AbePralle-FGB/Tools/LevelEditor/Source/LevelEditor.h

52 lines
1.4 KiB
C++

// LevelEditor.h : main header file for the LEVELEDITOR application
//
#if !defined(AFX_LEVELEDITOR_H__CA2832C4_B4C7_11D3_958B_00A0CC533895__INCLUDED_)
#define AFX_LEVELEDITOR_H__CA2832C4_B4C7_11D3_958B_00A0CC533895__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CLevelEditorApp:
// See LevelEditor.cpp for the implementation of this class
//
class CLevelEditorApp : public CWinApp
{
public:
CLevelEditorApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLevelEditorApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
public:
//{{AFX_MSG(CLevelEditorApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LEVELEDITOR_H__CA2832C4_B4C7_11D3_958B_00A0CC533895__INCLUDED_)