AbePralle-FGB/Source/Levels/L0912.asm

372 lines
8.8 KiB
NASM
Raw Permalink Normal View History

; L0912.asm monkey homeworld
; Generated 04.09.2001 by mlevel
; Modified 04.09.2001 by Abe Pralle
INCLUDE "Source/Defs.inc"
INCLUDE "Source/Levels.inc"
INCLUDE "Source/Items.inc"
CROUTON_INDEX EQU 95
ORANGE_INDEX EQU 98
VAR_SAWSIGN EQU 0
VAR_TALKED EQU 1
VAR_TALKEDTELEPORT EQU 2
;---------------------------------------------------------------------
SECTION "Level0912Section",ROMX
;---------------------------------------------------------------------
dialog:
L0912_sign_gtx:
INCBIN "Data/Dialog/Talk/L0912_sign.gtx"
L0912_welcome_gtx:
INCBIN "Data/Dialog/Talk/L0912_welcome.gtx"
L0912_hero_revolt_gtx:
INCBIN "Data/Dialog/Talk/L0912_hero_revolt.gtx"
L0912_justit_gtx:
INCBIN "Data/Dialog/Talk/L0912_justit.gtx"
L0912_hero_losing_gtx:
INCBIN "Data/Dialog/Talk/L0912_hero_losing.gtx"
L0912_killpatsy_gtx:
INCBIN "Data/Dialog/Talk/L0912_killpatsy.gtx"
L0912_hero_brokenteleport_gtx:
INCBIN "Data/Dialog/Talk/L0912_hero_brokenteleport.gtx"
L0912_hero_startteleport_nopassword_gtx:
INCBIN "Data/Dialog/Talk/L0912_hero_startteleport_nopassword.gtx"
L0912_needpassword_gtx:
INCBIN "Data/Dialog/Talk/L0912_needpassword.gtx"
L0912_hero_startteleport_password_gtx:
INCBIN "Data/Dialog/Talk/L0912_hero_startteleport_password.gtx"
L0912_ba_givepassword_gtx:
INCBIN "Data/Dialog/Talk/L0912_ba_givepassword.gtx"
L0912_Contents::
DW L0912_Load
DW L0912_Init
DW L0912_Check
DW L0912_Map
;---------------------------------------------------------------------
; Load
;---------------------------------------------------------------------
L0912_Load:
DW ((L0912_LoadFinished - L0912_Load2)) ;size
L0912_Load2:
call ParseMap
ret
L0912_LoadFinished:
;---------------------------------------------------------------------
; Map
;---------------------------------------------------------------------
L0912_Map:
INCBIN "Data/Levels/L0912_monkeyworld.lvl"
;---------------------------------------------------------------------
; Init
;---------------------------------------------------------------------
L0912_Init:
DW ((L0912_InitFinished - L0912_Init2)) ;size
L0912_Init2:
ld hl,$0912
call SetJoinMap
call SetRespawnMap
STDSETUPDIALOG
ld a,BANK(jungle_gbm)
ld hl,jungle_gbm
call InitMusic
xor a
ld [levelVars+VAR_SAWSIGN],a
ld [levelVars+VAR_TALKED],a
ld [levelVars+VAR_TALKEDTELEPORT],a
ld bc,classGeneric
ld de,classTalker
call ChangeClass
ld a,ORANGE_INDEX
ld [dialogBalloonClassIndex],a
ld a,LEVELSTATEBANK
ldio [$ff70],a
ld a,[levelState+$cb] ;shot orange guy?
cp 2
jr nz,.done
;revolt averted
;monkeys & croutons friends
ld b,GROUP_MONSTERD
ld c,GROUP_MONSTERA
ld a,1
call SetFOF
;monkeys & heroes friends
ld c,GROUP_HERO
ld a,1
call SetFOF
ld bc,classMonkey
ld de,classGeneric
call ChangeClass
;orange guy doesn't speak
ld a,1
call DisableDialogBalloons
.done
ret
L0912_InitFinished:
;---------------------------------------------------------------------
; Check
;---------------------------------------------------------------------
L0912_Check:
DW ((L0912_CheckFinished - L0912_Check2)) ;size
L0912_Check2:
call ((.checkSign-L0912_Check2)+levelCheckRAM)
call ((.checkDialog-L0912_Check2)+levelCheckRAM)
call ((.checkTeleport-L0912_Check2)+levelCheckRAM)
ret
.checkTeleport
ld a,[levelVars+VAR_TALKEDTELEPORT]
or a
ret nz
ld hl,((.checkHeroAtTeleport-L0912_Check2)+levelCheckRAM)
xor a
call CheckEachHero
ret
.checkHeroAtTeleport
ld c,a
call GetFirst
call GetCurZone
cp 2
jr z,.atTeleport
xor a
ret
.atTeleport
ld a,1
ld [levelVars+VAR_TALKEDTELEPORT],a
call MakeIdle
ld a,LEVELSTATEBANK
ldio [$ff70],a
ld a,[levelState+$cb] ;shot orange guy?
cp 2
jp nz,((.brokenTeleport-L0912_Check2)+levelCheckRAM)
;fixed teleport. Separate for BA
ld a,HERO_BA_FLAG
call ClassIndexIsHeroType
jr nz,.baTeleport
;has password?
ld a,[levelState+$ca] ;read book in monkey library?
cp 2
jr z,.hasPassword
;push bc
;ld bc,ITEM_MONKEYPASSWD
;call HasInventoryItem
;pop bc
;jr nz,.hasPassword
;no password
ld de,((.afterNoPasswordDialog-L0912_Check2)+levelCheckRAM)
call SetDialogSkip
call SetSpeakerFromHeroIndex
ld de,L0912_hero_startteleport_nopassword_gtx
call ShowDialogAtBottom
call ClearDialog
push bc
ld c,CROUTON_INDEX
ld de,L0912_needpassword_gtx
call ShowDialogAtTop
pop bc
.afterNoPasswordDialog
call ClearDialogSkipForward
call MakeNonIdle
ld a,1
ret
.hasPassword
ld de,((.afterHasPasswordDialog-L0912_Check2)+levelCheckRAM)
call SetDialogSkip
call SetSpeakerFromHeroIndex
ld de,L0912_hero_startteleport_password_gtx
call ShowDialogAtBottom
.afterHasPasswordDialog
jr .activateTeleport
.baTeleport
ld de,((.afterBATeleportDialog-L0912_Check2)+levelCheckRAM)
call SetDialogSkip
call SetSpeakerFromHeroIndex
ld de,L0912_hero_startteleport_nopassword_gtx
call ShowDialogAtBottom
push bc
ld c,CROUTON_INDEX
ld de,L0912_needpassword_gtx
call ShowDialogAtBottom
pop bc
call SetSpeakerFromHeroIndex
ld de,L0912_ba_givepassword_gtx
call ShowDialogAtBottom
.afterBATeleportDialog
.activateTeleport
call ClearDialog
call MakeNonIdle
;ld a,15
;call SetupFadeFromWhite
ld a,EXIT_D
ld [hero0_enterLevelFacing],a
ld [hero1_enterLevelFacing],a
ld hl,$1212
ld a,l
ld [curLevelIndex],a
ld a,h
ld [curLevelIndex+1],a
ld a,1
ld [timeToChangeLevel],a
ld a,1
ret
.brokenTeleport
ld de,((.afterTeleportDialog-L0912_Check2)+levelCheckRAM)
call SetDialogSkip
call SetSpeakerFromHeroIndex
ld de,L0912_hero_brokenteleport_gtx
call ShowDialogAtBottom
.afterTeleportDialog
call ClearDialog
call MakeNonIdle
ld a,1
ret
.checkSign
ld a,[levelVars+VAR_SAWSIGN]
or a
ret nz
ld hl,((.checkHeroAtSign-L0912_Check2)+levelCheckRAM)
xor a
call CheckEachHero
ret
.checkHeroAtSign
ld c,a
call GetFirst
call GetCurZone
cp 3
jr z,.atSign
xor a
ret
.atSign
ld a,1
ld [levelVars+VAR_SAWSIGN],a
call MakeIdle
ld de,((.afterSignDialog-L0912_Check2)+levelCheckRAM)
call SetDialogSkip
call SetSpeakerFromHeroIndex
ld de,L0912_sign_gtx
call ShowDialogAtBottom
.afterSignDialog
call ClearDialog
call MakeNonIdle
ld a,1
ret
.checkDialog
ld hl,levelVars+VAR_TALKED
ld a,[hl]
or a
ret nz
.dialogOkay
ld a,[dialogNPC_speakerIndex]
or a
ret z
ld [hl],1 ;talked
call MakeIdle
ld de,((.afterDialog-L0912_Check2)+levelCheckRAM)
call SetDialogSkip
ld de,L0912_welcome_gtx
call ShowDialogNPC
ld de,L0912_hero_revolt_gtx
call ShowDialogHero
ld de,L0912_justit_gtx
call ShowDialogNPC
ld de,L0912_hero_losing_gtx
call ShowDialogHero
ld de,L0912_killpatsy_gtx
call ShowDialogNPC
.afterDialog
call ClearDialog
call MakeNonIdle
xor a
ld [dialogNPC_speakerIndex],a
ret
L0912_CheckFinished:
PRINT "0912 Script Sizes (Load/Init/Check) (of $500): "
PRINT (L0912_LoadFinished - L0912_Load2)
PRINT " / "
PRINT (L0912_InitFinished - L0912_Init2)
PRINT " / "
PRINT (L0912_CheckFinished - L0912_Check2)
PRINT "\n"