CnC_Remastered_Collection/REDALERT/SHAPEBTN.H

66 lines
3.3 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/SHAPEBTN.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : SHAPEBTN.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 01/15/95 *
* *
* Last Update : January 15, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SHAPEBTN_H
#define SHAPEBTN_H
#include "toggle.h"
class ShapeButtonClass : public ToggleClass
{
public:
ShapeButtonClass(void);
ShapeButtonClass(unsigned id, void const * shapes, int x, int y);
virtual int Draw_Me(int forced=false);
virtual void Set_Shape(void const * data);
void const * Get_Shape_Data(void) {return(ShapeData);};
enum ShapeButtonClassEnums {
UP_SHAPE, // Shape to use when button is "up".
DOWN_SHAPE, // Shape to use when button is "down".
DISABLED_SHAPE // Shape to use when button is disabled.
};
unsigned ReflectButtonState:1;
protected:
/*
** This points to the shape data file. This file contains the appropriate shapes
** for this button in the offsets specified above.
*/
void const * ShapeData;
};
#endif