AbePralle-FGB/Source/Levels/L0006.asm

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; L0006.asm Sunset Village
; Generated 08.24.2000 by mlevel
; Modified 08.24.2000 by Abe Pralle
INCLUDE "Source/Defs.inc"
INCLUDE "Source/Levels.inc"
;---------------------------------------------------------------------
SECTION "Level0006Section",ROMX
;---------------------------------------------------------------------
L0006_Contents::
DW L0006_Load
DW L0006_Init
DW L0006_Check
DW L0006_Map
;---------------------------------------------------------------------
; Load
;---------------------------------------------------------------------
L0006_Load:
DW ((L0006_LoadFinished - L0006_Load2)) ;size
L0006_Load2:
call ParseMap
ret
L0006_LoadFinished:
;---------------------------------------------------------------------
; Map
;---------------------------------------------------------------------
L0006_Map:
INCBIN "Data/Levels/L0006_sunset.lvl"
;---------------------------------------------------------------------
; Init
;---------------------------------------------------------------------
L0006_Init:
DW ((L0006_InitFinished - L0006_Init2)) ;size
L0006_Init2:
ld a,BANK(main_in_game_gbm)
ld hl,main_in_game_gbm
call InitMusic
ret
L0006_InitFinished:
;---------------------------------------------------------------------
; Check
;---------------------------------------------------------------------
L0006_Check:
DW ((L0006_CheckFinished - L0006_Check2)) ;size
L0006_Check2:
ret
L0006_CheckFinished:
PRINTT "0006 Script Sizes (Load/Init/Check) (of $500): "
PRINTV (L0006_LoadFinished - L0006_Load2)
PRINTT " / "
PRINTV (L0006_InitFinished - L0006_Init2)
PRINTT " / "
PRINTV (L0006_CheckFinished - L0006_Check2)
PRINTT "\n"