AbePralle-FGB/Source/Levels/L1007.asm

81 lines
2.1 KiB
NASM

; L1007.asm liars heads
; Generated 10.30.2000 by mlevel
; Modified 10.30.2000 by Abe Pralle
INCLUDE "Source/Defs.inc"
INCLUDE "Source/Levels.inc"
WATERINDEX EQU 1
VAR_WATER EQU 0
;---------------------------------------------------------------------
SECTION "Level1007Section",ROMX
;---------------------------------------------------------------------
L1007_Contents::
DW L1007_Load
DW L1007_Init
DW L1007_Check
DW L1007_Map
;---------------------------------------------------------------------
; Load
;---------------------------------------------------------------------
L1007_Load:
DW ((L1007_LoadFinished - L1007_Load2)) ;size
L1007_Load2:
call ParseMap
ret
L1007_LoadFinished:
;---------------------------------------------------------------------
; Map
;---------------------------------------------------------------------
L1007_Map:
INCBIN "Data/Levels/L1007_stoneheads.lvl"
;---------------------------------------------------------------------
; Init
;---------------------------------------------------------------------
L1007_Init:
DW ((L1007_InitFinished - L1007_Init2)) ;size
L1007_Init2:
ld a,[bgTileMap + WATERINDEX]
ld [levelVars + VAR_WATER],a
ld a,ENV_RAIN
call SetEnvEffect
ld a,BANK(main_in_game_gbm)
ld hl,main_in_game_gbm
call InitMusic
ret
L1007_InitFinished:
;---------------------------------------------------------------------
; Check
;---------------------------------------------------------------------
L1007_Check:
DW ((L1007_CheckFinished - L1007_Check2)) ;size
L1007_Check2:
call ((.animateWater-L1007_Check2)+levelCheckRAM)
ret
.animateWater
ldio a,[updateTimer]
swap a
and %11
ld hl,levelVars + VAR_WATER
add [hl]
ld [bgTileMap + WATERINDEX],a
ret
L1007_CheckFinished:
PRINT "1007 Script Sizes (Load/Init/Check) (of $500): "
PRINT (L1007_LoadFinished - L1007_Load2)
PRINT " / "
PRINT (L1007_InitFinished - L1007_Init2)
PRINT " / "
PRINT (L1007_CheckFinished - L1007_Check2)
PRINT "\n"