AbePralle-FGB/Source/Levels/L0302.asm

112 lines
2.9 KiB
NASM

; L0302.asm mist landing
; Generated 10.29.2000 by mlevel
; Modified 10.29.2000 by Abe Pralle
INCLUDE "Source/Defs.inc"
INCLUDE "Source/Levels.inc"
WATERINDEX EQU 1
LIGHTINDEX EQU 61
VAR_WATER EQU 0
VAR_LIGHT EQU 1
;---------------------------------------------------------------------
SECTION "Level0302Section",ROMX
;---------------------------------------------------------------------
L0302_Contents::
DW L0302_Load
DW L0302_Init
DW L0302_Check
DW L0302_Map
;---------------------------------------------------------------------
; Load
;---------------------------------------------------------------------
L0302_Load:
DW ((L0302_LoadFinished - L0302_Load2)) ;size
L0302_Load2:
call ParseMap
ret
L0302_LoadFinished:
;---------------------------------------------------------------------
; Map
;---------------------------------------------------------------------
L0302_Map:
INCBIN "Data/Levels/L0302_mistland.lvl"
;---------------------------------------------------------------------
; Init
;---------------------------------------------------------------------
L0302_Init:
DW ((L0302_InitFinished - L0302_Init2)) ;size
L0302_Init2:
ld a,[bgTileMap + WATERINDEX]
ld [levelVars + VAR_WATER],a
ld a,[bgTileMap+LIGHTINDEX]
ld [levelVars+VAR_LIGHT],a
LONGCALLNOARGS AddAppomattoxIfPresent
ld a,BANK(mysterious_gbm)
ld hl,mysterious_gbm
call InitMusic
ret
L0302_InitFinished:
;---------------------------------------------------------------------
; Check
;---------------------------------------------------------------------
L0302_Check:
DW ((L0302_CheckFinished - L0302_Check2)) ;size
L0302_Check2:
call ((.animateWater-L0302_Check2)+levelCheckRAM)
call ((.animateLandingLights-L0302_Check2)+levelCheckRAM)
ret
.animateWater
ldio a,[updateTimer]
swap a
and %11
ld hl,levelVars + VAR_WATER
add [hl]
ld [bgTileMap + WATERINDEX],a
ret
.animateLandingLights
ldio a,[updateTimer]
rrca
rrca
and %11
ld b,a
ld a,[levelVars+VAR_LIGHT]
ld c,a
ld d,0
ld hl,bgTileMap+LIGHTINDEX
call ((.animateLight-L0302_Check2)+levelCheckRAM)
call ((.animateLight-L0302_Check2)+levelCheckRAM)
call ((.animateLight-L0302_Check2)+levelCheckRAM)
call ((.animateLight-L0302_Check2)+levelCheckRAM)
ret
.animateLight
ld a,d
add b
and %11
add c
ld [hl+],a
inc d
ret
L0302_CheckFinished:
PRINTT "0302 Script Sizes (Load/Init/Check) (of $500): "
PRINTV (L0302_LoadFinished - L0302_Load2)
PRINTT " / "
PRINTV (L0302_InitFinished - L0302_Init2)
PRINTT " / "
PRINTV (L0302_CheckFinished - L0302_Check2)
PRINTT "\n"