2020-05-31 09:42:40 +01:00
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; L1202.asm dropship leaving triumph
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2020-05-31 04:23:06 +01:00
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; Generated 07.30.2000 by mlevel
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; Modified 07.30.2000 by Abe Pralle
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2020-06-15 06:19:36 +01:00
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INCLUDE "Source/Defs.inc"
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INCLUDE "Source/Levels.inc"
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2020-05-31 04:23:06 +01:00
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STATE_BASHUTTLE EQU 1
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STATE_SKIPPYSHUTTLE EQU 2
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;---------------------------------------------------------------------
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SECTION "Level1202Section",ROMX
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;---------------------------------------------------------------------
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L1202_Contents::
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DW L1202_Load
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DW L1202_Init
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DW L1202_Check
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DW L1202_Map
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triumphBIG_bg::
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2020-06-15 01:47:17 +01:00
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INCBIN "Data/Cinema/Intro/triumphBIG.bg"
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2020-05-31 04:23:06 +01:00
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dropship_tiny_sp:
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2020-06-15 01:47:17 +01:00
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INCBIN "Data/Cinema/Intro/dropship_tiny.sp"
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2020-05-31 04:23:06 +01:00
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nar_skippyshuttle_bg:
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2020-06-15 01:47:17 +01:00
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INCBIN "Data/Cinema/Intro/nar_skippyshuttle.bg"
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2020-05-31 04:23:06 +01:00
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dialog:
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blank_gtx:
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2020-06-15 01:47:17 +01:00
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INCBIN "Data/Dialog/Intro/blank.gtx"
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2020-05-31 04:23:06 +01:00
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;---------------------------------------------------------------------
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; Load
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;---------------------------------------------------------------------
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L1202_Load:
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DW ((L1202_LoadFinished - L1202_Load2)) ;size
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L1202_Load2:
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ld a,STATE_BASHUTTLE
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ldio [mapState],a
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ld a,LEVELSTATEBANK
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ldio [$ff70],a
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ld a,[levelState+$2d] ;gyro catches BA
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or a
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jr z,.afterSkippyShuttle
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ld a,STATE_SKIPPYSHUTTLE
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ldio [mapState],a
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.afterSkippyShuttle
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ld a,BANK(dialog)
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ld [dialogBank],a
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;ldio a,[mapState]
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;or a
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;jr nz,.afterState0
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;ld a,BANK(moon_base_ba_gbm)
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;ld hl,moon_base_ba_gbm
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;call InitMusic
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.afterState0
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ld a,BANK(triumphBIG_bg)
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ld hl,triumphBIG_bg
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call LoadCinemaBG
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ld a,BANK(dropship_tiny_sp)
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ld hl,dropship_tiny_sp
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call LoadCinemaSprite
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ld a,1
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call Delay
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ld a,BANK(nar_skippyshuttle_bg)
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ld hl,nar_skippyshuttle_bg
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call LoadCinemaTextBox
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ld a,1
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call Delay
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ld d,72
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call ScrollSpritesRight
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ld d,74
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call ScrollSpritesDown
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ld b,%10000000
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call ((.setSpritePriority-L1202_Load2)+levelCheckRAM)
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ld a,1
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call Delay
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ld a,16
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call SetupFadeFromStandard
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call WaitFade
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ldio a,[mapState]
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cp STATE_SKIPPYSHUTTLE
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jr nc,.describe_skippy
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ld a,BANK(blank_gtx)
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ld c,0
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ld de,blank_gtx
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call ShowDialogAtBottomNoWait
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jr .afterSetupTextBox
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.describe_skippy
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call GfxShowStandardTextBox
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.afterSetupTextBox
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ld a,1
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call Delay
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;blit the full image from the offscreen buffer now that the
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;bottom is obscured by the text box
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ld bc,$1424
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ld de,$0000
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ld hl,$1400
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call CinemaBlitRect
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ld a,$22
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ldio [scrollSpeed],a
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;start the screen scrolling down
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ld a,28
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ld [camera_j],a
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.afterShowSkippyShuttle
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ld de,((.endCinema - L1202_Load2) + levelCheckRAM)
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call SetDialogSkip
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ld de,((.endCinema - L1202_Load2) + levelCheckRAM)
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call SetDialogForward
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ld c,80 + 144
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.scrollDropshipLoop
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ld d,1
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call ScrollSpritesDown
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ld a,1
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call Delay
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ld a,c
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cp 80
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jr nz,.stillScrolling
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ldio a,[mapState]
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cp STATE_SKIPPYSHUTTLE
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jr nc,.stillScrolling
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call ClearDialog
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.stillScrolling
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dec c
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jr nz,.scrollDropshipLoop
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.endCinema
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ld hl,$0013
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ld de,$0013 ;respawn map
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ldio a,[mapState]
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cp STATE_SKIPPYSHUTTLE
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jr nz,.afterChooseNextLevel
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ld hl,$0215
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ld de,$0014 ;respawn map
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.afterChooseNextLevel
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call ClearDialog
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ld a,e
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ld [respawnMap],a
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ld a,d
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ld [respawnMap+1],a
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ld a,l
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ld [curLevelIndex],a
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ld a,h
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ld [curLevelIndex+1],a
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ld a,EXIT_D
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ld [hero0_enterLevelFacing],a
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ld [hero1_enterLevelFacing],a
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cp STATE_SKIPPYSHUTTLE
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ldio [mapState],a
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ld a,1
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ld [timeToChangeLevel],a
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ld a,16
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call SetupFadeToStandard
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call WaitFade
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ret
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.setSpritePriority
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;set the priority flag for the first 8 sprites
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ld hl,spriteOAMBuffer+3
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ld de,4
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ld c,8
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.setPriorityLoop
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ld a,[hl]
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and %01111111
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or b
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ld [hl],a
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add hl,de
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dec c
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jr nz,.setPriorityLoop
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ret
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L1202_LoadFinished:
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;---------------------------------------------------------------------
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; Map
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;---------------------------------------------------------------------
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L1202_Map:
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;---------------------------------------------------------------------
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; Init
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;---------------------------------------------------------------------
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L1202_Init:
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DW ((L1202_InitFinished - L1202_Init2)) ;size
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L1202_Init2:
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ret
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L1202_InitFinished:
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;---------------------------------------------------------------------
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; Check
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;---------------------------------------------------------------------
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L1202_Check:
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DW ((L1202_CheckFinished - L1202_Check2)) ;size
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L1202_Check2:
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ret
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L1202_CheckFinished:
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PRINTT "1202 Script Sizes (Load/Init/Check) (of $500): "
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PRINTV (L1202_LoadFinished - L1202_Load2)
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PRINTT " / "
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PRINTV (L1202_InitFinished - L1202_Init2)
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PRINTT " / "
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PRINTV (L1202_CheckFinished - L1202_Check2)
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PRINTT "\n"
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