111 lines
4.1 KiB
C++
111 lines
4.1 KiB
C++
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//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/RAMFILE.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : RAMFILE.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 06/30/96 *
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* *
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* Last Update : June 30, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef RAMFILE_H
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#define RAMFILE_H
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#include "wwfile.h"
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class RAMFileClass : public FileClass
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{
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public:
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RAMFileClass(void * buffer, int len);
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virtual ~RAMFileClass(void);
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virtual char const * File_Name(void) const {return("UNKNOWN");}
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virtual char const * Set_Name(char const * ) {return(File_Name());}
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virtual int Create(void);
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virtual int Delete(void);
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virtual int Is_Available(int forced=false);
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virtual int Is_Open(void) const;
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virtual int Open(char const * filename, int access=READ);
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virtual int Open(int access=READ);
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virtual long Read(void * buffer, long size);
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virtual long Seek(long pos, int dir=SEEK_CUR);
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virtual long Size(void);
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virtual long Write(void const * buffer, long size);
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virtual void Close(void);
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virtual unsigned long Get_Date_Time(void) {return(0);}
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virtual bool Set_Date_Time(unsigned long ) {return(true);}
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virtual void Error(int , int = false, char const * =NULL) {}
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operator char const * () {return File_Name();}
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private:
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/*
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** Pointer to the buffer that the "file" will reside in.
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*/
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char * Buffer;
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/*
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** The maximum size of the buffer. The file occupying the buffer
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** may be smaller than this size.
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*/
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int MaxLength;
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/*
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** The number of bytes in the sub-file occupying the buffer.
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*/
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int Length;
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/*
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** The current file position offset within the buffer.
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*/
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int Offset;
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/*
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** The file was opened with this access mode.
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*/
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int Access;
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/*
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** Is the file currently open?
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*/
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bool IsOpen;
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/*
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** Was the file buffer allocated during construction of this object?
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*/
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bool IsAllocated;
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};
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#endif
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