72 lines
3.4 KiB
C++
72 lines
3.4 KiB
C++
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/SCROLL.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : SCROLL.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 11/18/94 *
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* *
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* Last Update : November 18, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef SCROLL_H
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#define SCROLL_H
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#include "help.h"
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class ScrollClass: public HelpClass
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{
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/*
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** If map scrolling is automatic, then this flag is true. Automatic scrolling will
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** cause the map to scroll if the mouse is in the scroll region, regardless of
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** whether or not the mouse button is held down.
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*/
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unsigned IsAutoScroll:1;
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/*
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** Scroll speed is regulated by this count down timer. When this value reaches zero,
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** scroll the map in the direction required and reset this timer.
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*/
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static CDTimerClass<SystemTimerClass> Counter;
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/*
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** Inertia control for scrolling
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*/
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int Inertia;
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public:
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ScrollClass(void);
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ScrollClass(NoInitClass const & x) : HelpClass(x) {};
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bool Set_Autoscroll(int control);
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virtual void AI(KeyNumType &input, int x, int y);
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virtual void Init_IO(void) {Counter = 0;HelpClass::Init_IO();};
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};
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#endif
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