// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package wgengine import ( "bufio" "context" "fmt" "log" "net" "strconv" "strings" "sync" "time" "github.com/tailscale/wireguard-go/device" "github.com/tailscale/wireguard-go/tun" "github.com/tailscale/wireguard-go/wgcfg" "tailscale.com/net/interfaces" "tailscale.com/tailcfg" "tailscale.com/types/logger" "tailscale.com/wgengine/filter" "tailscale.com/wgengine/magicsock" "tailscale.com/wgengine/monitor" "tailscale.com/wgengine/packet" ) type userspaceEngine struct { logf logger.Logf reqCh chan struct{} waitCh chan struct{} tundev tun.Device wgdev *device.Device router Router magicConn *magicsock.Conn linkMon *monitor.Mon wgLock sync.Mutex // serializes all wgdev operations lastReconfig string lastCfg wgcfg.Config lastRoutes string mu sync.Mutex statusCallback StatusCallback peerSequence []wgcfg.Key endpoints []string pingers map[wgcfg.Key]context.CancelFunc // mu must be held to call CancelFunc linkState *interfaces.State } type Loggify struct { f logger.Logf } func (l *Loggify) Write(b []byte) (int, error) { l.f(string(b)) return len(b), nil } func NewFakeUserspaceEngine(logf logger.Logf, listenPort uint16) (Engine, error) { logf("Starting userspace wireguard engine (FAKE tuntap device).") tun := NewFakeTun() return NewUserspaceEngineAdvanced(logf, tun, NewFakeRouter, listenPort) } // NewUserspaceEngine creates the named tun device and returns a Tailscale Engine // running on it. func NewUserspaceEngine(logf logger.Logf, tunname string, listenPort uint16) (Engine, error) { logf("Starting userspace wireguard engine.") logf("external packet routing via --tun=%s enabled", tunname) if tunname == "" { return nil, fmt.Errorf("--tun name must not be blank") } tundev, err := tun.CreateTUN(tunname, device.DefaultMTU) if err != nil { logf("CreateTUN: %v\n", err) return nil, err } logf("CreateTUN ok.\n") e, err := NewUserspaceEngineAdvanced(logf, tundev, newUserspaceRouter, listenPort) if err != nil { logf("NewUserspaceEngineAdv: %v\n", err) tundev.Close() return nil, err } return e, err } // NewUserspaceEngineAdvanced is like NewUserspaceEngine but takes a pre-created TUN device and allows specifing // a custom router constructor and listening port. func NewUserspaceEngineAdvanced(logf logger.Logf, tundev tun.Device, routerGen RouterGen, listenPort uint16) (Engine, error) { return newUserspaceEngineAdvanced(logf, tundev, routerGen, listenPort) } func newUserspaceEngineAdvanced(logf logger.Logf, tundev tun.Device, routerGen RouterGen, listenPort uint16) (_ Engine, reterr error) { e := &userspaceEngine{ logf: logf, reqCh: make(chan struct{}, 1), waitCh: make(chan struct{}), tundev: tundev, pingers: make(map[wgcfg.Key]context.CancelFunc), } e.linkState, _ = getLinkState() mon, err := monitor.New(logf, func() { e.LinkChange(false) }) if err != nil { return nil, err } e.linkMon = mon endpointsFn := func(endpoints []string) { e.mu.Lock() e.endpoints = append(e.endpoints[:0], endpoints...) e.mu.Unlock() e.RequestStatus() } magicsockOpts := magicsock.Options{ Port: listenPort, EndpointsFunc: endpointsFn, } e.magicConn, err = magicsock.Listen(magicsockOpts) if err != nil { return nil, fmt.Errorf("wgengine: %v", err) } // flags==0 because logf is already nested in another logger. // The outer one can display the preferred log prefixes, etc. dlog := log.New(&Loggify{logf}, "", 0) logger := device.Logger{ Debug: dlog, Info: dlog, Error: dlog, } nofilter := func(b []byte) device.FilterResult { // for safety, default to dropping all packets logf("Warning: you forgot to use wgengine.SetFilterInOut()! Packet dropped.\n") return device.FilterDrop } opts := &device.DeviceOptions{ Logger: &logger, FilterIn: nofilter, FilterOut: nofilter, HandshakeDone: func(peerKey wgcfg.Key, allowedIPs []net.IPNet) { // Send an unsolicited status event every time a // handshake completes. This makes sure our UI can // update quickly as soon as it connects to a peer. // // We use a goroutine here to avoid deadlocking // wireguard, since RequestStatus() will call back // into it, and wireguard is what called us to get // here. go e.RequestStatus() // Ping every single-IP that peer routes. // These synthetic packets are used to traverse NATs. var ips []wgcfg.IP for _, ipNet := range allowedIPs { if ones, bits := ipNet.Mask.Size(); ones == bits && ones != 0 { var ip wgcfg.IP copy(ip.Addr[:], ipNet.IP.To16()) ips = append(ips, ip) } } if len(ips) > 0 { go e.pinger(peerKey, ips) } else { logf("[unexpected] peer %s has no single-IP routes: %v", peerKey.ShortString(), allowedIPs) } }, CreateBind: e.magicConn.CreateBind, CreateEndpoint: e.magicConn.CreateEndpoint, SkipBindUpdate: true, } e.wgdev = device.NewDevice(e.tundev, opts) defer func() { if reterr != nil { e.wgdev.Close() } }() e.router, err = routerGen(logf, e.wgdev, e.tundev) if err != nil { return nil, err } go func() { up := false for event := range e.tundev.Events() { if event&tun.EventMTUUpdate != 0 { mtu, err := e.tundev.MTU() e.logf("external route MTU: %d (%v)", mtu, err) } if event&tun.EventUp != 0 && !up { e.logf("external route: up") e.RequestStatus() up = true } if event&tun.EventDown != 0 && up { e.logf("external route: down") e.RequestStatus() up = false } } }() e.wgdev.Up() if err := e.router.Up(); err != nil { e.wgdev.Close() return nil, err } if err := e.router.SetRoutes(RouteSettings{Cfg: new(wgcfg.Config)}); err != nil { e.wgdev.Close() return nil, err } e.linkMon.Start() return e, nil } // pinger sends ping packets for a few seconds. // // These generated packets are used to ensure we trigger the spray logic in // the magicsock package for NAT traversal. func (e *userspaceEngine) pinger(peerKey wgcfg.Key, ips []wgcfg.IP) { e.logf("generating initial ping traffic to %s (%v)", peerKey.ShortString(), ips) var srcIP packet.IP e.wgLock.Lock() if len(e.lastCfg.Addresses) > 0 { srcIP = packet.NewIP(e.lastCfg.Addresses[0].IP.IP()) } e.wgLock.Unlock() if srcIP == 0 { e.logf("generating initial ping traffic: no source IP") return } e.mu.Lock() if cancel := e.pingers[peerKey]; cancel != nil { cancel() } ctx, cancel := context.WithCancel(context.Background()) e.pingers[peerKey] = cancel e.mu.Unlock() // sendFreq is slightly longer than sprayFreq in magicsock to ensure // that if these ping packets are the only source of early packets // sent to the peer, that each one will be sprayed. const sendFreq = 300 * time.Millisecond const stopAfter = 3 * time.Second start := time.Now() var dstIPs []packet.IP for _, ip := range ips { dstIPs = append(dstIPs, packet.NewIP(ip.IP())) } payload := []byte("magicsock_spray") // no meaning defer func() { e.mu.Lock() defer e.mu.Unlock() select { case <-ctx.Done(): return default: } // If the pinger context is not done, then the // CancelFunc is still in the pingers map. delete(e.pingers, peerKey) }() ipid := uint16(1) t := time.NewTicker(sendFreq) defer t.Stop() for { select { case <-ctx.Done(): return case <-t.C: } if time.Since(start) > stopAfter { return } for _, dstIP := range dstIPs { b := packet.GenICMP(srcIP, dstIP, ipid, packet.EchoRequest, 0, payload) e.wgdev.SendPacket(b) } ipid++ } } // TODO(apenwarr): dnsDomains really ought to be in wgcfg.Config. // However, we don't actually ever provide it to wireguard and it's not in // the traditional wireguard config format. On the other hand, wireguard // itself doesn't use the traditional 'dns =' setting either. func (e *userspaceEngine) Reconfig(cfg *wgcfg.Config, dnsDomains []string) error { e.logf("Reconfig(): configuring userspace wireguard engine.\n") e.wgLock.Lock() defer e.wgLock.Unlock() e.mu.Lock() e.peerSequence = make([]wgcfg.Key, len(cfg.Peers)) for i, p := range cfg.Peers { e.peerSequence[i] = p.PublicKey } e.mu.Unlock() // TODO(apenwarr): get rid of uapi stuff for in-process comms uapi, err := cfg.ToUAPI() if err != nil { return err } rc := uapi + "\x00" + strings.Join(dnsDomains, "\x00") if rc == e.lastReconfig { e.logf("...unchanged config, skipping.\n") return nil } e.lastReconfig = rc e.lastCfg = cfg.Copy() // Tell magicsock about the new (or initial) private key // (which is needed by DERP) before wgdev gets it, as wgdev // will start trying to handshake, which we want to be able to // go over DERP. if err := e.magicConn.SetPrivateKey(cfg.PrivateKey); err != nil { e.logf("magicsock: %v\n", err) } if err := e.wgdev.Reconfig(cfg); err != nil { e.logf("wgdev.Reconfig: %v\n", err) return err } // TODO(apenwarr): only handling the first local address. // Currently we never use more than one anyway. var cidr wgcfg.CIDR if len(cfg.Addresses) > 0 { cidr = cfg.Addresses[0] // TODO(apenwarr): this shouldn't be hardcoded in the client cidr.Mask = 10 // route the whole cgnat range } rs := RouteSettings{ LocalAddr: cidr, Cfg: cfg, DNS: cfg.DNS, DNSDomains: dnsDomains, } // TODO(apenwarr): all the parts of RouteSettings should be "relevant." // We're checking only the "relevant" parts to see if they have // changed, and if not, skipping SetRoutes(). But if SetRoutes() // is getting the non-relevant parts of Cfg, it might act on them, // and this optimization is unsafe. Probably we should not pass // a whole Cfg object as part of RouteSettings; instead, trim it to // just what's absolutely needed (the set of actual routes). rss := rs.OnlyRelevantParts() if rss != e.lastRoutes { e.logf("Reconfiguring router. la=%v dns=%v dom=%v; new routes: %v\n", rs.LocalAddr, rs.DNS, rs.DNSDomains, rss) e.lastRoutes = rss err = e.router.SetRoutes(rs) if err != nil { return err } } e.logf("Reconfig() done.\n") return nil } func (e *userspaceEngine) SetFilter(filt *filter.Filter) { var filtin, filtout func(b []byte) device.FilterResult if filt == nil { e.logf("wgengine: nil filter provided; no access restrictions.\n") } else { ft, ft_ok := e.tundev.(*fakeTun) filtin = func(b []byte) device.FilterResult { runf := filter.LogDrops //runf |= filter.HexdumpDrops runf |= filter.LogAccepts //runf |= filter.HexdumpAccepts q := &packet.QDecode{} if filt.RunIn(b, q, runf) == filter.Accept { // Only in fake mode, answer any incoming pings if ft_ok && q.IsEchoRequest() { pb := q.EchoRespond() ft.InsertRead(pb) // We already handled it, stop. return device.FilterDrop } return device.FilterAccept } return device.FilterDrop } filtout = func(b []byte) device.FilterResult { runf := filter.LogDrops //runf |= filter.HexdumpDrops runf |= filter.LogAccepts //runf |= filter.HexdumpAccepts q := &packet.QDecode{} if filt.RunOut(b, q, runf) == filter.Accept { return device.FilterAccept } return device.FilterDrop } } e.wgLock.Lock() defer e.wgLock.Unlock() e.wgdev.SetFilterInOut(filtin, filtout) } func (e *userspaceEngine) SetStatusCallback(cb StatusCallback) { e.mu.Lock() defer e.mu.Unlock() e.statusCallback = cb } func (e *userspaceEngine) getStatusCallback() StatusCallback { e.mu.Lock() defer e.mu.Unlock() return e.statusCallback } func (e *userspaceEngine) getStatus() (*Status, error) { e.wgLock.Lock() defer e.wgLock.Unlock() if e.wgdev == nil { // RequestStatus was invoked before the wgengine has // finished initializing. This can happen when wgegine // provides a callback to magicsock for endpoint // updates that calls RequestStatus. return nil, nil } // TODO(apenwarr): get rid of silly uapi stuff for in-process comms // FIXME: get notified of status changes instead of polling. var bb strings.Builder bio := bufio.NewWriter(&bb) ipcErr := e.wgdev.IpcGetOperation(bio) if ipcErr != nil { log.Fatalf("IpcGetOperation: %v\n", ipcErr) } bio.Flush() s := Status{} pp := make(map[wgcfg.Key]*PeerStatus) var p *PeerStatus = &PeerStatus{} bbs := bb.String() lines := strings.Split(bbs, "\n") var hst1, hst2, n int64 var err error for _, line := range lines { kv := strings.SplitN(line, "=", 2) var k, v string k = kv[0] if len(kv) > 1 { v = kv[1] } switch k { case "public_key": pk, err := wgcfg.ParseHexKey(v) if err != nil { log.Fatalf("IpcGetOperation: invalid key %#v\n", v) } p = &PeerStatus{} pp[pk] = p key := tailcfg.NodeKey(pk) p.NodeKey = key case "rx_bytes": n, err = strconv.ParseInt(v, 10, 64) p.RxBytes = ByteCount(n) if err != nil { log.Fatalf("IpcGetOperation: rx_bytes invalid: %#v\n", line) } case "tx_bytes": n, err = strconv.ParseInt(v, 10, 64) p.TxBytes = ByteCount(n) if err != nil { log.Fatalf("IpcGetOperation: tx_bytes invalid: %#v\n", line) } case "last_handshake_time_sec": hst1, err = strconv.ParseInt(v, 10, 64) if err != nil { log.Fatalf("IpcGetOperation: hst1 invalid: %#v\n", line) } case "last_handshake_time_nsec": hst2, err = strconv.ParseInt(v, 10, 64) if err != nil { log.Fatalf("IpcGetOperation: hst2 invalid: %#v\n", line) } if hst1 != 0 || hst2 != 0 { p.LastHandshake = time.Unix(hst1, hst2) } // else leave at time.IsZero() } } e.mu.Lock() defer e.mu.Unlock() var peers []PeerStatus for _, pk := range e.peerSequence { p := pp[pk] if p == nil { p = &PeerStatus{} } peers = append(peers, *p) } if len(pp) != len(e.peerSequence) { e.logf("wg status returned %v peers, expected %v\n", len(s.Peers), len(e.peerSequence)) } return &Status{ LocalAddrs: append([]string(nil), e.endpoints...), Peers: peers, }, nil } func (e *userspaceEngine) RequestStatus() { // This is slightly tricky. e.getStatus() can theoretically get // blocked inside wireguard for a while, and RequestStatus() is // sometimes called from a goroutine, so we don't want a lot of // them hanging around. On the other hand, requesting multiple // status updates simultaneously is pointless anyway; they will // all say the same thing. // Enqueue at most one request. If one is in progress already, this // adds one more to the queue. If one has been requested but not // started, it is a no-op. select { case e.reqCh <- struct{}{}: default: } // Dequeue at most one request. Another thread may have already // dequeued the request we enqueued above, which is fine, since the // information is guaranteed to be at least as recent as the current // call to RequestStatus(). select { case <-e.reqCh: s, err := e.getStatus() if s == nil && err == nil { e.logf("RequestStatus: weird: both s and err are nil\n") return } if cb := e.getStatusCallback(); cb != nil { cb(s, err) } default: } } func (e *userspaceEngine) Close() { e.mu.Lock() for key, cancel := range e.pingers { delete(e.pingers, key) cancel() } e.mu.Unlock() r := bufio.NewReader(strings.NewReader("")) e.wgdev.IpcSetOperation(r) e.wgdev.Close() e.linkMon.Close() e.router.Close() e.magicConn.Close() close(e.waitCh) } func (e *userspaceEngine) Wait() { <-e.waitCh } func (e *userspaceEngine) setLinkState(st *interfaces.State) (changed bool) { if st == nil { return false } e.mu.Lock() defer e.mu.Unlock() changed = e.linkState == nil || !st.Equal(e.linkState) e.linkState = st return changed } func (e *userspaceEngine) LinkChange(isExpensive bool) { cur, err := getLinkState() if err != nil { e.logf("LinkChange: interfaces.GetState: %v", err) return } needRebind := e.setLinkState(cur) e.logf("LinkChange(isExpensive=%v); needsRebind=%v", isExpensive, needRebind) why := "link-change-minor" if needRebind { why = "link-change-major" e.magicConn.Rebind() } e.magicConn.ReSTUN(why) if !needRebind { return } e.wgLock.Lock() defer e.wgLock.Unlock() // TODO(crawshaw): use isExpensive=true to switch into "client mode" on macOS? // TODO(crawshaw): when we have an incremental notion of reconfig, // be gentler here. No need to smash in-progress connections, // we just need to handshake again. if e.lastReconfig == "" { return } uapi := e.lastReconfig[:strings.Index(e.lastReconfig, "\x00")] r := bufio.NewReader(strings.NewReader(uapi)) if err := e.wgdev.IpcSetOperation(r); err != nil { e.logf("IpcSetOperation: %v\n", err) } } func getLinkState() (*interfaces.State, error) { s, err := interfaces.GetState() if s != nil { s.RemoveTailscaleInterfaces() } return s, err } func (e *userspaceEngine) SetNetInfoCallback(cb NetInfoCallback) { e.magicConn.SetNetInfoCallback(cb) } func (e *userspaceEngine) SetDERPEnabled(v bool) { e.magicConn.SetDERPEnabled(v) }