AbePralle-FGB/Source/Levels/L0310.asm

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; L0310.asm desert landing
; Generated 11.03.2000 by mlevel
; Modified 11.03.2000 by Abe Pralle
INCLUDE "Source/Defs.inc"
INCLUDE "Source/Levels.inc"
LIGHTINDEX EQU 59
VAR_LIGHT EQU 0
;---------------------------------------------------------------------
SECTION "Level0310Section",ROMX
;---------------------------------------------------------------------
L0310_Contents::
DW L0310_Load
DW L0310_Init
DW L0310_Check
DW L0310_Map
;---------------------------------------------------------------------
; Load
;---------------------------------------------------------------------
L0310_Load:
DW ((L0310_LoadFinished - L0310_Load2)) ;size
L0310_Load2:
call ParseMap
ret
L0310_LoadFinished:
;---------------------------------------------------------------------
; Map
;---------------------------------------------------------------------
L0310_Map:
INCBIN "Data/Levels/L0310_desertland.lvl"
;---------------------------------------------------------------------
; Init
;---------------------------------------------------------------------
L0310_Init:
DW ((L0310_InitFinished - L0310_Init2)) ;size
L0310_Init2:
ld a,[bgTileMap+LIGHTINDEX]
ld [levelVars+VAR_LIGHT],a
LONGCALLNOARGS AddAppomattoxIfPresent
ret
L0310_InitFinished:
;---------------------------------------------------------------------
; Check
;---------------------------------------------------------------------
L0310_Check:
DW ((L0310_CheckFinished - L0310_Check2)) ;size
L0310_Check2:
call ((.animateLandingLights-L0310_Check2)+levelCheckRAM)
ret
.animateLandingLights
ldio a,[updateTimer]
rrca
rrca
and %11
ld b,a
ld a,[levelVars+VAR_LIGHT]
ld c,a
ld d,0
ld hl,bgTileMap+LIGHTINDEX
call ((.animateLight-L0310_Check2)+levelCheckRAM)
call ((.animateLight-L0310_Check2)+levelCheckRAM)
call ((.animateLight-L0310_Check2)+levelCheckRAM)
call ((.animateLight-L0310_Check2)+levelCheckRAM)
ret
.animateLight
ld a,d
add b
and %11
add c
ld [hl+],a
inc d
ret
L0310_CheckFinished:
PRINTT "0310 Script Sizes (Load/Init/Check) (of $500): "
PRINTV (L0310_LoadFinished - L0310_Load2)
PRINTT " / "
PRINTV (L0310_InitFinished - L0310_Init2)
PRINTT " / "
PRINTV (L0310_CheckFinished - L0310_Check2)
PRINTT "\n"