Updating source

This commit is contained in:
Abe Pralle 2020-05-30 21:07:40 -07:00
parent d18d604a01
commit df4d1d31cb
178 changed files with 379 additions and 379 deletions

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@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0313Section",DATA
SECTION "Level0313Section",ROMX
;---------------------------------------------------------------------
L0313_Contents::

View File

@ -11543,7 +11543,7 @@ WispCheck:
jp SetFacing
;----GetFireTargetAsObject--------------------------------------------
GetFireTargetAsObject
GetFireTargetAsObject:
ld a,[fireBulletLocation]
ld l,a
ld a,[fireBulletLocation+1]

View File

@ -123,7 +123,7 @@ InitGfx::
or 1
ld [$ffff],a
;turn LCD on
;turn LCD on
ld a,%11000011
ld [$ff40], a ;lcdc control
@ -170,7 +170,7 @@ VMemCopy::
push hl
push af
;test if screen is on
;test if screen is on
ldio a,[$ff40]
and %10000000
jr nz,.screenIsOn
@ -236,7 +236,7 @@ MemSet::
;---------------------------------------------------------------------
; Routine: MemCopy
; Arguments: a - RAM bank
; Arguments: a - RAM bank
; bc - non-zero length in bytes
; de - destination starting address
; hl - source start address
@ -361,10 +361,10 @@ DMALoad::
ret
;---------------------------------------------------------------------
; Routine: DisplayOff
; Routine: DisplayOff
; Arguments:
; Alters: af
; Description: Waits for VBlank then turns of the display
; Description: Waits for VBlank then turns of the display
;---------------------------------------------------------------------
DisplayOff::
;skip if the display is off already
@ -385,7 +385,7 @@ DisplayOff::
ld [$ff40],a
pop af ;retrieve original interrupt settings
ld [$ffff],a
.waitVRAM
ld a,[$ff41] ;STAT register
and %00000010 ;bit 1 needs to be zero to access VRAM
@ -490,12 +490,12 @@ PrepLevel::
xor a
ldh [$ff43], a ;set screen offsets to 0
ldh [$ff42], a
ldh [$ff42], a
xor a
ldh [$ff4a], a ;set window offsets to 7,0
ld a,7
ldh [$ff4b], a
ldh [$ff4b], a
xor a
ld [specialFX],a
@ -692,8 +692,8 @@ oamHandlerFinish:
;---------------------------------------------------------------------
; Routine: SetupCommonColor
; Arguments: b - Color Spec for entry to set up
; de - color for entry
; Description: Sets all 8 palettes (bg AND sprite) to have the same
; de - color for entry
; Description: Sets all 8 palettes (bg AND sprite) to have the same
; colors for the specified entry.
; Note: The format specification should have bit 7 set so it
; auto-selects the next palette
@ -716,7 +716,7 @@ SetupCommonColor::
ld c,16
.loop
.loop
ld a,e ;Get low byte of color
ld [hl+],a ;store it in game palette
@ -765,14 +765,14 @@ SetupGamePalettes:
ld hl,.stdPaletteData
ld de,gamePalette
ld a,32 ;set up 64 bytes (32 colors)
.loop push af
ld a,[hl+]
ld [de],a ;copy of palette
inc de
ld a,[hl+]
ld [de],a
ld [de],a
inc de
ld a,c
@ -795,7 +795,7 @@ SetupGamePalettes:
ld [de],a ;copy of palette
inc de
ld a,[hl+]
ld [de],a
ld [de],a
inc de
dec c
@ -930,7 +930,7 @@ TileIndexEToAddressDE:
pop af
ret
;---------------------------------------------------------------------
; Routine: TileCopyRotateCCW
@ -972,7 +972,7 @@ TileCopyRotateCCW:
dec a
jr nz,.inner1
ld a,b ;save next two bytes of result
ld [hl+],a
ld a,c
@ -999,7 +999,7 @@ TileCopyRotateCCW:
; TileCopyShiftDown
; Arguments: e - Source tile index (0-15)
; l - Dest tile index (0-15)
; Description: Copies tiles while shifting 4 pixels in the specified
; Description: Copies tiles while shifting 4 pixels in the specified
; direction (except for plain TileCopy). Tile patterns
; should be stored in $c000-$c0ff. "Overlay" routines
; OR the source with the destination.
@ -1204,7 +1204,7 @@ TileCopyShiftDown:
; Arguments: a - number of tiles to duplicate (1+)
; c - index of first tile in tile mem
; Alters: af
; Description: Copies {a} number of tiles (a*16 bytes) from $c000
; Description: Copies {a} number of tiles (a*16 bytes) from $c000
; (backBuffer) to $8000 + c*16.
; Note: Uses current VRAM bank
;---------------------------------------------------------------------
@ -1222,7 +1222,7 @@ DuplicateTilesToSpriteMem:
add $80
ld d,a
ld a,c
ld a,c
swap a
and %11110000
ld e,a
@ -1307,7 +1307,7 @@ ENDC
; Routine: GenerateFacings
; Arguments: a - index (0-255) of the first of two consecutive
; tiles (frame1 and frame2) which should be facing
; east. Tiles should be located at $c000
; east. Tiles should be located at $c000
; (backBuffer).
; [curObjWidthHeight] - copy of FG attribute flags
; Description: Creates the following tiles at $9000-$97ff (indices
@ -1315,7 +1315,7 @@ ENDC
; a - North facing, frame 1
; a+1 - Top half of North facing, frame 2
; a+2 - Bottom half of North facing, frame 2
; a+3...a+5 - East facing (frame1, left frame2, right
; a+3...a+5 - East facing (frame1, left frame2, right
; frame2)
;
; Duplicates any tiles in area $9000-$9800 into
@ -1400,7 +1400,7 @@ GenerateFacings::
call TileCopyShiftUp
.copyBufferToVMem
;Copy 6 tiles beginning at $c000+ to $9000+(c*16).
;Copy 6 tiles beginning at $c000+ to $9000+(c*16).
;Next location after $97f0 is $8800.
ld a,c
cp 122 ;122+6 < 128
@ -1506,7 +1506,7 @@ GenerateFacings::
ld l,5
call TileCopyRotateCCW
;Copy 20 tiles beginning at $c000+ to $9000+(c*16).
;Copy 20 tiles beginning at $c000+ to $9000+(c*16).
;Next location after $97f0 is $8800.
ld a,c
cp 108 ;108+20 < 128
@ -1556,7 +1556,7 @@ GenerateFacings::
SECTION "Graphics",ROM0
;---------------------------------------------------------------------
; Routine: LoadGraphics
; Arguments:
; Arguments:
;---------------------------------------------------------------------
LoadGraphics:
ld a,BANK(BGTiles)
@ -1709,7 +1709,7 @@ PrepareForInitialMapDraw::
ld [mapOffsetSouth],a
;north offset is -pitch
cpl
cpl
inc a
ld [mapOffsetNorth],a
ld a,$ff
@ -1722,7 +1722,7 @@ PrepareForInitialMapDraw::
; Arguments: None.
; Description: Centers camera on hero, then adjusts so that maximum
; amount of space on in all 4 directions is visible
;
;
;---------------------------------------------------------------------
AdjustCameraToHero::
ld a,[displayType]
@ -1779,7 +1779,7 @@ AdjustCameraToHero::
ld a,[mapPitch]
cpl
add 1
ld e,a
ld e,a
push hl
.nloop add hl,de
@ -1788,7 +1788,7 @@ AdjustCameraToHero::
or a
jr z,.nloop ;nothing at all here
cp c ;found something, check if monster
jr nc,.nloop ;don't count monsters
jr nc,.nloop ;don't count monsters
call GetBGAttributes
and (BG_FLAG_WALKOVER|BG_FLAG_SHOOTOVER)
ld a,MAPBANK
@ -1891,7 +1891,7 @@ AdjustCameraToHero::
;now b is distance of closest wall to west
ld h,d ;set hl back to original location
ld l,e
ld l,e
ld d,b ;store west distance in d
ld b,0
inc hl
@ -2018,7 +2018,7 @@ GentleCameraAdjust::
;new i > old i
sub b ;d = new_i - old_i
ld d,a
ld d,a
ld a,[distToWall_E] ;a = dist_E + offset
add d
cp 11
@ -2051,7 +2051,7 @@ GentleCameraAdjust::
;new j > old j
sub c ;d = new_j - old_j
ld d,a
ld d,a
ld a,[distToWall_S] ;a = dist_S + offset
add d
cp 10
@ -2259,7 +2259,7 @@ ScrollToCamera::
ld a,d
dec a
;first scroll sprites right by value to be masked off
;first scroll sprites right by value to be masked off
ld e,a
ld hl,desiredPixelOffset_x
ld a,[hl]
@ -2269,7 +2269,7 @@ ScrollToCamera::
call ScrollSpritesRight
pop de
ld a,e
cpl
cpl
and %00000111
ld e,a
ld a,[hl]
@ -2428,7 +2428,7 @@ ScrollToCamera::
pop de
ld a,e
cpl
cpl
and %00000111
ld e,a
ld a,[hl]
@ -2534,10 +2534,10 @@ ScrollToCamera::
ret
;---------------------------------------------------------------------
; Routines: ScrollSpritesLeft
; ScrollSpritesRight
; Routines: ScrollSpritesLeft
; ScrollSpritesRight
; ScrollSpritesUp
; ScrollSpritesDown
; ScrollSpritesDown
; Arguments: d - pixels to scroll
; Alters: af
; Description: Scrolls each of the 40 sprites (if their y-pos!=0)
@ -2685,7 +2685,7 @@ DrawMapToBackBuffer::
;recopy FG tiles from shadow buffers
ld a,TILESHADOWBANK
ld [$ff70],a
ldio a,[firstMonster]
ld b,a
@ -2695,7 +2695,7 @@ DrawMapToBackBuffer::
pop hl
pop de
ld a,MAPBANK
ld [$ff70],a
ld a,h
@ -3437,7 +3437,7 @@ ShowTitle::
.loop
xor a ;sprite attributes
ld [hl-],a
ld [hl-],a
ld a,[de] ;letter
inc de
ld [hl-],a
@ -3447,7 +3447,7 @@ ShowTitle::
sla a
sla a
ld [hl-],a ;y coordinate
ld a,80
ld a,80
ld [hl],a
ld a,l ;add 7 to hl
add 7
@ -3510,7 +3510,7 @@ SetSpeakerToFirstHero::
; Returns: [dialogSpeakerIndex]
; [dialogJoyIndex]
; Alters: af
; Description:
; Description:
;---------------------------------------------------------------------
SetSpeakerFromHeroIndex::
push de
@ -3564,14 +3564,14 @@ SetDialogJoy::
jr z,.cinemaType
ld a,[canJoinMap]
cp 2 ;asynchronous join?
jr z,.cinemaType
jr z,.cinemaType
ld hl,curInput0
ld a,[dialogJoyIndex]
or a
ret z
inc hl
ret
ret
.cinemaType
ld hl,myJoy
@ -3631,7 +3631,7 @@ CheckDialogContinue::
ld a,1
jr .done
.returnFalse
xor a
.done
@ -3648,7 +3648,7 @@ CheckDialogContinue::
; c - class index of speaking character
; de - pointer to gtx text
; Description: Shows the text centered at the top or bottom dialog
; bar & waits until the user presses a button to
; bar & waits until the user presses a button to
; continue.
; Alters: none
; Note: Format of gtx:
@ -3726,7 +3726,7 @@ ShowDialogAtTopCommon::
rlca ;times 8 = pixels for window
rlca
rlca
add 7
add 7
ld [hblankWinOff],a
ld a,143
@ -3867,7 +3867,7 @@ ShowDialogWait::
ld [heroesIdle],a
ret
.waitInputZero
DialogWaitInputZero::
call UpdateObjects
@ -3888,7 +3888,7 @@ DialogWaitInputZero::
; b - lines to skip at top
; c - class index of speaking character
; de - pointer to gtx text beginning with #lines
; Description:
; Description:
; Alters: af
; Note: Format of gtx:
; BYTE number of lines
@ -3921,7 +3921,7 @@ ShowDialogCommon::
add 1
ld b,a
ld hl,backBuffer
.clearLines
call ClearGTXLine
push bc
@ -3982,7 +3982,7 @@ ShowDialogCommon::
;---------------------------------------------------------------------
; Routine: ClearGTXLine
; Arguments:
; Arguments:
; hl - backbuffer location to draw at
; Alters: af
;---------------------------------------------------------------------
@ -4063,7 +4063,7 @@ GfxBlitBackBufferToWindow::
;ld hl,$c000 ;source
;call VMemCopy
;ret
ld a,$9c ;copy to window map memory
ldio [backBufferDestHighByte],a
ld a,1
@ -4268,7 +4268,7 @@ DrawTileToTLCorner: ;class index in c, 1 line down in b
; Routine: ChooseFromDialogAlternates
; Arguments: de - pointer to gtx text
; Returns: de - adjusted pointer
; Alters: de
; Alters: de
; Description: de points to start of an indeterminate number of
; byte triplets of the form:
; [mask] [offsetL] [offsetH]
@ -4320,9 +4320,9 @@ ChooseFromDialogAlternates:
; Arguments: None.
; Returns: Nothing.
; Alters: af
; Description: Intended for use in cinemas and in-game dialog,
; resets the pc and sp to an address set with
; SetDialogSkip. Sets to the skip address if start is
; Description: Intended for use in cinemas and in-game dialog,
; resets the pc and sp to an address set with
; SetDialogSkip. Sets to the skip address if start is
; pushed, to fast-forward address if B is pushed.
;---------------------------------------------------------------------
CheckSkip::
@ -4357,12 +4357,12 @@ CheckSkip::
push hl
ld hl,levelCheckSkip ;fast forward address
jr .restore
.startPressed
push hl
ld hl,levelCheckSkip+2 ;skip address
.restore
.restore
ld a,[hl]
or a
jr nz,.addressOkay
@ -4414,14 +4414,14 @@ CheckSkip::
.done
pop hl
ret
;---------------------------------------------------------------------
; Routine: Delay
; Arguments: a - number of 1/60 seconds to delay
; Alters: af
; Description: Updates and displays objects for specified number of
; 1/60 seconds. Jumps to [levelCheckSkip] if start
; Description: Updates and displays objects for specified number of
; 1/60 seconds. Jumps to [levelCheckSkip] if start
; button is pressed if addr is non-null.
;---------------------------------------------------------------------
Delay::
@ -4550,7 +4550,7 @@ GetRandomNumMask::
push bc
push hl
ld b,a ;b is bitmask
ld b,a ;b is bitmask
PUSHROM
ld a,BANK(randomTable)
@ -4606,7 +4606,7 @@ SetupFadeFromWhite::
FadeCommonSetPaletteToWhite::
ld c,64
.loop
.loop
ld a,$ff
ld [hl+],a
ld a,$7f
@ -4775,7 +4775,7 @@ SetupFadeToBlack::
FadeCommonSetPaletteToBlack::
ld c,64
xor a
.loop
.loop
ld [hl+],a
ld [hl+],a
dec c
@ -4823,7 +4823,7 @@ SetupFadeFromBlackBGOnly::
;---------------------------------------------------------------------
; Routine: BlackoutPalette
; Arguments:
; Arguments:
; Alters: af
; Description: Sets fadeCurPalette and final palette to all black
;---------------------------------------------------------------------
@ -4900,7 +4900,7 @@ SetupFadeToBlackBGOnly::
FadeCommonSetPaletteToBlackBGOnly::
ld c,32
xor a
.loop
.loop
ld [hl+],a
ld [hl+],a
dec c
@ -4995,7 +4995,7 @@ SetupFadeToGamePalette::
ld a,FADEBANK
ld [$ff70],a
;set final palette to be current game palette
;set final palette to be current game palette
ld hl,gamePalette
ld de,fadeFinalPalette
call FadeCommonCopyPalette
@ -5023,7 +5023,7 @@ SetupFadeToHalfbrite::
ld a,FADEBANK
ld [$ff70],a
;set final palette to be halfbrite game palette
;set final palette to be halfbrite game palette
ld hl,gamePalette
ld de,fadeCurPalette
ld c,64
@ -5077,10 +5077,10 @@ FadeCommonGetColor:
inc de
ld b,a
ret
;---------------------------------------------------------------------
; Routine: FadeInit
; Arguments: a - number of steps
; Routine: FadeInit
; Arguments: a - number of steps
; [fadeCurPalette], [fadeFinalPalette] already setup
; with palettes to fade between
; Alters: af
@ -5100,7 +5100,7 @@ FadeInit::
ld a,FADEBANK
ld [$ff70],a
;for each color component, difference is (c2-c1)
;for each color component, difference is (c2-c1)
;subtract each element of fadeCurPalette from fadeFinalPalette
;and store separate RGB offsets in fadeDelta.
;fadeCurPalette RGB elements in fadeCurRGB.
@ -5117,7 +5117,7 @@ FadeInit::
dec c
jr nz,.clearError
;begin by storing each color component of each color in
;begin by storing each color component of each color in
;fadeCurPalette into fadeDelta
ld a,64
ld hl,fadeDelta
@ -5180,7 +5180,7 @@ FadeInit::
;---------------------------------------------------------------------
; Routine: FadeStep
; Routine: FadeStep
; Alters: af
; Description: Peforms the next step of the fade in progress.
; Should only be called if [specialFX] & FX_FADE is 1.
@ -5356,7 +5356,7 @@ FadeStep::
;>=32
ld c,0
.while_pos_ge_32
sub b
sub b
inc c
cp b
jr nc,.while_pos_ge_32
@ -5428,7 +5428,7 @@ SetColors123AllPalettes::
push hl
ld d,16
.loop
.loop
inc hl
inc hl
ld e,3
@ -5481,7 +5481,7 @@ LighteningOut::
ld c,7
call .pause
pop hl
pop de
pop bc
@ -5540,7 +5540,7 @@ LighteningIn::
call FadeCommonCopyPalette
ld a,128
ldio [paletteBufferReady],a
pop hl
pop de
pop bc
@ -5552,12 +5552,12 @@ LighteningIn::
ret
;---------------------------------------------------------------------
; Routines: GetRedComponent
; GetGreenComponent
; GetBlueComponent
; SetRedComponent
; SetGreenComponent
; SetBlueComponent
; Routines: GetRedComponent
; GetGreenComponent
; GetBlueComponent
; SetRedComponent
; SetGreenComponent
; SetBlueComponent
; Arguments: Get: bc - 15 bit BGR value
; Set: bc - 15 bit BGR value, a - value to set
; Returns: Get: a - color component
@ -5702,7 +5702,7 @@ PlaySoundChannel1::
ld a,[musicOverride1]
or a
ret nz
.playSound
ld a,[hl+]
ldio [$ff10],a
@ -5761,7 +5761,7 @@ PlaySoundChannel4::
ld a,[musicOverride4]
or a
ret nz
.playSound
ld a,[hl+]
ldio [$ff20],a
@ -5894,11 +5894,11 @@ ResetSprites::
;---------------------------------------------------------------------
; Routine: AllocateSprite
; Routine: AllocateSprite
; Arguments: none
; Returns: a - 00-9C=success (lowptr), ff=failure
; Alters: af
; Description: Loops through spritesUsed flag table, finds a free
; Description: Loops through spritesUsed flag table, finds a free
; sprite, and returns that sprite's loPtr.
;---------------------------------------------------------------------
AllocateSprite::
@ -5911,7 +5911,7 @@ AllocateSprite::
ret
.freeSpriteExists
push bc
push bc
push de
push hl
@ -5936,7 +5936,7 @@ AllocateSprite::
.foundSprite
dec hl
ld a,1 ;mark sprite as used
ld [hl],a
ld [hl],a
ld a,l ;return loptr in a
inc a
@ -5955,7 +5955,7 @@ AllocateSprite::
ret
;---------------------------------------------------------------------
; Routine: FreeSprite
; Routine: FreeSprite
; Arguments: a - loptr to sprite
; Alters: af
; Description: Sets the sprite's YPOS to zero
@ -6003,9 +6003,9 @@ FreeSprite::
ret
;---------------------------------------------------------------------
; Routine: CreateMetaSprite
; Arguments:
; bc - width (b) and height (c) of metasprite, in 8x8
; Routine: CreateMetaSprite
; Arguments:
; bc - width (b) and height (c) of metasprite, in 8x8
; tiles.
; d - initial pattern number for first sprite.
; e - default attributes for each sprite.
@ -6081,8 +6081,8 @@ CreateMetaSprite::
;---------------------------------------------------------------------
; Routine: CreateMetaSpriteUsingMask
; Arguments:
; bc - width (b) and height (c) of metasprite, in 8x8
; Arguments:
; bc - width (b) and height (c) of metasprite, in 8x8
; tiles.
; d - initial pattern number for first sprite.
; e - default attributes for each sprite.
@ -6113,7 +6113,7 @@ CreateMetaSpriteUsingMask::
;store total sprites used in metaSpriteInfo
ld [hl+],a
;go through and allocate each sprite marked with non-zero,
;go through and allocate each sprite marked with non-zero,
;set it up, and store its loptr in the metaSpriteInfo
push bc
.height pop af ;setup width from original value
@ -6170,9 +6170,9 @@ CreateMetaSpriteUsingMask::
ret
;---------------------------------------------------------------------
; Routine: ScrollMetaSprite
; Routine: ScrollMetaSprite
; Arguments: bc - x (b) and y (c) offset to scroll each sprite.
; hl - ptr to metaSpriteInfo created with
; hl - ptr to metaSpriteInfo created with
; CreateMetaSprite
; Alters: af
;---------------------------------------------------------------------
@ -6202,10 +6202,10 @@ ScrollMetaSprite::
ret
;---------------------------------------------------------------------
; Routine: SetMetaSpritePos
; Routine: SetMetaSpritePos
; Arguments: bc - desired x (b) and y (c) pixel position in sprite
; coords
; hl - ptr to metaSpriteInfo created with
; hl - ptr to metaSpriteInfo created with
; CreateMetaSprite
; Alters: af
;---------------------------------------------------------------------
@ -6219,7 +6219,7 @@ SetMetaSpritePos::
ld h,((spriteOAMBuffer>>8) & $ff)
ld a,c ;desired y pos
sub [hl]
sub [hl]
ld c,a ;becomes offset to scroll
inc hl
@ -6235,8 +6235,8 @@ SetMetaSpritePos::
ret
;---------------------------------------------------------------------
; Routine: FreeMetaSprite
; Arguments: hl - ptr to metaSpriteInfo created with
; Routine: FreeMetaSprite
; Arguments: hl - ptr to metaSpriteInfo created with
; CreateMetaSprite
; Alters: af
;---------------------------------------------------------------------
@ -6264,7 +6264,7 @@ FreeMetaSprite::
; d - max sprites (must be >0)
; e - flags for allowed explosion types:
; :0 - small round explosions
; :1 - shrapnel plus
; :1 - shrapnel plus
; :2 - big (2x2) round explosions (4 sprites ea)
; hl - TL map corner (e.g. $d0ca) of explosion
; [bulletColor]
@ -6272,7 +6272,7 @@ FreeMetaSprite::
; Alters: af
; Description: Creates a big explosion of randomly dispersed smaller
; explosions within the given area.
;
;
;---------------------------------------------------------------------
CreateBigExplosion::
push bc
@ -6308,11 +6308,11 @@ CreateBigExplosion::
ld d,1
jr .afterCreateExplosion
.afterLimitToSmaller
;select random tile position within area
;width
ld a,b
ld a,b
dec a
call GetRandomNumZeroToN
add h
@ -6475,7 +6475,7 @@ BlitMap::
push hl
ldio a,[firstMonster]
ld c,a
.blitMapInner
ld a,[de]
cp c ;< first monster?
@ -6524,11 +6524,11 @@ BlitMap::
;---------------------------------------------------------------------
ConvertLocHLToXY::
ld a,[mapPitchMinusOne]
and l
and l
push af ;push a (x index) on stack
ld a,h ;subtract $D000 from hl by adding $3000
add $30
add $30
ld h,a
ld a,[mapPitchMinusOneComplement] ;times to left-shift
.shift rlca ;shift a bit left out of a
@ -6536,7 +6536,7 @@ ConvertLocHLToXY::
sla l
rl h
jr .shift
.shiftDone
ld l,h
pop af
@ -6600,7 +6600,7 @@ LCheckGetVectorToState::
;---------------------------------------------------------------------
; Routine: SaveIdle
; Arguments: None.
; Returns:
; Returns:
; Alters: af,hl
; Description: Saves the current state of [heroesIdle] and [allIdle]
; in [dialogIdleSettings] and activates both idle
@ -6621,7 +6621,7 @@ SaveIdle::
;---------------------------------------------------------------------
; Routine: RestoreIdle
; Arguments: None.
; Returns:
; Returns:
; Alters: af,hl
; Description: Restores the idle settings to what they were previous
; to SaveIdle
@ -6639,7 +6639,7 @@ RestoreIdle::
;---------------------------------------------------------------------
; Routine: MakeIdle
; Arguments: None.
; Returns:
; Returns:
; Alters: af
; Description: Sets [heroesIdle] and [allIdle] to 1
;---------------------------------------------------------------------
@ -6652,7 +6652,7 @@ MakeIdle::
;---------------------------------------------------------------------
; Routine: MakeNonIdle
; Arguments: None.
; Returns:
; Returns:
; Alters: af
; Description: Sets [heroesIdle] and [allIdle] to 0
;---------------------------------------------------------------------
@ -6676,7 +6676,7 @@ UseAlternatePalette::
ld a,FADEBANK
ldio [$ff70],a
ld c,16
ld hl,gamePalette+2
.loop call .halve
@ -6729,7 +6729,7 @@ GetMyHero::
ret
;---------------------------------------------------------------------
; Routine: GetBGAttributes
; Routine: GetBGAttributes
; Arguments: a - class index
; Alters: af
; Returns: a - attributes for given class index
@ -6871,10 +6871,10 @@ DisableDialogBalloons::
ret
;---------------------------------------------------------------------
; Routine: FindNextFreeSprite
; Arguments: de - ptr to position within spritesUsed to begin
; Routine: FindNextFreeSprite
; Arguments: de - ptr to position within spritesUsed to begin
; resetting
; hl - ptr to sprite OAM buffer corresponding to
; hl - ptr to sprite OAM buffer corresponding to
; de
; Alters: af,de,hl
; Returns: a - 0 on failure
@ -6912,7 +6912,7 @@ FindNextFreeSprite:
ret
;---------------------------------------------------------------------
; Routine: PutBalloonAboveObject
; Routine: PutBalloonAboveObject
; Arguments: de - ptr to object
; hl - ptr to sprite OAM buffer
; Alters: af
@ -6958,15 +6958,15 @@ PutBalloonAboveObject:
ret
;---------------------------------------------------------------------
; Routine: ResetFreeSprites
; Arguments: de - ptr to position within spritesUsed to begin
; Routine: ResetFreeSprites
; Arguments: de - ptr to position within spritesUsed to begin
; resetting
; hl - ptr to sprite OAM buffer corresponding to
; hl - ptr to sprite OAM buffer corresponding to
; de
; Alters: af,de,hl
; Returns: Nothing.
; Description: Sets y=0 of all sprites after initial position not
; flagged as in use; necessary for resetting
; Description: Sets y=0 of all sprites after initial position not
; flagged as in use; necessary for resetting
; environmental effects
;---------------------------------------------------------------------
ResetFreeSprites::
@ -6998,7 +6998,7 @@ ResetFreeSprites::
ret
;---------------------------------------------------------------------
; Routine: SetEnvEffect
; Routine: SetEnvEffect
; Arguments: a - env effect such as ENV_RAIN
; Alters: af
; Returns: Nothing.
@ -7021,7 +7021,7 @@ SetEnvEffect::
;---------------------------------------------------------------------
; Routine: UpdateEnvEffect
; Routine: UpdateEnvEffect
; Arguments: None.
; Alters: af
; Returns: Nothing.
@ -7579,7 +7579,7 @@ flakeSineTable:
;---------------------------------------------------------------------
; EnvDisco
; Uses binary data "discoLights" to set all colors to purple in
; Uses binary data "discoLights" to set all colors to purple in
; drawing buffer except where lights are flashing. Uses levelVars[0]
; to determine current frame
;---------------------------------------------------------------------
@ -7636,14 +7636,14 @@ EnvDisco:
ret
discoLights:
INCBIN "discolights.dat"
INCBIN "Data/discolights.dat"
;Not in HOME
;---------------------------------------------------------------------
SECTION "FontSection",DATA,BANK[MAP0ROM]
fontData:
INCBIN "font.bin"
SECTION "FontSection",ROMX,BANK[MAP0ROM]
fontData:
INCBIN "Data/font.bin"
blankTileData:
DW 0,0,0,0,0,0,0,0
@ -7712,7 +7712,7 @@ DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
;SECTION "InGameGraphicsSection1",DATA
;SECTION "InGameGraphicsSection1",ROMX
;select_hero_bg::
; INCBIN "gamebg\\select_hero.bg"

View File

@ -9,7 +9,7 @@ STATE_NORMAL EQU 1
STATE_HONEYTAKEN EQU 2
;---------------------------------------------------------------------
SECTION "LevelsSection0000",DATA,BANK[MAP0ROM]
SECTION "LevelsSection0000",ROMX,BANK[MAP0ROM]
;---------------------------------------------------------------------
dialog:

View File

@ -9,7 +9,7 @@ WATERINDEX EQU 35
VAR_WATER EQU 0
;---------------------------------------------------------------------
SECTION "Level0001Section",DATA
SECTION "Level0001Section",ROMX
;---------------------------------------------------------------------
L0001_Contents::

View File

@ -13,7 +13,7 @@ STATE_TALKED EQU 2
;---------------------------------------------------------------------
SECTION "Level0002Section",DATA
SECTION "Level0002Section",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -13,7 +13,7 @@ STATE_TALKED2 EQU 3
;---------------------------------------------------------------------
SECTION "Level0003Section",DATA
SECTION "Level0003Section",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -10,7 +10,7 @@ STATE_TALKED EQU 2
;---------------------------------------------------------------------
SECTION "Level0004Section",DATA
SECTION "Level0004Section",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -7,7 +7,7 @@ INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0005Section",DATA
SECTION "Level0005Section",ROMX
;---------------------------------------------------------------------
L0005_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0006Section",DATA
SECTION "Level0006Section",ROMX
;---------------------------------------------------------------------
L0006_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0007Section",DATA
SECTION "Level0007Section",ROMX
;---------------------------------------------------------------------
L0007_Contents::

View File

@ -10,7 +10,7 @@ STATE_NORMAL EQU 1
STATE_SPRAYTAKEN EQU 2
;---------------------------------------------------------------------
SECTION "Level0008Section",DATA
SECTION "Level0008Section",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0009Section",DATA
SECTION "Level0009Section",ROMX
;---------------------------------------------------------------------
L0009_Contents::

View File

@ -19,7 +19,7 @@ STATE_MASKTAKEN EQU 2
;---------------------------------------------------------------------
SECTION "Level0010Section",DATA
SECTION "Level0010Section",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0011Section",DATA
SECTION "Level0011Section",ROMX
;---------------------------------------------------------------------
L0011_Contents::

View File

@ -15,7 +15,7 @@ GRUNT_INDEX EQU 28
GYRO_INDEX EQU 29
;---------------------------------------------------------------------
SECTION "Level0012Section",DATA
SECTION "Level0012Section",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -13,7 +13,7 @@ DROPSPEED2 EQU $0001
;---------------------------------------------------------------------
SECTION "Level0013Section",DATA
SECTION "Level0013Section",ROMX
;---------------------------------------------------------------------
L0013_Contents::

View File

@ -7,7 +7,7 @@ INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0014Section",DATA
SECTION "Level0014Section",ROMX
;---------------------------------------------------------------------
L0014_Contents::

View File

@ -7,7 +7,7 @@ INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0015Section",DATA
SECTION "Level0015Section",ROMX
;---------------------------------------------------------------------
L0015_Contents::

View File

@ -16,7 +16,7 @@ STATE_TALKED2 EQU 3
;---------------------------------------------------------------------
SECTION "Level0103Section",DATA
SECTION "Level0103Section",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0104Section",DATA
SECTION "Level0104Section",ROMX
;---------------------------------------------------------------------
L0104_Contents::

View File

@ -11,7 +11,7 @@ STATE_NORMAL EQU 1
STATE_HIVEDESTROYED EQU 2
;---------------------------------------------------------------------
SECTION "LevelsSection0105",DATA
SECTION "LevelsSection0105",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -7,7 +7,7 @@ INCLUDE "Source/levels.inc"
STATE_TALKED EQU 2
;---------------------------------------------------------------------
SECTION "LevelsSection0106",DATA
SECTION "LevelsSection0106",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -32,7 +32,7 @@ EXPORT closeGateSound
;---------------------------------------------------------------------
SECTION "LevelsSection1",DATA,BANK[MAP0ROM]
SECTION "LevelsSection1",ROMX,BANK[MAP0ROM]
;---------------------------------------------------------------------
L0107_Contents::

View File

@ -10,7 +10,7 @@ VAR_LIGHT EQU 0
VAR_SIGN EQU 1
;---------------------------------------------------------------------
SECTION "Level0108Section",DATA
SECTION "Level0108Section",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0109Section",DATA
SECTION "Level0109Section",ROMX
;---------------------------------------------------------------------
L0109_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0110Section",DATA
SECTION "Level0110Section",ROMX
;---------------------------------------------------------------------
L0110_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0111Section",DATA
SECTION "Level0111Section",ROMX
;---------------------------------------------------------------------
L0111_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0112Section",DATA
SECTION "Level0112Section",ROMX
;---------------------------------------------------------------------
L0112_Contents::

View File

@ -8,7 +8,7 @@ INCLUDE "Source/levels.inc"
CRATERINDEX EQU 30
;---------------------------------------------------------------------
SECTION "Level0113Section",DATA
SECTION "Level0113Section",ROMX
;---------------------------------------------------------------------
L0113_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0114Section",DATA
SECTION "Level0114Section",ROMX
;---------------------------------------------------------------------
L0114_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0115Section",DATA
SECTION "Level0115Section",ROMX
;---------------------------------------------------------------------
L0115_Contents::

View File

@ -12,7 +12,7 @@ VAR_FIRE EQU 0
VAR_WATER EQU 1
;---------------------------------------------------------------------
SECTION "Level0200Section",DATA
SECTION "Level0200Section",ROMX
;---------------------------------------------------------------------
L0200_Contents::

View File

@ -9,7 +9,7 @@ WATERINDEX EQU 1
VAR_WATER EQU 0
;---------------------------------------------------------------------
SECTION "Level0201Section",DATA
SECTION "Level0201Section",ROMX
;---------------------------------------------------------------------
L0201_Contents::

View File

@ -5,7 +5,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "LevelsSection0203",DATA
SECTION "LevelsSection0203",ROMX
;---------------------------------------------------------------------
L0203_Contents::

View File

@ -5,7 +5,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "LevelsSection0204",DATA
SECTION "LevelsSection0204",ROMX
;---------------------------------------------------------------------
L0204_Contents::

View File

@ -25,7 +25,7 @@ STATE_HIVE_DESTROYED EQU 2
;---------------------------------------------------------------------
SECTION "LevelsSection0205",DATA,BANK[MAP0ROM]
SECTION "LevelsSection0205",ROMX,BANK[MAP0ROM]
;---------------------------------------------------------------------
dialog:

View File

@ -8,7 +8,7 @@ INCLUDE "Source/levels.inc"
FIRST_HOLE EQU 26
;---------------------------------------------------------------------
SECTION "Level0211Section",DATA
SECTION "Level0211Section",ROMX
;---------------------------------------------------------------------
L0211_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0212Section",DATA
SECTION "Level0212Section",ROMX
;---------------------------------------------------------------------
L0212_Contents::

View File

@ -7,7 +7,7 @@ INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0213Section",DATA
SECTION "Level0213Section",ROMX
;---------------------------------------------------------------------
L0213_Contents::

View File

@ -7,7 +7,7 @@ INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0214Section",DATA
SECTION "Level0214Section",ROMX
;---------------------------------------------------------------------
L0214_Contents::

View File

@ -8,7 +8,7 @@ INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0215Section",DATA
SECTION "Level0215Section",ROMX
;---------------------------------------------------------------------
L0215_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0300Section",DATA
SECTION "Level0300Section",ROMX
;---------------------------------------------------------------------
L0300_Contents::

View File

@ -9,7 +9,7 @@ WATERINDEX EQU 1
VAR_WATER EQU 0
;---------------------------------------------------------------------
SECTION "Level0301Section",DATA
SECTION "Level0301Section",ROMX
;---------------------------------------------------------------------
L0301_Contents::

View File

@ -11,7 +11,7 @@ VAR_WATER EQU 0
VAR_LIGHT EQU 1
;---------------------------------------------------------------------
SECTION "Level0302Section",DATA
SECTION "Level0302Section",ROMX
;---------------------------------------------------------------------
L0302_Contents::

View File

@ -9,7 +9,7 @@ WATERINDEX EQU 3
VAR_WATER EQU 0
;---------------------------------------------------------------------
SECTION "Level0303Section",DATA
SECTION "Level0303Section",ROMX
;---------------------------------------------------------------------
L0303_Contents::

View File

@ -8,7 +8,7 @@ INCLUDE "Source/items.inc"
;---------------------------------------------------------------------
SECTION "Level0304Section",DATA
SECTION "Level0304Section",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0305Section",DATA
SECTION "Level0305Section",ROMX
;---------------------------------------------------------------------
L0305_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0306Section",DATA
SECTION "Level0306Section",ROMX
;---------------------------------------------------------------------
L0306_Contents::

View File

@ -8,7 +8,7 @@ INCLUDE "Source/items.inc"
;---------------------------------------------------------------------
SECTION "Level0307Section",DATA
SECTION "Level0307Section",ROMX
;---------------------------------------------------------------------
L0307_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0308Section",DATA
SECTION "Level0308Section",ROMX
;---------------------------------------------------------------------
L0308_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0309Section",DATA
SECTION "Level0309Section",ROMX
;---------------------------------------------------------------------
L0309_Contents::

View File

@ -9,7 +9,7 @@ LIGHTINDEX EQU 59
VAR_LIGHT EQU 0
;---------------------------------------------------------------------
SECTION "Level0310Section",DATA
SECTION "Level0310Section",ROMX
;---------------------------------------------------------------------
L0310_Contents::

View File

@ -8,7 +8,7 @@ INCLUDE "Source/levels.inc"
FIRST_HOLE EQU 25
;---------------------------------------------------------------------
SECTION "Level0311Section",DATA
SECTION "Level0311Section",ROMX
;---------------------------------------------------------------------
L0311_Contents::

View File

@ -10,7 +10,7 @@ HIVE_INDEX EQU 15
STATE_HIVE_DESTROYED EQU 2
;---------------------------------------------------------------------
SECTION "Level0312Section",DATA
SECTION "Level0312Section",ROMX
;---------------------------------------------------------------------
L0312_Contents::

View File

@ -8,7 +8,7 @@ INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0314Section",DATA
SECTION "Level0314Section",ROMX
;---------------------------------------------------------------------
L0314_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0315Section",DATA
SECTION "Level0315Section",ROMX
;---------------------------------------------------------------------
L0315_Contents::

View File

@ -8,7 +8,7 @@ INCLUDE "Source/items.inc"
;---------------------------------------------------------------------
SECTION "Level0400Section",DATA
SECTION "Level0400Section",ROMX
;---------------------------------------------------------------------
L0400_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0401Section",DATA
SECTION "Level0401Section",ROMX
;---------------------------------------------------------------------
L0401_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0402Section",DATA
SECTION "Level0402Section",ROMX
;---------------------------------------------------------------------
L0402_Contents::

View File

@ -7,7 +7,7 @@ INCLUDE "Source/levels.inc"
INCLUDE "Source/items.inc"
;---------------------------------------------------------------------
SECTION "Level0403Section",DATA
SECTION "Level0403Section",ROMX
;---------------------------------------------------------------------
L0403_Contents::

View File

@ -8,7 +8,7 @@ INCLUDE "Source/items.inc"
;---------------------------------------------------------------------
SECTION "Level0404Section",DATA
SECTION "Level0404Section",ROMX
;---------------------------------------------------------------------
L0404_Contents::

View File

@ -20,7 +20,7 @@ STATE_AFTERWEDDING EQU 2
;---------------------------------------------------------------------
SECTION "Level0405Section",DATA
SECTION "Level0405Section",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0406Section",DATA
SECTION "Level0406Section",ROMX
;---------------------------------------------------------------------
L0406_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0407Section",DATA
SECTION "Level0407Section",ROMX
;---------------------------------------------------------------------
L0407_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0408Section",DATA
SECTION "Level0408Section",ROMX
;---------------------------------------------------------------------
L0408_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0409Section",DATA
SECTION "Level0409Section",ROMX
;---------------------------------------------------------------------
L0409_Contents::

View File

@ -13,7 +13,7 @@ VAR_HFENCE EQU 0
VAR_VFENCE EQU 1
;---------------------------------------------------------------------
SECTION "Level0410Section",DATA
SECTION "Level0410Section",ROMX
;---------------------------------------------------------------------
L0410_Contents::

View File

@ -8,7 +8,7 @@ INCLUDE "Source/levels.inc"
FIRST_HOLE EQU 32
;---------------------------------------------------------------------
SECTION "Level0411Section",DATA
SECTION "Level0411Section",ROMX
;---------------------------------------------------------------------
L0411_Contents::

View File

@ -14,7 +14,7 @@ STATE_FIXED_TALKED EQU 4
STATE_HIVE_DESTROYED EQU 2 ;from 0312
;---------------------------------------------------------------------
SECTION "Level0412Section",DATA
SECTION "Level0412Section",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0413Section",DATA
SECTION "Level0413Section",ROMX
;---------------------------------------------------------------------
L0413_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0500Section",DATA
SECTION "Level0500Section",ROMX
;---------------------------------------------------------------------
L0500_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0501Section",DATA
SECTION "Level0501Section",ROMX
;---------------------------------------------------------------------
L0501_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0502Section",DATA
SECTION "Level0502Section",ROMX
;---------------------------------------------------------------------
L0502_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0503Section",DATA
SECTION "Level0503Section",ROMX
;---------------------------------------------------------------------
L0503_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0504Section",DATA
SECTION "Level0504Section",ROMX
;---------------------------------------------------------------------
L0504_Contents::

View File

@ -19,7 +19,7 @@ STATE_AFTERWEDDING EQU 2
;---------------------------------------------------------------------
SECTION "Level0505Section",DATA
SECTION "Level0505Section",ROMX
;---------------------------------------------------------------------
L0505_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0506Section",DATA
SECTION "Level0506Section",ROMX
;---------------------------------------------------------------------
L0506_Contents::

View File

@ -9,7 +9,7 @@ WATERINDEX EQU 1
VAR_WATER EQU 0
;---------------------------------------------------------------------
SECTION "Level0507Section",DATA
SECTION "Level0507Section",ROMX
;---------------------------------------------------------------------
L0507_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0508Section",DATA
SECTION "Level0508Section",ROMX
;---------------------------------------------------------------------
L0508_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0509Section",DATA
SECTION "Level0509Section",ROMX
;---------------------------------------------------------------------
L0509_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0510Section",DATA
SECTION "Level0510Section",ROMX
;---------------------------------------------------------------------
L0510_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0512Section",DATA
SECTION "Level0512Section",ROMX
;---------------------------------------------------------------------
L0512_Contents::

View File

@ -9,7 +9,7 @@ LIGHTINDEX EQU 57
VAR_LIGHT EQU 0
;---------------------------------------------------------------------
SECTION "Level0600Section",DATA
SECTION "Level0600Section",ROMX
;---------------------------------------------------------------------
L0600_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0601Section",DATA
SECTION "Level0601Section",ROMX
;---------------------------------------------------------------------
L0601_Contents::

View File

@ -9,7 +9,7 @@ VAR_FIRE EQU 0
FIRE_INDEX EQU 24
;---------------------------------------------------------------------
SECTION "Level0602Section",DATA
SECTION "Level0602Section",ROMX
;---------------------------------------------------------------------
L0602_Contents::

View File

@ -9,7 +9,7 @@ VAR_FIRE EQU 0
FIRE_INDEX EQU 19
;---------------------------------------------------------------------
SECTION "Level0603Section",DATA
SECTION "Level0603Section",ROMX
;---------------------------------------------------------------------
L0603_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0604Section",DATA
SECTION "Level0604Section",ROMX
;---------------------------------------------------------------------
L0604_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0605Section",DATA
SECTION "Level0605Section",ROMX
;---------------------------------------------------------------------
L0605_Contents::

View File

@ -9,7 +9,7 @@ LIGHTINDEX EQU 57
VAR_LIGHT EQU 0
;---------------------------------------------------------------------
SECTION "Level0606Section",DATA
SECTION "Level0606Section",ROMX
;---------------------------------------------------------------------
L0606_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0607Section",DATA
SECTION "Level0607Section",ROMX
;---------------------------------------------------------------------
L0607_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0608Section",DATA
SECTION "Level0608Section",ROMX
;---------------------------------------------------------------------
L0608_Contents::

View File

@ -9,7 +9,7 @@ WATERINDEX EQU 4
VAR_WATER EQU 0
;---------------------------------------------------------------------
SECTION "Level0609Section",DATA
SECTION "Level0609Section",ROMX
;---------------------------------------------------------------------
L0609_Contents::

View File

@ -9,7 +9,7 @@ WATERINDEX EQU 2
VAR_WATER EQU 0
;---------------------------------------------------------------------
SECTION "Level0610Section",DATA
SECTION "Level0610Section",ROMX
;---------------------------------------------------------------------
L0610_Contents::

View File

@ -25,7 +25,7 @@ STATE_NORMAL EQU 9
;---------------------------------------------------------------------
SECTION "Level0612Section",DATA
SECTION "Level0612Section",ROMX
;---------------------------------------------------------------------
dialog:

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0700Section",DATA
SECTION "Level0700Section",ROMX
;---------------------------------------------------------------------
L0700_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0701Section",DATA
SECTION "Level0701Section",ROMX
;---------------------------------------------------------------------
L0701_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0702Section",DATA
SECTION "Level0702Section",ROMX
;---------------------------------------------------------------------
L0702_Contents::

View File

@ -6,7 +6,7 @@ INCLUDE "Source/defs.inc"
INCLUDE "Source/levels.inc"
;---------------------------------------------------------------------
SECTION "Level0703Section",DATA
SECTION "Level0703Section",ROMX
;---------------------------------------------------------------------
L0703_Contents::

View File

@ -10,7 +10,7 @@ LIGHTINDEX EQU 65
VAR_LIGHT EQU 0
;---------------------------------------------------------------------
SECTION "Level0704Section",DATA
SECTION "Level0704Section",ROMX
;---------------------------------------------------------------------
L0704_Contents::

Some files were not shown because too many files have changed in this diff Show More