August 12th Hotfix
Includes fix for infinite loop in FootClass::Detach
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@ -302,6 +302,8 @@ class DLLExportClass {
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static int CurrentDrawCount;
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static int TotalObjectCount;
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static int SortOrder;
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static int ExportLayer;
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static CNCObjectListStruct *ObjectList;
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static CNC_Event_Callback_Type EventCallback;
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@ -346,6 +348,7 @@ class DLLExportClass {
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int DLLExportClass::CurrentDrawCount = 0;
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int DLLExportClass::TotalObjectCount = 0;
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int DLLExportClass::SortOrder = 0;
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int DLLExportClass::ExportLayer = 0;
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CNCObjectListStruct *DLLExportClass::ObjectList = NULL;
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SidebarGlyphxClass DLLExportClass::MultiplayerSidebars [MAX_PLAYERS];
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uint64 DLLExportClass::GlyphxPlayerIDs[MAX_PLAYERS] = {0xffffffffl};
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@ -1109,6 +1112,8 @@ void GlyphX_Assign_Houses(void)
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strncpy(housep->IniName, Text_String(TXT_COMPUTER), HOUSE_NAME_MAX);
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housep->IQ = Rule.MaxIQ;
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//housep->Control.TechLevel = _build_tech[BuildLevel];
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} else {
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housep->IQ = 0;
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}
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@ -3313,7 +3318,11 @@ void DLLExportClass::DLL_Draw_Intercept(int shape_number, int x, int y, int widt
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new_object.CNCInternalObjectPointer = (void*)object;
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new_object.OccupyListLength = 0;
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new_object.SortOrder = SortOrder++;
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if (CurrentDrawCount == 0) {
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new_object.SortOrder = (ExportLayer << 29) + (object->Sort_Y() >> 3);
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} else {
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new_object.SortOrder = ObjectList->Objects[TotalObjectCount].SortOrder + CurrentDrawCount;
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}
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strncpy(new_object.TypeName, object->Class_Of().IniName, CNC_OBJECT_ASSET_NAME_LENGTH);
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@ -3700,6 +3709,8 @@ bool DLLExportClass::Get_Layer_State(uint64 player_id, unsigned char *buffer_in,
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*/
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for (int layer = 0; layer < DLL_LAYER_COUNT; layer++) {
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ExportLayer = layer;
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for (int index = 0; index < Map.Layer[layer].Count(); index++) {
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ObjectClass *object = Map.Layer[layer][index];
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@ -2048,14 +2048,23 @@ void FootClass::Detach(TARGET target, bool all)
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/*
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** Remove the target from the NavQueue list as well.
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*/
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int loop_count = 0;
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for (int index = 0; index < ARRAY_SIZE(NavQueue); index++) {
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if (NavQueue[index] == target) {
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NavQueue[index] = TARGET_NONE;
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if (index < ARRAY_SIZE(NavQueue)-1) {
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memmove(&NavQueue[index], &NavQueue[index+1], ((ARRAY_SIZE(NavQueue)-index)-1) * sizeof(NavQueue[0]));
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NavQueue[ARRAY_SIZE(NavQueue)-1] = TARGET_NONE;
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index--;
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}
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}
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/*
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** Extra safety check
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*/
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loop_count++;
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if (loop_count > ARRAY_SIZE(NavQueue)) {
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break;
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}
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}
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/*
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@ -2606,4 +2615,4 @@ int FootClass::Mission_Retreat(void)
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}
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return(MissionControl[Mission].Normal_Delay() + Random_Pick(0, 2));
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}
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}
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@ -428,7 +428,7 @@ dxisbig:
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#if (0)
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/*
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; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/REDALERT/MiscAsm.cpp#95 $
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; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/REDALERT/MiscAsm.cpp#97 $
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;***************************************************************************
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;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
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;***************************************************************************
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@ -4842,7 +4842,7 @@ extern "C" int __cdecl Confine_Rect ( int * x , int * y , int w , int h , int wi
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/*
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; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/REDALERT/WIN32LIB/DrawMisc.cpp#95 $
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; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/REDALERT/WIN32LIB/DrawMisc.cpp#97 $
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;***************************************************************************
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;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
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;***************************************************************************
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@ -296,6 +296,7 @@ class DLLExportClass {
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static int CurrentDrawCount;
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static int TotalObjectCount;
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static int SortOrder;
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static int ExportLayer;
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static CNCObjectListStruct *ObjectList;
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static CNC_Event_Callback_Type EventCallback;
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@ -337,6 +338,7 @@ class DLLExportClass {
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int DLLExportClass::CurrentDrawCount = 0;
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int DLLExportClass::TotalObjectCount = 0;
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int DLLExportClass::SortOrder = 0;
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int DLLExportClass::ExportLayer = 0;
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CNCObjectListStruct *DLLExportClass::ObjectList = NULL;
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SidebarGlyphxClass DLLExportClass::MultiplayerSidebars [MAX_PLAYERS];
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uint64 DLLExportClass::GlyphxPlayerIDs[MAX_PLAYERS] = {0xffffffffl};
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@ -2964,7 +2966,11 @@ void DLLExportClass::DLL_Draw_Intercept(int shape_number, int x, int y, int widt
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new_object.CNCInternalObjectPointer = (void*)object;
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new_object.OccupyListLength = 0;
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new_object.SortOrder = SortOrder++;
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if (CurrentDrawCount == 0) {
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new_object.SortOrder = (ExportLayer << 29) + (object->Sort_Y() >> 3);
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} else {
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new_object.SortOrder = ObjectList->Objects[TotalObjectCount].SortOrder + CurrentDrawCount;
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}
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strncpy(new_object.TypeName, object->Class_Of().IniName, CNC_OBJECT_ASSET_NAME_LENGTH);
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@ -3332,6 +3338,8 @@ bool DLLExportClass::Get_Layer_State(uint64 player_id, unsigned char *buffer_in,
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*/
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for (int layer = 0; layer < DLL_LAYER_COUNT; layer++) {
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ExportLayer = layer;
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for (int index = 0; index < Map.Layer[layer].Count(); index++) {
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ObjectClass *object = Map.Layer[layer][index];
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@ -428,7 +428,7 @@ dxisbig:
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#if (0)
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/*
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; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/TIBERIANDAWN/MiscAsm.cpp#95 $
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; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/TIBERIANDAWN/MiscAsm.cpp#97 $
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;***************************************************************************
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;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
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;***************************************************************************
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@ -2426,7 +2426,7 @@ BulletClass * TechnoClass::Fire_At(TARGET target, int which)
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}
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#else
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/*
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** Now need to reveal for any player that is the target. ST - 3/13/2019 5:43PM
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** Now need to reveal for any player (only humans in normal node) that is the target. ST - 3/13/2019 5:43PM
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*/
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ObjectClass *obj = As_Object(target);
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@ -2434,7 +2434,7 @@ BulletClass * TechnoClass::Fire_At(TARGET target, int which)
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HousesType tgt_owner = obj->Owner();
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HouseClass *player = HouseClass::As_Pointer(tgt_owner);
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if (player != nullptr) {
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if (player != nullptr && (player->IsHuman || GameToPlay != GAME_NORMAL)) {
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if ((!Is_Owned_By_Player(player) && !Is_Discovered_By_Player(player)) || !Map[Coord_Cell(Center_Coord())].Is_Mapped(House)) {
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Map.Sight_From(player, Coord_Cell(Center_Coord()), 1, false);
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}
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@ -4841,7 +4841,7 @@ extern "C" int __cdecl Confine_Rect ( int * x , int * y , int w , int h , int wi
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/*
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; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/TIBERIANDAWN/WIN32LIB/DrawMisc.cpp#95 $
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; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/TIBERIANDAWN/WIN32LIB/DrawMisc.cpp#97 $
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;***************************************************************************
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;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
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;***************************************************************************
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@ -321,7 +321,7 @@ int __cdecl Desired_Facing8(long x1, long y1, long x2, long y2);
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/*
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; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/TIBERIANDAWN/WIN32LIB/FACINGFF.h#95 $
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; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/TIBERIANDAWN/WIN32LIB/FACINGFF.h#97 $
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;***************************************************************************
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;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
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;***************************************************************************
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