August 12th Hotfix
Includes fix for infinite loop in FootClass::Detach
This commit is contained in:
parent
ae72fce5dd
commit
1f6350fe6e
|
@ -302,6 +302,8 @@ class DLLExportClass {
|
|||
static int CurrentDrawCount;
|
||||
static int TotalObjectCount;
|
||||
static int SortOrder;
|
||||
static int ExportLayer;
|
||||
|
||||
static CNCObjectListStruct *ObjectList;
|
||||
|
||||
static CNC_Event_Callback_Type EventCallback;
|
||||
|
@ -346,6 +348,7 @@ class DLLExportClass {
|
|||
int DLLExportClass::CurrentDrawCount = 0;
|
||||
int DLLExportClass::TotalObjectCount = 0;
|
||||
int DLLExportClass::SortOrder = 0;
|
||||
int DLLExportClass::ExportLayer = 0;
|
||||
CNCObjectListStruct *DLLExportClass::ObjectList = NULL;
|
||||
SidebarGlyphxClass DLLExportClass::MultiplayerSidebars [MAX_PLAYERS];
|
||||
uint64 DLLExportClass::GlyphxPlayerIDs[MAX_PLAYERS] = {0xffffffffl};
|
||||
|
@ -1109,6 +1112,8 @@ void GlyphX_Assign_Houses(void)
|
|||
strncpy(housep->IniName, Text_String(TXT_COMPUTER), HOUSE_NAME_MAX);
|
||||
housep->IQ = Rule.MaxIQ;
|
||||
//housep->Control.TechLevel = _build_tech[BuildLevel];
|
||||
} else {
|
||||
housep->IQ = 0;
|
||||
}
|
||||
|
||||
|
||||
|
@ -3313,7 +3318,11 @@ void DLLExportClass::DLL_Draw_Intercept(int shape_number, int x, int y, int widt
|
|||
|
||||
new_object.CNCInternalObjectPointer = (void*)object;
|
||||
new_object.OccupyListLength = 0;
|
||||
new_object.SortOrder = SortOrder++;
|
||||
if (CurrentDrawCount == 0) {
|
||||
new_object.SortOrder = (ExportLayer << 29) + (object->Sort_Y() >> 3);
|
||||
} else {
|
||||
new_object.SortOrder = ObjectList->Objects[TotalObjectCount].SortOrder + CurrentDrawCount;
|
||||
}
|
||||
|
||||
strncpy(new_object.TypeName, object->Class_Of().IniName, CNC_OBJECT_ASSET_NAME_LENGTH);
|
||||
|
||||
|
@ -3700,6 +3709,8 @@ bool DLLExportClass::Get_Layer_State(uint64 player_id, unsigned char *buffer_in,
|
|||
*/
|
||||
for (int layer = 0; layer < DLL_LAYER_COUNT; layer++) {
|
||||
|
||||
ExportLayer = layer;
|
||||
|
||||
for (int index = 0; index < Map.Layer[layer].Count(); index++) {
|
||||
|
||||
ObjectClass *object = Map.Layer[layer][index];
|
||||
|
|
|
@ -2048,14 +2048,23 @@ void FootClass::Detach(TARGET target, bool all)
|
|||
/*
|
||||
** Remove the target from the NavQueue list as well.
|
||||
*/
|
||||
int loop_count = 0;
|
||||
for (int index = 0; index < ARRAY_SIZE(NavQueue); index++) {
|
||||
if (NavQueue[index] == target) {
|
||||
NavQueue[index] = TARGET_NONE;
|
||||
if (index < ARRAY_SIZE(NavQueue)-1) {
|
||||
memmove(&NavQueue[index], &NavQueue[index+1], ((ARRAY_SIZE(NavQueue)-index)-1) * sizeof(NavQueue[0]));
|
||||
NavQueue[ARRAY_SIZE(NavQueue)-1] = TARGET_NONE;
|
||||
index--;
|
||||
}
|
||||
}
|
||||
/*
|
||||
** Extra safety check
|
||||
*/
|
||||
loop_count++;
|
||||
if (loop_count > ARRAY_SIZE(NavQueue)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -428,7 +428,7 @@ dxisbig:
|
|||
#if (0)
|
||||
|
||||
/*
|
||||
; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/REDALERT/MiscAsm.cpp#95 $
|
||||
; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/REDALERT/MiscAsm.cpp#97 $
|
||||
;***************************************************************************
|
||||
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
|
||||
;***************************************************************************
|
||||
|
|
|
@ -4842,7 +4842,7 @@ extern "C" int __cdecl Confine_Rect ( int * x , int * y , int w , int h , int wi
|
|||
|
||||
|
||||
/*
|
||||
; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/REDALERT/WIN32LIB/DrawMisc.cpp#95 $
|
||||
; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/REDALERT/WIN32LIB/DrawMisc.cpp#97 $
|
||||
;***************************************************************************
|
||||
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
|
||||
;***************************************************************************
|
||||
|
|
|
@ -296,6 +296,7 @@ class DLLExportClass {
|
|||
static int CurrentDrawCount;
|
||||
static int TotalObjectCount;
|
||||
static int SortOrder;
|
||||
static int ExportLayer;
|
||||
static CNCObjectListStruct *ObjectList;
|
||||
|
||||
static CNC_Event_Callback_Type EventCallback;
|
||||
|
@ -337,6 +338,7 @@ class DLLExportClass {
|
|||
int DLLExportClass::CurrentDrawCount = 0;
|
||||
int DLLExportClass::TotalObjectCount = 0;
|
||||
int DLLExportClass::SortOrder = 0;
|
||||
int DLLExportClass::ExportLayer = 0;
|
||||
CNCObjectListStruct *DLLExportClass::ObjectList = NULL;
|
||||
SidebarGlyphxClass DLLExportClass::MultiplayerSidebars [MAX_PLAYERS];
|
||||
uint64 DLLExportClass::GlyphxPlayerIDs[MAX_PLAYERS] = {0xffffffffl};
|
||||
|
@ -2964,7 +2966,11 @@ void DLLExportClass::DLL_Draw_Intercept(int shape_number, int x, int y, int widt
|
|||
|
||||
new_object.CNCInternalObjectPointer = (void*)object;
|
||||
new_object.OccupyListLength = 0;
|
||||
new_object.SortOrder = SortOrder++;
|
||||
if (CurrentDrawCount == 0) {
|
||||
new_object.SortOrder = (ExportLayer << 29) + (object->Sort_Y() >> 3);
|
||||
} else {
|
||||
new_object.SortOrder = ObjectList->Objects[TotalObjectCount].SortOrder + CurrentDrawCount;
|
||||
}
|
||||
|
||||
strncpy(new_object.TypeName, object->Class_Of().IniName, CNC_OBJECT_ASSET_NAME_LENGTH);
|
||||
|
||||
|
@ -3332,6 +3338,8 @@ bool DLLExportClass::Get_Layer_State(uint64 player_id, unsigned char *buffer_in,
|
|||
*/
|
||||
for (int layer = 0; layer < DLL_LAYER_COUNT; layer++) {
|
||||
|
||||
ExportLayer = layer;
|
||||
|
||||
for (int index = 0; index < Map.Layer[layer].Count(); index++) {
|
||||
|
||||
ObjectClass *object = Map.Layer[layer][index];
|
||||
|
|
|
@ -428,7 +428,7 @@ dxisbig:
|
|||
#if (0)
|
||||
|
||||
/*
|
||||
; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/TIBERIANDAWN/MiscAsm.cpp#95 $
|
||||
; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/TIBERIANDAWN/MiscAsm.cpp#97 $
|
||||
;***************************************************************************
|
||||
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
|
||||
;***************************************************************************
|
||||
|
|
|
@ -2426,7 +2426,7 @@ BulletClass * TechnoClass::Fire_At(TARGET target, int which)
|
|||
}
|
||||
#else
|
||||
/*
|
||||
** Now need to reveal for any player that is the target. ST - 3/13/2019 5:43PM
|
||||
** Now need to reveal for any player (only humans in normal node) that is the target. ST - 3/13/2019 5:43PM
|
||||
*/
|
||||
|
||||
ObjectClass *obj = As_Object(target);
|
||||
|
@ -2434,7 +2434,7 @@ BulletClass * TechnoClass::Fire_At(TARGET target, int which)
|
|||
HousesType tgt_owner = obj->Owner();
|
||||
|
||||
HouseClass *player = HouseClass::As_Pointer(tgt_owner);
|
||||
if (player != nullptr) {
|
||||
if (player != nullptr && (player->IsHuman || GameToPlay != GAME_NORMAL)) {
|
||||
if ((!Is_Owned_By_Player(player) && !Is_Discovered_By_Player(player)) || !Map[Coord_Cell(Center_Coord())].Is_Mapped(House)) {
|
||||
Map.Sight_From(player, Coord_Cell(Center_Coord()), 1, false);
|
||||
}
|
||||
|
|
|
@ -4841,7 +4841,7 @@ extern "C" int __cdecl Confine_Rect ( int * x , int * y , int w , int h , int wi
|
|||
|
||||
|
||||
/*
|
||||
; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/TIBERIANDAWN/WIN32LIB/DrawMisc.cpp#95 $
|
||||
; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/TIBERIANDAWN/WIN32LIB/DrawMisc.cpp#97 $
|
||||
;***************************************************************************
|
||||
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
|
||||
;***************************************************************************
|
||||
|
|
|
@ -321,7 +321,7 @@ int __cdecl Desired_Facing8(long x1, long y1, long x2, long y2);
|
|||
|
||||
|
||||
/*
|
||||
; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/TIBERIANDAWN/WIN32LIB/FACINGFF.h#95 $
|
||||
; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/TIBERIANDAWN/WIN32LIB/FACINGFF.h#97 $
|
||||
;***************************************************************************
|
||||
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
|
||||
;***************************************************************************
|
||||
|
|
Loading…
Reference in New Issue