2020-06-15 06:19:36 +01:00
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INCLUDE "Source/Class.inc"
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2020-05-31 04:23:06 +01:00
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DEBUG EQU 0
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EMULATORCOMPATIBLE EQU 1
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ENV_NONE EQU 0
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ENV_RAIN EQU 1
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ENV_SNOW EQU 2
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ENV_WINDYSNOW EQU 3
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ENV_DIRT EQU 4
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ENV_CLOUDS EQU 5
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ENV_COUNTER EQU 6
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ENV_DISCO EQU 7
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HERODATASIZE EQU 16
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HERODATA_DATA EQU 0
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HERODATA_JOY EQU 0
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HERODATA_INDEX EQU 1
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HERODATA_OBJ EQU 2
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HERODATA_BULLET_INDEX EQU 4
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HERODATA_CLASS EQU 5
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HERODATA_ENTERDIR EQU 7
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HERODATA_ENTERLOC EQU 8
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HERODATA_I EQU 10
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HERODATA_J EQU 11
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HERODATA_TYPE EQU 12
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HERODATA_HEALTH EQU 13
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HERODATA_MOVED EQU 14 ;to help with strafe etc
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HERODATA_PUFFCOUNT EQU 15
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DLG_BORDER EQU %00000001
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DLG_PRESSB EQU %00000010
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DLG_WAITRELEASE EQU %00000100
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DLG_NOCLEAR EQU %00001000
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DLG_BRAINIAC EQU %00010000
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DLG_CLEARSKIP EQU %00100000
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DLG_BORDER_BIT EQU 0
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DLG_PRESSB_BIT EQU 1
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DLG_WAITRELEASE_BIT EQU 2
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DLG_NOCLEAR_BIT EQU 3
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DLG_BRAINIAC_BIT EQU 4
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DLG_CLEARSKIP_BIT EQU 5
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;dialog settings are tweaked in CheckSkip
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JOY_START EQU $80
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JOY_SELECT EQU $40
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JOY_B EQU $20
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JOY_A EQU $10
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JOY_DOWN EQU $08
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JOY_UP EQU $04
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JOY_LEFT EQU $02
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JOY_RIGHT EQU $01
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JOY_START_BIT EQU 7
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JOY_SELECT_BIT EQU 6
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JOY_B_BIT EQU 5
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JOY_A_BIT EQU 4
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JOY_DOWN_BIT EQU 3
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JOY_UP_BIT EQU 2
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JOY_LEFT_BIT EQU 1
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JOY_RIGHT_BIT EQU 0
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FIRSTOBJTILE EQU 160
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TOTALOBJTILE EQU 80
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TOTALTILES EQU ((FIRSTOBJTILE - TOTALOBJTILE) - 1)
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;reserved classes indicate that a tile in the map is part of a larger
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;creature. If a tile were "CLASS_ADJOIN_N", for example, then the tile
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;to the north would be either the actual monster or a pointer indicating
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;which direction to look next
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CLASS_ADJOIN_N EQU $fc
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CLASS_ADJOIN_E EQU $fd
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CLASS_ADJOIN_S EQU $fe
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CLASS_ADJOIN_W EQU $ff
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DIR_NORTH EQU 0
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DIR_EAST EQU 1
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DIR_SOUTH EQU 2
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DIR_WEST EQU 3
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EXIT_N EQU 1
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EXIT_E EQU 2
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EXIT_S EQU 3
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EXIT_W EQU 4
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EXIT_U EQU 5
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EXIT_D EQU 6
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EXIT_X EQU 7
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;RAM banks
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MAPBANK EQU 1
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TILEINDEXBANK EQU 2
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OBJLISTBANK EQU 2
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OBJBANK EQU 3
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TILESHADOWBANK EQU 4
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ATTRSHADOWBANK EQU 5
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ZONEBANK EQU 6
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WAYPOINTBANK EQU 7
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LEVELSTATEBANK EQU 7
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FADEBANK EQU 7
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MUSICBANK EQU 7
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FLIGHTCODEBANK EQU 7
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;ROM banks
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;0 - HOME: All map- and gfx-loading routines are here as well as the
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; main control structures. The class vector table is also
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; stored here.
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;1 - CLASS: All class+object methods for the main game are here. This
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; bank is switched in after a level has been loaded.
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;2 - Tile0: First set of tile bitmap data and attribute tables.
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;3 - Map0: First set of level data
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CLASSROM EQU 1
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OBJROM EQU 1
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BGTILEROM1 EQU 2
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BGTILEROM2 EQU 5
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FGTILEROM EQU 3
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MAP0ROM EQU 4
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FX_FADE EQU 1
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;Flags (BGAttributes)
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BG_FLAG_SPECIAL EQU %00111000
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BG_FLAG_WALKOVER EQU %00001000
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BG_FLAG_SHOOTOVER EQU %00010000
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BG_FLAG_ATTACKABLE EQU %00100000
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BG_BIT_WALKOVER EQU 3
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BG_BIT_SHOOTOVER EQU 4
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BG_BIT_ATTACKABLE EQU 5
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;Game State Flags
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HERO_BA_FLAG EQU %00000001
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HERO_CS_FLAG EQU %00000001
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HERO_BS_FLAG EQU %00000010
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HERO_RA_FLAG EQU %00000010
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HERO_FREEVERSE_FLAG EQU %00000010
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HERO_HAIKU_FLAG EQU %00000100
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HERO_FLOUR_FLAG EQU %00001000
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HERO_FLOWER_FLAG EQU %00010000
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HERO_GRENADE_FLAG EQU %00100000
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HERO_BA_BIT EQU 0
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HERO_BS_BIT EQU 1
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HERO_HAIKU_BIT EQU 2
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HERO_FLOUR_BIT EQU 3
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HERO_FLOWER_BIT EQU 4
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HERO_GRENADE_BIT EQU 5
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;link cable codes
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LTRUE EQU 1
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LSYNCHREADY EQU 1
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LSYNCHWAIT EQU 2
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LNULL EQU $40 ;control code %01000000 = no buttons
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LGETGAMESTATE EQU $81
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LGETMAPINDEX EQU $82
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LUPDATESTATE EQU $83
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LUPDATEHERO EQU $84
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LSYNCHRONIZE EQU $85
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LYANKPLAYER EQU $86 ;yank player to specified map
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LTERMINATE EQU $87 ;terminate the current link
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LRESYNCHRONIZE EQU $88
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LGETRANDOMSEED EQU $89
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LLOCKHEROES EQU $8a
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LCHANGEAPPXMAP EQU $8b
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LADDINVITEM EQU $8c
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LREMINVITEM EQU $8d
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LUPDATEMEMORY EQU $8e
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LLINKTEST EQU $90
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LNOLINK EQU $ff
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;main.asm
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EXPORT encodeControlByteTable
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EXPORT decodeControlByteTable
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;user.asm
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EXPORT SetActiveROM
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EXPORT LongCall
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EXPORT LongCallNoArgs
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EXPORT WaitFade
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EXPORT GetInput
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EXPORT VWait
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EXPORT UpdateObjects
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EXPORT RedrawMap
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EXPORT HandleRemoteInput
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EXPORT TransmitByte
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EXPORT ReceiveByte
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EXPORT ExchangeByte
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EXPORT TransmitData
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EXPORT ReceiveData
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EXPORT TransmitCompressedData
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EXPORT ReceiveCompressedData
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EXPORT CheckSimultaneousLCC
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EXPORT YankRemotePlayer
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EXPORT RemoveRemoteHero
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EXPORT DebugMesg
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EXPORT DebugVal
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EXPORT SetDialogSkip
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EXPORT SetDialogForward
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EXPORT ClearDialogSkipForward
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EXPORT ClearSkipForward
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EXPORT SetSkipStackPos
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EXPORT OnHBlank
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EXPORT CinemaOnHBlank
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EXPORT HOffsetOnHBlank
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EXPORT SeasonsOnHBlank
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EXPORT UpdateObjTimers
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EXPORT InstallHBlankHandler
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EXPORT PlaySample
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EXPORT samplePlaying
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EXPORT sampleBank
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EXPORT sampleAddress
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EXPORT sampleMask
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EXPORT AddAppomattoxIfPresent
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EXPORT Lookup8
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EXPORT Lookup16
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EXPORT LookupIndexOfData8
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EXPORT FindFirstBGLoc
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EXPORT LinkTransmitMemoryLocation
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EXPORT curInput0
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EXPORT curInput1
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EXPORT dialogJoyIndex
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EXPORT dialogSpeakerIndex
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EXPORT getLocInitFacing
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EXPORT losLimit
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EXPORT longCallTempA
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EXPORT amChangingMap
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EXPORT curHeroAddressL
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EXPORT heroesPresent
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EXPORT vblankTimer
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EXPORT backBufferReady
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EXPORT backBufferDestHighByte
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EXPORT paletteBufferReady
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EXPORT dmaLoad
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EXPORT randomLoc
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EXPORT jiggleDuration
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EXPORT jiggleType
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EXPORT transmitACK
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EXPORT hblankVector
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EXPORT objTimerBase
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EXPORT objTimer60ths
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EXPORT heroTimerBase
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EXPORT heroTimer60ths
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EXPORT levelCheckSkip
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EXPORT dialogSettings
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EXPORT fadeRange
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EXPORT moveAlignPrecision
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EXPORT fireBulletDirection
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EXPORT fireBulletDamage
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EXPORT fireBulletSound
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EXPORT fireBulletLocation
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EXPORT explosionInitialFrame
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EXPORT myGroup
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EXPORT myFacing
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EXPORT secondChoiceDirection
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EXPORT curLevelIndex
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EXPORT curLevelStateIndex
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EXPORT timeToChangeLevel
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EXPORT mapTotalSize
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EXPORT mapExitLinks
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EXPORT specialFX
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EXPORT dmaLoadSrc0
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EXPORT dmaLoadDest0
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EXPORT dmaLoadLen0
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EXPORT dmaLoadSrc1
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EXPORT dmaLoadDest1
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EXPORT dmaLoadLen1
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EXPORT bgFlags
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EXPORT baMoved
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EXPORT bsMoved
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EXPORT heroJoyIndex
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EXPORT myJoy
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EXPORT levelCheckStackPos
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EXPORT displayType
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EXPORT scrollSprites
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EXPORT heroesIdle
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EXPORT allIdle
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EXPORT dialogIdleSettings
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EXPORT canJoinMap
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EXPORT checkTemp
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EXPORT metaSprite_y
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EXPORT metaSprite_x
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EXPORT metaSprite_first_x
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EXPORT curJoy0
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EXPORT hero0_data
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EXPORT hero0_index
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EXPORT hero0_object
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EXPORT hero0_bullet_index
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EXPORT hero0_class
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EXPORT hero0_enterLevelFacing
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EXPORT hero0_enterLevelLocation
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EXPORT hero0_i
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EXPORT hero0_j
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EXPORT hero0_type
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EXPORT hero0_health
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EXPORT hero0_moved
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EXPORT hero0_puffCount
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EXPORT curJoy1
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EXPORT hero1_data
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EXPORT hero1_index
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EXPORT hero1_object
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EXPORT hero1_bullet_index
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EXPORT hero1_class
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EXPORT hero1_enterLevelFacing
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EXPORT hero1_enterLevelLocation
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EXPORT hero1_i
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EXPORT hero1_j
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EXPORT hero1_type
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EXPORT hero1_health
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EXPORT hero1_moved
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EXPORT hero1_puffCount
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EXPORT levelVars
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EXPORT linkBailOut
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EXPORT musicEnabled
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EXPORT musicOverride1
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EXPORT musicOverride4
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EXPORT musicBank
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EXPORT musicNoteCountdownInit
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EXPORT musicNoteCountdown
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EXPORT musicTrack1Pos
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EXPORT musicTrack2Pos
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EXPORT musicTrack3Pos
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EXPORT musicTrack4Pos
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EXPORT musicInstrument1
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EXPORT musicInstrument2
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EXPORT musicInstrument3
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EXPORT musicInstrument4
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EXPORT musicWaveform
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EXPORT musicStack
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EXPORT curTrackStackL
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EXPORT musicStackL1
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EXPORT musicStackL2
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EXPORT musicStackL3
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EXPORT musicStackL4
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EXPORT musicRegisters
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EXPORT musicAddress
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EXPORT numFreeObjects
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EXPORT fgFlags
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EXPORT lineZeroHorizontalOffset
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EXPORT exitTileIndex
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EXPORT hblankWinOn
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EXPORT hblankWinOff
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EXPORT hblankFlag
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2020-06-15 06:19:36 +01:00
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;Gfx.asm
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2020-05-31 04:23:06 +01:00
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EXPORT LoadNextLevel
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EXPORT temp
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EXPORT drawMapTemp
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EXPORT SpriteDMAHandler
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EXPORT InitGfx
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EXPORT DisplayOff
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EXPORT VMemCopy
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EXPORT MemSet
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EXPORT MemCopy
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EXPORT InitDMALoad
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EXPORT WaitDMALoad
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EXPORT DMALoad
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EXPORT SetupCommonColor
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EXPORT AddHL16
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EXPORT AddDE16
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EXPORT GenerateFacings
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EXPORT LoadSprites
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EXPORT LoadFont
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EXPORT PrepareForInitialMapDraw
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EXPORT DrawMapToBackBuffer
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EXPORT DrawCinemaToBackBuffer
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EXPORT AdjustCameraToHero
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EXPORT GentleCameraAdjust
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EXPORT RestrictCameraToBounds
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EXPORT ScrollToCamera
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EXPORT ScrollSpritesLeft
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EXPORT ScrollSpritesRight
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EXPORT ScrollSpritesUp
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EXPORT ScrollSpritesDown
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EXPORT GetRandomNumZeroToN
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EXPORT GetRandomNumMask
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EXPORT SetupFadeFromWhite
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EXPORT SetupFadeFromStandard
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EXPORT FadeCommonSetPaletteToWhite
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EXPORT FadeCommonSetPaletteToBlack
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EXPORT FadeCommonSetPaletteToBlackBGOnly
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EXPORT SetupFadeToWhite
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EXPORT SetupFadeToStandard
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EXPORT SetupFadeFromBlack
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EXPORT BlackoutPalette
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EXPORT SetupFadeToBlack
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EXPORT SetupFadeFromBlackBGOnly
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EXPORT SetupFadeToBlackBGOnly
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EXPORT SetupFadeFromSaturated
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EXPORT SetupFadeToGamePalette
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EXPORT SetupFadeToHalfbrite
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EXPORT FadeCommonCopyPalette
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EXPORT CopyPalette64
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EXPORT CopyPalette32
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EXPORT InstallGamePalette
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EXPORT FadeInit
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EXPORT FadeStep
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EXPORT LighteningOut
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EXPORT LighteningIn
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EXPORT GetRedComponent
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EXPORT GetGreenComponent
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EXPORT GetBlueComponent
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EXPORT SetRedComponent
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EXPORT SetGreenComponent
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EXPORT SetBlueComponent
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EXPORT PlaySound
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EXPORT PlaySoundChannel1
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EXPORT PlaySoundChannel2
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EXPORT PlaySoundChannel3
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EXPORT PlaySoundChannel4
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EXPORT WaitInput
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EXPORT WaitInputZero
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EXPORT WaitInputClick
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EXPORT CreateBigExplosion
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EXPORT BlitMap
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EXPORT LCheckGetVectorToState
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EXPORT SaveIdle
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EXPORT RestoreIdle
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EXPORT MakeIdle
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EXPORT MakeNonIdle
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EXPORT UseAlternatePalette
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EXPORT UpdateDialogBalloons
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EXPORT DisableDialogBalloons
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EXPORT ResetFreeSprites
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EXPORT UpdateEnvEffect
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EXPORT SetEnvEffect
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EXPORT CheckEachHero
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EXPORT RemoveHero
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EXPORT SetRespawnMap
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EXPORT SetJoinMap
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EXPORT SetLinkBailOutAddress
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EXPORT SetHBlankHandler
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EXPORT GetMethodAddrFromPointer
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EXPORT CallBGAction
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EXPORT ResetSprites
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|
|
2020-06-15 06:19:36 +01:00
|
|
|
;Cinema.asm
|
2020-05-31 04:23:06 +01:00
|
|
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EXPORT LoadCinemaBG
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EXPORT LoadCinemaSprite
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EXPORT LoadCinemaTextBox
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EXPORT CinemaBlitRect
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EXPORT CinemaSpotAnimationRandomVerticalFrames
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EXPORT CinemaSpotAnimationRandomHorizontalFrames
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EXPORT StdWaitDialogNoClear
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EXPORT StdWaitDialog
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|
;cinema character animation routines
|
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|
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EXPORT AnimateSkippy
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EXPORT AnimateFlour
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EXPORT AnimateHaiku
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EXPORT AnimateBRAINIAC
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EXPORT AnimateLadyFlower
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EXPORT AnimateFlourDriving
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EXPORT AnimateBS
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EXPORT AnimateBA
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EXPORT AnimateLadyFlowerDistress
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|
EXPORT AnimateCaptainGunpoint
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|
EXPORT State0To1
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|
|
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|
|
|
2020-06-15 06:19:36 +01:00
|
|
|
;Map.asm
|
2020-05-31 04:23:06 +01:00
|
|
|
EXPORT BGTiles1024
|
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|
|
EXPORT LoadMap
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|
EXPORT MapCoordsToIndex
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EXPORT SetupMapVarsFromWidthPitchAndHeight
|
|
|
|
EXPORT ParseMap
|
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|
|
EXPORT ClearBackBuffer
|
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|
|
EXPORT SetBGSpecialFlags
|
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|
|
EXPORT ResetMyBGSpecialFlags
|
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|
|
EXPORT CallMapInit
|
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|
|
EXPORT LoadAssociatedClass
|
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|
|
EXPORT SaveFGTileInfo
|
|
|
|
EXPORT RestoreFGTileInfo
|
|
|
|
EXPORT PrepSetupHero
|
|
|
|
EXPORT PrepSetupHeroBC
|
|
|
|
EXPORT SetupHero
|
|
|
|
EXPORT FindExitLocation
|
|
|
|
EXPORT FindClassIndex
|
|
|
|
EXPORT ChangeClass
|
|
|
|
EXPORT ChangeFirstClass
|
|
|
|
EXPORT ChangeMyClass
|
|
|
|
EXPORT ChangeMyClassAndRedraw
|
|
|
|
EXPORT ChangeMyClassToAssociatedAndRedraw
|
|
|
|
EXPORT RemoveObjectFromList
|
|
|
|
EXPORT AddObjectToList
|
|
|
|
EXPORT CopyMapMethodToRAM
|
|
|
|
EXPORT HandleExitFromMap
|
|
|
|
EXPORT HasInventoryItem
|
|
|
|
EXPORT AddInventoryItem
|
|
|
|
EXPORT GetFirstInventoryIndex
|
|
|
|
EXPORT GetNextInventoryIndex
|
|
|
|
EXPORT RemoveInventoryItem
|
|
|
|
EXPORT GuestContinueSynchronization
|
|
|
|
|
|
|
|
EXPORT map
|
|
|
|
EXPORT zoneBuffer
|
|
|
|
EXPORT backBuffer
|
|
|
|
EXPORT attributeBuffer
|
|
|
|
EXPORT tileShadowBuffer
|
|
|
|
EXPORT attributeShadowBuffer
|
|
|
|
EXPORT gamePalette
|
|
|
|
EXPORT objBackBuffer
|
|
|
|
EXPORT objAttributeBuffer
|
|
|
|
EXPORT mapOffsetNorth
|
|
|
|
EXPORT mapOffsetEast
|
|
|
|
EXPORT mapOffsetSouth
|
|
|
|
EXPORT mapOffsetWest
|
|
|
|
EXPORT mapWidth
|
|
|
|
EXPORT mapPitch
|
|
|
|
EXPORT mapPitchMinusOne
|
|
|
|
EXPORT mapPitchMinusOneComplement
|
|
|
|
EXPORT mapSkip
|
|
|
|
EXPORT mapHeight
|
|
|
|
EXPORT numClasses
|
|
|
|
EXPORT firstHero
|
|
|
|
EXPORT numFGTiles
|
|
|
|
EXPORT fgDestPtr
|
|
|
|
EXPORT firstMonster
|
|
|
|
EXPORT mapColor
|
|
|
|
EXPORT mapLeft
|
|
|
|
EXPORT mapTop
|
|
|
|
EXPORT mapRight
|
|
|
|
EXPORT mapBottom
|
|
|
|
EXPORT mapRightPlusOne
|
|
|
|
EXPORT mapBottomPlusOne
|
|
|
|
EXPORT mapMaxLeft
|
|
|
|
EXPORT mapMaxTop
|
|
|
|
EXPORT camera_i;
|
|
|
|
EXPORT camera_j;
|
|
|
|
EXPORT distToWall_N
|
|
|
|
EXPORT distToWall_E
|
|
|
|
EXPORT distToWall_S
|
|
|
|
EXPORT distToWall_W
|
|
|
|
|
|
|
|
EXPORT curROMBank
|
|
|
|
EXPORT updateTimer
|
|
|
|
EXPORT curObjWidthHeight
|
|
|
|
EXPORT scrollSpeed
|
|
|
|
|
|
|
|
EXPORT gameState
|
|
|
|
EXPORT heroesAvailable
|
|
|
|
EXPORT heroesUsed
|
|
|
|
EXPORT heroesLocked
|
|
|
|
EXPORT appomattoxMapIndex
|
|
|
|
EXPORT respawnMap
|
|
|
|
EXPORT joinMap
|
|
|
|
EXPORT guardAlarm
|
|
|
|
EXPORT amLinkMaster
|
|
|
|
EXPORT lastLinkAction
|
|
|
|
EXPORT checkInputInMainLoop
|
|
|
|
EXPORT amShowingDialog
|
|
|
|
EXPORT gameStatePad
|
|
|
|
|
|
|
|
EXPORT desiredMapLeft
|
|
|
|
EXPORT desiredMapTop
|
|
|
|
EXPORT curPixelOffset_x
|
|
|
|
EXPORT curPixelOffset_y
|
|
|
|
EXPORT desiredPixelOffset_x
|
|
|
|
EXPORT desiredPixelOffset_y
|
|
|
|
EXPORT scrollAccelState_x
|
|
|
|
EXPORT scrollAccelState_y
|
|
|
|
|
|
|
|
EXPORT tempL,tempH
|
|
|
|
EXPORT delTempL,delTempH
|
|
|
|
|
|
|
|
EXPORT methodParamL
|
|
|
|
EXPORT methodParamH
|
|
|
|
EXPORT bulletDirection
|
|
|
|
EXPORT bulletLocation
|
|
|
|
EXPORT bulletColor
|
|
|
|
EXPORT bulletClassIndex
|
|
|
|
EXPORT bulletDamage
|
|
|
|
|
|
|
|
EXPORT inventory
|
|
|
|
EXPORT dialogNPC_speakerIndex
|
|
|
|
EXPORT dialogNPC_heroIndex
|
|
|
|
EXPORT dialogBalloonClassIndex
|
|
|
|
EXPORT envEffectType
|
|
|
|
EXPORT bsUpgrades
|
|
|
|
EXPORT baUpgrades
|
|
|
|
EXPORT haikuUpgrades
|
|
|
|
|
|
|
|
EXPORT mapBank
|
|
|
|
EXPORT mapContents
|
|
|
|
EXPORT mapState
|
|
|
|
EXPORT mapDialogClassIndex
|
|
|
|
EXPORT mapHeroZone
|
|
|
|
|
|
|
|
EXPORT dialogBank
|
|
|
|
EXPORT classLookup
|
|
|
|
|
|
|
|
EXPORT bgTileMap
|
|
|
|
EXPORT bgAttributes
|
|
|
|
EXPORT fgTileMap
|
|
|
|
EXPORT fgAttributes
|
|
|
|
EXPORT spritesUsed
|
|
|
|
EXPORT associatedIndex
|
|
|
|
EXPORT flightCode
|
|
|
|
EXPORT fadeCurPalette
|
|
|
|
EXPORT fadeFinalPalette
|
|
|
|
EXPORT fadeCurRGB
|
|
|
|
EXPORT fadeDelta
|
|
|
|
EXPORT fadeError
|
|
|
|
EXPORT fadeSteps
|
|
|
|
EXPORT fadeStepsToGo
|
|
|
|
|
|
|
|
EXPORT FOFTable
|
|
|
|
EXPORT wayPointList
|
|
|
|
EXPORT pathList
|
|
|
|
EXPORT pathMatrix
|
|
|
|
EXPORT levelState
|
|
|
|
EXPORT heroState
|
|
|
|
|
|
|
|
EXPORT rainbowColors
|
|
|
|
EXPORT horizontalOffset
|
|
|
|
|
|
|
|
EXPORT levelCheckRAM
|
|
|
|
levelCheckADDR EQU $c900
|
|
|
|
EXPORT spriteOAMBuffer
|
|
|
|
|
|
|
|
EXPORT ShowTitle
|
|
|
|
EXPORT SetSpeakerToFirstHero
|
|
|
|
EXPORT SetSpeakerFromHeroIndex
|
|
|
|
EXPORT SetPressBDialog
|
|
|
|
EXPORT CheckDialogContinue
|
|
|
|
EXPORT ShowDialogNPC
|
|
|
|
EXPORT ShowDialogHero
|
|
|
|
EXPORT ShowDialogAtTop
|
|
|
|
EXPORT ShowDialogAtTopNoWait
|
|
|
|
EXPORT ShowDialogAtTopCommon
|
|
|
|
EXPORT ShowDialogAtBottom
|
|
|
|
EXPORT ShowDialogAtBottomNoWait
|
|
|
|
EXPORT ShowDialogAtBottomCommon
|
|
|
|
EXPORT ShowDialogWait
|
|
|
|
EXPORT ClearGTXLine
|
|
|
|
EXPORT WriteGTXLine
|
|
|
|
EXPORT ClearDialog
|
|
|
|
EXPORT GfxBlitBackBufferToWindow
|
|
|
|
EXPORT GfxShowStandardTextBox
|
|
|
|
EXPORT CheckSkip
|
|
|
|
EXPORT Delay
|
|
|
|
|
2020-06-15 06:19:36 +01:00
|
|
|
;Music.asm
|
2020-05-31 04:23:06 +01:00
|
|
|
EXPORT InitMusic
|
|
|
|
EXPORT PlayMusic
|
|
|
|
EXPORT StopMusic
|
|
|
|
EXPORT IsCurMusic
|
|
|
|
|
|
|
|
EXPORT beehive_gbm
|
|
|
|
EXPORT hoedown_gbm
|
|
|
|
EXPORT alarm_gbm
|
|
|
|
EXPORT intro_cinema_gbm
|
|
|
|
EXPORT bs_gbm
|
|
|
|
EXPORT lady_flower_gbm
|
|
|
|
EXPORT main_in_game_gbm
|
|
|
|
EXPORT haiku_gbm
|
|
|
|
EXPORT moon_base_ba_gbm
|
|
|
|
EXPORT moon_base_haiku_gbm
|
|
|
|
;EXPORT shroom_gbm
|
|
|
|
EXPORT cowboy_gbm
|
|
|
|
EXPORT frosty_gbm
|
|
|
|
EXPORT fgbwar_gbm
|
|
|
|
EXPORT wedding_gbm
|
|
|
|
EXPORT takeoff_gbm
|
|
|
|
EXPORT spaceish_gbm
|
|
|
|
EXPORT death_gbm
|
|
|
|
EXPORT jungle_gbm
|
|
|
|
EXPORT mysterious_gbm
|
|
|
|
|
|
|
|
EXPORT GetNumObjects
|
|
|
|
|
2020-06-15 06:19:36 +01:00
|
|
|
INCLUDE "Source/Macro.inc"
|
2020-05-31 04:23:06 +01:00
|
|
|
|