Commit Graph

  • 8e0a90a34c
    Building.cpp CreateSimple vertex issue master Stijn Sanders 2021-01-13 20:03:26 +0100
  • b61d0cc67d Add a Makefile for Mingw-w64. mingw Christopher Wellons 2017-02-06 20:54:18 -0500
  • 2235ebb237 Add .gitignore. Christopher Wellons 2017-02-06 20:43:04 -0500
  • 22daa06028 Fix incorrect ScreenSaverProc() definition. Christopher Wellons 2017-02-06 20:42:46 -0500
  • ff3afd3284 Fix capitalization of gl/ to GL/. Christopher Wellons 2017-02-06 20:25:15 -0500
  • 8212787b96 Fix up all whitespace across project. Christopher Wellons 2017-02-06 20:13:41 -0500
  • 0d780bfec3 Fix include case and slashes across entire project. Christopher Wellons 2017-02-06 20:06:40 -0500
  • ea90760535 Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild. Shamus Young 2009-05-09 01:40:32 +0000
  • 1e8027f1cd Fix of mysterious "black text" bug. Shamus Young 2009-05-09 01:38:47 +0000
  • 2436ad8d61 Killed the last of the memory leaks, and included a change to Entity.h, which should have been with PREVIOUS memory-leak plugs. Shamus Young 2009-05-08 13:25:42 +0000
  • 94871004c0 Integrated hip new vector use that all the young people are into these days, from Bryan Kadzban. Much cleaner. Shamus Young 2009-05-08 09:04:53 +0000
  • 00afbde126 Removed framerate limit on visibility updates. The performance gain was too small to measure, and it led to single-frame instances of missing buildings when the camera jumped large distances. Shamus Young 2009-05-08 08:25:11 +0000
  • 7bc7366e32 Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h. Shamus Young 2009-05-08 08:22:02 +0000
  • e9c6ff35f3 A re-submit of the memory leak fix, which I thought was already checked in? Also some code cleaning. Shamus Young 2009-05-08 07:07:17 +0000
  • 9ff19c93f8 Loading screen compile is a little smarter with CPU cycles, which should make things load faster. Code cleanup. Shamus Young 2009-05-07 22:09:35 +0000
  • f66a2e8da7 Re-submit of an existing change, because svn is telling me r14 changes aren't there: Added more variety to tower-type buildings. Prevented the "steps" look those buildings were sometimes prone to have. Shamus Young 2009-05-07 21:15:41 +0000
  • ba38e19c04 Car tail lights now dimmer, shorter, and look better. Code cleanup. Shamus Young 2009-05-07 21:12:22 +0000
  • 624cca9826 New camera controls - Should have been checked in with previous changes. Shamus Young 2009-05-07 14:35:02 +0000
  • 3f8f9bb1f0 Help and FPS will now display at the same time. A lot less confusing. Shamus Young 2009-05-07 14:34:07 +0000
  • fd21a23081 Unified windows Procs to eliminate redundant code. New dev keyboard camera controls. Screensaver now timer-based instead of waiting for WM_PAINT. Shamus Young 2009-05-07 14:30:09 +0000
  • 0c5876b90d Remove redundant glListEnd (); Shamus Young 2009-05-07 14:23:56 +0000
  • 8466a7bc88 Added more variety to tower-type buildings. Prevented the "steps" look those buildings were sometimes prone to have. Shamus Young 2009-05-06 22:23:59 +0000
  • 11fa52a08c Fixed bug where running at low resolutions or on integrated graphics with low texture size limits would end up generating all black textures. Shamus Young 2009-05-06 11:33:55 +0000
  • d23e5feac6 Fixed small memory leak and possible "delete NULL". Shamus Young 2009-05-06 11:19:05 +0000
  • 8a41cecf01 Fixed memory leak with Light Strips. (Streetlights) Shamus Young 2009-05-06 11:15:15 +0000
  • f862528b28 Fixed bug where window aspect would not update. (Debug mode.) Removed unneeded GL library. Shamus Young 2009-05-06 06:33:51 +0000
  • 0997f49311 Added a missing 'f', which flagged warnings on some compilers. Shamus Young 2009-05-05 22:48:17 +0000
  • 7ce3174bbf Camera movement less choppy at lower framrates, a little slower overall. Shamus Young 2009-05-05 22:47:17 +0000
  • 1ab199fb3f Fixed memory getting trashed when camera leaves world bounds. (Only affects dev mod, not screen saver.) Shamus Young 2009-05-05 18:48:49 +0000
  • 7eee6e143d Moved program parameters to win.h, more cleanup, comments added. Shamus Young 2009-05-05 07:43:50 +0000
  • e5a507289b Fixed bug which was tinting all lights yellow. Shamus Young 2009-05-05 07:41:05 +0000
  • c2bd5f14da Added versioning info. Also some scattershot code cleanup. Shamus Young 2009-05-03 21:18:24 +0000
  • 361a716db6 Removed some debug code that prevented logos from appearing as intended. Shamus Young 2009-05-03 12:21:09 +0000
  • 948502769c Initial check-in of project. Shamus Young 2009-05-03 11:05:03 +0000
  • 92c25d37b3 Initial directory structure. (no author) 2009-05-03 09:35:44 +0000