2020-05-31 09:42:40 +01:00
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; L0304.asm pansies eat shrooms
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2020-05-31 04:23:06 +01:00
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; Generated 08.03.2000 by mlevel
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; Modified 08.03.2000 by Abe Pralle
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2020-06-15 06:19:36 +01:00
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INCLUDE "Source/Defs.inc"
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INCLUDE "Source/Levels.inc"
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INCLUDE "Source/Items.inc"
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2020-05-31 04:23:06 +01:00
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;---------------------------------------------------------------------
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SECTION "Level0304Section",ROMX
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;---------------------------------------------------------------------
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dialog:
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2020-05-31 09:42:40 +01:00
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L0304_spores_gtx:
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2020-06-15 01:47:17 +01:00
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INCBIN "Data/Dialog/Talk/L0304_spores.gtx"
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2020-05-31 04:23:06 +01:00
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L0304_Contents::
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DW L0304_Load
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DW L0304_Init
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DW L0304_Check
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DW L0304_Map
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;---------------------------------------------------------------------
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; Load
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;---------------------------------------------------------------------
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L0304_Load:
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DW ((L0304_LoadFinished - L0304_Load2)) ;size
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L0304_Load2:
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call ParseMap
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ret
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L0304_LoadFinished:
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;---------------------------------------------------------------------
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; Map
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;---------------------------------------------------------------------
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L0304_Map:
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2020-05-31 09:42:40 +01:00
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INCBIN "Data/Levels/L0304_shroom.lvl"
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2020-05-31 04:23:06 +01:00
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;---------------------------------------------------------------------
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; Init
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;---------------------------------------------------------------------
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PANSYINDEX1 EQU 45
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PANSYINDEX2 EQU 46
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PANSYINDEX3 EQU 47
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LOWSHROOMINDEX EQU 2
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HIGHSHROOMINDEX EQU 13
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MAPPITCH EQU 32
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STATE_NORMAL_INIT EQU 1
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STATE_NORMAL_TALK EQU 2
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STATE_NORMAL EQU 3
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STATE_SOLVED_INIT EQU 4
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STATE_SOLVED_TALK EQU 5
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STATE_SOLVED EQU 6
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L0304_Init:
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DW ((L0304_InitFinished - L0304_Init2)) ;size
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L0304_Init2:
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ldio a,[mapState]
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ld hl,((.resetStateTable-L0304_Init2)+levelCheckRAM)
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call Lookup8
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ldio [mapState],a
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STDSETUPDIALOG
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ld bc,ITEM_SPOREMASK
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call HasInventoryItem
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jr nz,.hasMask
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ld hl,HOffsetOnHBlank
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call InstallHBlankHandler
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.hasMask
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;ld a,BANK(shroom_gbm)
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;ld hl,shroom_gbm
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;call InitMusic
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;set the pansies to be friendly and to eat the shrooms
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ld c,PANSYINDEX1
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call ((.makeFriendly-L0304_Init2)+levelCheckRAM)
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ld c,PANSYINDEX2
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call ((.makeFriendly-L0304_Init2)+levelCheckRAM)
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ld c,PANSYINDEX3
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call ((.makeFriendly-L0304_Init2)+levelCheckRAM)
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ld bc,classPansy
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ld de,classHippiePansy
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call ChangeClass
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;remove the shrooms blocking the exit if level solved already
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ldio a,[mapState]
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cp STATE_SOLVED_INIT
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ret nz
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ld hl,$d1dd
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call ((.remove2x2-L0304_Init2)+levelCheckRAM)
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ld hl,$d23d
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call ((.remove2x2-L0304_Init2)+levelCheckRAM)
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ret
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.makeFriendly
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call GetFirst
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or a
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ret z
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.continue
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ld a,GROUP_MONSTERB
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call SetGroup
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ld hl,((HIGHSHROOMINDEX<<8) | LOWSHROOMINDEX)
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call SetActorDestLoc
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call GetNextObject
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or a
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jr nz,.continue
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ret
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.remove2x2
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ld a,MAPBANK
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ldio [$ff70],a
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xor a
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ld [hl+],a
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ld [hl-],a
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ld de,MAPPITCH
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add hl,de
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ld [hl+],a
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ld [hl],a
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ret
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.resetStateTable
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DB STATE_NORMAL_INIT,STATE_NORMAL_INIT,STATE_NORMAL_INIT
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DB STATE_NORMAL_INIT,STATE_SOLVED_INIT,STATE_SOLVED_INIT
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DB STATE_SOLVED_INIT
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L0304_InitFinished:
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;---------------------------------------------------------------------
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; Check
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;---------------------------------------------------------------------
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L0304_Check:
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DW ((L0304_CheckFinished - L0304_Check2)) ;size
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L0304_Check2:
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call ((.updateWave-L0304_Check2)+levelCheckRAM)
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ldio a,[mapState]
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cp STATE_NORMAL_INIT
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jr z,.initialUpdate
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cp STATE_SOLVED_INIT
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jr z,.initialUpdate
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cp STATE_NORMAL_TALK
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jr z,.talk
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cp STATE_SOLVED_TALK
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jr z,.talk
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ld a,1
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ld hl,((.checkSolved-L0304_Check2)+levelCheckRAM)
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call CheckEachHero
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ret
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.initialUpdate
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inc a
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ldio [mapState],a
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ret
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.talk
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ld bc,ITEM_SPOREMASK
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call HasInventoryItem
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jr nz,.afterTalk
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call MakeIdle
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ld de,((.afterTalk-L0304_Check2)+levelCheckRAM)
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call SetDialogSkip
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call SetSpeakerToFirstHero
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2020-05-31 09:42:40 +01:00
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ld de,L0304_spores_gtx
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2020-05-31 04:23:06 +01:00
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call ShowDialogAtBottom
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.afterTalk
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call ClearDialogSkipForward
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call MakeNonIdle
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ldio a,[mapState]
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inc a
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ldio [mapState],a
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ret
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.checkSolved
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or a
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ret z
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ld c,a
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call GetFirst ;get my hero object
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call GetCurZone
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cp 2
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jr z,.inZone2
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xor a ;return false
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ret
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.inZone2
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;in zone 2, level solved
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ld a,STATE_SOLVED
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ldio [mapState],a
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ld a,1 ;return true
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ret
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.updateWave
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ld bc,ITEM_SPOREMASK
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call HasInventoryItem
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ret nz
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;fill the horizontalOffset table with values from the sine table
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ld a,TILEINDEXBANK
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ldio [$ff70],a
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ldio a,[updateTimer]
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and 63
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ld e,a
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ld d,0
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ld hl,((.sineTable-L0304_Check2)+levelCheckRAM)
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add hl,de
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ld de,horizontalOffset
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ld c,144
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.updateLoop
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ld a,[hl+]
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ld [de],a
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inc de
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dec c
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jr nz,.updateLoop
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ld a,[horizontalOffset]
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ld [lineZeroHorizontalOffset],a
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ld hl,hblankFlag
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set 2,[hl]
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ret
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.sineTable ;four 64-byte sine waves, values between 0 and 7
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REPT 4
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DB 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7
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DB 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 5, 5, 5, 4, 4
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DB 4, 3, 3, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0
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DB 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3
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ENDR
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L0304_CheckFinished:
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PRINTT "0304 Script Sizes (Load/Init/Check) (of $500): "
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PRINTV (L0304_LoadFinished - L0304_Load2)
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PRINTT " / "
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PRINTV (L0304_InitFinished - L0304_Init2)
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PRINTT " / "
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PRINTV (L0304_CheckFinished - L0304_Check2)
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PRINTT "\n"
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