83 lines
3.6 KiB
C++
83 lines
3.6 KiB
C++
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: F:\projects\c&c\vcs\code\turret.h_v 2.17 16 Oct 1995 16:48:00 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : TURRET.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : April 25, 1994 *
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* *
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* Last Update : April 25, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef TURRET_H
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#define TURRET_H
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#include "drive.h"
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class TurretClass : public DriveClass
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{
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public:
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/*
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** This is the timer that controls the reload rate. The MSAM rocket
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** launcher is the primary user of this.
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*/
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TCountDownTimerClass Reload;
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/*
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** This is the facing of the turret. It can be, and usually is,
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** rotated independently of the body it is attached to.
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*/
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FacingClass SecondaryFacing;
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#ifdef CHEAT_KEYS
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virtual void Debug_Dump(MonoClass *mono) const;
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#endif
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virtual bool Unlimbo(COORDINATE , DirType facing=DIR_N);
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/*
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** File I/O.
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*/
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virtual void Code_Pointers(void);
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virtual void Decode_Pointers(void);
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protected:
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TurretClass(UnitType classid, HousesType house);
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TurretClass(void);
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virtual ~TurretClass(void);
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BulletClass * Fire_At(TARGET target, int which);
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virtual DirType Fire_Direction(void) const;
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virtual FireErrorType Can_Fire(TARGET target, int which) const;
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virtual bool Ok_To_Move(DirType facing);
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virtual void AI(void);
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virtual COORDINATE Fire_Coord(int which) const;
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};
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#endif
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