Mirror of skeeto/pixelcity@github.com
Go to file
Shamus Young ba38e19c04 Car tail lights now dimmer, shorter, and look better. Code cleanup. 2009-05-07 21:12:22 +00:00
Building.cpp Added more variety to tower-type buildings. Prevented the "steps" look those buildings were sometimes prone to have. 2009-05-06 22:23:59 +00:00
Building.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Camera.cpp New camera controls - Should have been checked in with previous changes. 2009-05-07 14:35:02 +00:00
Camera.h New camera controls - Should have been checked in with previous changes. 2009-05-07 14:35:02 +00:00
Car.cpp Car tail lights now dimmer, shorter, and look better. Code cleanup. 2009-05-07 21:12:22 +00:00
Car.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Deco.cpp Fixed memory leak with Light Strips. (Streetlights) 2009-05-06 11:15:15 +00:00
Deco.h Fixed memory leak with Light Strips. (Streetlights) 2009-05-06 11:15:15 +00:00
Entity.cpp Moved program parameters to win.h, more cleanup, comments added. 2009-05-05 07:43:50 +00:00
Entity.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Ini.cpp Initial check-in of project. 2009-05-03 11:05:03 +00:00
Ini.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Light.cpp Fixed bug which was tinting all lights yellow. 2009-05-05 07:41:05 +00:00
Light.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Macro.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Math.cpp Added a missing 'f', which flagged warnings on some compilers. 2009-05-05 22:48:17 +00:00
Math.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Mesh.cpp Fixed small memory leak and possible "delete NULL". 2009-05-06 11:19:05 +00:00
Mesh.h Fixed small memory leak and possible "delete NULL". 2009-05-06 11:19:05 +00:00
PixelCity.dsp Moved program parameters to win.h, more cleanup, comments added. 2009-05-05 07:43:50 +00:00
Random.cpp Initial check-in of project. 2009-05-03 11:05:03 +00:00
Random.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Render.cpp Help and FPS will now display at the same time. A lot less confusing. 2009-05-07 14:34:07 +00:00
Render.h Fixed bug where running at low resolutions or on integrated graphics with low texture size limits would end up generating all black textures. 2009-05-06 11:33:55 +00:00
Sky.cpp Remove redundant glListEnd (); 2009-05-07 14:23:56 +00:00
Sky.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Texture.cpp Fixed bug where running at low resolutions or on integrated graphics with low texture size limits would end up generating all black textures. 2009-05-06 11:33:55 +00:00
Texture.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Visible.cpp Fixed memory getting trashed when camera leaves world bounds. (Only affects dev mod, not screen saver.) 2009-05-05 18:48:49 +00:00
Visible.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
Win.cpp Unified windows Procs to eliminate redundant code. New dev keyboard camera controls. Screensaver now timer-based instead of waiting for WM_PAINT. 2009-05-07 14:30:09 +00:00
Win.h Unified windows Procs to eliminate redundant code. New dev keyboard camera controls. Screensaver now timer-based instead of waiting for WM_PAINT. 2009-05-07 14:30:09 +00:00
World.cpp Unified windows Procs to eliminate redundant code. New dev keyboard camera controls. Screensaver now timer-based instead of waiting for WM_PAINT. 2009-05-07 14:30:09 +00:00
World.h Moved program parameters to win.h, more cleanup, comments added. 2009-05-05 07:43:50 +00:00
foo.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
glBbox.cpp Initial check-in of project. 2009-05-03 11:05:03 +00:00
glMatrix.cpp Added versioning info. Also some scattershot code cleanup. 2009-05-03 21:18:24 +00:00
glQuat.cpp Initial check-in of project. 2009-05-03 11:05:03 +00:00
glRgba.cpp Initial check-in of project. 2009-05-03 11:05:03 +00:00
glTypes.h Initial check-in of project. 2009-05-03 11:05:03 +00:00
glVector2.cpp Initial check-in of project. 2009-05-03 11:05:03 +00:00
glVector3.cpp Added versioning info. Also some scattershot code cleanup. 2009-05-03 21:18:24 +00:00