i < 53 * 11; i++) { int x = i % 53; int y = i / 53; uint r = ((*p & 0b1111100000000000) >> 11) << 3; uint g = ((*p & 0b0000011111100000) >> 5) << 2; uint b = ((*p & 0b0000000000011111) >> 0) << 3; p++; if(r > 200 && g > 200 && b > 200) { r = hue_map[x][0]; g = hue_map[x][1]; b = hue_map[x][2]; } galactic_unicorn.set_pixel(x, y, r, g, b); } sleep_ms(10); } printf("done\n"); return 0; }