CnC_Remastered_Collection/CnCTDRAMapEditor/TiberianDawn/GamePlugin.cs

1345 lines
60 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Interface;
using MobiusEditor.Model;
using MobiusEditor.Utility;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace MobiusEditor.TiberianDawn
{
public class GamePlugin : IGamePlugin
{
private static readonly Regex MovieRegex = new Regex(@"^(.*?\\)*(.*?)\.BK2$", RegexOptions.IgnoreCase | RegexOptions.Compiled);
private static readonly IEnumerable<ITechnoType> technoTypes;
private readonly IEnumerable<string> movieTypes;
public GameType GameType => GameType.TiberianDawn;
public Map Map { get; }
public Image MapImage { get; private set; }
public bool Dirty { get; set; }
private INISectionCollection extraSections;
static GamePlugin()
{
technoTypes = InfantryTypes.GetTypes().Cast<ITechnoType>().Concat(UnitTypes.GetTypes().Cast<ITechnoType>());
}
public GamePlugin(bool mapImage)
{
var playerWaypoints = Enumerable.Range(0, 8).Select(i => new Waypoint(string.Format("P{0}", i), WaypointFlag.PlayerStart));
var generalWaypoints = Enumerable.Range(8, 17).Select(i => new Waypoint(i.ToString()));
var specialWaypoints = new Waypoint[] { new Waypoint("Flare"), new Waypoint("Home"), new Waypoint("Reinf.") };
var waypoints = playerWaypoints.Concat(generalWaypoints).Concat(specialWaypoints);
var movies = new List<string>(new string[] { "x" });
using (var megafile = new Megafile(Path.Combine(Globals.MegafilePath, "MOVIES_TD.MEG")))
{
foreach (var filename in megafile)
{
var m = MovieRegex.Match(filename);
if (m.Success)
{
movies.Add(m.Groups[m.Groups.Count - 1].ToString());
}
}
}
movieTypes = movies.ToArray();
var basicSection = new BasicSection();
basicSection.SetDefault();
var houseTypes = HouseTypes.GetTypes();
basicSection.Player = houseTypes.First().Name;
Map = new Map(basicSection, null, Constants.MaxSize, typeof(House),
houseTypes, TheaterTypes.GetTypes(), TemplateTypes.GetTypes(), TerrainTypes.GetTypes(),
OverlayTypes.GetTypes(), SmudgeTypes.GetTypes(), EventTypes.GetTypes(), ActionTypes.GetTypes(),
MissionTypes.GetTypes(), DirectionTypes.GetTypes(), InfantryTypes.GetTypes(), UnitTypes.GetTypes(),
BuildingTypes.GetTypes(), TeamMissionTypes.GetTypes(), waypoints, movieTypes)
{
TiberiumOrGoldValue = 25
};
Map.BasicSection.PropertyChanged += BasicSection_PropertyChanged;
Map.MapSection.PropertyChanged += MapSection_PropertyChanged;
if (mapImage)
{
MapImage = new Bitmap(Map.Metrics.Width * Globals.TileWidth, Map.Metrics.Height * Globals.TileHeight);
}
}
public GamePlugin()
: this(true)
{
}
public void New(string theater)
{
Map.Theater = Map.TheaterTypes.Where(t => t.Equals(theater)).FirstOrDefault() ?? TheaterTypes.Temperate;
Map.TopLeft = new Point(1, 1);
Map.Size = Map.Metrics.Size - new Size(2, 2);
UpdateBasePlayerHouse();
Dirty = true;
}
public IEnumerable<string> Load(string path, FileType fileType)
{
var errors = new List<string>();
switch (fileType)
{
case FileType.INI:
case FileType.BIN:
{
var iniPath = Path.ChangeExtension(path, ".ini");
var binPath = Path.ChangeExtension(path, ".bin");
var ini = new INI();
using (var iniReader = new StreamReader(iniPath))
using (var binReader = new BinaryReader(new FileStream(binPath, FileMode.Open, FileAccess.Read)))
{
ini.Parse(iniReader);
errors.AddRange(LoadINI(ini));
LoadBinary(binReader);
}
}
break;
case FileType.MEG:
case FileType.PGM:
{
using (var megafile = new Megafile(path))
{
var iniFile = megafile.Where(p => Path.GetExtension(p).ToLower() == ".ini").FirstOrDefault();
var binFile = megafile.Where(p => Path.GetExtension(p).ToLower() == ".bin").FirstOrDefault();
if ((iniFile != null) && (binFile != null))
{
var ini = new INI();
using (var iniReader = new StreamReader(megafile.Open(iniFile)))
using (var binReader = new BinaryReader(megafile.Open(binFile)))
{
ini.Parse(iniReader);
errors.AddRange(LoadINI(ini));
LoadBinary(binReader);
}
}
}
}
break;
default:
throw new NotSupportedException();
}
return errors;
}
private IEnumerable<string> LoadINI(INI ini)
{
var errors = new List<string>();
Map.BeginUpdate();
var basicSection = ini.Sections.Extract("Basic");
if (basicSection != null)
{
INI.ParseSection(new MapContext(Map, false), basicSection, Map.BasicSection);
}
Map.BasicSection.Player = Map.HouseTypes.Where(t => t.Equals(Map.BasicSection.Player)).FirstOrDefault()?.Name ?? Map.HouseTypes.First().Name;
var mapSection = ini.Sections.Extract("Map");
if (mapSection != null)
{
INI.ParseSection(new MapContext(Map, false), mapSection, Map.MapSection);
}
var briefingSection = ini.Sections.Extract("Briefing");
if (briefingSection != null)
{
if (briefingSection.Keys.Contains("Text"))
{
Map.BriefingSection.Briefing = briefingSection["Text"].Replace("@", Environment.NewLine);
}
else
{
Map.BriefingSection.Briefing = string.Join(" ", briefingSection.Keys.Select(k => k.Value)).Replace("@", Environment.NewLine);
}
}
var steamSection = ini.Sections.Extract("Steam");
if (steamSection != null)
{
INI.ParseSection(new MapContext(Map, false), steamSection, Map.SteamSection);
}
var teamTypesSection = ini.Sections.Extract("TeamTypes");
if (teamTypesSection != null)
{
foreach (var (Key, Value) in teamTypesSection)
{
try
{
var teamType = new TeamType { Name = Key };
var tokens = Value.Split(',').ToList();
teamType.House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(); tokens.RemoveAt(0);
teamType.IsRoundAbout = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
teamType.IsLearning = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
teamType.IsSuicide = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
teamType.IsAutocreate = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
teamType.IsMercenary = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
teamType.RecruitPriority = int.Parse(tokens[0]); tokens.RemoveAt(0);
teamType.MaxAllowed = byte.Parse(tokens[0]); tokens.RemoveAt(0);
teamType.InitNum = byte.Parse(tokens[0]); tokens.RemoveAt(0);
teamType.Fear = byte.Parse(tokens[0]); tokens.RemoveAt(0);
var numClasses = int.Parse(tokens[0]); tokens.RemoveAt(0);
for (int i = 0; i < Math.Min(Globals.MaxTeamClasses, numClasses); ++i)
{
var classTokens = tokens[0].Split(':'); tokens.RemoveAt(0);
if (classTokens.Length == 2)
{
var type = technoTypes.Where(t => t.Equals(classTokens[0])).FirstOrDefault();
var count = byte.Parse(classTokens[1]);
if (type != null)
{
teamType.Classes.Add(new TeamTypeClass { Type = type, Count = count });
}
else
{
errors.Add(string.Format("Team '{0}' references unknown class '{1}'", Key, classTokens[0]));
}
}
else
{
errors.Add(string.Format("Team '{0}' has wrong number of tokens for class index {1} (expecting 2)", Key, i));
}
}
var numMissions = int.Parse(tokens[0]); tokens.RemoveAt(0);
for (int i = 0; i < Math.Min(Globals.MaxTeamMissions, numMissions); ++i)
{
var missionTokens = tokens[0].Split(':'); tokens.RemoveAt(0);
if (missionTokens.Length == 2)
{
teamType.Missions.Add(new TeamTypeMission { Mission = missionTokens[0], Argument = int.Parse(missionTokens[1]) });
}
else
{
errors.Add(string.Format("Team '{0}' has wrong number of tokens for mission index {1} (expecting 2)", Key, i));
}
}
if (tokens.Count > 0)
{
teamType.IsReinforcable = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
}
if (tokens.Count > 0)
{
teamType.IsPrebuilt = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
}
Map.TeamTypes.Add(teamType);
}
catch (ArgumentOutOfRangeException) { }
}
}
var triggersSection = ini.Sections.Extract("Triggers");
if (triggersSection != null)
{
foreach (var (Key, Value) in triggersSection)
{
var tokens = Value.Split(',');
if (tokens.Length >= 5)
{
var trigger = new Trigger { Name = Key };
trigger.Event1.EventType = tokens[0];
trigger.Event1.Data = long.Parse(tokens[2]);
trigger.Action1.ActionType = tokens[1];
trigger.House = Map.HouseTypes.Where(t => t.Equals(tokens[3])).FirstOrDefault()?.Name ?? "None";
trigger.Action1.Team = tokens[4];
trigger.PersistantType = TriggerPersistantType.Volatile;
if (tokens.Length >= 6)
{
trigger.PersistantType = (TriggerPersistantType)int.Parse(tokens[5]);
}
Map.Triggers.Add(trigger);
}
else
{
errors.Add(string.Format("Trigger '{0}' has too few tokens (expecting at least 5)", Key));
}
}
}
var terrainSection = ini.Sections.Extract("Terrain");
if (terrainSection != null)
{
foreach (var (Key, Value) in terrainSection)
{
var cell = int.Parse(Key);
var tokens = Value.Split(',');
if (tokens.Length == 2)
{
var terrainType = Map.TerrainTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault();
if (terrainType != null)
{
if (!Map.Technos.Add(cell, new Terrain
{
Type = terrainType,
Icon = terrainType.IsTransformable ? 22 : 0,
Trigger = tokens[1]
}))
{
var techno = Map.Technos[cell];
if (techno is Building building)
{
errors.Add(string.Format("Terrain '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[0], building.Type.Name, cell));
}
else if (techno is Overlay overlay)
{
errors.Add(string.Format("Terrain '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[0], overlay.Type.Name, cell));
}
else if (techno is Terrain terrain)
{
errors.Add(string.Format("Terrain '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[0], terrain.Type.Name, cell));
}
else if (techno is InfantryGroup infantry)
{
errors.Add(string.Format("Terrain '{0}' overlaps infantry in cell {1}, skipping", tokens[0], cell));
}
else if (techno is Unit unit)
{
errors.Add(string.Format("Terrain '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[0], unit.Type.Name, cell));
}
else
{
errors.Add(string.Format("Terrain '{0}' overlaps unknown techno in cell {1}, skipping", tokens[0], cell));
}
}
}
else
{
errors.Add(string.Format("Terrain '{0}' references unknown terrain", tokens[0]));
}
}
else
{
errors.Add(string.Format("Terrain '{0}' has wrong number of tokens (expecting 2)", Key));
}
}
}
var overlaySection = ini.Sections.Extract("Overlay");
if (overlaySection != null)
{
foreach (var (Key, Value) in overlaySection)
{
var cell = int.Parse(Key);
var overlayType = Map.OverlayTypes.Where(t => t.Equals(Value)).FirstOrDefault();
if (overlayType != null)
{
Map.Overlay[cell] = new Overlay { Type = overlayType, Icon = 0 };
}
else
{
errors.Add(string.Format("Overlay '{0}' references unknown overlay", Value));
}
}
}
var smudgeSection = ini.Sections.Extract("Smudge");
if (smudgeSection != null)
{
foreach (var (Key, Value) in smudgeSection)
{
var cell = int.Parse(Key);
var tokens = Value.Split(',');
if (tokens.Length == 3)
{
var smudgeType = Map.SmudgeTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault();
if (smudgeType != null)
{
if (((smudgeType.Flag & SmudgeTypeFlag.Bib) == SmudgeTypeFlag.None))
{
Map.Smudge[cell] = new Smudge
{
Type = smudgeType,
Icon = 0,
Data = int.Parse(tokens[2])
};
}
else
{
errors.Add(string.Format("Smudge '{0}' is a bib, skipped", tokens[0]));
}
}
else
{
errors.Add(string.Format("Smudge '{0}' references unknown smudge", tokens[0]));
}
}
}
}
var infantrySections = ini.Sections.Extract("Infantry");
if (infantrySections != null)
{
foreach (var (_, Value) in infantrySections)
{
var tokens = Value.Split(',');
if (tokens.Length == 8)
{
var infantryType = Map.InfantryTypes.Where(t => t.Equals(tokens[1])).FirstOrDefault();
if (infantryType != null)
{
var cell = int.Parse(tokens[3]);
var infantryGroup = Map.Technos[cell] as InfantryGroup;
if ((infantryGroup == null) && (Map.Technos[cell] == null))
{
infantryGroup = new InfantryGroup();
Map.Technos.Add(cell, infantryGroup);
}
if (infantryGroup != null)
{
var stoppingPos = int.Parse(tokens[4]);
if (stoppingPos < Globals.NumInfantryStops)
{
var direction = (byte)((int.Parse(tokens[6]) + 0x08) & ~0x0F);
if (infantryGroup.Infantry[stoppingPos] == null)
{
infantryGroup.Infantry[stoppingPos] = new Infantry(infantryGroup)
{
Type = infantryType,
House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
Strength = int.Parse(tokens[2]),
Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
Mission = Map.MissionTypes.Where(t => t.Equals(tokens[5])).FirstOrDefault(),
Trigger = tokens[7]
};
}
else
{
errors.Add(string.Format("Infantry '{0}' overlaps another infantry at position {1} in cell {2}, skipping", tokens[1], stoppingPos, cell));
}
}
else
{
errors.Add(string.Format("Infantry '{0}' has invalid position {1} in cell {2}, skipping", tokens[1], stoppingPos, cell));
}
}
else
{
var techno = Map.Technos[cell];
if (techno is Building building)
{
errors.Add(string.Format("Infantry '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
}
else if (techno is Overlay overlay)
{
errors.Add(string.Format("Infantry '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
}
else if (techno is Terrain terrain)
{
errors.Add(string.Format("Infantry '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
}
else if (techno is Unit unit)
{
errors.Add(string.Format("Infantry '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
}
else
{
errors.Add(string.Format("Infantry '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
}
}
}
else
{
errors.Add(string.Format("Infantry '{0}' references unknown infantry", tokens[1]));
}
}
else
{
errors.Add(string.Format("Infantry '{0}' has wrong number of tokens (expecting 8)", tokens[1]));
}
}
}
var unitsSections = ini.Sections.Extract("Units");
if (unitsSections != null)
{
foreach (var (_, Value) in unitsSections)
{
var tokens = Value.Split(',');
if (tokens.Length == 7)
{
var unitType = Map.UnitTypes.Where(t => t.IsUnit && t.Equals(tokens[1])).FirstOrDefault();
if (unitType != null)
{
var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F);
var cell = int.Parse(tokens[3]);
if (!Map.Technos.Add(cell, new Unit()
{
Type = unitType,
House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
Strength = int.Parse(tokens[2]),
Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
Mission = Map.MissionTypes.Where(t => t.Equals(tokens[5])).FirstOrDefault(),
Trigger = tokens[6]
}))
{
var techno = Map.Technos[cell];
if (techno is Building building)
{
errors.Add(string.Format("Unit '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
}
else if (techno is Overlay overlay)
{
errors.Add(string.Format("Unit '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
}
else if (techno is Terrain terrain)
{
errors.Add(string.Format("Unit '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
}
else if (techno is InfantryGroup infantry)
{
errors.Add(string.Format("Unit '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell));
}
else if (techno is Unit unit)
{
errors.Add(string.Format("Unit '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
}
else
{
errors.Add(string.Format("Unit '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
}
}
}
else
{
errors.Add(string.Format("Unit '{0}' references unknown unit", tokens[1]));
}
}
else
{
errors.Add(string.Format("Unit '{0}' has wrong number of tokens (expecting 7)", tokens[1]));
}
}
}
var aircraftSections = ini.Sections.Extract("Aircraft");
if (aircraftSections != null)
{
foreach (var (_, Value) in aircraftSections)
{
var tokens = Value.Split(',');
if (tokens.Length == 6)
{
var aircraftType = Map.UnitTypes.Where(t => t.IsAircraft && t.Equals(tokens[1])).FirstOrDefault();
if (aircraftType != null)
{
var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F);
var cell = int.Parse(tokens[3]);
if (!Map.Technos.Add(cell, new Unit()
{
Type = aircraftType,
House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
Strength = int.Parse(tokens[2]),
Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
Mission = Map.MissionTypes.Where(t => t.Equals(tokens[5])).FirstOrDefault()
}))
{
var techno = Map.Technos[cell];
if (techno is Building building)
{
errors.Add(string.Format("Aircraft '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
}
else if (techno is Overlay overlay)
{
errors.Add(string.Format("Aircraft '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
}
else if (techno is Terrain terrain)
{
errors.Add(string.Format("Aircraft '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
}
else if (techno is InfantryGroup infantry)
{
errors.Add(string.Format("Aircraft '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell));
}
else if (techno is Unit unit)
{
errors.Add(string.Format("Aircraft '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
}
else
{
errors.Add(string.Format("Aircraft '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
}
}
}
else
{
errors.Add(string.Format("Aircraft '{0}' references unknown aircraft", tokens[1]));
}
}
else
{
errors.Add(string.Format("Aircraft '{0}' has wrong number of tokens (expecting 6)", tokens[1]));
}
}
}
var structuresSection = ini.Sections.Extract("Structures");
if (structuresSection != null)
{
foreach (var (_, Value) in structuresSection)
{
var tokens = Value.Split(',');
if (tokens.Length == 6)
{
var buildingType = Map.BuildingTypes.Where(t => t.Equals(tokens[1])).FirstOrDefault();
if (buildingType != null)
{
var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F);
var cell = int.Parse(tokens[3]);
if (!Map.Buildings.Add(cell, new Building()
{
Type = buildingType,
House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
Strength = int.Parse(tokens[2]),
Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
Trigger = tokens[5]
}))
{
var techno = Map.Technos[cell];
if (techno is Building building)
{
errors.Add(string.Format("Structure '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
}
else if (techno is Overlay overlay)
{
errors.Add(string.Format("Structure '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
}
else if (techno is Terrain terrain)
{
errors.Add(string.Format("Structure '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
}
else if (techno is InfantryGroup infantry)
{
errors.Add(string.Format("Structure '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell));
}
else if (techno is Unit unit)
{
errors.Add(string.Format("Structure '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
}
else
{
errors.Add(string.Format("Structure '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
}
}
}
else
{
errors.Add(string.Format("Structure '{0}' references unknown structure", tokens[1]));
}
}
else
{
errors.Add(string.Format("Structure '{0}' has wrong number of tokens (expecting 6)", tokens[1]));
}
}
}
var baseSection = ini.Sections.Extract("Base");
if (baseSection != null)
{
foreach (var (Key, Value) in baseSection)
{
if (int.TryParse(Key, out int priority))
{
var tokens = Value.Split(',');
if (tokens.Length == 2)
{
var buildingType = Map.BuildingTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault();
if (buildingType != null)
{
var coord = int.Parse(tokens[1]);
var location = new Point((coord >> 8) & 0x3F, (coord >> 24) & 0x3F);
if (Map.Buildings.OfType<Building>().Where(x => x.Location == location).FirstOrDefault().Occupier is Building building)
{
building.BasePriority = priority;
}
else
{
Map.Buildings.Add(location, new Building()
{
Type = buildingType,
Strength = 256,
Direction = DirectionTypes.North,
BasePriority = priority,
IsPrebuilt = false
});
}
}
else
{
errors.Add(string.Format("Base priority {0} references unknown structure '{1}'", priority, tokens[0]));
}
}
else
{
errors.Add(string.Format("Base priority {0} has wrong number of tokens (expecting 2)", priority));
}
}
else if (!Key.Equals("Count", StringComparison.CurrentCultureIgnoreCase))
{
errors.Add(string.Format("Invalid base priority '{0}' (expecting integer)", Key));
}
}
}
var waypointsSection = ini.Sections.Extract("Waypoints");
if (waypointsSection != null)
{
foreach (var (Key, Value) in waypointsSection)
{
if (int.TryParse(Key, out int waypoint))
{
if (int.TryParse(Value, out int cell))
{
if ((waypoint >= 0) && (waypoint < Map.Waypoints.Length))
{
if (Map.Metrics.Contains(cell))
{
Map.Waypoints[waypoint].Cell = cell;
}
else
{
Map.Waypoints[waypoint].Cell = null;
if (cell != -1)
{
errors.Add(string.Format("Waypoint {0} cell value {1} out of range (expecting between {2} and {3})", waypoint, cell, 0, Map.Metrics.Length - 1));
}
}
}
else if (cell != -1)
{
errors.Add(string.Format("Waypoint {0} out of range (expecting between {1} and {2})", waypoint, 0, Map.Waypoints.Length - 1));
}
}
else
{
errors.Add(string.Format("Waypoint {0} has invalid cell '{1}' (expecting integer)", waypoint, Value));
}
}
else
{
errors.Add(string.Format("Invalid waypoint '{0}' (expecting integer)", Key));
}
}
}
var cellTriggersSection = ini.Sections.Extract("CellTriggers");
if (cellTriggersSection != null)
{
foreach (var (Key, Value) in cellTriggersSection)
{
if (int.TryParse(Key, out int cell))
{
if (Map.Metrics.Contains(cell))
{
Map.CellTriggers[cell] = new CellTrigger
{
Trigger = Value
};
}
else
{
errors.Add(string.Format("Cell trigger {0} outside map bounds", cell));
}
}
else
{
errors.Add(string.Format("Invalid cell trigger '{0}' (expecting integer)", Key));
}
}
}
foreach (var house in Map.Houses)
{
if (house.Type.ID < 0)
{
continue;
}
var houseSection = ini.Sections.Extract(house.Type.Name);
if (houseSection != null)
{
INI.ParseSection(new MapContext(Map, false), houseSection, house);
house.Enabled = true;
}
else
{
house.Enabled = false;
}
}
UpdateBasePlayerHouse();
extraSections = ini.Sections;
Map.EndUpdate();
return errors;
}
private void LoadBinary(BinaryReader reader)
{
Map.Templates.Clear();
for (var y = 0; y < Map.Metrics.Height; ++y)
{
for (var x = 0; x < Map.Metrics.Width; ++x)
{
var typeValue = reader.ReadByte();
var iconValue = reader.ReadByte();
var templateType = Map.TemplateTypes.Where(t => t.Equals(typeValue)).FirstOrDefault();
if ((templateType != null) && !templateType.Theaters.Contains(Map.Theater))
{
templateType = null;
}
if ((templateType ?? TemplateTypes.Clear) != TemplateTypes.Clear)
{
if (iconValue >= templateType.NumIcons)
{
templateType = null;
}
}
Map.Templates[x, y] = (templateType != null) ? new Template { Type = templateType, Icon = iconValue } : null;
}
}
}
public bool Save(string path, FileType fileType)
{
if (!Validate())
{
return false;
}
switch (fileType)
{
case FileType.INI:
case FileType.BIN:
{
var iniPath = Path.ChangeExtension(path, ".ini");
var binPath = Path.ChangeExtension(path, ".bin");
var tgaPath = Path.ChangeExtension(path, ".tga");
var jsonPath = Path.ChangeExtension(path, ".json");
var ini = new INI();
using (var iniWriter = new StreamWriter(iniPath))
using (var binStream = new FileStream(binPath, FileMode.Create))
using (var binWriter = new BinaryWriter(binStream))
using (var tgaStream = new FileStream(tgaPath, FileMode.Create))
using (var jsonStream = new FileStream(jsonPath, FileMode.Create))
using (var jsonWriter = new JsonTextWriter(new StreamWriter(jsonStream)))
{
SaveINI(ini, fileType);
iniWriter.Write(ini.ToString());
SaveBinary(binWriter);
SaveMapPreview(tgaStream);
SaveJSON(jsonWriter);
}
}
break;
case FileType.MEG:
case FileType.PGM:
{
using (var iniStream = new MemoryStream())
using (var binStream = new MemoryStream())
using (var tgaStream = new MemoryStream())
using (var jsonStream = new MemoryStream())
using (var binWriter = new BinaryWriter(binStream))
using (var jsonWriter = new JsonTextWriter(new StreamWriter(jsonStream)))
using (var megafileBuilder = new MegafileBuilder(@"", path))
{
var ini = new INI();
SaveINI(ini, fileType);
var iniWriter = new StreamWriter(iniStream);
iniWriter.Write(ini.ToString());
iniWriter.Flush();
iniStream.Position = 0;
SaveBinary(binWriter);
binWriter.Flush();
binStream.Position = 0;
SaveMapPreview(tgaStream);
tgaStream.Position = 0;
SaveJSON(jsonWriter);
jsonWriter.Flush();
jsonStream.Position = 0;
var iniFile = Path.ChangeExtension(Path.GetFileName(path), ".ini").ToUpper();
var binFile = Path.ChangeExtension(Path.GetFileName(path), ".bin").ToUpper();
var tgaFile = Path.ChangeExtension(Path.GetFileName(path), ".tga").ToUpper();
var jsonFile = Path.ChangeExtension(Path.GetFileName(path), ".json").ToUpper();
megafileBuilder.AddFile(iniFile, iniStream);
megafileBuilder.AddFile(binFile, binStream);
megafileBuilder.AddFile(tgaFile, tgaStream);
megafileBuilder.AddFile(jsonFile, jsonStream);
megafileBuilder.Write();
}
}
break;
default:
throw new NotSupportedException();
}
return true;
}
private void SaveINI(INI ini, FileType fileType)
{
if (extraSections != null)
{
ini.Sections.AddRange(extraSections);
}
INI.WriteSection(new MapContext(Map, false), ini.Sections.Add("Basic"), Map.BasicSection);
INI.WriteSection(new MapContext(Map, false), ini.Sections.Add("Map"), Map.MapSection);
if (fileType != FileType.PGM)
{
INI.WriteSection(new MapContext(Map, false), ini.Sections.Add("Steam"), Map.SteamSection);
}
ini.Sections.Remove("Briefing");
if (!string.IsNullOrEmpty(Map.BriefingSection.Briefing))
{
var briefingSection = ini.Sections.Add("Briefing");
briefingSection["Text"] = Map.BriefingSection.Briefing.Replace(Environment.NewLine, "@");
}
var cellTriggersSection = ini.Sections.Add("CellTriggers");
foreach (var (cell, cellTrigger) in Map.CellTriggers)
{
cellTriggersSection[cell.ToString()] = cellTrigger.Trigger;
}
var teamTypesSection = ini.Sections.Add("TeamTypes");
foreach(var teamType in Map.TeamTypes)
{
var classes = teamType.Classes
.Select(c => string.Format("{0}:{1}", c.Type.Name.ToLower(), c.Count))
.ToArray();
var missions = teamType.Missions
.Select(m => string.Format("{0}:{1}", m.Mission, m.Argument))
.ToArray();
var tokens = new List<string>
{
teamType.House.Name,
teamType.IsRoundAbout ? "1" : "0",
teamType.IsLearning ? "1" : "0",
teamType.IsSuicide ? "1" : "0",
teamType.IsAutocreate ? "1" : "0",
teamType.IsMercenary ? "1" : "0",
teamType.RecruitPriority.ToString(),
teamType.MaxAllowed.ToString(),
teamType.InitNum.ToString(),
teamType.Fear.ToString(),
classes.Length.ToString(),
string.Join(",", classes),
missions.Length.ToString(),
string.Join(",", missions),
teamType.IsReinforcable ? "1" : "0",
teamType.IsPrebuilt ? "1" : "0"
};
teamTypesSection[teamType.Name] = string.Join(",", tokens.Where(t => !string.IsNullOrEmpty(t)));
}
var triggersSection = ini.Sections.Add("Triggers");
foreach (var trigger in Map.Triggers)
{
if (string.IsNullOrEmpty(trigger.Name))
{
continue;
}
var tokens = new List<string>
{
trigger.Event1.EventType,
trigger.Action1.ActionType,
trigger.Event1.Data.ToString(),
trigger.House,
trigger.Action1.Team,
((int)trigger.PersistantType).ToString()
};
triggersSection[trigger.Name] = string.Join(",", tokens);
}
var waypointsSection = ini.Sections.Add("Waypoints");
for (var i = 0; i < Map.Waypoints.Length; ++i)
{
var waypoint = Map.Waypoints[i];
if (waypoint.Cell.HasValue)
{
waypointsSection[i.ToString()] = waypoint.Cell.Value.ToString();
}
}
var baseSection = ini.Sections.Add("Base");
var baseBuildings = Map.Buildings.OfType<Building>().Where(x => x.Occupier.BasePriority >= 0).OrderByDescending(x => x.Occupier.BasePriority).ToArray();
var baseIndex = baseBuildings.Length - 1;
foreach (var (location, building) in baseBuildings)
{
var key = baseIndex.ToString("D3");
baseIndex--;
baseSection[key] = string.Format("{0},{1}",
building.Type.Name.ToUpper(),
((location.Y & 0x3F) << 24) | ((location.X & 0x3F) << 8)
);
}
baseSection["Count"] = baseBuildings.Length.ToString();
var infantrySection = ini.Sections.Add("Infantry");
var infantryIndex = 0;
foreach (var (location, infantryGroup) in Map.Technos.OfType<InfantryGroup>())
{
for (var i = 0; i < infantryGroup.Infantry.Length; ++i)
{
var infantry = infantryGroup.Infantry[i];
if (infantry == null)
{
continue;
}
var key = infantryIndex.ToString("D3");
infantryIndex++;
Map.Metrics.GetCell(location, out int cell);
infantrySection[key] = string.Format("{0},{1},{2},{3},{4},{5},{6},{7}",
infantry.House.Name,
infantry.Type.Name,
infantry.Strength,
cell,
i,
infantry.Mission,
infantry.Direction.ID,
infantry.Trigger
);
}
}
var structuresSection = ini.Sections.Add("Structures");
var structureIndex = 0;
foreach (var (location, building) in Map.Buildings.OfType<Building>().Where(x => x.Occupier.IsPrebuilt))
{
var key = structureIndex.ToString("D3");
structureIndex++;
Map.Metrics.GetCell(location, out int cell);
structuresSection[key] = string.Format("{0},{1},{2},{3},{4},{5}",
building.House.Name,
building.Type.Name,
building.Strength,
cell,
building.Direction.ID,
building.Trigger
);
}
var unitsSection = ini.Sections.Add("Units");
var unitIndex = 0;
foreach (var (location, unit) in Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsUnit))
{
var key = unitIndex.ToString("D3");
unitIndex++;
Map.Metrics.GetCell(location, out int cell);
unitsSection[key] = string.Format("{0},{1},{2},{3},{4},{5},{6}",
unit.House.Name,
unit.Type.Name,
unit.Strength,
cell,
unit.Direction.ID,
unit.Mission,
unit.Trigger
);
}
var aircraftSection = ini.Sections.Add("Aircraft");
var aircraftIndex = 0;
foreach (var (location, aircraft) in Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsAircraft))
{
var key = aircraftIndex.ToString("D3");
aircraftIndex++;
Map.Metrics.GetCell(location, out int cell);
aircraftSection[key] = string.Format("{0},{1},{2},{3},{4},{5}",
aircraft.House.Name,
aircraft.Type.Name,
aircraft.Strength,
cell,
aircraft.Direction.ID,
aircraft.Mission
);
}
foreach (var house in Map.Houses)
{
if ((house.Type.ID < 0) || !house.Enabled)
{
continue;
}
INI.WriteSection(new MapContext(Map, false), ini.Sections.Add(house.Type.Name), house);
}
var overlaySection = ini.Sections.Add("Overlay");
foreach (var (cell, overlay) in Map.Overlay)
{
overlaySection[cell.ToString()] = overlay.Type.Name;
}
var smudgeSection = ini.Sections.Add("Smudge");
foreach (var (cell, smudge) in Map.Smudge.Where(item => (item.Value.Type.Flag & SmudgeTypeFlag.Bib) == SmudgeTypeFlag.None))
{
smudgeSection[cell.ToString()] = string.Format("{0},{1},{2}", smudge.Type.Name, cell, smudge.Data);
}
var terrainSection = ini.Sections.Add("Terrain");
foreach (var (location, terrain) in Map.Technos.OfType<Terrain>())
{
Map.Metrics.GetCell(location, out int cell);
terrainSection[cell.ToString()] = string.Format("{0},None", terrain.Type.Name);
}
}
private void SaveBinary(BinaryWriter writer)
{
for (var y = 0; y < Map.Metrics.Height; ++y)
{
for (var x = 0; x < Map.Metrics.Width; ++x)
{
var template = Map.Templates[x, y];
if (template != null)
{
writer.Write((byte)template.Type.ID);
writer.Write((byte)template.Icon);
}
else
{
writer.Write(byte.MaxValue);
writer.Write(byte.MaxValue);
}
}
}
}
private void SaveMapPreview(Stream stream)
{
Map.GenerateMapPreview().Save(stream);
}
private void SaveJSON(JsonTextWriter writer)
{
writer.WriteStartObject();
writer.WritePropertyName("MapTileX");
writer.WriteValue(Map.MapSection.X);
writer.WritePropertyName("MapTileY");
writer.WriteValue(Map.MapSection.Y);
writer.WritePropertyName("MapTileWidth");
writer.WriteValue(Map.MapSection.Width);
writer.WritePropertyName("MapTileHeight");
writer.WriteValue(Map.MapSection.Height);
writer.WritePropertyName("Theater");
writer.WriteValue(Map.MapSection.Theater.Name.ToUpper());
writer.WritePropertyName("Waypoints");
writer.WriteStartArray();
foreach (var waypoint in Map.Waypoints.Where(w => (w.Flag == WaypointFlag.PlayerStart) && w.Cell.HasValue))
{
writer.WriteValue(waypoint.Cell.Value);
}
writer.WriteEndArray();
writer.WriteEndObject();
}
private bool Validate()
{
StringBuilder sb = new StringBuilder("Error(s) during map validation:");
bool ok = true;
int numAircraft = Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsAircraft).Count();
int numBuildings = Map.Buildings.OfType<Building>().Where(x => x.Occupier.IsPrebuilt).Count();
int numInfantry = Map.Technos.OfType<InfantryGroup>().Sum(item => item.Occupier.Infantry.Count(i => i != null));
int numTerrain = Map.Technos.OfType<Terrain>().Count();
int numUnits = Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsUnit).Count();
int numWaypoints = Map.Waypoints.Count(w => w.Cell.HasValue);
if (numAircraft > Constants.MaxAircraft)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of aircraft exceeded ({0} > {1})", numAircraft, Constants.MaxAircraft));
ok = false;
}
if (numBuildings > Constants.MaxBuildings)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of structures exceeded ({0} > {1})", numBuildings, Constants.MaxBuildings));
ok = false;
}
if (numInfantry > Constants.MaxInfantry)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of infantry exceeded ({0} > {1})", numInfantry, Constants.MaxInfantry));
ok = false;
}
if (numTerrain > Constants.MaxTerrain)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of terrain objects exceeded ({0} > {1})", numTerrain, Constants.MaxTerrain));
ok = false;
}
if (numUnits > Constants.MaxUnits)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of units exceeded ({0} > {1})", numUnits, Constants.MaxUnits));
ok = false;
}
if (Map.TeamTypes.Count > Constants.MaxTeams)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of team types exceeded ({0} > {1})", Map.TeamTypes.Count, Constants.MaxTeams));
ok = false;
}
if (Map.Triggers.Count > Constants.MaxTriggers)
{
sb.Append(Environment.NewLine + string.Format("Maximum number of triggers exceeded ({0} > {1})", Map.Triggers.Count, Constants.MaxTriggers));
ok = false;
}
if (!Map.BasicSection.SoloMission && (numWaypoints < 2))
{
sb.Append(Environment.NewLine + "Skirmish/Multiplayer maps need at least 2 waypoints for player starting locations.");
ok = false;
}
var homeWaypoint = Map.Waypoints.Where(w => w.Equals("Home")).FirstOrDefault();
if (Map.BasicSection.SoloMission && !homeWaypoint.Cell.HasValue)
{
sb.Append(Environment.NewLine + string.Format("Single-player maps need the Home waypoint to be placed.", Map.Triggers.Count, Constants.MaxTriggers));
ok = false;
}
if (!ok)
{
MessageBox.Show(sb.ToString(), "Validation Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
return ok;
}
private void BasicSection_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
switch (e.PropertyName)
{
case "Player":
{
UpdateBasePlayerHouse();
}
break;
}
}
private void MapSection_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
switch (e.PropertyName)
{
case "Theater":
{
Map.InitTheater(GameType);
}
break;
}
}
private void UpdateBasePlayerHouse()
{
Map.BasicSection.BasePlayer = HouseTypes.GetBasePlayer(Map.BasicSection.Player);
var basePlayer = Map.HouseTypes.Where(h => h.Equals(Map.BasicSection.BasePlayer)).FirstOrDefault() ?? Map.HouseTypes.First();
foreach (var (_, building) in Map.Buildings.OfType<Building>())
{
if (!building.IsPrebuilt)
{
building.House = basePlayer;
}
}
}
#region IDisposable Support
private bool disposedValue = false;
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
MapImage?.Dispose();
}
disposedValue = true;
}
}
public void Dispose()
{
Dispose(true);
}
#endregion
}
}