Made level capitalization consistent

This commit is contained in:
Abe Pralle 2020-05-31 01:42:40 -07:00
parent 33896cc5ef
commit 5097e141c3
178 changed files with 694 additions and 694 deletions

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@ -1,16 +1,16 @@
l1104_whereisgyro
L1104_whereisgyro
Brainstorming|begins|Where did the|General go|In his tiny ship?
l1104_station
L1104_station
Looks like there's|a Crouton space|station not too far|from here...|
l1104_apocalypse
L1104_apocalypse
...Space Station|"Apocalypse." I'll|bet he went there!||
l1104_letsgo
L1104_letsgo
I'll show them an|apocalypse! Let's|go!||
l0012_bombs
L0012_bombs
bs:
This must be the|command core. It'll|have to wait,|though: sensors are|picking up four|bombs planted around|the station! I'd|better disarm them!
haiku:
@ -18,7 +18,7 @@ See the command|core||Station scans reveal|four bombs||I must disarm them
ba:
This is the|command core.|Scanners show four|bombs planted around|the station. That's|four places I have|to go and rough|things up. Better|get started.
l0012_defused
L0012_defused
bs:
I defused this|bomb; on to the|next!
haiku:
@ -26,7 +26,7 @@ This bomb is|defused||But it is not the|last one||On to another
ba:
This bomb's|disarmed. Where's|the next one?
l0012_alldefused
L0012_alldefused
bs:
That's the last! I|haven't seen Gyro|though; I'd better|get to the command|core and try to|track him from|there.
haiku:
@ -34,30 +34,30 @@ That bomb was the|last||Now it's to the|command core||Need to find Gyro
ba:
I better head over|to the command core|and find Gyro. He's|outta bombs and he's|outta time.
l1204_gyro_notthere
L1204_gyro_notthere
You've reached the|Command Core. Too|bad I'm not there!|I'm on Space Station|Armageddon far away!
l1204_gyro_ofcourse
L1204_gyro_ofcourse
Apocalypse would|be the obvious place|for me to... retreat|to, so of course I|didn't go there!
l1204_gyro_unfortunately
L1204_gyro_unfortunately
It all goes to|show why I'm a gen-|eral and you're not!|I'd love to chat but|unfortunately...
l1204_gyro_explode
L1204_gyro_explode
...the space station|is about to explode!|There's too much top|secret information|stored there.
l1204_gyro_escape
L1204_gyro_escape
Don't worry,|there's plenty of|time to escape. You|have about... 5|seconds!Hah-hah-hah!
l1204_gyro_button
L1204_gyro_button
Hah-ha! Ha! Hum.|Actually, could you|press that blinking|red button over|there? Oh darn...
l1204_gotitall
L1204_gotitall
Scan shows inbound|Crouton warships!|They must be ticked|about losing that|data! We get it all?
l1204_datahere
L1204_datahere
The data is here|All twelve|exabytes of it|That's really a lot|
l1204_letsroll
L1204_letsroll
Tight! Let's roll!||||

View File

@ -1,4 +1,4 @@
l0000_hero_honey
L0000_hero_honey
bs:
Let's see what old|queenie has tucked|away... aha, some|honey! I'll just|snag that!
haiku:
@ -6,10 +6,10 @@ Is that candy? No.||Soda? No. Fruit? No.|Wax? No.||It is sweet honey
any:
What's this? I got|stung all those|times for lousy|honey? Give me a|break!
l0002_bees
L0002_bees
Hey. Watch out,|there's bees|everywhere. You|might think about|getting some bug|spray to keep them|disoriented.
l0002_hero_spray
L0002_hero_spray
bs:
Not a problem,|friend-o; those bees|mess with me and|they'll be in a|world of hurt. Where|did you say the bug|spray was again?
haiku:
@ -17,10 +17,10 @@ Stealth and clever|tricks||Is the ninja way of|life||Where to find the|spray
ba:
How can I get|some?
l0002_village
L0002_village
There's some at my|village down south,|past Sunset. I'd|show you myself but|I have to hide out|and shoot some folks|if they walk by.|Have you met anyone|named Biss, Bah, or...|what was it... Poem?
l0002_hero_no
L0002_hero_no
bs:
Nope!
haiku:
@ -28,34 +28,34 @@ Well-no not at all||No... no. I haven't|seen them||Even a little
ba:
Why do you wanna|shoot 'em?
l0002_croutons
L0002_croutons
ba:
Oh there's a|secret deal going on|between us tree-folk|and the croutons...|very hush-hush. You|didn't hear this|from me but I|wouldn't be|surprised if that|insufferable Lady|Flower and her lot|aren't around too|much longer!
any:
Oh well; keep an|eye out!
l0003_wolves
L0003_wolves
Howdy, partner.|Billy said he saw|some wolves slinkin'|about, so keep an|eye out. Sneaky|devils, those|wolves!
l0003_shootfast
L0003_shootfast
Out here in the|green pastures life|can be pretty rough|and tumble. Between|the wolves and the|bees ya have ter|shoot fast or die|tryin'. If yer|lookin' fer lessons|ol' Jeb can learn|ya.
l0003_hero_jeb
L0003_hero_jeb
haiku:
Jeb? Jeb did you|say?||Tell me more about|this Jeb||Where can he be|found?
any:
Jeb?
l0003_nevermind
L0003_nevermind
Never mind, ya|don't look the type.
l0003_aboutjeb
L0003_aboutjeb
Yep, ol' Jeb. He's|one acre over|eastwise.
l0004_howdypilgrim
L0004_howdypilgrim
Howdy, pilgrim.|This here's the|start of the green|pastures, loveliest|country ya ever|seen! We been havin'|some problems with|Trakktors lately-|would ya like ter|help out?
l0004_sure
L0004_sure
bs:
Those blue sucky|things? Sure, I'll|help.
haiku:
@ -63,13 +63,13 @@ The Trakktors are|strange||They are blue and|they vacuum||So I will help you
any:
Whatever.
l0004_mindyourbusiness
L0004_mindyourbusiness
Well I reckon ya|can help best by|mindin' yer own|business and movin'|along! We don't need|a bunch of strangers|makin' a fuss. And|we don't take kindly|ter sheep-rustlers|'round here neither!
l0006_avacado
L0006_avacado
Ich zerquetsche|Sie mag ein avacado!
l0006_hero_sayagain
L0006_hero_sayagain
bs:
Exsqueeze me?
haiku:
@ -77,13 +77,13 @@ What language is|that?||I am a simple Ninja||I don't understand
any:
How about I crush|your face, rock-|brain?!
l0006_fixbridge
L0006_fixbridge
Oh, so sorry! We|were on our way to|fix bridge when we|find tool shed|infested with bees!|Can you help us get|rid of bees? Middle|house.
l0006_fixed
L0006_fixed
Thank you for|getting rid of bees|long enough for we|to grab tools! We|fixed the bridge,|you can cross it!|Kreuzen Sie es, wenn|Sie sich trauen.
l0008_findspray
L0008_findspray
bs:
Ah, some cheapo|bug spray. The label|reads: intoxicates|bees and other bugs|while providing a|full day's supply of|vitamin C!
haiku:
@ -91,7 +91,7 @@ I take this bug|spray||And somewhere along|the path||The bees are|confused
any:
Bug spray. Can.|Cool.
l0010_mattermitter
L0010_mattermitter
bs:
Wonder-Port 400|mattermitter:|activate!
haiku:
@ -99,7 +99,7 @@ Oh see: a lever||I wonder what it|will do?||Why don't we find|out?
any:
Clear!!!
l0010_foundmask
L0010_foundmask
bs:
Here's a gas mask|shaped to fit... a|giant mouse head!|Weird! Fits okay on|me though.
haiku:
@ -107,7 +107,7 @@ What hidden|meaning||And unspoken tragedy||A mouse head gas|mask
any:
Here's a gas mask.|I'll save it for|later.
l0010_crate
L0010_crate
bs:
What's this? A|bunch of ammo. Way|too big for my gun...|I'll leave it.
haiku:
@ -115,7 +115,7 @@ A box of ammo||Extremely large|caliber||Not interested
ba:
Hmm, a crate of|Magnus .50 caliber|high-impact rounds.|Lock and load!
l0105_hero_wrangling
L0105_hero_wrangling
bs:
Oh no way, there's|a wrangling iron|under the hive!|Score!
haiku:
@ -123,28 +123,28 @@ What's that on the|ground||It's metallic and|twisted||A wrangling iron
any:
What the heck is|this under the hive?|It's a stupid|wrangling iron!
l0103_shootinfast
L0103_shootinfast
Jeb be my name,|shootin' fast be my|game.
l0103_wrangling
L0103_wrangling
Jeb be my name,|shootin' fast be my|game. If ya want|ter learn I can|teach ya, 'ceptin'|I'm too worried|about losin' my|wranglin' iron ter|concentrate right|now.
l0103_bs_where
L0103_bs_where
Okay first off|what exactly is a|wrangling iron? You|know what: never|mind. I don't want|to know. Just tell|me where this thing|is and I'll go grab|it for you.
l0103_forest
L0103_forest
Well, thank ya|kindly! It so|happens I let it|drop beneath a bee|hive in the rainy|forest.
l0103_bs_figures
L0103_bs_figures
Bees. Typical.
l0103_learn
L0103_learn
There's my|wranglin' iron!|Thank ya! Lemme|learn ya how ter|shoot fast. First ya|drawl like .this.|and then you shoot|like .that. Got it?|See ya round,|partner!
l0103_honey
L0103_honey
My name's Lil' Ed.|I sure do love|honey! Lordy, but I|love that stuff! And|do ya know what the|best honey of all|is? Queen Bee honey,|that's right!
l0103_hero_honeyresponse
L0103_hero_honeyresponse
bs:
I think I see|where this is going.
haiku:
@ -152,19 +152,19 @@ Very interesting||I love sticky sweet|honey||And you love it too
any:
I'm more of a|saccharin person|myself.
l0103_gethoney
L0103_gethoney
There's a lil'|hive up yonder|northwise, got some|good Queen Bee|honey. I've got a|snake bite kit fer|the feller brave|enough to get me|some o' that honey.
l0103_snakebitekit
L0103_snakebitekit
Ya brought me some|honey! That there's|mighty good stuff.|Here's that snake|bite kit fer yer|trouble.
l0103_seenyoubefore
L0103_seenyoubefore
My name's Lil' Ed.|I sure do love... wait|a minute, I seen you|before. Hey, I|already gave ya a|snake bite kit - let|me be!
l0106_heysonny
L0106_heysonny
Hey sonny yer|tearin' through here|a mite fast, ain't|ya? You'd best slow|down and watch out|for snakes; if you|don't have a snake|bite kit they're|deadly!
l0106_hero_seethem
L0106_hero_seethem
bs:
Hey yourself, old|dude. Did you like|see anybody come|through here just|now?
haiku:
@ -172,19 +172,19 @@ I look for my|captain||A bag of flour,|kidnapped||By a begonia
ba:
Did you see a|begonia and a bag of|flour come through|here? The begonia|might have had a|gun.
l0106_sure
L0106_sure
Sure! I seen Lady|Flower and her new|gentleman friend|strollin' through,|headed fer the|palace. Heard there|was goin' ter be a|weddin!
l0106_headnorth
L0106_headnorth
To get on ter the|palace just head|north one acre and|then due east fer|four. You can't|scarcely miss it!
l0108_sign
L0108_sign
"This is Landing|Zone +@@@. Press|start in a landing|zone to see its|coordinates."
l0205_idiot
L0205_idiot
Ein idiot sagt what?
l0205_what
L0205_what
bs:
What?
haiku:
@ -192,10 +192,10 @@ What was that you|said||I did not quite|understand||Your foreign|language
any:
You talking to me?
l0205_forgive
L0205_forgive
Oh forgive me! How|you say... the|bridge is out. I|wait for my friends|from Sunset Village|to help fix, but|they not come long|time. You tell them,|yes?
l0205_okay
L0205_okay
bs:
Sure. Eh, where's|this Sunset Village?
haiku:
@ -203,10 +203,10 @@ I will tell your|friends||When I find Sunset|Village||To give you a hand
any:
Whatever. Which|way?
l0205_west
L0205_west
Just travel two|acres west, one|south. Yellow|houses, lots of|bats. Goodby, my|friend! Der|Auslander wird|vermutlich verloren.
l0304_spores
L0304_spores
bs:
Whoa, freakadelic!|These spores are|giving me a|headache; if it gets|any worse I might|need an oxy mask or|something.
haiku:
@ -214,10 +214,10 @@ The silent fungus||Releasing spores in|the air||I should find a|filter
any:
Nrarg! Spores...|hurting head...|must... go back...|find... gas mask!
l0405_ho
L0405_ho
Ho, miscreant!|Thou shalt not pass!|Milady's wedding|draws nigh and I|will not permit|scoundrels through|the gates.
l0405_hero_reaction
L0405_hero_reaction
bs:
Verily! Why don't|you get off your|high horse, drop the|oldskool guard|routine, and let me|sneak a peek at the|wedding?
haiku:
@ -225,7 +225,7 @@ Please sir let me|pass||To stop that|wedding, perhaps||Another way in
ba:
Scoundrel?! I'll|show you scoundrel!
l0405_final_word
L0405_final_word
bs:
Oh yeah? Well why|don't you just... stop|being a... stupid blue|guy and... go away!
haiku:
@ -233,7 +233,7 @@ Are thine ears|shut?! Verily I say:|'tis no way in! The|west gate is closed,|and
any:
Nay, stay thy|wrath, Barium. Me|and mine fellows far|outnumber thee and|would surely be|victorious in|battle.
l0612_plan
L0612_plan
bs:
Scary! This must|be where the armies|teleport in from the|Crouton Homeworld!|That control panel|on the far wall|looks promising...
haiku:
@ -241,7 +241,7 @@ A sinister place||It is a teleport|chamber||I see some controls
any:
Nice teleport|chamber. Better blow|it up. Those|controls on the far|wall might do the|trick.
l0612_clearance
L0612_clearance
bs:
Oops! Looks like I|need Zeta-level|clearance to use|these controls! I|could maybe forge a|Group 6 access but|that never works|right.
haiku:
@ -249,7 +249,7 @@ Access is denied||I need high level|clearance||Like Zeta Clearance
any:
Grr... says I need|Zeta Clearance to|use these controls.|Looks like I'll be|visiting some|Crouton outposts!
l0612_controls
L0612_controls
bs:
Okay it's locking|on to Planet|Crouton. In 90|seconds I can jump|in one of these|stations and blow up|their generators|from the other side.
haiku:
@ -257,7 +257,7 @@ In ninety seconds||I will enter a|station||Bound for Crouton|World
any:
Too many buttons...|okay... setting|coordinates for|Planet Crouton... blow|up the generators|real good. Better|get to a teleport|chamber... Delay of 90|seconds?! Roids!
l0612_go
L0612_go
bs:
Here we go!
haiku:
@ -265,7 +265,7 @@ I'm set for travel||To distant Crouton|Homeworld||It is beginning
any:
...88 Mississippi,|89 Mississippi, 90|Mississipi! Let's|go!
l0612_duke
L0612_duke
bs:
Wait!|What's that? Oh no!|That stupid monkey|is messing with the|controls!
haiku:
@ -273,7 +273,7 @@ An anomaly||Is there someone|tampering?||An orangutan
any:
Hold on... Someone's|screwing with the|controls! It's a|monkey!
l0612_return
L0612_return
bs:
Ah, good old Kiwi|Firma! I guess|that'll stop the|teleporters for a|while and give those|grenade guys a|break!
haiku:
@ -281,7 +281,7 @@ Haiku has returned||The teleporters|silent||Grenades have free|time
any:
I came. I saw. I'm|back.
l0912_sign
L0912_sign
bs:
Hmm,|"Monkey Library."
haiku:
@ -289,10 +289,10 @@ Here's a little|sign||It reads "Monkey|Library"||That is what it says
any:
"Monkey Library."|Very cute. I hate|monkeys and I hate|reading.
l0912_welcome
L0912_welcome
Welcome, comrad,|to the Monkey|Homeworld. It's been|under Crouton rule,|but the monkeys are|revolting!
l0912_hero_revolt
L0912_hero_revolt
bs:
Yes they are! How|do you get out of|this joint?
haiku:
@ -300,10 +300,10 @@ It's a nice planet||I must leave to|travel to||The Crouton|Homeworld
any:
This isn't the|Crouton Homeworld!|That's where I was|trying to go.
l0912_justit
L0912_justit
That's just it:the|monkeys destroyed|the outbound|teleport generators!|What happened is|that my identical|robotic twin Patsy-|who's in the disco|right now-will time|travel into the past|twenty minutes from|now and start the|revolution!
l0912_hero_losing
L0912_hero_losing
bs:
You're losing me,|doc.
haiku:
@ -311,10 +311,10 @@ That sounds very|good||But I do not|understand||Any word you said
ba:
You're talking|jibber-jabber!
l0912_killpatsy
L0912_killpatsy
Just go into the|disco right now and|shoot Patsy in the|orange shirt! He|won't mind, and I|can fix him later!|Then you can|teleport to planet|Crouton!
l0912_hero_brokenteleport
L0912_hero_brokenteleport
bs:
Hmm this rig seems|broken.
haiku:
@ -322,7 +322,7 @@ In the teleport||I am vexed and|frustrated||It does not function
any:
This gimmick's|broken! That chaps|my hide.
l0912_hero_startteleport_nopassword
L0912_hero_startteleport_nopassword
bs:
Fire up this ride,|daddy-o!
haiku:
@ -330,10 +330,10 @@ Set coordinates||For the Crouton Home|Planet||Bid monkeys goodbye
any:
Activate teleport!
l0912_needpassword
L0912_needpassword
I'm sorry, you|need a password!
l0912_hero_startteleport_password
L0912_hero_startteleport_password
bs:
Fire up this ride,|daddy-o!|Password is Gravy.
haiku:
@ -341,10 +341,10 @@ Set coordinates||For the Crouton Home|Planet||Password is Gravy
any:
Activate teleport!
l0912_ba_givepassword
L0912_ba_givepassword
I'll give you a|password: shut up|and do it!
l1000_needbomb
L1000_needbomb
bs:
This gate is sooo|not jake. I'm gonna|need a really big|bomb or something to|blow it up!
haiku:
@ -354,7 +354,7 @@ Your end is|near, O evil|ones. I am the bomb!
any:
Gonna need a big|bomb to get through|here! Oh yeah.
l1000_freeze
L1000_freeze
bs:
Hey! Back away|from the space ship,|General Wacko!
haiku:
@ -362,7 +362,7 @@ You crazy crouton||If you know what's|good for you||You'll hold it right|there
any:
It's over, Gyro!
l1000_toolate
L1000_toolate
bs:
Too late! And by|the way, it's|General "Gyro,"|though I suspect you|knew that!
haiku:
@ -370,7 +370,7 @@ Too late! I'm|outta here!
any:
When monkeys|fly, BA! You're|too late; I'm outta|here!
l1000_follow
L1000_follow
bs:
Woo but he's|slippery! We have to|follow him!
haiku:
@ -378,19 +378,19 @@ Gyro has escaped||We won't let him|get away||We will follow him
any:
It's never too|late.
l1010_amking
L1010_amking
I am King|Grenade. Maybe|you need some help?|Maybe you want to|blow something up?|I am the bomb.
l1010_cannotleave
L1010_cannotleave
But I cannot|leave now. Every|day, more Croutons|teleport here from|their homeworld. You|need my help? I need|your help. Find the|teleport generators,|destroy them!
l1010_readytogo
L1010_readytogo
You have|destroyed the|teleport generators!|I shall go with you,|help you now. I will|wait for you in your|space ship.
l1012_hero_readbook
L1012_hero_readbook
"Monkeys and|Croutons have been|enemies since|ancient times. While|Croutons are|smarter, they're|also lazier. For|instance, 'Gravy'|has been the Crouton|password for over|four centuries now..."
l1212_anytime
L1212_anytime
bs:
Get ready, gang.|That annoying|blue guy should be|coming through from|Kiwi any minute now!|We're ready for him|this time!
haiku:
@ -398,12 +398,12 @@ Get ready, gang.|That weird green|guy should be coming|through from Kiwi|any min
any:
Get ready, gang.|That stupid red|guy should be coming|through from Kiwi|any minute now!|We're ready for him|this time!
l1212_yeah
L1212_yeah
Yeah! Yeah!
l1212_makesure
L1212_makesure
Just make sure|he doesn't make|it up North and blow|up the teleport|generators.
l1212_suckstobehim
L1212_suckstobehim
Sucks to be him|when he comes|through this|teleport!

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@ -1,4 +1,4 @@
; l0313.asm ba ships quarters
; L0313.asm ba ships quarters
; Generated 07.28.2000 by mlevel
; Modified 07.28.2000 by Abe Pralle
@ -33,7 +33,7 @@ L0313_LoadFinished:
; Map
;---------------------------------------------------------------------
L0313_Map:
INCBIN "Data/Levels/l0313_intro_ba4.lvl"
INCBIN "Data/Levels/L0313_intro_ba4.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -30,7 +30,7 @@ UserMain::
call InitGfx
;set up initial location + hero
;initial level 0009 (demo intro)
;initial leveL0009 (demo intro)
ld a,LEVELSTATEBANK
ld [$ff70],a
xor a
@ -2787,7 +2787,7 @@ HandleInput:
;--if no link, attempt link connection ----------------------
ld a,[amLinkMaster]
cp $ff
jr z,.afterLinkAttempt ;l1101 attempts link as slave
jr z,.afterLinkAttempt ;L1101 attempts link as slave
cp $fe ;attempt link as master?
jr nz,.afterLinkAttempt

View File

@ -1,4 +1,4 @@
;level0000.asm hive
;leveL0000.asm hive
;Abe Pralle 3.4.2000
INCLUDE "Source/defs.inc"
@ -13,8 +13,8 @@ SECTION "LevelsSection0000",ROMX,BANK[MAP0ROM]
;---------------------------------------------------------------------
dialog:
l0000_hero_honey_gtx:
INCBIN "Data/Dialog/talk/l0000_hero_honey.gtx"
L0000_hero_honey_gtx:
INCBIN "Data/Dialog/talk/L0000_hero_honey.gtx"
L0000_Contents::
DW L0000_Load
@ -34,7 +34,7 @@ L0000_Load2:
L0000_LoadFinished:
L0000_Map:
INCBIN "Data/Levels/l0000_hive.lvl"
INCBIN "Data/Levels/L0000_hive.lvl"
;gtx_intro: INCBIN "Data/Dialog/Landing/intro.gtx"
;gtx_intro2: INCBIN "Data/Dialog/Landing/intro2.gtx"
@ -99,7 +99,7 @@ L0000_Check2:
call MakeIdle
call SetSpeakerFromHeroIndex
ld de,l0000_hero_honey_gtx
ld de,L0000_hero_honey_gtx
call ShowDialogAtBottom
.afterDialog
call ClearDialog

View File

@ -1,4 +1,4 @@
; l0001.asm outside the hive
; L0001.asm outside the hive
; Generated 08.27.2000 by mlevel
; Modified 08.27.2000 by Abe Pralle
@ -32,7 +32,7 @@ L0001_LoadFinished:
; Map
;---------------------------------------------------------------------
L0001_Map:
INCBIN "Data/Levels/l0001_bees.lvl"
INCBIN "Data/Levels/L0001_bees.lvl"
;---------------------------------------------------------------------
; Init

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@ -1,4 +1,4 @@
; l0002.asm bee border
; L0002.asm bee border
; Generated 08.27.2000 by mlevel
; Modified 08.27.2000 by Abe Pralle
@ -17,20 +17,20 @@ SECTION "Level0002Section",ROMX
;---------------------------------------------------------------------
dialog:
l0002_bees_gtx:
INCBIN "Data/Dialog/talk/l0002_bees.gtx"
L0002_bees_gtx:
INCBIN "Data/Dialog/talk/L0002_bees.gtx"
l0002_hero_spray_gtx:
INCBIN "Data/Dialog/talk/l0002_hero_spray.gtx"
L0002_hero_spray_gtx:
INCBIN "Data/Dialog/talk/L0002_hero_spray.gtx"
l0002_village_gtx:
INCBIN "Data/Dialog/talk/l0002_village.gtx"
L0002_village_gtx:
INCBIN "Data/Dialog/talk/L0002_village.gtx"
l0002_hero_no_gtx:
INCBIN "Data/Dialog/talk/l0002_hero_no.gtx"
L0002_hero_no_gtx:
INCBIN "Data/Dialog/talk/L0002_hero_no.gtx"
l0002_croutons_gtx:
INCBIN "Data/Dialog/talk/l0002_croutons.gtx"
L0002_croutons_gtx:
INCBIN "Data/Dialog/talk/L0002_croutons.gtx"
L0002_Contents::
DW L0002_Load
@ -52,7 +52,7 @@ L0002_LoadFinished:
; Map
;---------------------------------------------------------------------
L0002_Map:
INCBIN "Data/Levels/l0002_bees.lvl"
INCBIN "Data/Levels/L0002_bees.lvl"
;---------------------------------------------------------------------
; Init
@ -104,23 +104,23 @@ L0002_Check2:
call SetDialogSkip
;Careful; bees
ld de,l0002_bees_gtx
ld de,L0002_bees_gtx
call ShowDialogNPC
;Where's the spray?
ld de,l0002_hero_spray_gtx
ld de,L0002_hero_spray_gtx
call ShowDialogHero
;Down south; seen anybody?
ld de,l0002_village_gtx
ld de,L0002_village_gtx
call ShowDialogNPC
;No
ld de,l0002_hero_no_gtx
ld de,L0002_hero_no_gtx
call ShowDialogHero
;tell about croutons
ld de,l0002_croutons_gtx
ld de,L0002_croutons_gtx
call ShowDialogNPC
.afterDialog

View File

@ -1,4 +1,4 @@
; l0003.asm green pastures big sheep pen
; L0003.asm green pastures big sheep pen
; Generated 08.26.2000 by mlevel
; Modified 08.26.2000 by Abe Pralle
@ -17,20 +17,20 @@ SECTION "Level0003Section",ROMX
;---------------------------------------------------------------------
dialog:
l0003_wolves_gtx:
INCBIN "Data/Dialog/talk/l0003_wolves.gtx"
L0003_wolves_gtx:
INCBIN "Data/Dialog/talk/L0003_wolves.gtx"
l0003_shootfast_gtx:
INCBIN "Data/Dialog/talk/l0003_shootfast.gtx"
L0003_shootfast_gtx:
INCBIN "Data/Dialog/talk/L0003_shootfast.gtx"
l0003_hero_jeb_gtx:
INCBIN "Data/Dialog/talk/l0003_hero_jeb.gtx"
L0003_hero_jeb_gtx:
INCBIN "Data/Dialog/talk/L0003_hero_jeb.gtx"
l0003_nevermind_gtx:
INCBIN "Data/Dialog/talk/l0003_nevermind.gtx"
L0003_nevermind_gtx:
INCBIN "Data/Dialog/talk/L0003_nevermind.gtx"
l0003_aboutjeb_gtx:
INCBIN "Data/Dialog/talk/l0003_aboutjeb.gtx"
L0003_aboutjeb_gtx:
INCBIN "Data/Dialog/talk/L0003_aboutjeb.gtx"
L0003_Contents::
DW L0003_Load
@ -52,7 +52,7 @@ L0003_LoadFinished:
; Map
;---------------------------------------------------------------------
L0003_Map:
INCBIN "Data/Levels/l0003_green.lvl"
INCBIN "Data/Levels/L0003_green.lvl"
;---------------------------------------------------------------------
; Init
@ -119,7 +119,7 @@ L0003_Check2:
;Warn about wolves
ld a,[dialogNPC_speakerIndex]
ld c,a
ld de,l0003_wolves_gtx
ld de,L0003_wolves_gtx
call ShowDialogAtTop
call ClearDialog
@ -146,7 +146,7 @@ L0003_Check2:
;Out here ya gotta shoot fast
ld a,[dialogNPC_speakerIndex]
ld c,a
ld de,l0003_shootfast_gtx
ld de,L0003_shootfast_gtx
call ShowDialogAtTop
call ClearDialog
@ -154,7 +154,7 @@ L0003_Check2:
ld a,[dialogNPC_heroIndex]
ld c,a
call SetSpeakerFromHeroIndex
ld de,l0003_hero_jeb_gtx
ld de,L0003_hero_jeb_gtx
call ShowDialogAtBottom
call ClearDialog
@ -165,7 +165,7 @@ L0003_Check2:
;nevermind
ld a,[dialogNPC_speakerIndex]
ld c,a
ld de,l0003_aboutjeb_gtx
ld de,L0003_aboutjeb_gtx
call ShowDialogAtTop
jr .afterJebDialog
@ -173,7 +173,7 @@ L0003_Check2:
;nevermind
ld a,[dialogNPC_speakerIndex]
ld c,a
ld de,l0003_nevermind_gtx
ld de,L0003_nevermind_gtx
call ShowDialogAtTop
.afterJebDialog

View File

@ -1,4 +1,4 @@
; l0004.asm start of green pastures
; L0004.asm start of green pastures
; Generated 08.24.2000 by mlevel
; Modified 08.24.2000 by Abe Pralle
@ -14,14 +14,14 @@ SECTION "Level0004Section",ROMX
;---------------------------------------------------------------------
dialog:
l0004_howdypilgrim_gtx:
INCBIN "Data/Dialog/talk/l0004_howdypilgrim.gtx"
L0004_howdypilgrim_gtx:
INCBIN "Data/Dialog/talk/L0004_howdypilgrim.gtx"
l0004_sure_gtx:
INCBIN "Data/Dialog/talk/l0004_sure.gtx"
L0004_sure_gtx:
INCBIN "Data/Dialog/talk/L0004_sure.gtx"
l0004_mindyourbusiness_gtx:
INCBIN "Data/Dialog/talk/l0004_mindyourbusiness.gtx"
L0004_mindyourbusiness_gtx:
INCBIN "Data/Dialog/talk/L0004_mindyourbusiness.gtx"
L0004_Contents::
DW L0004_Load
@ -103,7 +103,7 @@ L0004_Check2:
;Howdy pilgrim
ld a,[dialogNPC_speakerIndex]
ld c,a
ld de,l0004_howdypilgrim_gtx
ld de,L0004_howdypilgrim_gtx
call ShowDialogAtTop
call ClearDialog
@ -111,14 +111,14 @@ L0004_Check2:
ld a,[dialogNPC_heroIndex]
ld c,a
call SetSpeakerFromHeroIndex
ld de,l0004_sure_gtx
ld de,L0004_sure_gtx
call ShowDialogAtBottom
call ClearDialog
;Mind your own business
ld a,[dialogNPC_speakerIndex]
ld c,a
ld de,l0004_mindyourbusiness_gtx
ld de,L0004_mindyourbusiness_gtx
call ShowDialogAtTop
.afterDialog

View File

@ -1,4 +1,4 @@
; l0005.asm trakktor clearing
; L0005.asm trakktor clearing
; Generated 08.24.2000 by mlevel
; Modified 08.24.2000 by Abe Pralle

View File

@ -1,4 +1,4 @@
; l0006.asm Sunset Village
; L0006.asm Sunset Village
; Generated 08.24.2000 by mlevel
; Modified 08.24.2000 by Abe Pralle

View File

@ -1,4 +1,4 @@
; l0007.asm
; L0007.asm
; Generated 09.04.2000 by mlevel
; Modified 09.04.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0007_LoadFinished:
; Map
;---------------------------------------------------------------------
L0007_Map:
INCBIN "Data/Levels/l0007_forest.lvl"
INCBIN "Data/Levels/L0007_forest.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0008.asm
; L0008.asm
; Generated 09.04.2000 by mlevel
; Modified 09.04.2000 by Abe Pralle
@ -14,8 +14,8 @@ SECTION "Level0008Section",ROMX
;---------------------------------------------------------------------
dialog:
l0008_findspray_gtx:
INCBIN "Data/Dialog/talk/l0008_findspray.gtx"
L0008_findspray_gtx:
INCBIN "Data/Dialog/talk/L0008_findspray.gtx"
L0008_Contents::
DW L0008_Load
@ -37,7 +37,7 @@ L0008_LoadFinished:
; Map
;---------------------------------------------------------------------
L0008_Map:
INCBIN "Data/Levels/l0008_forest.lvl"
INCBIN "Data/Levels/L0008_forest.lvl"
;---------------------------------------------------------------------
; Init
@ -97,7 +97,7 @@ L0008_Check2:
call MakeIdle
call SetSpeakerFromHeroIndex
ld de,l0008_findspray_gtx
ld de,L0008_findspray_gtx
call ShowDialogAtBottom
.afterDialog
call ClearDialog

View File

@ -1,4 +1,4 @@
; l0009.asm
; L0009.asm
; Generated 11.05.2000 by mlevel
; Modified 11.05.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0009_LoadFinished:
; Map
;---------------------------------------------------------------------
L0009_Map:
INCBIN "Data/Levels/l0009_mouse.lvl"
INCBIN "Data/Levels/L0009_mouse.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0010.asm mouse teleport room
; L0010.asm mouse teleport room
; Generated 11.06.2000 by mlevel
; Modified 11.06.2000 by Abe Pralle
@ -23,14 +23,14 @@ SECTION "Level0010Section",ROMX
;---------------------------------------------------------------------
dialog:
l0010_mattermitter_gtx:
INCBIN "Data/Dialog/talk/l0010_mattermitter.gtx"
L0010_mattermitter_gtx:
INCBIN "Data/Dialog/talk/L0010_mattermitter.gtx"
l0010_foundmask_gtx:
INCBIN "Data/Dialog/talk/l0010_foundmask.gtx"
L0010_foundmask_gtx:
INCBIN "Data/Dialog/talk/L0010_foundmask.gtx"
l0010_crate_gtx:
INCBIN "Data/Dialog/talk/l0010_crate.gtx"
L0010_crate_gtx:
INCBIN "Data/Dialog/talk/L0010_crate.gtx"
L0010_Contents::
DW L0010_Load
@ -52,7 +52,7 @@ L0010_LoadFinished:
; Map
;---------------------------------------------------------------------
L0010_Map:
INCBIN "Data/Levels/l0010_serpent.lvl"
INCBIN "Data/Levels/L0010_serpent.lvl"
;---------------------------------------------------------------------
; Init
@ -139,7 +139,7 @@ L0010_Check2:
call MakeIdle
call SetSpeakerFromHeroIndex
ld de,l0010_mattermitter_gtx
ld de,L0010_mattermitter_gtx
call ShowDialogAtBottom
.afterTportDialog
call ClearDialogSkipForward
@ -234,7 +234,7 @@ L0010_Check2:
call MakeIdle
call SetSpeakerFromHeroIndex
ld de,l0010_crate_gtx
ld de,L0010_crate_gtx
call ShowDialogAtBottom
.afterSignDialog
call ClearDialog
@ -409,7 +409,7 @@ L0010_Check2:
call MakeIdle
call SetSpeakerFromHeroIndex
ld de,l0010_foundmask_gtx
ld de,L0010_foundmask_gtx
call ShowDialogAtBottom
.afterDialog
call ClearDialog

View File

@ -1,4 +1,4 @@
; l0011.asm House of the Seasons
; L0011.asm House of the Seasons
; Generated 09.06.2000 by mlevel
; Modified 09.06.2000 by Abe Pralle

View File

@ -1,4 +1,4 @@
; l0012.asm Command Core
; L0012.asm Command Core
; Generated 04.26.2001 by mlevel
; Modified 04.26.2001 by Abe Pralle
@ -19,14 +19,14 @@ SECTION "Level0012Section",ROMX
;---------------------------------------------------------------------
dialog:
l0012_bombs_gtx:
INCBIN "Data/Dialog/apocalypse/l0012_bombs.gtx"
L0012_bombs_gtx:
INCBIN "Data/Dialog/apocalypse/L0012_bombs.gtx"
l0012_defused_gtx::
INCBIN "Data/Dialog/apocalypse/l0012_defused.gtx"
L0012_defused_gtx::
INCBIN "Data/Dialog/apocalypse/L0012_defused.gtx"
l0012_alldefused_gtx::
INCBIN "Data/Dialog/apocalypse/l0012_alldefused.gtx"
L0012_alldefused_gtx::
INCBIN "Data/Dialog/apocalypse/L0012_alldefused.gtx"
L0012_Contents::
DW L0012_Load
@ -48,7 +48,7 @@ L0012_LoadFinished:
; Map
;---------------------------------------------------------------------
L0012_Map:
INCBIN "Data/Levels/l0012_ssa_cmdcore.lvl"
INCBIN "Data/Levels/L0012_ssa_cmdcore.lvl"
;---------------------------------------------------------------------
; Init
@ -146,7 +146,7 @@ L0012_Check2:
call MakeIdle
call SetSpeakerToFirstHero
ld de,l0012_bombs_gtx
ld de,L0012_bombs_gtx
call ShowDialogAtBottom
.afterDialog

View File

@ -1,4 +1,4 @@
; l0013.asm - first map, ba lands on the moon
; L0013.asm - first map, ba lands on the moon
; Generated 07.09.2000 by mlevel
; Modified 07.09.2000 by Abe Pralle
@ -53,7 +53,7 @@ L0013_LoadFinished:
; Map
;---------------------------------------------------------------------
L0013_Map:
INCBIN "Data/Levels/l0013_intro_ba1.lvl"
INCBIN "Data/Levels/L0013_intro_ba1.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0014.asm
; L0014.asm
; Generated 07.09.2000 by mlevel
; Modified 07.09.2000 by Abe Pralle
@ -55,7 +55,7 @@ L0014_LoadFinished:
; Map
;---------------------------------------------------------------------
L0014_Map:
INCBIN "Data/Levels/l0014_intro_haiku1.lvl"
INCBIN "Data/Levels/L0014_intro_haiku1.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0015.asm
; L0015.asm
; Generated 07.09.2000 by mlevel
; Modified 07.09.2000 by Abe Pralle
@ -54,7 +54,7 @@ L0015_LoadFinished:
; Map
;---------------------------------------------------------------------
L0015_Map:
INCBIN "Data/Levels/l0015_intro_bs1.lvl"
INCBIN "Data/Levels/L0015_intro_bs1.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0103.asm east farm
; L0103.asm east farm
; Generated 08.27.2000 by mlevel
; Modified 08.27.2000 by Abe Pralle
@ -20,38 +20,38 @@ SECTION "Level0103Section",ROMX
;---------------------------------------------------------------------
dialog:
l0103_shootinfast_gtx:
INCBIN "Data/Dialog/talk/l0103_shootinfast.gtx"
L0103_shootinfast_gtx:
INCBIN "Data/Dialog/talk/L0103_shootinfast.gtx"
l0103_wrangling_gtx:
INCBIN "Data/Dialog/talk/l0103_wrangling.gtx"
L0103_wrangling_gtx:
INCBIN "Data/Dialog/talk/L0103_wrangling.gtx"
l0103_bs_where_gtx:
INCBIN "Data/Dialog/talk/l0103_bs_where.gtx"
L0103_bs_where_gtx:
INCBIN "Data/Dialog/talk/L0103_bs_where.gtx"
l0103_forest_gtx:
INCBIN "Data/Dialog/talk/l0103_forest.gtx"
L0103_forest_gtx:
INCBIN "Data/Dialog/talk/L0103_forest.gtx"
l0103_bs_figures_gtx:
INCBIN "Data/Dialog/talk/l0103_bs_figures.gtx"
L0103_bs_figures_gtx:
INCBIN "Data/Dialog/talk/L0103_bs_figures.gtx"
l0103_learn_gtx:
INCBIN "Data/Dialog/talk/l0103_learn.gtx"
L0103_learn_gtx:
INCBIN "Data/Dialog/talk/L0103_learn.gtx"
l0103_honey_gtx:
INCBIN "Data/Dialog/talk/l0103_honey.gtx"
L0103_honey_gtx:
INCBIN "Data/Dialog/talk/L0103_honey.gtx"
l0103_hero_honeyresponse_gtx:
INCBIN "Data/Dialog/talk/l0103_hero_honeyresponse.gtx"
L0103_hero_honeyresponse_gtx:
INCBIN "Data/Dialog/talk/L0103_hero_honeyresponse.gtx"
l0103_gethoney_gtx:
INCBIN "Data/Dialog/talk/l0103_gethoney.gtx"
L0103_gethoney_gtx:
INCBIN "Data/Dialog/talk/L0103_gethoney.gtx"
l0103_snakebitekit_gtx:
INCBIN "Data/Dialog/talk/l0103_snakebitekit.gtx"
L0103_snakebitekit_gtx:
INCBIN "Data/Dialog/talk/L0103_snakebitekit.gtx"
l0103_seenyoubefore_gtx:
INCBIN "Data/Dialog/talk/l0103_seenyoubefore.gtx"
L0103_seenyoubefore_gtx:
INCBIN "Data/Dialog/talk/L0103_seenyoubefore.gtx"
L0103_Contents::
@ -74,7 +74,7 @@ L0103_LoadFinished:
; Map
;---------------------------------------------------------------------
L0103_Map:
INCBIN "Data/Levels/l0103_green.lvl"
INCBIN "Data/Levels/L0103_green.lvl"
;---------------------------------------------------------------------
; Init
@ -147,19 +147,19 @@ L0103_Check2:
ld de,((.afterUpgradeDialog-L0103_Check2)+levelCheckRAM)
call SetDialogSkip
ld de,l0103_wrangling_gtx
ld de,L0103_wrangling_gtx
call ShowDialogNPC
;Where's the wrangling iron?
ld de,l0103_bs_where_gtx
ld de,L0103_bs_where_gtx
call ShowDialogHero
;under a bee hive
ld de,l0103_forest_gtx
ld de,L0103_forest_gtx
call ShowDialogNPC
;Typical
ld de,l0103_bs_figures_gtx
ld de,L0103_bs_figures_gtx
call ShowDialogHero
jr .afterUpgradeDialog
@ -168,7 +168,7 @@ L0103_Check2:
call SetDialogSkip
;How to shoot fast
ld de,l0103_learn_gtx
ld de,L0103_learn_gtx
call ShowDialogNPC
.afterLearnDialog
@ -187,7 +187,7 @@ L0103_Check2:
call SetDialogSkip
;"Jeb is my name"
ld de,l0103_shootinfast_gtx
ld de,L0103_shootinfast_gtx
call ShowDialogNPC
.afterUpgradeDialog
@ -215,15 +215,15 @@ L0103_Check2:
call SetDialogSkip
;I love honey
ld de,l0103_honey_gtx
ld de,L0103_honey_gtx
call ShowDialogNPC
;Hero's response to honey lover
ld de,l0103_hero_honeyresponse_gtx
ld de,L0103_hero_honeyresponse_gtx
call ShowDialogHero
;Get me some honey
ld de,l0103_gethoney_gtx
ld de,L0103_gethoney_gtx
call ShowDialogNPC
jr .afterHoneyDialog
@ -232,7 +232,7 @@ L0103_Check2:
call SetDialogSkip
;seen you before
ld de,l0103_seenyoubefore_gtx
ld de,L0103_seenyoubefore_gtx
call ShowDialogNPC
jr .afterHoneyDialog
@ -241,7 +241,7 @@ L0103_Check2:
call SetDialogSkip
;give snake bite kit
ld de,l0103_snakebitekit_gtx
ld de,L0103_snakebitekit_gtx
call ShowDialogNPC
.giveKit

View File

@ -1,4 +1,4 @@
; l0104.asm Spring
; L0104.asm Spring
; Generated 09.06.2000 by mlevel
; Modified 09.06.2000 by Abe Pralle

View File

@ -1,4 +1,4 @@
;level0105.asm rainy forest w/hive & wrangling iron
;leveL0105.asm rainy forest w/hive & wrangling iron
;Abe Pralle 3.4.2000
INCLUDE "Source/defs.inc"
@ -15,8 +15,8 @@ SECTION "LevelsSection0105",ROMX
;---------------------------------------------------------------------
dialog:
l0105_hero_wrangling_gtx:
INCBIN "Data/Dialog/talk/l0105_hero_wrangling.gtx"
L0105_hero_wrangling_gtx:
INCBIN "Data/Dialog/talk/L0105_hero_wrangling.gtx"
L0105_Contents::
DW L0105_Load
@ -36,7 +36,7 @@ L0105_Load2:
L0105_LoadFinished:
L0105_Map:
INCBIN "Data/Levels/l0105_path.lvl"
INCBIN "Data/Levels/L0105_path.lvl"
;gtx_intro: INCBIN "Data/Dialog/Landing/intro.gtx"
;gtx_intro2: INCBIN "Data/Dialog/Landing/intro2.gtx"
@ -83,7 +83,7 @@ L0105_Check2:
call MakeIdle
call SetSpeakerToFirstHero
ld de,l0105_hero_wrangling_gtx
ld de,L0105_hero_wrangling_gtx
call ShowDialogAtBottom
.afterDialog
call ClearDialog

View File

@ -1,4 +1,4 @@
;level0106.asm
;leveL0106.asm
;Abe Pralle 3.4.2000
INCLUDE "Source/defs.inc"
@ -11,17 +11,17 @@ SECTION "LevelsSection0106",ROMX
;---------------------------------------------------------------------
dialog:
l0106_heysonny_gtx:
INCBIN "Data/Dialog/talk/l0106_heysonny.gtx"
L0106_heysonny_gtx:
INCBIN "Data/Dialog/talk/L0106_heysonny.gtx"
l0106_hero_seethem_gtx:
INCBIN "Data/Dialog/talk/l0106_hero_seethem.gtx"
L0106_hero_seethem_gtx:
INCBIN "Data/Dialog/talk/L0106_hero_seethem.gtx"
l0106_sure_gtx:
INCBIN "Data/Dialog/talk/l0106_sure.gtx"
L0106_sure_gtx:
INCBIN "Data/Dialog/talk/L0106_sure.gtx"
l0106_headnorth_gtx:
INCBIN "Data/Dialog/talk/l0106_headnorth.gtx"
L0106_headnorth_gtx:
INCBIN "Data/Dialog/talk/L0106_headnorth.gtx"
L0106_Contents::
DW L0106_Load
@ -41,7 +41,7 @@ L0106_Load2:
L0106_LoadFinished:
L0106_Map:
INCBIN "Data/Levels/l0106_path.lvl"
INCBIN "Data/Levels/L0106_path.lvl"
;gtx_intro: INCBIN "Data/Dialog/Landing/intro.gtx"
;gtx_intro2: INCBIN "Data/Dialog/Landing/intro2.gtx"
@ -106,7 +106,7 @@ L0106_Check2:
;Hey Sonny
ld a,[dialogNPC_speakerIndex]
ld c,a
ld de,l0106_heysonny_gtx
ld de,L0106_heysonny_gtx
call ShowDialogAtTop
call ClearDialog
@ -114,18 +114,18 @@ L0106_Check2:
ld a,[dialogNPC_heroIndex]
ld c,a
call SetSpeakerFromHeroIndex
ld de,l0106_hero_seethem_gtx
ld de,L0106_hero_seethem_gtx
call ShowDialogAtBottom
call ClearDialog
;Sure
ld a,[dialogNPC_speakerIndex]
ld c,a
ld de,l0106_sure_gtx
ld de,L0106_sure_gtx
call ShowDialogAtTop
;Head north
ld de,l0106_headnorth_gtx
ld de,L0106_headnorth_gtx
call ShowDialogAtTop
.afterDialog

View File

@ -1,4 +1,4 @@
;level0107.asm first landing
;leveL0107.asm first landing
;Abe Pralle 3.4.2000
INCLUDE "Source/defs.inc"
@ -23,7 +23,7 @@ STATE_WAITPANSIES EQU 3
STATE_WAITGATE EQU 4
STATE_WAITRETURN EQU 5
;referenced in l1401 lz_brokenwall_bg
;referenced in L1401 lz_brokenwall_bg
STATE_NORMAL EQU 6
EXPORT bigLaserSound

View File

@ -1,4 +1,4 @@
; l0108.asm forest landing
; L0108.asm forest landing
; Generated 09.04.2000 by mlevel
; Modified 09.04.2000 by Abe Pralle
@ -14,8 +14,8 @@ SECTION "Level0108Section",ROMX
;---------------------------------------------------------------------
dialog:
l0108_sign_gtx:
INCBIN "Data/Dialog/talk/l0108_sign.gtx"
L0108_sign_gtx:
INCBIN "Data/Dialog/talk/L0108_sign.gtx"
L0108_Contents::
DW L0108_Load
@ -37,7 +37,7 @@ L0108_LoadFinished:
; Map
;---------------------------------------------------------------------
L0108_Map:
INCBIN "Data/Levels/l0108_forest_landing.lvl"
INCBIN "Data/Levels/L0108_forest_landing.lvl"
;---------------------------------------------------------------------
; Init
@ -86,7 +86,7 @@ L0108_Check2:
call MakeIdle
call SetSpeakerFromHeroIndex
ld de,l0108_sign_gtx
ld de,L0108_sign_gtx
call ShowDialogAtTop
.afterSignDialog
call ClearDialogSkipForward

View File

@ -1,4 +1,4 @@
; l0109.asm
; L0109.asm
; Generated 09.04.2000 by mlevel
; Modified 09.04.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0109_LoadFinished:
; Map
;---------------------------------------------------------------------
L0109_Map:
INCBIN "Data/Levels/l0109_mouse.lvl"
INCBIN "Data/Levels/L0109_mouse.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0110.asm
; L0110.asm
; Generated 11.06.2000 by mlevel
; Modified 11.06.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0110_LoadFinished:
; Map
;---------------------------------------------------------------------
L0110_Map:
INCBIN "Data/Levels/l0110_mouse.lvl"
INCBIN "Data/Levels/L0110_mouse.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0111.asm
; L0111.asm
; Generated 10.20.2000 by mlevel
; Modified 10.20.2000 by Abe Pralle
@ -30,7 +30,7 @@ L0111_LoadFinished:
; Map
;---------------------------------------------------------------------
L0111_Map:
INCBIN "Data/Levels/l0111_tower.lvl"
INCBIN "Data/Levels/L0111_tower.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0112.asm hive entrance
; L0112.asm hive entrance
; Generated 08.31.2000 by mlevel
; Modified 08.31.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0112_LoadFinished:
; Map
;---------------------------------------------------------------------
L0112_Map:
INCBIN "Data/Levels/l0112_hive_entrance.lvl"
INCBIN "Data/Levels/L0112_hive_entrance.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0113.asm ship blows up battleground BA
; L0113.asm ship blows up battleground BA
; Generated 07.09.2000 by mlevel
; Modified 07.09.2000 by Abe Pralle
@ -46,7 +46,7 @@ L0113_LoadFinished:
; Map
;---------------------------------------------------------------------
L0113_Map:
INCBIN "Data/Levels/l0113_intro_ba2.lvl"
INCBIN "Data/Levels/L0113_intro_ba2.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0114.asm haiku in moonbase tunnel
; L0114.asm haiku in moonbase tunnel
; Generated 07.09.2000 by mlevel
; Modified 07.09.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0114_LoadFinished:
; Map
;---------------------------------------------------------------------
L0114_Map:
INCBIN "Data/Levels/l0114_intro_haiku2.lvl"
INCBIN "Data/Levels/L0114_intro_haiku2.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0115.asm BS sneaks in the crouton base
; L0115.asm BS sneaks in the crouton base
; Generated 07.09.2000 by mlevel
; Modified 07.09.2000 by Abe Pralle
@ -81,7 +81,7 @@ L0115_LoadFinished:
; Map
;---------------------------------------------------------------------
L0115_Map:
INCBIN "Data/Levels/l0115_intro_bs2.lvl"
INCBIN "Data/Levels/L0115_intro_bs2.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0200.asm evil village
; L0200.asm evil village
; Generated 11.13.2000 by mlevel
; Modified 11.13.2000 by Abe Pralle
@ -35,7 +35,7 @@ L0200_LoadFinished:
; Map
;---------------------------------------------------------------------
L0200_Map:
INCBIN "Data/Levels/l0200_evilvill.lvl"
INCBIN "Data/Levels/L0200_evilvill.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0201.asm mist south of evil village
; L0201.asm mist south of evil village
; Generated 10.29.2000 by mlevel
; Modified 10.29.2000 by Abe Pralle
@ -32,7 +32,7 @@ L0201_LoadFinished:
; Map
;---------------------------------------------------------------------
L0201_Map:
INCBIN "Data/Levels/l0201_mist.lvl"
INCBIN "Data/Levels/L0201_mist.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
;level0203.asm
;leveL0203.asm
;Abe Pralle 3.4.2000
INCLUDE "Source/defs.inc"
@ -26,7 +26,7 @@ L0203_Load2:
L0203_LoadFinished:
L0203_Map:
INCBIN "Data/Levels/l0203_path.lvl"
INCBIN "Data/Levels/L0203_path.lvl"
;gtx_intro: INCBIN "Data/Dialog/Landing/intro.gtx"
;gtx_intro2: INCBIN "Data/Dialog/Landing/intro2.gtx"

View File

@ -1,4 +1,4 @@
;level0204.asm
;leveL0204.asm
;Abe Pralle 3.4.2000
INCLUDE "Source/defs.inc"
@ -26,7 +26,7 @@ L0204_Load2:
L0204_LoadFinished:
L0204_Map:
INCBIN "Data/Levels/l0204_path.lvl"
INCBIN "Data/Levels/L0204_path.lvl"
;gtx_intro: INCBIN "Data/Dialog/Landing/intro.gtx"
;gtx_intro2: INCBIN "Data/Dialog/Landing/intro2.gtx"

View File

@ -1,4 +1,4 @@
;level0205.asm bridge
;leveL0205.asm bridge
;Abe Pralle 3.4.2000
INCLUDE "Source/defs.inc"
@ -20,7 +20,7 @@ STATE_TALK_GOWEST EQU 7
STATE_TALK_AFTER EQU 8
STATE_WAIT_DIALOG EQU 9
;from l0312
;from L0312
STATE_HIVE_DESTROYED EQU 2
@ -29,20 +29,20 @@ SECTION "LevelsSection0205",ROMX,BANK[MAP0ROM]
;---------------------------------------------------------------------
dialog:
l0205_idiot_gtx:
INCBIN "Data/Dialog/talk/l0205_idiot.gtx"
L0205_idiot_gtx:
INCBIN "Data/Dialog/talk/L0205_idiot.gtx"
l0205_what_gtx:
INCBIN "Data/Dialog/talk/l0205_what.gtx"
L0205_what_gtx:
INCBIN "Data/Dialog/talk/L0205_what.gtx"
l0205_forgive_gtx:
INCBIN "Data/Dialog/talk/l0205_forgive.gtx"
L0205_forgive_gtx:
INCBIN "Data/Dialog/talk/L0205_forgive.gtx"
l0205_okay_gtx:
INCBIN "Data/Dialog/talk/l0205_okay.gtx"
L0205_okay_gtx:
INCBIN "Data/Dialog/talk/L0205_okay.gtx"
l0205_west_gtx:
INCBIN "Data/Dialog/talk/l0205_west.gtx"
L0205_west_gtx:
INCBIN "Data/Dialog/talk/L0205_west.gtx"
L0205_Contents::
DW L0205_Load
@ -62,7 +62,7 @@ L0205_Load2:
L0205_LoadFinished:
L0205_Map:
INCBIN "Data/Levels/l0205_bridge.lvl"
INCBIN "Data/Levels/L0205_bridge.lvl"
;gtx_intro: INCBIN "Data/Dialog/Landing/intro.gtx"
;gtx_intro2: INCBIN "Data/Dialog/Landing/intro2.gtx"
@ -187,7 +187,7 @@ L0205_Check2:
call SetDialogForward
ld de,((.afterDialog-L0205_Check2) + levelCheckRAM)
call SetDialogSkip
DIALOGTOP l0205_idiot_gtx
DIALOGTOP L0205_idiot_gtx
WAITDIALOG STATE_TALK_WHAT
ret
@ -196,7 +196,7 @@ L0205_Check2:
call ClearDialog
ld a,[dialogNPC_heroIndex]
ld c,a
DIALOGBOTTOM l0205_what_gtx
DIALOGBOTTOM L0205_what_gtx
WAITDIALOG STATE_TALK_FORGIVE
ret
@ -205,7 +205,7 @@ L0205_Check2:
call ClearDialog
ld a,[dialogNPC_speakerIndex]
ld c,a
DIALOGTOP l0205_forgive_gtx
DIALOGTOP L0205_forgive_gtx
WAITDIALOG STATE_TALK_OKAY
ret
@ -214,7 +214,7 @@ L0205_Check2:
call ClearDialog
ld a,[dialogNPC_heroIndex]
ld c,a
DIALOGBOTTOM l0205_okay_gtx
DIALOGBOTTOM L0205_okay_gtx
WAITDIALOG STATE_TALK_GOWEST
ret
@ -223,7 +223,7 @@ L0205_Check2:
call ClearDialog
ld a,[dialogNPC_speakerIndex]
ld c,a
DIALOGTOP l0205_west_gtx
DIALOGTOP L0205_west_gtx
WAITDIALOG STATE_TALK_AFTER
ret

View File

@ -1,4 +1,4 @@
; l0211.asm
; L0211.asm
; Generated 10.20.2000 by mlevel
; Modified 10.20.2000 by Abe Pralle
@ -41,7 +41,7 @@ L0211_LoadFinished:
; Map
;---------------------------------------------------------------------
L0211_Map:
INCBIN "Data/Levels/l0211_tower.lvl"
INCBIN "Data/Levels/L0211_tower.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0212.asm
; L0212.asm
; Generated 08.31.2000 by mlevel
; Modified 08.31.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0212_LoadFinished:
; Map
;---------------------------------------------------------------------
L0212_Map:
INCBIN "Data/Levels/l0212_sunsethouseup.lvl"
INCBIN "Data/Levels/L0212_sunsethouseup.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0213.asm storming moonbase obliteration
; L0213.asm storming moonbase obliteration
; Generated 07.09.2000 by mlevel
; Modified 07.31.2000 by Abe Pralle
@ -30,7 +30,7 @@ L0213_LoadFinished:
; Map
;---------------------------------------------------------------------
L0213_Map:
INCBIN "Data/Levels/l0213_intro_ba3.lvl"
INCBIN "Data/Levels/L0213_intro_ba3.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0214.asm skippy's prison
; L0214.asm skippy's prison
; Generated 07.09.2000 by mlevel
; Modified 07.09.2000 by Abe Pralle
@ -43,7 +43,7 @@ L0214_LoadFinished:
; Map
;---------------------------------------------------------------------
L0214_Map:
INCBIN "Data/Levels/l0214_intro_haiku3.lvl"
INCBIN "Data/Levels/L0214_intro_haiku3.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0215.asm BRAINIAC computer room
; L0215.asm BRAINIAC computer room
; Generated 07.09.2000 by mlevel
; Modified 07.09.2000 by Abe Pralle
@ -380,7 +380,7 @@ L0215_LoadFinished:
; Map
;---------------------------------------------------------------------
L0215_Map:
INCBIN "Data/Levels/l0215_intro_bs3.lvl"
INCBIN "Data/Levels/L0215_intro_bs3.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0300.asm
; L0300.asm
; Generated 11.13.2000 by mlevel
; Modified 11.13.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0300_LoadFinished:
; Map
;---------------------------------------------------------------------
L0300_Map:
INCBIN "Data/Levels/l0300_mist.lvl"
INCBIN "Data/Levels/L0300_mist.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0301.asm mist se of evil village
; L0301.asm mist se of evil village
; Generated 10.29.2000 by mlevel
; Modified 10.29.2000 by Abe Pralle
@ -32,7 +32,7 @@ L0301_LoadFinished:
; Map
;---------------------------------------------------------------------
L0301_Map:
INCBIN "Data/Levels/l0301_mist.lvl"
INCBIN "Data/Levels/L0301_mist.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0302.asm mist landing
; L0302.asm mist landing
; Generated 10.29.2000 by mlevel
; Modified 10.29.2000 by Abe Pralle
@ -34,7 +34,7 @@ L0302_LoadFinished:
; Map
;---------------------------------------------------------------------
L0302_Map:
INCBIN "Data/Levels/l0302_mistland.lvl"
INCBIN "Data/Levels/L0302_mistland.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0303.asm mist stone henge
; L0303.asm mist stone henge
; Generated 10.29.2000 by mlevel
; Modified 10.29.2000 by Abe Pralle
@ -32,7 +32,7 @@ L0303_LoadFinished:
; Map
;---------------------------------------------------------------------
L0303_Map:
INCBIN "Data/Levels/l0303_stone_mist.lvl"
INCBIN "Data/Levels/L0303_stone_mist.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0304.asm pansies eat shrooms
; L0304.asm pansies eat shrooms
; Generated 08.03.2000 by mlevel
; Modified 08.03.2000 by Abe Pralle
@ -12,8 +12,8 @@ SECTION "Level0304Section",ROMX
;---------------------------------------------------------------------
dialog:
l0304_spores_gtx:
INCBIN "Data/Dialog/talk/l0304_spores.gtx"
L0304_spores_gtx:
INCBIN "Data/Dialog/talk/L0304_spores.gtx"
L0304_Contents::
DW L0304_Load
@ -35,7 +35,7 @@ L0304_LoadFinished:
; Map
;---------------------------------------------------------------------
L0304_Map:
INCBIN "Data/Levels/l0304_shroom.lvl"
INCBIN "Data/Levels/L0304_shroom.lvl"
;---------------------------------------------------------------------
; Init
@ -174,7 +174,7 @@ L0304_Check2:
call SetDialogSkip
call SetSpeakerToFirstHero
ld de,l0304_spores_gtx
ld de,L0304_spores_gtx
call ShowDialogAtBottom
.afterTalk
call ClearDialogSkipForward

View File

@ -1,4 +1,4 @@
; l0305.asm
; L0305.asm
; Generated 08.24.2000 by mlevel
; Modified 08.24.2000 by Abe Pralle

View File

@ -1,4 +1,4 @@
; l0306.asm Two Guns
; L0306.asm Two Guns
; Generated 11.07.2000 by mlevel
; Modified 11.07.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0306_LoadFinished:
; Map
;---------------------------------------------------------------------
L0306_Map:
INCBIN "Data/Levels/l0306_twoguns.lvl"
INCBIN "Data/Levels/L0306_twoguns.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0307.asm crouton outpost: desolation
; L0307.asm crouton outpost: desolation
; Generated 11.07.2000 by mlevel
; Modified 11.07.2000 by Abe Pralle
@ -31,7 +31,7 @@ L0307_LoadFinished:
; Map
;---------------------------------------------------------------------
L0307_Map:
INCBIN "Data/Levels/l0307_outpost.lvl"
INCBIN "Data/Levels/L0307_outpost.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0308.asm desert bridge
; L0308.asm desert bridge
; Generated 11.07.2000 by mlevel
; Modified 11.07.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0308_LoadFinished:
; Map
;---------------------------------------------------------------------
L0308_Map:
INCBIN "Data/Levels/l0308_drylake.lvl"
INCBIN "Data/Levels/L0308_drylake.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0309.asm
; L0309.asm
; Generated 11.14.2000 by mlevel
; Modified 11.14.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0309_LoadFinished:
; Map
;---------------------------------------------------------------------
L0309_Map:
INCBIN "Data/Levels/l0309_desert.lvl"
INCBIN "Data/Levels/L0309_desert.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0310.asm desert landing
; L0310.asm desert landing
; Generated 11.03.2000 by mlevel
; Modified 11.03.2000 by Abe Pralle
@ -32,7 +32,7 @@ L0310_LoadFinished:
; Map
;---------------------------------------------------------------------
L0310_Map:
INCBIN "Data/Levels/l0310_desertland.lvl"
INCBIN "Data/Levels/L0310_desertland.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0311.asm
; L0311.asm
; Generated 10.20.2000 by mlevel
; Modified 10.20.2000 by Abe Pralle
@ -41,7 +41,7 @@ L0311_LoadFinished:
; Map
;---------------------------------------------------------------------
L0311_Map:
INCBIN "Data/Levels/l0311_tower.lvl"
INCBIN "Data/Levels/L0311_tower.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0312.asm sunset bee house
; L0312.asm sunset bee house
; Generated 08.31.2000 by mlevel
; Modified 08.31.2000 by Abe Pralle
@ -33,7 +33,7 @@ L0312_LoadFinished:
; Map
;---------------------------------------------------------------------
L0312_Map:
INCBIN "Data/Levels/l0312_sunsethousedown.lvl"
INCBIN "Data/Levels/L0312_sunsethousedown.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0314.asm skippy runs for it
; L0314.asm skippy runs for it
; Generated 07.09.2000 by mlevel
; Modified 07.09.2000 by Abe Pralle
@ -393,7 +393,7 @@ L0314_LoadFinished:
; Map
;---------------------------------------------------------------------
L0314_Map:
INCBIN "Data/Levels/l0314_intro_haiku4.lvl"
INCBIN "Data/Levels/L0314_intro_haiku4.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0315.asm
; L0315.asm
; Generated 07.30.2000 by mlevel
; Modified 07.30.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0315_LoadFinished:
; Map
;---------------------------------------------------------------------
L0315_Map:
INCBIN "Data/Levels/l0315_intro_bs4.lvl"
INCBIN "Data/Levels/L0315_intro_bs4.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0400.asm crouton ice post
; L0400.asm crouton ice post
; Generated 08.24.2000 by mlevel
; Modified 08.24.2000 by Abe Pralle

View File

@ -1,4 +1,4 @@
; l0401.asm pitch black
; L0401.asm pitch black
; Generated 09.06.2000 by mlevel
; Modified 09.06.2000 by Abe Pralle

View File

@ -1,4 +1,4 @@
; l0402.asm
; L0402.asm
; Generated 09.06.2000 by mlevel
; Modified 09.06.2000 by Abe Pralle

View File

@ -1,4 +1,4 @@
; l0403.asm
; L0403.asm
; Generated 08.26.2000 by mlevel
; Modified 08.26.2000 by Abe Pralle
@ -30,7 +30,7 @@ L0403_LoadFinished:
; Map
;---------------------------------------------------------------------
L0403_Map:
INCBIN "Data/Levels/l0403_shroom.lvl"
INCBIN "Data/Levels/L0403_shroom.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0404.asm
; L0404.asm
; Generated 08.26.2000 by mlevel
; Modified 08.26.2000 by Abe Pralle
@ -31,7 +31,7 @@ L0404_LoadFinished:
; Map
;---------------------------------------------------------------------
L0404_Map:
INCBIN "Data/Levels/l0404_shroom.lvl"
INCBIN "Data/Levels/L0404_shroom.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0405.asm west gardens
; L0405.asm west gardens
; Generated 10.16.2000 by mlevel
; Modified 10.16.2000 by Abe Pralle
@ -15,7 +15,7 @@ VAR_ALARM EQU 1
STATE_NORMAL EQU 1
STATE_TALKED EQU 2
;for l0505
;for L0505
STATE_AFTERWEDDING EQU 2
@ -24,14 +24,14 @@ SECTION "Level0405Section",ROMX
;---------------------------------------------------------------------
dialog:
l0405_ho_gtx:
INCBIN "Data/Dialog/talk/l0405_ho.gtx"
L0405_ho_gtx:
INCBIN "Data/Dialog/talk/L0405_ho.gtx"
l0405_hero_reaction_gtx:
INCBIN "Data/Dialog/talk/l0405_hero_reaction.gtx"
L0405_hero_reaction_gtx:
INCBIN "Data/Dialog/talk/L0405_hero_reaction.gtx"
l0405_final_word_gtx:
INCBIN "Data/Dialog/talk/l0405_final_word.gtx"
L0405_final_word_gtx:
INCBIN "Data/Dialog/talk/L0405_final_word.gtx"
L0405_Contents::
DW L0405_Load
@ -53,7 +53,7 @@ L0405_LoadFinished:
; Map
;---------------------------------------------------------------------
L0405_Map:
INCBIN "Data/Levels/l0405_garden.lvl"
INCBIN "Data/Levels/L0405_garden.lvl"
;---------------------------------------------------------------------
; Init
@ -138,15 +138,15 @@ L0405_Check2:
call SetDialogSkip
;Ho, miscreant!
ld de,l0405_ho_gtx
ld de,L0405_ho_gtx
call ShowDialogNPC
;Reaction
ld de,l0405_hero_reaction_gtx
ld de,L0405_hero_reaction_gtx
call ShowDialogHero
;Final word
ld de,l0405_final_word_gtx
ld de,L0405_final_word_gtx
call ShowDialogNPC
.afterDialog

View File

@ -1,4 +1,4 @@
; l0406.asm
; L0406.asm
; Generated 10.30.2000 by mlevel
; Modified 10.30.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0406_LoadFinished:
; Map
;---------------------------------------------------------------------
L0406_Map:
INCBIN "Data/Levels/l0406_bios.lvl"
INCBIN "Data/Levels/L0406_bios.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0407.asm
; L0407.asm
; Generated 10.30.2000 by mlevel
; Modified 10.30.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0407_LoadFinished:
; Map
;---------------------------------------------------------------------
L0407_Map:
INCBIN "Data/Levels/l0407_bios.lvl"
INCBIN "Data/Levels/L0407_bios.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0408.asm death valley
; L0408.asm death valley
; Generated 11.08.2000 by mlevel
; Modified 11.08.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0408_LoadFinished:
; Map
;---------------------------------------------------------------------
L0408_Map:
INCBIN "Data/Levels/l0408_deathvalley.lvl"
INCBIN "Data/Levels/L0408_deathvalley.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0409.asm
; L0409.asm
; Generated 11.08.2000 by mlevel
; Modified 11.08.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0409_LoadFinished:
; Map
;---------------------------------------------------------------------
L0409_Map:
INCBIN "Data/Levels/l0409_desert.lvl"
INCBIN "Data/Levels/L0409_desert.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0410.asm crouton outpost
; L0410.asm crouton outpost
; Generated 11.07.2000 by mlevel
; Modified 11.07.2000 by Abe Pralle
@ -36,7 +36,7 @@ L0410_LoadFinished:
; Map
;---------------------------------------------------------------------
L0410_Map:
INCBIN "Data/Levels/l0410_outpost.lvl"
INCBIN "Data/Levels/L0410_outpost.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0411.asm top of tower
; L0411.asm top of tower
; Generated 10.20.2000 by mlevel
; Modified 10.20.2000 by Abe Pralle
@ -42,7 +42,7 @@ L0411_LoadFinished:
; Map
;---------------------------------------------------------------------
L0411_Map:
INCBIN "Data/Levels/l0411_tower.lvl"
INCBIN "Data/Levels/L0411_tower.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0412.asm sunset village stonehead house
; L0412.asm sunset village stonehead house
; Generated 08.31.2000 by mlevel
; Modified 08.31.2000 by Abe Pralle
@ -18,17 +18,17 @@ SECTION "Level0412Section",ROMX
;---------------------------------------------------------------------
dialog:
l0006_avacado_gtx:
INCBIN "Data/Dialog/talk/l0006_avacado.gtx"
L0006_avacado_gtx:
INCBIN "Data/Dialog/talk/L0006_avacado.gtx"
l0006_hero_sayagain_gtx:
INCBIN "Data/Dialog/talk/l0006_hero_sayagain.gtx"
L0006_hero_sayagain_gtx:
INCBIN "Data/Dialog/talk/L0006_hero_sayagain.gtx"
l0006_fixbridge_gtx:
INCBIN "Data/Dialog/talk/l0006_fixbridge.gtx"
L0006_fixbridge_gtx:
INCBIN "Data/Dialog/talk/L0006_fixbridge.gtx"
l0006_fixed_gtx:
INCBIN "Data/Dialog/talk/l0006_fixed.gtx"
L0006_fixed_gtx:
INCBIN "Data/Dialog/talk/L0006_fixed.gtx"
L0412_Contents::
DW L0412_Load
@ -50,7 +50,7 @@ L0412_LoadFinished:
; Map
;---------------------------------------------------------------------
L0412_Map:
INCBIN "Data/Levels/l0412_sunsethousewest.lvl"
INCBIN "Data/Levels/L0412_sunsethousewest.lvl"
;---------------------------------------------------------------------
; Init
@ -142,21 +142,21 @@ L0412_Check2:
;Crush you like avacado
ld a,[dialogNPC_speakerIndex]
ld c,a
ld de,l0006_avacado_gtx
ld de,L0006_avacado_gtx
call ShowDialogAtTop
call ClearDialog
;say again?
ld a,[dialogNPC_heroIndex]
ld c,a
ld de,l0006_hero_sayagain_gtx
ld de,L0006_hero_sayagain_gtx
call ShowDialogAtBottom
call ClearDialog
;Fix bridge
ld a,[dialogNPC_speakerIndex]
ld c,a
ld de,l0006_fixbridge_gtx
ld de,L0006_fixbridge_gtx
call ShowDialogAtTop
.afterFixDialog
@ -172,7 +172,7 @@ L0412_Check2:
;bridge fixed
ld a,[dialogNPC_speakerIndex]
ld c,a
ld de,l0006_fixed_gtx
ld de,L0006_fixed_gtx
call ShowDialogAtTop
.afterFixedDialog
call ClearDialog

View File

@ -1,4 +1,4 @@
; l0413.asm
; L0413.asm
; Generated 04.22.2001 by mlevel
; Modified 04.22.2001 by Abe Pralle

View File

@ -1,4 +1,4 @@
; l0500.asm
; L0500.asm
; Generated 08.24.2000 by mlevel
; Modified 08.24.2000 by Abe Pralle

View File

@ -1,4 +1,4 @@
; l0501.asm
; L0501.asm
; Generated 09.05.2000 by mlevel
; Modified 09.05.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0501_LoadFinished:
; Map
;---------------------------------------------------------------------
L0501_Map:
INCBIN "Data/Levels/l0501_winter.lvl"
INCBIN "Data/Levels/L0501_winter.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0502.asm
; L0502.asm
; Generated 09.05.2000 by mlevel
; Modified 09.05.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0502_LoadFinished:
; Map
;---------------------------------------------------------------------
L0502_Map:
INCBIN "Data/Levels/l0502_chill.lvl"
INCBIN "Data/Levels/L0502_chill.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0503.asm
; L0503.asm
; Generated 09.05.2000 by mlevel
; Modified 09.05.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0503_LoadFinished:
; Map
;---------------------------------------------------------------------
L0503_Map:
INCBIN "Data/Levels/l0503_hermit.lvl"
INCBIN "Data/Levels/L0503_hermit.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0504.asm north gardens
; L0504.asm north gardens
; Generated 10.16.2000 by mlevel
; Modified 10.16.2000 by Abe Pralle

View File

@ -1,4 +1,4 @@
; l0505.asm palace / wedding
; L0505.asm palace / wedding
; Generated 10.19.2000 by mlevel
; Modified 10.19.2000 by Abe Pralle
@ -13,7 +13,7 @@ VAR_HERO EQU 11
STATE_INIT EQU 0
STATE_WEDDING EQU 1
;STATE_AFTERWEDDING referenced in l0405 and l0505
;STATE_AFTERWEDDING referenced in L0405 and L0505
STATE_AFTERWEDDING EQU 2
@ -42,7 +42,7 @@ L0505_LoadFinished:
; Map
;---------------------------------------------------------------------
L0505_Map:
INCBIN "Data/Levels/l0505_palace.lvl"
INCBIN "Data/Levels/L0505_palace.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0506.asm
; L0506.asm
; Generated 11.08.2000 by mlevel
; Modified 11.08.2000 by Abe Pralle
@ -48,7 +48,7 @@ L0506_LoadFinished:
; Map
;---------------------------------------------------------------------
L0506_Map:
INCBIN "Data/Levels/l0506_garden.lvl"
INCBIN "Data/Levels/L0506_garden.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0507.asm swamp
; L0507.asm swamp
; Generated 11.08.2000 by mlevel
; Modified 11.08.2000 by Abe Pralle
@ -32,7 +32,7 @@ L0507_LoadFinished:
; Map
;---------------------------------------------------------------------
L0507_Map:
INCBIN "Data/Levels/l0507_swamp.lvl"
INCBIN "Data/Levels/L0507_swamp.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0508.asm
; L0508.asm
; Generated 10.29.2000 by mlevel
; Modified 10.29.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0508_LoadFinished:
; Map
;---------------------------------------------------------------------
L0508_Map:
INCBIN "Data/Levels/l0508_witch.lvl"
INCBIN "Data/Levels/L0508_witch.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0509.asm big desert
; L0509.asm big desert
; Generated 09.06.2000 by mlevel
; Modified 09.06.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0509_LoadFinished:
; Map
;---------------------------------------------------------------------
L0509_Map:
INCBIN "Data/Levels/l0509_bigdesert.lvl"
INCBIN "Data/Levels/L0509_bigdesert.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0510.asm
; L0510.asm
; Generated 09.06.2000 by mlevel
; Modified 09.06.2000 by Abe Pralle

View File

@ -1,4 +1,4 @@
; l0512.asm
; L0512.asm
; Generated 10.29.2000 by mlevel
; Modified 10.29.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0512_LoadFinished:
; Map
;---------------------------------------------------------------------
L0512_Map:
INCBIN "Data/Levels/l0512_witch_house.lvl"
INCBIN "Data/Levels/L0512_witch_house.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0600.asm
; L0600.asm
; Generated 08.24.2000 by mlevel
; Modified 08.24.2000 by Abe Pralle
@ -32,7 +32,7 @@ L0600_LoadFinished:
; Map
;---------------------------------------------------------------------
L0600_Map:
INCBIN "Data/Levels/l0600_ice.lvl"
INCBIN "Data/Levels/L0600_ice.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0601.asm
; L0601.asm
; Generated 09.05.2000 by mlevel
; Modified 09.05.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0601_LoadFinished:
; Map
;---------------------------------------------------------------------
L0601_Map:
INCBIN "Data/Levels/l0601_wolf.lvl"
INCBIN "Data/Levels/L0601_wolf.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0602.asm
; L0602.asm
; Generated 10.25.2000 by mlevel
; Modified 10.25.2000 by Abe Pralle
@ -32,7 +32,7 @@ L0602_LoadFinished:
; Map
;---------------------------------------------------------------------
L0602_Map:
INCBIN "Data/Levels/l0602_hillpeople.lvl"
INCBIN "Data/Levels/L0602_hillpeople.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0603.asm
; L0603.asm
; Generated 10.23.2000 by mlevel
; Modified 10.23.2000 by Abe Pralle
@ -32,7 +32,7 @@ L0603_LoadFinished:
; Map
;---------------------------------------------------------------------
L0603_Map:
INCBIN "Data/Levels/l0603_hillpeople.lvl"
INCBIN "Data/Levels/L0603_hillpeople.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0604.asm outside of tower
; L0604.asm outside of tower
; Generated 10.20.2000 by mlevel
; Modified 10.20.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0604_LoadFinished:
; Map
;---------------------------------------------------------------------
L0604_Map:
INCBIN "Data/Levels/l0604_tower.lvl"
INCBIN "Data/Levels/L0604_tower.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0605.asm
; L0605.asm
; Generated 09.14.2000 by mlevel
; Modified 09.14.2000 by Abe Pralle
@ -54,7 +54,7 @@ L0605_LoadFinished:
; Map
;---------------------------------------------------------------------
L0605_Map:
INCBIN "Data/Levels/l0605_garden.lvl"
INCBIN "Data/Levels/L0605_garden.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0606.asm moores landing
; L0606.asm moores landing
; Generated 11.08.2000 by mlevel
; Modified 11.08.2000 by Abe Pralle
@ -32,7 +32,7 @@ L0606_LoadFinished:
; Map
;---------------------------------------------------------------------
L0606_Map:
INCBIN "Data/Levels/l0606_mooreslanding.lvl"
INCBIN "Data/Levels/L0606_mooreslanding.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0607.asm swampy
; L0607.asm swampy
; Generated 11.08.2000 by mlevel
; Modified 11.08.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0607_LoadFinished:
; Map
;---------------------------------------------------------------------
L0607_Map:
INCBIN "Data/Levels/l0607_swampthang.lvl"
INCBIN "Data/Levels/L0607_swampthang.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0608.asm
; L0608.asm
; Generated 11.08.2000 by mlevel
; Modified 11.08.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0608_LoadFinished:
; Map
;---------------------------------------------------------------------
L0608_Map:
INCBIN "Data/Levels/l0608_moores.lvl"
INCBIN "Data/Levels/L0608_moores.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0609.asm outback farm
; L0609.asm outback farm
; Generated 11.05.2000 by mlevel
; Modified 11.05.2000 by Abe Pralle
@ -32,7 +32,7 @@ L0609_LoadFinished:
; Map
;---------------------------------------------------------------------
L0609_Map:
INCBIN "Data/Levels/l0609_outback.lvl"
INCBIN "Data/Levels/L0609_outback.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0610.asm outback
; L0610.asm outback
; Generated 11.05.2000 by mlevel
; Modified 11.05.2000 by Abe Pralle
@ -32,7 +32,7 @@ L0610_LoadFinished:
; Map
;---------------------------------------------------------------------
L0610_Map:
INCBIN "Data/Levels/l0610_outback.lvl"
INCBIN "Data/Levels/L0610_outback.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0612.asm crouton teleport chamber
; L0612.asm crouton teleport chamber
; Generated 11.05.2000 by mlevel
; Modified 11.05.2000 by Abe Pralle
@ -29,23 +29,23 @@ SECTION "Level0612Section",ROMX
;---------------------------------------------------------------------
dialog:
l0612_plan_gtx:
INCBIN "Data/Dialog/talk/l0612_plan.gtx"
L0612_plan_gtx:
INCBIN "Data/Dialog/talk/L0612_plan.gtx"
l0612_clearance_gtx:
INCBIN "Data/Dialog/talk/l0612_clearance.gtx"
L0612_clearance_gtx:
INCBIN "Data/Dialog/talk/L0612_clearance.gtx"
l0612_controls_gtx:
INCBIN "Data/Dialog/talk/l0612_controls.gtx"
L0612_controls_gtx:
INCBIN "Data/Dialog/talk/L0612_controls.gtx"
l0612_go_gtx:
INCBIN "Data/Dialog/talk/l0612_go.gtx"
L0612_go_gtx:
INCBIN "Data/Dialog/talk/L0612_go.gtx"
l0612_duke_gtx:
INCBIN "Data/Dialog/talk/l0612_duke.gtx"
L0612_duke_gtx:
INCBIN "Data/Dialog/talk/L0612_duke.gtx"
l0612_return_gtx:
INCBIN "Data/Dialog/talk/l0612_return.gtx"
L0612_return_gtx:
INCBIN "Data/Dialog/talk/L0612_return.gtx"
L0612_Contents::
DW L0612_Load
@ -78,7 +78,7 @@ L0612_LoadFinished:
; Map
;---------------------------------------------------------------------
L0612_Map:
INCBIN "Data/Levels/l0612_teleport.lvl"
INCBIN "Data/Levels/L0612_teleport.lvl"
;---------------------------------------------------------------------
; Init
@ -191,7 +191,7 @@ L0612_Check2:
call SetDialogSkip
call SetSpeakerToFirstHero
ld de,l0612_plan_gtx
ld de,L0612_plan_gtx
call ShowDialogAtBottom
.afterTalkPlanDialog
@ -228,7 +228,7 @@ L0612_Check2:
ld de,((.afterControlsDialog-L0612_Check2)+levelCheckRAM)
call SetDialogSkip
ld de,l0612_controls_gtx
ld de,L0612_controls_gtx
call ShowDialogAtBottom
.afterControlsDialog
@ -248,7 +248,7 @@ L0612_Check2:
call SetDialogSkip
call SetSpeakerToFirstHero
ld de,l0612_clearance_gtx
ld de,L0612_clearance_gtx
call ShowDialogAtBottom
.afterClearanceDialog
@ -305,7 +305,7 @@ L0612_Check2:
call SetDialogSkip
call SetSpeakerFromHeroIndex
ld de,l0612_go_gtx
ld de,L0612_go_gtx
call ShowDialogAtBottom
.afterGoDialog
@ -333,7 +333,7 @@ L0612_Check2:
ld [camera_i],a
ld [camera_j],a
ld de,l0612_duke_gtx
ld de,L0612_duke_gtx
call ShowDialogAtBottom
ld c,7
@ -399,7 +399,7 @@ L0612_Check2:
call SetDialogSkip
call SetSpeakerToFirstHero
ld de,l0612_return_gtx
ld de,L0612_return_gtx
call ShowDialogAtBottom
.afterReturnDialog

View File

@ -1,4 +1,4 @@
; l0700.asm
; L0700.asm
; Generated 09.06.2000 by mlevel
; Modified 09.06.2000 by Abe Pralle

View File

@ -1,4 +1,4 @@
; l0701.asm kiwi keep
; L0701.asm kiwi keep
; Generated 11.13.2000 by mlevel
; Modified 11.13.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0701_LoadFinished:
; Map
;---------------------------------------------------------------------
L0701_Map:
INCBIN "Data/Levels/l0701_kiwikeep.lvl"
INCBIN "Data/Levels/L0701_kiwikeep.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0702.asm
; L0702.asm
; Generated 10.30.2000 by mlevel
; Modified 10.30.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0702_LoadFinished:
; Map
;---------------------------------------------------------------------
L0702_Map:
INCBIN "Data/Levels/l0702_caverns.lvl"
INCBIN "Data/Levels/L0702_caverns.lvl"
;---------------------------------------------------------------------
; Init

View File

@ -1,4 +1,4 @@
; l0703.asm
; L0703.asm
; Generated 10.29.2000 by mlevel
; Modified 10.29.2000 by Abe Pralle
@ -29,7 +29,7 @@ L0703_LoadFinished:
; Map
;---------------------------------------------------------------------
L0703_Map:
INCBIN "Data/Levels/l0703_caverns.lvl"
INCBIN "Data/Levels/L0703_caverns.lvl"
;---------------------------------------------------------------------
; Init

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