181 lines
11 KiB
C++
181 lines
11 KiB
C++
|
//
|
||
|
// Copyright 2020 Electronic Arts Inc.
|
||
|
//
|
||
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||
|
// software: you can redistribute it and/or modify it under the terms of
|
||
|
// the GNU General Public License as published by the Free Software Foundation,
|
||
|
// either version 3 of the License, or (at your option) any later version.
|
||
|
|
||
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||
|
// in the hope that it will be useful, but with permitted additional restrictions
|
||
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||
|
// distributed with this program. You should have received a copy of the
|
||
|
// GNU General Public License along with permitted additional restrictions
|
||
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||
|
|
||
|
/* $Header: F:\projects\c&c\vcs\code\facing.cpv 1.9 16 Oct 1995 16:49:40 JOE_BOSTIC $ */
|
||
|
/***********************************************************************************************
|
||
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : Command & Conquer *
|
||
|
* *
|
||
|
* File Name : FACING.CPP *
|
||
|
* *
|
||
|
* Programmer : Joe L. Bostic *
|
||
|
* *
|
||
|
* Start Date : 03/21/95 *
|
||
|
* *
|
||
|
* Last Update : March 21, 1995 [JLB] *
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* FacingClass::Rotation_Adjust -- Perform a rotation adjustment to current facing. *
|
||
|
* FacingClass::Set_Current -- Sets the current rotation value. *
|
||
|
* FacingClass::Set_Desired -- Sets the desired facing value. *
|
||
|
* FacingClass::FacingClass -- Default constructor for the facing class. *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
#include "function.h"
|
||
|
#include "facing.h"
|
||
|
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
* FacingClass::FacingClass -- Default constructor for the facing class. *
|
||
|
* *
|
||
|
* This default constructor merely sets the desired and current facing values to be the *
|
||
|
* same (North). *
|
||
|
* *
|
||
|
* INPUT: none *
|
||
|
* *
|
||
|
* OUTPUT: none *
|
||
|
* *
|
||
|
* WARNINGS: none *
|
||
|
* *
|
||
|
* HISTORY: *
|
||
|
* 03/21/1995 JLB : Created. *
|
||
|
*=============================================================================================*/
|
||
|
FacingClass::FacingClass(void)
|
||
|
{
|
||
|
CurrentFacing = DIR_N;
|
||
|
DesiredFacing = DIR_N;
|
||
|
}
|
||
|
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
* FacingClass::Set_Desired -- Sets the desired facing value. *
|
||
|
* *
|
||
|
* This routine is used to set the desired facing value without altering the current *
|
||
|
* facing setting. Typicall use of this routine is when a vehicle needs to face a *
|
||
|
* direction, but currently isn't facing the correct direction. After this routine is *
|
||
|
* called, it is presumed that subsequent calls to Rotation_Adjust() will result in the *
|
||
|
* eventual alignment of the current facing. *
|
||
|
* *
|
||
|
* INPUT: facing -- The new facing to assign to the desired value. *
|
||
|
* *
|
||
|
* OUTPUT: bool; Did the desired facing value actually change by this routine call? *
|
||
|
* *
|
||
|
* WARNINGS: none *
|
||
|
* *
|
||
|
* HISTORY: *
|
||
|
* 03/21/1995 JLB : Created. *
|
||
|
*=============================================================================================*/
|
||
|
int FacingClass::Set_Desired(DirType facing)
|
||
|
{
|
||
|
if (DesiredFacing != facing) {
|
||
|
DesiredFacing = facing;
|
||
|
return(true);
|
||
|
}
|
||
|
return(false);
|
||
|
}
|
||
|
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
* FacingClass::Set_Current -- Sets the current rotation value. *
|
||
|
* *
|
||
|
* This routine will set the current rotation value. It is used to override the facing *
|
||
|
* value without adjusting the desired setting. *
|
||
|
* *
|
||
|
* INPUT: facing -- The new facing to assign to the current facing value. *
|
||
|
* *
|
||
|
* OUTPUT: bool; Was the current setting changed by this routine. Failure means that the *
|
||
|
* current setting was already at the value specified. *
|
||
|
* *
|
||
|
* WARNINGS: none *
|
||
|
* *
|
||
|
* HISTORY: *
|
||
|
* 03/21/1995 JLB : Created. *
|
||
|
*=============================================================================================*/
|
||
|
int FacingClass::Set_Current(DirType facing)
|
||
|
{
|
||
|
if (CurrentFacing != facing) {
|
||
|
CurrentFacing = facing;
|
||
|
return(true);
|
||
|
}
|
||
|
return(false);
|
||
|
}
|
||
|
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
* FacingClass::Rotation_Adjust -- Perform a rotation adjustment to current facing. *
|
||
|
* *
|
||
|
* This routine is used when the current and desired facings differ but the current *
|
||
|
* facing should be adjusted toward the desired facing. The amount of rotation to adjust *
|
||
|
* is provided as a rotation rate parameter. Typical use of this routine is for turrets *
|
||
|
* and other vehicle related rotating. *
|
||
|
* *
|
||
|
* INPUT: rate -- The rotation rate to use when adjusting the current facing toward the *
|
||
|
* desired facing. A value of 127 means instantaneous rotation. *
|
||
|
* *
|
||
|
* OUTPUT: bool; Did the rotation result in the current facing transitioning from one *
|
||
|
* 1/32 zone to another? If true, then the owning object most likely will *
|
||
|
* need to be redrawn to reflect the change. *
|
||
|
* *
|
||
|
* WARNINGS: none *
|
||
|
* *
|
||
|
* HISTORY: *
|
||
|
* 03/21/1995 JLB : Created. *
|
||
|
*=============================================================================================*/
|
||
|
int FacingClass::Rotation_Adjust(int rate)
|
||
|
{
|
||
|
/*
|
||
|
** Only perform the rotation adjustment if the desired facing is not the
|
||
|
** same as the current facing.
|
||
|
*/
|
||
|
if (Is_Rotating()) {
|
||
|
rate = MIN(rate, 127);
|
||
|
|
||
|
DirType oldfacing = CurrentFacing;
|
||
|
int diff = Difference();
|
||
|
|
||
|
/*
|
||
|
** If the allowed facing change is greater than the difference between
|
||
|
** the current facing and the desired facing, then just snap the
|
||
|
** facing to the new value.
|
||
|
*/
|
||
|
if (ABS(diff) < rate) {
|
||
|
CurrentFacing = DesiredFacing;
|
||
|
} else {
|
||
|
|
||
|
/*
|
||
|
** Adjust the current facing clockwise or counterclockwise depending
|
||
|
** on the shortest distance to the desired facing from the current
|
||
|
** facing.
|
||
|
*/
|
||
|
if (diff < 0) {
|
||
|
CurrentFacing = (DirType)(CurrentFacing - (DirType)rate);
|
||
|
} else {
|
||
|
CurrentFacing = (DirType)(CurrentFacing + (DirType)rate);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
** If this facing adjustment caused the current facing to rotate into a
|
||
|
** new 1/32 rotation zone (likely to cause a redraw), then return
|
||
|
** this fact with a true value.
|
||
|
*/
|
||
|
return(Facing_To_32(CurrentFacing) != Facing_To_32(oldfacing));
|
||
|
}
|
||
|
return(false);
|
||
|
}
|