mirror of https://github.com/AbePralle/FGB.git
81 lines
2.1 KiB
NASM
81 lines
2.1 KiB
NASM
; L1007.asm liars heads
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; Generated 10.30.2000 by mlevel
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; Modified 10.30.2000 by Abe Pralle
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INCLUDE "Source/Defs.inc"
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INCLUDE "Source/Levels.inc"
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WATERINDEX EQU 1
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VAR_WATER EQU 0
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;---------------------------------------------------------------------
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SECTION "Level1007Section",ROMX
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;---------------------------------------------------------------------
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L1007_Contents::
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DW L1007_Load
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DW L1007_Init
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DW L1007_Check
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DW L1007_Map
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;---------------------------------------------------------------------
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; Load
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;---------------------------------------------------------------------
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L1007_Load:
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DW ((L1007_LoadFinished - L1007_Load2)) ;size
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L1007_Load2:
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call ParseMap
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ret
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L1007_LoadFinished:
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;---------------------------------------------------------------------
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; Map
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;---------------------------------------------------------------------
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L1007_Map:
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INCBIN "Data/Levels/L1007_stoneheads.lvl"
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;---------------------------------------------------------------------
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; Init
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;---------------------------------------------------------------------
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L1007_Init:
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DW ((L1007_InitFinished - L1007_Init2)) ;size
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L1007_Init2:
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ld a,[bgTileMap + WATERINDEX]
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ld [levelVars + VAR_WATER],a
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ld a,ENV_RAIN
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call SetEnvEffect
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ld a,BANK(main_in_game_gbm)
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ld hl,main_in_game_gbm
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call InitMusic
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ret
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L1007_InitFinished:
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;---------------------------------------------------------------------
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; Check
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;---------------------------------------------------------------------
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L1007_Check:
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DW ((L1007_CheckFinished - L1007_Check2)) ;size
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L1007_Check2:
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call ((.animateWater-L1007_Check2)+levelCheckRAM)
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ret
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.animateWater
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ldio a,[updateTimer]
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swap a
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and %11
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ld hl,levelVars + VAR_WATER
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add [hl]
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ld [bgTileMap + WATERINDEX],a
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ret
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L1007_CheckFinished:
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PRINT "1007 Script Sizes (Load/Init/Check) (of $500): "
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PRINT (L1007_LoadFinished - L1007_Load2)
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PRINT " / "
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PRINT (L1007_InitFinished - L1007_Init2)
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PRINT " / "
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PRINT (L1007_CheckFinished - L1007_Check2)
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PRINT "\n"
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