CnC_Remastered_Collection/TIBERIANDAWN/CCDDE.CPP

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//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer - Red Alert *
* *
* File Name : CCDDE.CPP *
* *
* Programmer : Steve Tall *
* *
* Start Date : 10/04/95 *
* *
* Last Update : August 5th, 1996 [ST] *
* *
*---------------------------------------------------------------------------------------------*
* Overview: *
* C&C's interface to the DDE class *
* *
*---------------------------------------------------------------------------------------------*
* *
* Functions: *
* DDE_Callback -- DDE server callback function *
* DDEServerClass::DDEServerClass -- class constructor *
* DDEServerClass::Enable -- Enables the DDE callback *
* DDEServerClass::Disable -- Disables the DDE callback *
* DDEServerClass::~DDEServerClass -- class destructor *
* DDESC::Callback -- callback function. Called from the DDE_Callback wrapper function *
* DDESC::Get_MPlayer_Game_Info -- returns a pointer to the multiplayer setup info from wchat *
* DDESC::Delete_MPlayer_Game_Info -- clears out multi player game setup info *
* DDESC::Time_Since_Heartbeat -- returns the time in ticks since the last heartbeat from wchat*
* *
* Send_Data_To_DDE_Server -- sends a packet to WChat *
* *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include <WINDOWS.H>
#include "ccdde.h"
#include <stdio.h>
#include <timer.h>
DDEServerClass DDEServer; //Instance of the DDE Server class
Instance_Class *DDE_Class = NULL; // pointer for client callback
// this *must* be called DDE_Class
BOOL CC95AlreadyRunning = FALSE; //Was there an instance of C&C 95 already running when we started?
extern HWND MainWindow;
extern TimerClass GameTimer;
extern bool GameTimerInUse;
extern void CCDebugString (char *string);
/***********************************************************************************************
* DDE_Callback -- DDE server callback function *
* *
* Just acts as a wrapper for the DDEServerClass callback function *
* *
* INPUT: ptr to data from client *
* length of data *
* *
* OUTPUT: Nothing *
* *
* WARNINGS: None *
* *
* HISTORY: *
* 6/8/96 3:19PM ST : Created *
*=============================================================================================*/
BOOL CALLBACK DDE_Callback (unsigned char *data, long length)
{
return (DDEServer.Callback(data, length));
}
/***********************************************************************************************
* DDEServerClass::DDEServerClass -- class constructor *
* *
* *
* *
* INPUT: Nothing *
* *
* OUTPUT: Nothing *
* *
* WARNINGS: None *
* *
* HISTORY: *
* 6/8/96 3:20PM ST : Created *
*=============================================================================================*/
DDEServerClass::DDEServerClass(void)
{
MPlayerGameInfo = NULL; //Flag that we havnt received a start game info packet yet
DDE_Class = new Instance_Class ("CONQUER", "WCHAT");
DDE_Class->Enable_Callback( TRUE );
IsEnabled = TRUE;
if (DDE_Class->Test_Server_Running(DDE_Class->local_name)){
CC95AlreadyRunning = TRUE;
}else{
//ST - 12/20/2018 2:27PM
//DDE_Class->Register_Server( DDE_Callback );
}
}
void DDEServerClass::Enable(void)
{
if (!IsEnabled){
DDE_Class->Enable_Callback( TRUE );
IsEnabled = TRUE;
}
}
/***********************************************************************************************
* DDEServerClass::Disable -- Disables the DDE callback *
* *
* *
* *
* INPUT: Nothing *
* *
* OUTPUT: Nothing *
* *
* WARNINGS: None *
* *
* HISTORY: *
* 8/5/96 9:44PM ST : Created *
*=============================================================================================*/
void DDEServerClass::Disable(void)
{
if (IsEnabled){
DDE_Class->Enable_Callback( FALSE );
IsEnabled = FALSE;
}
}
/***********************************************************************************************
* DDEServerClass::~DDEServerClass -- class destructor *
* *
* *
* *
* INPUT: Nothing *
* *
* OUTPUT: Nothing *
* *
* WARNINGS: None *
* *
* HISTORY: *
* 6/8/96 3:20PM ST : Created *
*=============================================================================================*/
DDEServerClass::~DDEServerClass(void)
{
Delete_MPlayer_Game_Info();
delete( DDE_Class );
}
/***********************************************************************************************
* DDESC::Callback -- callback function. Called from the DDE_Callback wrapper function *
* *
* *
* *
* INPUT: data from DDE client *
* length of data *
* *
* OUTPUT: Nothing *
* *
* WARNINGS: Data has length and type as first 2 ints *
* *
* HISTORY: *
* 6/8/96 3:21PM ST : Created *
*=============================================================================================*/
BOOL DDEServerClass::Callback(unsigned char *data, long length)
{
/*
** If the packet length < 0 then this is a special advisory packet
*/
if ( length<0 ) {
switch( length ) {
case DDE_ADVISE_CONNECT:
CCDebugString("C&C95 - DDE advisory: client connect detected.");
return TRUE;
case DDE_ADVISE_DISCONNECT:
CCDebugString("C&C95 - DDE advisory: client disconnect detected.");
return TRUE;
default:
CCDebugString("C&C95 - DDE advisory: Unknown DDE advise type.");
return FALSE;
}
}else{
/*
** Packet must be at least the length of the packet type & size fields to be valid
*/
if (length < 2*sizeof(int)) {
CCDebugString ("C&C95 - Received invalid packet.");
return (FALSE);
}
/*
** Find out what kind of packet this is and its length.
*/
int *packet_pointer = (int *)data;
int actual_length = ntohl(*packet_pointer++);
int packet_type = ntohl(*packet_pointer++);
/*
** Strip the ID int from the start of the packet
*/
data += 2*sizeof (int);
length -= 2*sizeof (int);
actual_length -= 2*sizeof (int);
/*
** Take the appropriate action for the packet type
*/
switch ( packet_type ){
/*
** This is a packet with the info required for starting a new internet game. This is really
* just C&CSPAWN.INI sent from WChat instead of read from disk.
*/
case DDE_PACKET_START_MPLAYER_GAME:
CCDebugString("C&C95 - Received start game packet.");
Delete_MPlayer_Game_Info();
MPlayerGameInfo = new char [actual_length + 1];
memcpy (MPlayerGameInfo, data, actual_length);
*(MPlayerGameInfo + actual_length) = 0; //Terminator in case we treat it as a string
MPlayerGameInfoLength = actual_length;
LastHeartbeat = 0;
break;
case DDE_TICKLE:
CCDebugString("C&C95 - Received 'tickle' packet.");
//SetForegroundWindow ( MainWindow );
//ShowWindow ( MainWindow, SW_SHOWMAXIMIZED );
break;
case DDE_PACKET_HEART_BEAT:
CCDebugString("C&C95 - Received heart beat packet.");
if (GameTimerInUse){
LastHeartbeat = GameTimer.Time();
}else{
LastHeartbeat = 0;
}
break;
default:
CCDebugString("C&C95 - Received unrecognised packet.");
break;
}
}
return (TRUE);
}
/***********************************************************************************************
* DDESC::Get_MPlayer_Game_Info -- returns a pointer to the multiplayer setup info from wchat *
* *
* *
* *
* INPUT: Nothing *
* *
* OUTPUT: ptr to data in .INI file format *
* *
* WARNINGS: None *
* *
* HISTORY: *
* 6/8/96 3:23PM ST : Created *
*=============================================================================================*/
char *DDEServerClass::Get_MPlayer_Game_Info (void)
{
return (MPlayerGameInfo);
}
/***********************************************************************************************
* DDESC::Delete_MPlayer_Game_Info -- clears out multi player game setup info *
* *
* *
* *
* INPUT: Nothing *
* *
* OUTPUT: Nothing *
* *
* WARNINGS: None *
* *
* HISTORY: *
* 6/8/96 3:24PM ST : Created *
*=============================================================================================*/
void DDEServerClass::Delete_MPlayer_Game_Info(void)
{
if (MPlayerGameInfo){
delete [] MPlayerGameInfo;
MPlayerGameInfo = NULL;
}
}
/***********************************************************************************************
* DDESC::Time_Since_Heartbeat -- returns the time in ticks since the last heartbeat from wchat*
* *
* *
* *
* INPUT: Nothing *
* *
* OUTPUT: time since heartbeat *
* *
* WARNINGS: None *
* *
* HISTORY: *
* 6/9/96 11:05PM ST : Created *
*=============================================================================================*/
int DDEServerClass::Time_Since_Heartbeat(void)
{
return (GameTimer.Time() - LastHeartbeat);
}
/***********************************************************************************************
* Send_Data_To_DDE_Server -- sends a packet to WChat *
* *
* *
* *
* INPUT: ptr to the data to send *
* length of data *
* packet type identifier *
* *
* OUTPUT: true if packet successfully sent *
* *
* WARNINGS: None *
* *
* HISTORY: *
* 6/9/96 11:07PM ST : Created *
*=============================================================================================*/
BOOL Send_Data_To_DDE_Server (char *data, int length, int packet_type)
{
#if (0)
BOOL app_exists;
app_exists = DDE_Class->Test_Server_Running(DDE_Class->remote_name);
if (app_exists != TRUE) {
CCDebugString("Connection to server failed!");
return(FALSE);
}
#endif //(0)
if( DDE_Class->Open_Poke_Connection(DDE_Class->remote_name) == FALSE) {
CCDebugString("C&C95 - Failed to connect for POKE!");
return (FALSE);
}
char *poke_data = new char [length + 2*sizeof(int)];
int *poke_data_int = (int*)poke_data;
*poke_data_int = htonl (length + 2*sizeof(int));
*(poke_data_int+1)= htonl (packet_type);
memcpy (poke_data + 8, data, length);
if(DDE_Class->Poke_Server( (LPBYTE) poke_data, ntohl(*poke_data_int) ) == FALSE) {
CCDebugString("C&C95 - POKE failed!\n");
DDE_Class->Close_Poke_Connection(); // close down the link
delete poke_data;
return (FALSE);
}
DDE_Class->Close_Poke_Connection(); // close down the link
delete poke_data;
return (TRUE);
}