CnC_Remastered_Collection/CnCTDRAMapEditor/Controls/ObjectProperties.cs

273 lines
10 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Interface;
using MobiusEditor.Model;
using MobiusEditor.Utility;
using System;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Data;
using System.Linq;
using System.Windows.Forms;
namespace MobiusEditor.Controls
{
public partial class ObjectProperties : UserControl
{
private bool isMockObject;
public IGamePlugin Plugin { get; private set; }
private INotifyPropertyChanged obj;
public INotifyPropertyChanged Object
{
get => obj;
set
{
if (obj != value)
{
if (obj != null)
{
obj.PropertyChanged -= Obj_PropertyChanged;
}
obj = value;
if (obj != null)
{
obj.PropertyChanged += Obj_PropertyChanged;
}
Rebind();
}
}
}
public ObjectProperties()
{
InitializeComponent();
}
public void Initialize(IGamePlugin plugin, bool isMockObject)
{
this.isMockObject = isMockObject;
Plugin = plugin;
plugin.Map.Triggers.CollectionChanged += Triggers_CollectionChanged;
houseComboBox.DataSource = plugin.Map.Houses.Select(t => new TypeItem<HouseType>(t.Type.Name, t.Type)).ToArray();
missionComboBox.DataSource = plugin.Map.MissionTypes;
UpdateDataSource();
Disposed += (sender, e) =>
{
Object = null;
plugin.Map.Triggers.CollectionChanged -= Triggers_CollectionChanged;
};
}
private void Triggers_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
UpdateDataSource();
}
private void UpdateDataSource()
{
triggerComboBox.DataSource = Trigger.None.Yield().Concat(Plugin.Map.Triggers.Select(t => t.Name).Distinct()).ToArray();
}
private void Rebind()
{
houseComboBox.DataBindings.Clear();
strengthNud.DataBindings.Clear();
directionComboBox.DataBindings.Clear();
missionComboBox.DataBindings.Clear();
triggerComboBox.DataBindings.Clear();
basePriorityNud.DataBindings.Clear();
prebuiltCheckBox.DataBindings.Clear();
sellableCheckBox.DataBindings.Clear();
rebuildCheckBox.DataBindings.Clear();
if (obj == null)
{
return;
}
switch (obj)
{
case Infantry infantry:
{
houseComboBox.Enabled = true;
directionComboBox.DataSource = Plugin.Map.DirectionTypes
.Where(t => t.Facing != FacingType.None)
.Select(t => new TypeItem<DirectionType>(t.Name, t)).ToArray();
missionComboBox.DataBindings.Add("SelectedItem", obj, "Mission");
missionLabel.Visible = missionComboBox.Visible = true;
basePriorityLabel.Visible = basePriorityNud.Visible = false;
prebuiltCheckBox.Visible = false;
sellableCheckBox.Visible = false;
rebuildCheckBox.Visible = false;
}
break;
case Unit unit:
{
houseComboBox.Enabled = true;
directionComboBox.DataSource = Plugin.Map.DirectionTypes.Select(t => new TypeItem<DirectionType>(t.Name, t)).ToArray();
missionComboBox.DataBindings.Add("SelectedItem", obj, "Mission");
missionLabel.Visible = missionComboBox.Visible = true;
basePriorityLabel.Visible = basePriorityNud.Visible = false;
prebuiltCheckBox.Visible = false;
sellableCheckBox.Visible = false;
rebuildCheckBox.Visible = false;
}
break;
case Building building:
{
houseComboBox.Enabled = building.IsPrebuilt;
directionComboBox.DataSource = Plugin.Map.DirectionTypes.Select(t => new TypeItem<DirectionType>(t.Name, t)).ToArray();
directionComboBox.Visible = (building.Type != null) && building.Type.HasTurret;
missionLabel.Visible = missionComboBox.Visible = false;
basePriorityLabel.Visible = basePriorityNud.Visible = true;
prebuiltCheckBox.Visible = true;
prebuiltCheckBox.Enabled = building.BasePriority >= 0;
basePriorityNud.DataBindings.Add("Value", obj, "BasePriority");
prebuiltCheckBox.DataBindings.Add("Checked", obj, "IsPrebuilt");
switch (Plugin.GameType)
{
case GameType.TiberianDawn:
{
sellableCheckBox.Visible = false;
rebuildCheckBox.Visible = false;
} break;
case GameType.RedAlert:
{
sellableCheckBox.DataBindings.Add("Checked", obj, "Sellable");
rebuildCheckBox.DataBindings.Add("Checked", obj, "Rebuild");
sellableCheckBox.Visible = true;
rebuildCheckBox.Visible = true;
} break;
}
}
break;
}
houseComboBox.DataBindings.Add("SelectedValue", obj, "House");
strengthNud.DataBindings.Add("Value", obj, "Strength");
directionComboBox.DataBindings.Add("SelectedValue", obj, "Direction");
triggerComboBox.DataBindings.Add("SelectedItem", obj, "Trigger");
}
private void Obj_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
switch (e.PropertyName)
{
case "Type":
{
Rebind();
}
break;
case "BasePriority":
{
if (obj is Building building)
{
prebuiltCheckBox.Enabled = building.BasePriority >= 0;
}
}
break;
case "IsPrebuilt":
{
if (obj is Building building)
{
if (!building.IsPrebuilt)
{
var basePlayer = Plugin.Map.HouseTypes.Where(h => h.Equals(Plugin.Map.BasicSection.BasePlayer)).FirstOrDefault() ?? Plugin.Map.HouseTypes.First();
building.House = basePlayer;
}
houseComboBox.Enabled = building.IsPrebuilt;
}
} break;
}
if (!isMockObject)
{
Plugin.Dirty = true;
}
}
private void comboBox_SelectedValueChanged(object sender, EventArgs e)
{
foreach (Binding binding in (sender as ComboBox).DataBindings)
{
binding.WriteValue();
}
}
private void nud_ValueChanged(object sender, EventArgs e)
{
foreach (Binding binding in (sender as NumericUpDown).DataBindings)
{
binding.WriteValue();
}
}
private void checkBox_CheckedChanged(object sender, EventArgs e)
{
foreach (Binding binding in (sender as CheckBox).DataBindings)
{
binding.WriteValue();
}
}
}
public class ObjectPropertiesPopup : ToolStripDropDown
{
private readonly ToolStripControlHost host;
public ObjectProperties ObjectProperties { get; private set; }
public ObjectPropertiesPopup(IGamePlugin plugin, INotifyPropertyChanged obj)
{
ObjectProperties = new ObjectProperties();
ObjectProperties.Initialize(plugin, false);
ObjectProperties.Object = obj;
host = new ToolStripControlHost(ObjectProperties);
Padding = Margin = host.Padding = host.Margin = Padding.Empty;
MinimumSize = ObjectProperties.MinimumSize;
ObjectProperties.MinimumSize = ObjectProperties.Size;
MaximumSize = ObjectProperties.MaximumSize;
ObjectProperties.MaximumSize = ObjectProperties.Size;
Size = ObjectProperties.Size;
Items.Add(host);
ObjectProperties.Disposed += (sender, e) =>
{
ObjectProperties = null;
Dispose(true);
};
}
protected override void OnClosed(ToolStripDropDownClosedEventArgs e)
{
base.OnClosed(e);
ObjectProperties.Object = null;
}
}
}