Shamus Young
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7bc7366e32
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Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h.
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2009-05-08 08:22:02 +00:00 |
Shamus Young
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fd21a23081
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Unified windows Procs to eliminate redundant code. New dev keyboard camera controls. Screensaver now timer-based instead of waiting for WM_PAINT.
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2009-05-07 14:30:09 +00:00 |
Shamus Young
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f862528b28
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Fixed bug where window aspect would not update. (Debug mode.) Removed unneeded GL library.
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2009-05-06 06:33:51 +00:00 |
Shamus Young
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7eee6e143d
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Moved program parameters to win.h, more cleanup, comments added.
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2009-05-05 07:43:50 +00:00 |
Shamus Young
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c2bd5f14da
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Added versioning info. Also some scattershot code cleanup.
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2009-05-03 21:18:24 +00:00 |
Shamus Young
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948502769c
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |