CnC_Remastered_Collection/REDALERT/LAYER.H

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//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/LAYER.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : LAYER.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : May 31, 1994 *
* *
* Last Update : May 31, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef LAYER_H
#define LAYER_H
#include "vector.h"
class ObjectClass;
class LayerClass : public DynamicVectorClass<ObjectClass *>
{
public:
//-----------------------------------------------------------------
void Sort(void);
bool Submit(ObjectClass const * object, bool sort=false);
int Sorted_Add(ObjectClass const * const object);
virtual void Init(void) {Clear();};
virtual void One_Time(void) {};
/*
** File I/O.
*/
bool Load(Straw & file);
bool Save(Pipe & file) const;
virtual void Code_Pointers(void);
virtual void Decode_Pointers(void);
};
#endif