2020-05-31 09:42:40 +01:00
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; L1403.asm approaching kiwi
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2020-05-31 04:23:06 +01:00
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; Generated 03.08.2001 by mlevel
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; Modified 03.08.2001 by Abe Pralle
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2020-06-15 06:19:36 +01:00
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INCLUDE "Source/Defs.inc"
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INCLUDE "Source/Levels.inc"
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2020-05-31 04:23:06 +01:00
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VAR_DESTZONE EQU 0
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VAR_DESTCOLOR EQU 1
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VAR_DESTBG EQU 3
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VAR_DESTBANK EQU 5
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;this var used in user.asm
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VAR_SELSTAGE EQU 6
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VAR_EXHAUST_FRAME EQU 7
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;---------------------------------------------------------------------
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SECTION "Level1403Section",ROMX
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;---------------------------------------------------------------------
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L1403_Contents::
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DW L1403_Load
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DW L1403_Init
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DW L1403_Check
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DW L1403_Map
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;---------------------------------------------------------------------
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; Load
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;---------------------------------------------------------------------
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L1403_Load:
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DW ((L1403_LoadFinished - L1403_Load2)) ;size
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L1403_Load2:
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ld a,1
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ld [displayType],a
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xor a
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ld [scrollSprites],a
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xor a
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ld [levelVars+VAR_EXHAUST_FRAME],a
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ld a,4
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ld [levelVars+VAR_SELSTAGE],a
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ld a,BANK(main_in_game_gbm)
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ld hl,main_in_game_gbm
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call InitMusic
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;----"Thank you"------------------------------------------------------
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.thankYou
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call ((.loadLadyFlowerOnScreen-L1403_Load2)+levelCheckRAM)
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ld de,((.seeYou-L1403_Load2)+levelCheckRAM)
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call SetDialogForward
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ld de,((.endCinema-L1403_Load2)+levelCheckRAM)
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call SetDialogSkip
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ld c,0
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DIALOGBOTTOM lady_saved_gtx
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ld d,3
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LONGCALLNOARGS AnimateLadyFlowerDistress
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;----"See you"--------------------------------------------------------
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.seeYou
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call ((.loadFlour-L1403_Load2)+levelCheckRAM)
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ld de,((.wait-L1403_Load2)+levelCheckRAM)
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call SetDialogForward
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ld c,0
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DIALOGBOTTOM captain_seeyou_gtx
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call ((.animateFlourDriving3-L1403_Load2)+levelCheckRAM)
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;----"Wait..."--------------------------------------------------------
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.wait
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call ((.loadLadyFlowerOnScreen-L1403_Load2)+levelCheckRAM)
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ld de,((.holdOut-L1403_Load2)+levelCheckRAM)
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call SetDialogForward
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ld c,0
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DIALOGBOTTOM lady_wait_gtx
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ld d,3
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LONGCALLNOARGS AnimateLadyFlowerDistress
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;----"Do you think you can hold out for a few days?"------------------
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.holdOut
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call ((.loadFlour-L1403_Load2)+levelCheckRAM)
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ld de,((.whatNo-L1403_Load2)+levelCheckRAM)
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call SetDialogForward
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ld c,0
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DIALOGBOTTOM captain_holdout_gtx
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call ((.animateFlourDriving4-L1403_Load2)+levelCheckRAM)
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;----"What?! No!"-----------------------------------------------------
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.whatNo
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call ((.loadLadyFlowerOnScreen-L1403_Load2)+levelCheckRAM)
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ld de,((.sendShuttle-L1403_Load2)+levelCheckRAM)
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call SetDialogForward
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ld c,0
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DIALOGBOTTOM lady_no_gtx
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ld d,3
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LONGCALLNOARGS AnimateLadyFlowerDistress
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;----"BS, send over the shuttle"--------------------------------------
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.sendShuttle
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call ((.loadFlour-L1403_Load2)+levelCheckRAM)
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ld de,((.toKiwi-L1403_Load2)+levelCheckRAM)
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call SetDialogForward
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ld c,0
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DIALOGBOTTOM captain_shuttle_gtx
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call ((.animateFlourDriving4-L1403_Load2)+levelCheckRAM)
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ld a,60
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call SetupFadeToBlack
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call WaitFade
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.toKiwi
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call ((.quickToBlack-L1403_Load2)+levelCheckRAM)
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ld de,((.approachKiwi-L1403_Load2)+levelCheckRAM)
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call SetDialogForward
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ld a,BANK(appomattox_tokiwi_bg)
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ld hl,appomattox_tokiwi_bg
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call ((.appxSideView-L1403_Load2)+levelCheckRAM)
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ld a,16
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call SetupFadeToBlack
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ld c,20
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call ((.appxScrollStarsWaitFade-L1403_Load2)+levelCheckRAM)
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;----Approach Kiwi----------------------------------------------------
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.approachKiwi
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call ((.quickToBlack-L1403_Load2)+levelCheckRAM)
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ld a,BANK(kiwi1_bg)
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ld hl,kiwi1_bg
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call LoadCinemaBG
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ld a,BANK(starfield_sprite_sp)
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ld hl,starfield_sprite_sp
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call LoadCinemaSprite
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ld a,1
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call Delay
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ld de,((.controlPanel-L1403_Load2)+levelCheckRAM)
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call SetDialogForward
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ld a,16
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call SetupFadeFromBlack
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call WaitFade
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ld b,30
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call (.animate_ship + (levelCheckRAM-L1403_Load2))
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ld a,16
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call SetupFadeToBlackBGOnly
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ld b,16
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call (.animate_ship + (levelCheckRAM-L1403_Load2))
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;kiwi 2
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ld a,BANK(kiwi2_bg)
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ld hl,kiwi2_bg
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call LoadCinemaBG
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ld a,16
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call SetupFadeFromBlackBGOnly
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ld c,16
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call ((.animate_ship-L1403_Load2)+levelCheckRAM)
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ld b,30
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call (.animate_ship + (levelCheckRAM-L1403_Load2))
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ld a,16
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call SetupFadeToBlackBGOnly
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ld b,16
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call (.animate_ship + (levelCheckRAM-L1403_Load2))
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;kiwi 3
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ld a,BANK(kiwi3_bg)
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ld hl,kiwi3_bg
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call LoadCinemaBG
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ld a,16
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call SetupFadeFromBlackBGOnly
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ld b,30
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call (.animate_ship + (levelCheckRAM-L1403_Load2))
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ld a,16
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call ((.setupFadeFromSky-L1403_Load2)+levelCheckRAM)
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ld b,16
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call (.animate_ship + (levelCheckRAM-L1403_Load2))
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.endCinema
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.controlPanel
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ld a,2
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call ((.setupFadeFromSky-L1403_Load2)+levelCheckRAM)
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call WaitFade
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call ResetSprites
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;----set up control panel window------------------------------
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ld a,BANK(controlpanel_bg)
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ld hl,controlpanel_bg
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call LoadCinemaBG
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ld a,BANK(panelsprites_sp)
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ld hl,panelsprites_sp
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call LoadCinemaSprite
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;set coords to be star flower wrench crouton
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ld hl,spriteOAMBuffer+2
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ld de,4
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ld [hl],0
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add hl,de
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ld [hl],2
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add hl,de
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ld [hl],8
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add hl,de
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ld [hl],10
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add hl,de
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ld [hl],24
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add hl,de
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ld [hl],26
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add hl,de
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ld [hl],12
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add hl,de
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ld [hl],14
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IF 0
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;set four positional indicators to blank sprite
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ld hl,spriteOAMBuffer+2
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ld de,4
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ld a,36
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ld c,8
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.clearIndicators
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ld [hl],a
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add hl,de
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dec c
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jr nz,.clearIndicators
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ENDC
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;set sprites 8-19 to be HUD instead of dest symbol
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ld hl,spriteOAMBuffer+8*4+2
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ld a,64
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ld b,4 ;palette 4 for HUD
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ld c,12
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ld de,3
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.spritesToHUD
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ld [hl+],a
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ld [hl],b
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add hl,de
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add 2
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dec c
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jr nz,.spritesToHUD
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IF 0
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;hide all HUD sprites except power bars
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ld hl,spriteOAMBuffer+8*4
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ld b,144 ;offset to add to each sprite
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ld c,14
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ld de,4
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.hideAllHUD
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ld a,[hl]
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add b
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ld [hl],a
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add hl,de
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dec c
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jr nz,.hideAllHUD
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ENDC
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;copy panel to top half of map
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ld bc,$1409
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ld de,$0000
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ld hl,$0009
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call CinemaBlitRect
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ld a,1
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call Delay
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;panel to dialog window
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ld de,((.byte8-L1403_Load2)+levelCheckRAM)
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call ShowDialogAtBottomCommon
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ld a,1
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call Delay
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ld a,BANK(lz_gate_bg)
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ld hl,lz_gate_bg
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call LoadCinemaBG
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;set up DEST info
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ld hl,levelVars+VAR_DESTZONE
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ld a,$71
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ld [hl+],a
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ld a,$20
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ld [hl+],a
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ld a,$7e
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ld [hl+],a
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ld a,(lz_gate_bg & $ff)
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ld [hl+],a
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ld a,((lz_gate_bg>>8) & $ff)
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ld [hl+],a
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ld a,BANK(lz_gate_bg)
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ld [hl+],a
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ld a,4
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ld [hl+],a
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.setPowerBar
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ld hl,spriteOAMBuffer+22*4+2
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ld a,60
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ld de,4
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ld [hl],a
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add hl,de
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add 2
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ld [hl],a
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;set horizon bar vertical
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ld hl,spriteOAMBuffer+16*4
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ld a,$3a
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ld [hl],a
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add hl,de
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ld [hl],a
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add hl,de
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ld [hl],a
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add hl,de
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ld [hl],a
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ld hl,$1503
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ld a,l
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ld [curLevelIndex],a
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ld a,h
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ld [curLevelIndex+1],a
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ld a,2
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ld [timeToChangeLevel],a
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ret
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;---------------------------------------------------------------------
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;Support Routines
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;---------------------------------------------------------------------
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.appxSideView
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call LoadCinemaBG
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ld a,BANK(appomattox_big_sprites_sp)
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ld hl,appomattox_big_sprites_sp
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call LoadCinemaSprite
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;change 1st 32 sprites to be BG priority
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ld c,32
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ld hl,spriteOAMBuffer+8*4+3
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ld de,4
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.spritePriorityLoop
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set 7,[hl]
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add hl,de
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dec c
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jr nz,.spritePriorityLoop
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ld a,90
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call SetupFadeFromBlack
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ld c,160
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.appxScrollStarsWaitFade
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.waitFade
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ld a,1
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call Delay
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call ((.scrollStars-L1403_Load2)+levelCheckRAM)
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dec c
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jr nz,.waitFade
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ret
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.quickToBlack
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call BlackoutPalette
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call ClearDialog
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jp ResetSprites
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.quickFromBlack
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ld a,1
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jp SetupFadeFromBlack
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.loadFlour
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call ((.quickToBlack-L1403_Load2)+levelCheckRAM)
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ld a,BANK(flourdriving_bg)
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ld hl,flourdriving_bg
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call LoadCinemaBG
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call ((.quickFromBlack-L1403_Load2)+levelCheckRAM)
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ret
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.animateFlourDriving3
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ld d,3
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jr .animateFlourDrivingN
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.animateFlourDriving4
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ld d,4
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.animateFlourDrivingN
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LONGCALLNOARGS AnimateFlourDriving
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|
|
|
|
|
|
.scrollStars
|
|
|
|
push bc
|
|
|
|
push de
|
|
|
|
push hl
|
|
|
|
|
|
|
|
;of 32 stars, scroll odd ones by one pixel and evens
|
|
|
|
;by two
|
|
|
|
ld c,16
|
|
|
|
ld de,4
|
|
|
|
ld hl,spriteOAMBuffer+8*4+1
|
|
|
|
.scrollStarsLoop
|
|
|
|
dec [hl]
|
|
|
|
add hl,de
|
|
|
|
dec [hl]
|
|
|
|
dec [hl]
|
|
|
|
add hl,de
|
|
|
|
dec c
|
|
|
|
jr nz,.scrollStarsLoop
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|
|
|
|
|
|
|
;ping-pong exhaust
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|
|
|
ld hl,levelVars+VAR_EXHAUST_FRAME
|
|
|
|
ld a,[updateTimer]
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|
|
|
bit 0,a
|
|
|
|
jr nz,.gotCurFrame
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|
|
|
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|
|
|
;increment frame
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|
|
|
ld a,[hl]
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|
|
|
add 16
|
|
|
|
cp 160
|
|
|
|
jr nz,.wrapFrame
|
|
|
|
xor a
|
|
|
|
.wrapFrame
|
|
|
|
ld [hl],a
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|
|
|
|
|
|
|
.gotCurFrame
|
|
|
|
ld a,[hl]
|
|
|
|
;sprite = curframe + 80
|
|
|
|
cp 96
|
|
|
|
jr c,.frameOkay
|
|
|
|
cpl
|
|
|
|
add 161
|
|
|
|
.frameOkay
|
|
|
|
add 80
|
|
|
|
ld hl,spriteOAMBuffer+2
|
|
|
|
ld de,4
|
|
|
|
ld c,8
|
|
|
|
.setThrust
|
|
|
|
ld [hl],a
|
|
|
|
add 2
|
|
|
|
add hl,de
|
|
|
|
dec c
|
|
|
|
jr nz,.setThrust
|
|
|
|
|
|
|
|
pop hl
|
|
|
|
pop de
|
|
|
|
pop bc
|
|
|
|
ret
|
|
|
|
|
|
|
|
.loadLadyFlowerOnScreen
|
|
|
|
call ((.loadLadyFlowerInDistress-L1403_Load2)+levelCheckRAM)
|
|
|
|
call ((.quickFromBlack-L1403_Load2)+levelCheckRAM)
|
|
|
|
jp ((.ladyFaceToViewscreen-L1403_Load2)+levelCheckRAM)
|
|
|
|
|
|
|
|
.loadLadyFlowerInDistress
|
|
|
|
call ((.quickToBlack-L1403_Load2)+levelCheckRAM)
|
|
|
|
|
|
|
|
ld a,BANK(flowerviewscreen_bg)
|
|
|
|
ld hl,flowerviewscreen_bg
|
|
|
|
call LoadCinemaBG
|
|
|
|
ret
|
|
|
|
|
|
|
|
.ladyFaceToViewscreen
|
|
|
|
;put lady flower's face on
|
|
|
|
ld bc,$1009
|
|
|
|
ld de,$0201
|
|
|
|
ld hl,$1a12
|
|
|
|
call CinemaBlitRect
|
|
|
|
ret
|
|
|
|
|
|
|
|
.animate_ship
|
|
|
|
push bc
|
|
|
|
.animate_loop
|
|
|
|
push bc
|
|
|
|
ld a,1
|
|
|
|
call Delay
|
|
|
|
pop bc
|
|
|
|
|
|
|
|
ld a,b
|
|
|
|
and %10 ;thrust on or off?
|
|
|
|
|
|
|
|
jr nz,.animate_thruston
|
|
|
|
call (.routine_thrustoff + (levelCheckRAM-L1403_Load2))
|
|
|
|
jr .animate_check_done
|
|
|
|
|
|
|
|
.animate_thruston
|
|
|
|
call (.routine_thruston + (levelCheckRAM-L1403_Load2))
|
|
|
|
|
|
|
|
.animate_check_done
|
|
|
|
dec b
|
|
|
|
jr nz,.animate_loop
|
|
|
|
|
|
|
|
pop bc
|
|
|
|
|
|
|
|
ret
|
|
|
|
|
|
|
|
.routine_thrustoff
|
|
|
|
;turn thrust off by setting sprites 0-5 to pattern 50
|
|
|
|
ld hl,spriteOAMBuffer+2
|
|
|
|
ld de,4
|
|
|
|
ld a,50
|
|
|
|
ld c,6
|
|
|
|
.thrustOffLoop
|
|
|
|
ld [hl],a
|
|
|
|
add hl,de
|
|
|
|
dec c
|
|
|
|
jr nz,.thrustOffLoop
|
|
|
|
ret
|
|
|
|
|
|
|
|
.routine_thruston
|
|
|
|
;turn thrust on by setting sprites 0-5 to patterns 0,2,4,6,8,10
|
|
|
|
ld hl,spriteOAMBuffer+2
|
|
|
|
ld de,4
|
|
|
|
xor a
|
|
|
|
ld c,6
|
|
|
|
.thrustOnLoop
|
|
|
|
ld [hl],a
|
|
|
|
inc a
|
|
|
|
inc a
|
|
|
|
add hl,de
|
|
|
|
dec c
|
|
|
|
jr nz,.thrustOnLoop
|
|
|
|
ret
|
|
|
|
|
|
|
|
.setupFadeFromSky
|
|
|
|
push af
|
|
|
|
|
|
|
|
ld a,FADEBANK
|
|
|
|
ld [$ff70],a
|
|
|
|
|
|
|
|
;ld hl,gamePalette
|
|
|
|
;ld de,fadeCurPalette
|
|
|
|
;call FadeCommonCopyPalette
|
|
|
|
|
|
|
|
;set all colors to be $7d80
|
|
|
|
ld hl,fadeFinalPalette
|
|
|
|
ld c,64
|
|
|
|
.setAll7d80
|
|
|
|
ld [hl],$80
|
|
|
|
inc hl
|
|
|
|
ld [hl],$7d
|
|
|
|
inc hl
|
|
|
|
dec c
|
|
|
|
jr nz,.setAll7d80
|
|
|
|
|
|
|
|
pop af
|
|
|
|
call FadeInit
|
|
|
|
ret
|
|
|
|
|
|
|
|
.byte8
|
|
|
|
DB 8
|
|
|
|
|
|
|
|
L1403_LoadFinished:
|
|
|
|
;---------------------------------------------------------------------
|
|
|
|
; Map
|
|
|
|
;---------------------------------------------------------------------
|
|
|
|
L1403_Map:
|
|
|
|
|
|
|
|
;---------------------------------------------------------------------
|
|
|
|
; Init
|
|
|
|
;---------------------------------------------------------------------
|
|
|
|
L1403_Init:
|
|
|
|
DW ((L1403_InitFinished - L1403_Init2)) ;size
|
|
|
|
L1403_Init2:
|
|
|
|
ret
|
|
|
|
|
|
|
|
L1403_InitFinished:
|
|
|
|
;---------------------------------------------------------------------
|
|
|
|
; Check
|
|
|
|
;---------------------------------------------------------------------
|
|
|
|
L1403_Check:
|
|
|
|
DW ((L1403_CheckFinished - L1403_Check2)) ;size
|
|
|
|
L1403_Check2:
|
|
|
|
ret
|
|
|
|
|
|
|
|
L1403_CheckFinished:
|
2022-01-08 03:29:25 +00:00
|
|
|
PRINT "1403 Script Sizes (Load/Init/Check) (of $500): "
|
|
|
|
PRINT (L1403_LoadFinished - L1403_Load2)
|
|
|
|
PRINT " / "
|
|
|
|
PRINT (L1403_InitFinished - L1403_Init2)
|
|
|
|
PRINT " / "
|
|
|
|
PRINT (L1403_CheckFinished - L1403_Check2)
|
|
|
|
PRINT "\n"
|
2020-05-31 04:23:06 +01:00
|
|
|
|