90 lines
3.6 KiB
C++
90 lines
3.6 KiB
C++
|
//
|
||
|
// Copyright 2020 Electronic Arts Inc.
|
||
|
//
|
||
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
||
|
// software: you can redistribute it and/or modify it under the terms of
|
||
|
// the GNU General Public License as published by the Free Software Foundation,
|
||
|
// either version 3 of the License, or (at your option) any later version.
|
||
|
|
||
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
||
|
// in the hope that it will be useful, but with permitted additional restrictions
|
||
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
||
|
// distributed with this program. You should have received a copy of the
|
||
|
// GNU General Public License along with permitted additional restrictions
|
||
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
||
|
|
||
|
/* $Header: /CounterStrike/RNDSTRAW.H 1 3/03/97 10:25a Joe_bostic $ */
|
||
|
/***********************************************************************************************
|
||
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : Command & Conquer *
|
||
|
* *
|
||
|
* File Name : RNDSTRAW.H *
|
||
|
* *
|
||
|
* Programmer : Joe L. Bostic *
|
||
|
* *
|
||
|
* Start Date : 07/04/96 *
|
||
|
* *
|
||
|
* Last Update : July 4, 1996 [JLB] *
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
|
||
|
#ifndef RNDSTRAW_H
|
||
|
#define RNDSTRAW_H
|
||
|
|
||
|
|
||
|
#include "straw.h"
|
||
|
#include "random.h"
|
||
|
|
||
|
/*
|
||
|
** This is a straw terminator class. It will generate random numbers to fill the data request.
|
||
|
** Unlike regular straw terminators, this class will never run out of "data".
|
||
|
*/
|
||
|
class RandomStraw : public Straw
|
||
|
{
|
||
|
public:
|
||
|
RandomStraw(void);
|
||
|
virtual ~RandomStraw(void);
|
||
|
|
||
|
virtual int Get(void * source, int slen);
|
||
|
|
||
|
void Reset(void);
|
||
|
void Seed_Bit(int seed);
|
||
|
void Seed_Byte(char seed);
|
||
|
void Seed_Short(short seed);
|
||
|
void Seed_Long(long seed);
|
||
|
|
||
|
int Seed_Bits_Needed(void) const;
|
||
|
|
||
|
private:
|
||
|
/*
|
||
|
** Counter of the number of seed bits stored to this random number
|
||
|
** generator.
|
||
|
*/
|
||
|
int SeedBits;
|
||
|
|
||
|
/*
|
||
|
** The current random generator to use when fetching the next random
|
||
|
** byte of data.
|
||
|
*/
|
||
|
int Current;
|
||
|
|
||
|
/*
|
||
|
** Array of generators. There must be at least 448 bits of random number seed
|
||
|
** in order to be reasonably secure, however, using 1024 bits would be best.
|
||
|
*/
|
||
|
RandomClass Random[32];
|
||
|
|
||
|
void Scramble_Seed(void);
|
||
|
|
||
|
RandomStraw(RandomStraw & rvalue);
|
||
|
RandomStraw & operator = (RandomStraw const & pipe);
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif
|