mirror of https://github.com/AbePralle/FGB.git
254 lines
5.7 KiB
Plaintext
254 lines
5.7 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="GBConv2" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=GBConv2 - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "GBConv2.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "GBConv2.mak" CFG="GBConv2 - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "GBConv2 - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "GBConv2 - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "GBConv2 - Win32 Release"
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# PROP BASE Use_MFC 5
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 5
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
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# ADD LINK32 /nologo /subsystem:windows /machine:I386
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=copy exe from Release directory
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PostBuild_Cmds=copy /y Release\*.exe .
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "GBConv2 - Win32 Debug"
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# PROP BASE Use_MFC 5
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 5
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "GBConv2 - Win32 Release"
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# Name "GBConv2 - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\BGSaveDialog.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ChildFrm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ChildView.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Controls.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\EditArea.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\EditPaletteDialog.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\gb_pic.cpp
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!IF "$(CFG)" == "GBConv2 - Win32 Release"
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# ADD CPP /Yu
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!ELSEIF "$(CFG)" == "GBConv2 - Win32 Debug"
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# SUBTRACT CPP /YX /Yc /Yu
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\GBConv2.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GBConv2.rc
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# End Source File
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# Begin Source File
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SOURCE=.\MainFrm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PaletteButton.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PaletteListBox.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\wingk.cpp
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!IF "$(CFG)" == "GBConv2 - Win32 Release"
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# ADD CPP /Yu
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!ELSEIF "$(CFG)" == "GBConv2 - Win32 Debug"
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# SUBTRACT CPP /YX /Yc /Yu
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\BGSaveDialog.h
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# End Source File
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# Begin Source File
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SOURCE=.\ChildFrm.h
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# End Source File
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# Begin Source File
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SOURCE=.\ChildView.h
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# End Source File
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# Begin Source File
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SOURCE=.\Controls.h
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# End Source File
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# Begin Source File
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SOURCE=.\EditArea.h
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# End Source File
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# Begin Source File
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SOURCE=.\EditPaletteDialog.h
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# End Source File
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# Begin Source File
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SOURCE=.\gb_pic.h
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# End Source File
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# Begin Source File
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SOURCE=.\GBConv2.h
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# End Source File
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# Begin Source File
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SOURCE=.\MainFrm.h
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# End Source File
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# Begin Source File
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SOURCE=.\PaletteButton.h
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# End Source File
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# Begin Source File
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SOURCE=.\PaletteListBox.h
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# End Source File
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# Begin Source File
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SOURCE=.\Resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# Begin Source File
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SOURCE=.\wingk.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\res\GBConv2.ico
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# End Source File
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# Begin Source File
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SOURCE=.\res\GBConv2.rc2
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# End Source File
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# Begin Source File
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SOURCE=.\res\Toolbar.bmp
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# End Source File
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# End Group
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# End Target
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# End Project
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