1345 lines
60 KiB
C#
1345 lines
60 KiB
C#
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using MobiusEditor.Interface;
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using MobiusEditor.Model;
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using MobiusEditor.Utility;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Windows.Forms;
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namespace MobiusEditor.TiberianDawn
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{
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public class GamePlugin : IGamePlugin
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{
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private static readonly Regex MovieRegex = new Regex(@"^(.*?\\)*(.*?)\.BK2$", RegexOptions.IgnoreCase | RegexOptions.Compiled);
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private static readonly IEnumerable<ITechnoType> technoTypes;
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private readonly IEnumerable<string> movieTypes;
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public GameType GameType => GameType.TiberianDawn;
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public Map Map { get; }
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public Image MapImage { get; private set; }
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public bool Dirty { get; set; }
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private INISectionCollection extraSections;
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static GamePlugin()
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{
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technoTypes = InfantryTypes.GetTypes().Cast<ITechnoType>().Concat(UnitTypes.GetTypes().Cast<ITechnoType>());
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}
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public GamePlugin(bool mapImage)
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{
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var playerWaypoints = Enumerable.Range(0, 8).Select(i => new Waypoint(string.Format("P{0}", i), WaypointFlag.PlayerStart));
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var generalWaypoints = Enumerable.Range(8, 17).Select(i => new Waypoint(i.ToString()));
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var specialWaypoints = new Waypoint[] { new Waypoint("Flare"), new Waypoint("Home"), new Waypoint("Reinf.") };
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var waypoints = playerWaypoints.Concat(generalWaypoints).Concat(specialWaypoints);
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var movies = new List<string>(new string[] { "x" });
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using (var megafile = new Megafile(Path.Combine(Globals.MegafilePath, "MOVIES_TD.MEG")))
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{
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foreach (var filename in megafile)
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{
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var m = MovieRegex.Match(filename);
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if (m.Success)
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{
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movies.Add(m.Groups[m.Groups.Count - 1].ToString());
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}
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}
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}
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movieTypes = movies.ToArray();
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var basicSection = new BasicSection();
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basicSection.SetDefault();
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var houseTypes = HouseTypes.GetTypes();
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basicSection.Player = houseTypes.First().Name;
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Map = new Map(basicSection, null, Constants.MaxSize, typeof(House),
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houseTypes, TheaterTypes.GetTypes(), TemplateTypes.GetTypes(), TerrainTypes.GetTypes(),
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OverlayTypes.GetTypes(), SmudgeTypes.GetTypes(), EventTypes.GetTypes(), ActionTypes.GetTypes(),
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MissionTypes.GetTypes(), DirectionTypes.GetTypes(), InfantryTypes.GetTypes(), UnitTypes.GetTypes(),
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BuildingTypes.GetTypes(), TeamMissionTypes.GetTypes(), waypoints, movieTypes)
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{
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TiberiumOrGoldValue = 25
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};
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Map.BasicSection.PropertyChanged += BasicSection_PropertyChanged;
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Map.MapSection.PropertyChanged += MapSection_PropertyChanged;
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if (mapImage)
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{
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MapImage = new Bitmap(Map.Metrics.Width * Globals.TileWidth, Map.Metrics.Height * Globals.TileHeight);
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}
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}
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public GamePlugin()
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: this(true)
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{
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}
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public void New(string theater)
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{
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Map.Theater = Map.TheaterTypes.Where(t => t.Equals(theater)).FirstOrDefault() ?? TheaterTypes.Temperate;
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Map.TopLeft = new Point(1, 1);
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Map.Size = Map.Metrics.Size - new Size(2, 2);
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UpdateBasePlayerHouse();
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Dirty = true;
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}
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public IEnumerable<string> Load(string path, FileType fileType)
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{
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var errors = new List<string>();
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switch (fileType)
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{
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case FileType.INI:
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case FileType.BIN:
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{
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var iniPath = Path.ChangeExtension(path, ".ini");
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var binPath = Path.ChangeExtension(path, ".bin");
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var ini = new INI();
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using (var iniReader = new StreamReader(iniPath))
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using (var binReader = new BinaryReader(new FileStream(binPath, FileMode.Open, FileAccess.Read)))
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{
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ini.Parse(iniReader);
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errors.AddRange(LoadINI(ini));
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LoadBinary(binReader);
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}
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}
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break;
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case FileType.MEG:
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case FileType.PGM:
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{
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using (var megafile = new Megafile(path))
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{
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var iniFile = megafile.Where(p => Path.GetExtension(p).ToLower() == ".ini").FirstOrDefault();
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var binFile = megafile.Where(p => Path.GetExtension(p).ToLower() == ".bin").FirstOrDefault();
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if ((iniFile != null) && (binFile != null))
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{
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var ini = new INI();
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using (var iniReader = new StreamReader(megafile.Open(iniFile)))
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using (var binReader = new BinaryReader(megafile.Open(binFile)))
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{
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ini.Parse(iniReader);
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errors.AddRange(LoadINI(ini));
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LoadBinary(binReader);
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}
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}
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}
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}
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break;
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default:
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throw new NotSupportedException();
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}
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return errors;
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}
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private IEnumerable<string> LoadINI(INI ini)
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{
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var errors = new List<string>();
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Map.BeginUpdate();
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var basicSection = ini.Sections.Extract("Basic");
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if (basicSection != null)
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{
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INI.ParseSection(new MapContext(Map, false), basicSection, Map.BasicSection);
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}
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Map.BasicSection.Player = Map.HouseTypes.Where(t => t.Equals(Map.BasicSection.Player)).FirstOrDefault()?.Name ?? Map.HouseTypes.First().Name;
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var mapSection = ini.Sections.Extract("Map");
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if (mapSection != null)
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{
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INI.ParseSection(new MapContext(Map, false), mapSection, Map.MapSection);
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}
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var briefingSection = ini.Sections.Extract("Briefing");
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if (briefingSection != null)
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{
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if (briefingSection.Keys.Contains("Text"))
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{
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Map.BriefingSection.Briefing = briefingSection["Text"].Replace("@", Environment.NewLine);
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}
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else
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{
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Map.BriefingSection.Briefing = string.Join(" ", briefingSection.Keys.Select(k => k.Value)).Replace("@", Environment.NewLine);
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}
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}
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var steamSection = ini.Sections.Extract("Steam");
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if (steamSection != null)
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{
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INI.ParseSection(new MapContext(Map, false), steamSection, Map.SteamSection);
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}
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var teamTypesSection = ini.Sections.Extract("TeamTypes");
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if (teamTypesSection != null)
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{
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foreach (var (Key, Value) in teamTypesSection)
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{
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try
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{
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var teamType = new TeamType { Name = Key };
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var tokens = Value.Split(',').ToList();
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teamType.House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(); tokens.RemoveAt(0);
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teamType.IsRoundAbout = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
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teamType.IsLearning = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
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teamType.IsSuicide = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
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teamType.IsAutocreate = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
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teamType.IsMercenary = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
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teamType.RecruitPriority = int.Parse(tokens[0]); tokens.RemoveAt(0);
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teamType.MaxAllowed = byte.Parse(tokens[0]); tokens.RemoveAt(0);
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teamType.InitNum = byte.Parse(tokens[0]); tokens.RemoveAt(0);
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teamType.Fear = byte.Parse(tokens[0]); tokens.RemoveAt(0);
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var numClasses = int.Parse(tokens[0]); tokens.RemoveAt(0);
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for (int i = 0; i < Math.Min(Globals.MaxTeamClasses, numClasses); ++i)
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{
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var classTokens = tokens[0].Split(':'); tokens.RemoveAt(0);
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if (classTokens.Length == 2)
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{
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var type = technoTypes.Where(t => t.Equals(classTokens[0])).FirstOrDefault();
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var count = byte.Parse(classTokens[1]);
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if (type != null)
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{
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teamType.Classes.Add(new TeamTypeClass { Type = type, Count = count });
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}
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else
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{
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errors.Add(string.Format("Team '{0}' references unknown class '{1}'", Key, classTokens[0]));
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}
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}
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else
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{
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errors.Add(string.Format("Team '{0}' has wrong number of tokens for class index {1} (expecting 2)", Key, i));
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}
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}
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var numMissions = int.Parse(tokens[0]); tokens.RemoveAt(0);
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for (int i = 0; i < Math.Min(Globals.MaxTeamMissions, numMissions); ++i)
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{
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var missionTokens = tokens[0].Split(':'); tokens.RemoveAt(0);
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if (missionTokens.Length == 2)
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{
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teamType.Missions.Add(new TeamTypeMission { Mission = missionTokens[0], Argument = int.Parse(missionTokens[1]) });
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}
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else
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{
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errors.Add(string.Format("Team '{0}' has wrong number of tokens for mission index {1} (expecting 2)", Key, i));
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}
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}
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if (tokens.Count > 0)
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{
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teamType.IsReinforcable = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
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}
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if (tokens.Count > 0)
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{
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teamType.IsPrebuilt = int.Parse(tokens[0]) != 0; tokens.RemoveAt(0);
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}
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Map.TeamTypes.Add(teamType);
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}
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catch (ArgumentOutOfRangeException) { }
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}
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}
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var triggersSection = ini.Sections.Extract("Triggers");
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if (triggersSection != null)
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{
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foreach (var (Key, Value) in triggersSection)
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{
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var tokens = Value.Split(',');
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if (tokens.Length >= 5)
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{
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var trigger = new Trigger { Name = Key };
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trigger.Event1.EventType = tokens[0];
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trigger.Event1.Data = long.Parse(tokens[2]);
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trigger.Action1.ActionType = tokens[1];
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trigger.House = Map.HouseTypes.Where(t => t.Equals(tokens[3])).FirstOrDefault()?.Name ?? "None";
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trigger.Action1.Team = tokens[4];
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trigger.PersistantType = TriggerPersistantType.Volatile;
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if (tokens.Length >= 6)
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{
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trigger.PersistantType = (TriggerPersistantType)int.Parse(tokens[5]);
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}
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Map.Triggers.Add(trigger);
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}
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else
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{
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errors.Add(string.Format("Trigger '{0}' has too few tokens (expecting at least 5)", Key));
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}
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}
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}
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var terrainSection = ini.Sections.Extract("Terrain");
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if (terrainSection != null)
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{
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foreach (var (Key, Value) in terrainSection)
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{
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var cell = int.Parse(Key);
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var tokens = Value.Split(',');
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if (tokens.Length == 2)
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{
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var terrainType = Map.TerrainTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault();
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if (terrainType != null)
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{
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if (!Map.Technos.Add(cell, new Terrain
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{
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Type = terrainType,
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Icon = terrainType.IsTransformable ? 22 : 0,
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Trigger = tokens[1]
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}))
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{
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var techno = Map.Technos[cell];
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if (techno is Building building)
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{
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errors.Add(string.Format("Terrain '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[0], building.Type.Name, cell));
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}
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else if (techno is Overlay overlay)
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{
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errors.Add(string.Format("Terrain '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[0], overlay.Type.Name, cell));
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}
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else if (techno is Terrain terrain)
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{
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errors.Add(string.Format("Terrain '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[0], terrain.Type.Name, cell));
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}
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else if (techno is InfantryGroup infantry)
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{
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errors.Add(string.Format("Terrain '{0}' overlaps infantry in cell {1}, skipping", tokens[0], cell));
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}
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else if (techno is Unit unit)
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{
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errors.Add(string.Format("Terrain '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[0], unit.Type.Name, cell));
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}
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else
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{
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errors.Add(string.Format("Terrain '{0}' overlaps unknown techno in cell {1}, skipping", tokens[0], cell));
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}
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}
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}
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else
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{
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errors.Add(string.Format("Terrain '{0}' references unknown terrain", tokens[0]));
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}
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}
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else
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{
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errors.Add(string.Format("Terrain '{0}' has wrong number of tokens (expecting 2)", Key));
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}
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}
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}
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var overlaySection = ini.Sections.Extract("Overlay");
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if (overlaySection != null)
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{
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foreach (var (Key, Value) in overlaySection)
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{
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var cell = int.Parse(Key);
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var overlayType = Map.OverlayTypes.Where(t => t.Equals(Value)).FirstOrDefault();
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if (overlayType != null)
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{
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Map.Overlay[cell] = new Overlay { Type = overlayType, Icon = 0 };
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}
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else
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{
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errors.Add(string.Format("Overlay '{0}' references unknown overlay", Value));
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}
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}
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}
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var smudgeSection = ini.Sections.Extract("Smudge");
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if (smudgeSection != null)
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{
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foreach (var (Key, Value) in smudgeSection)
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{
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var cell = int.Parse(Key);
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var tokens = Value.Split(',');
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if (tokens.Length == 3)
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{
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var smudgeType = Map.SmudgeTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault();
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if (smudgeType != null)
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{
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if (((smudgeType.Flag & SmudgeTypeFlag.Bib) == SmudgeTypeFlag.None))
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{
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Map.Smudge[cell] = new Smudge
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{
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Type = smudgeType,
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Icon = 0,
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Data = int.Parse(tokens[2])
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};
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}
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else
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{
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errors.Add(string.Format("Smudge '{0}' is a bib, skipped", tokens[0]));
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}
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}
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else
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{
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errors.Add(string.Format("Smudge '{0}' references unknown smudge", tokens[0]));
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}
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}
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}
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}
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var infantrySections = ini.Sections.Extract("Infantry");
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if (infantrySections != null)
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{
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foreach (var (_, Value) in infantrySections)
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{
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var tokens = Value.Split(',');
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if (tokens.Length == 8)
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{
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var infantryType = Map.InfantryTypes.Where(t => t.Equals(tokens[1])).FirstOrDefault();
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if (infantryType != null)
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{
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var cell = int.Parse(tokens[3]);
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var infantryGroup = Map.Technos[cell] as InfantryGroup;
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if ((infantryGroup == null) && (Map.Technos[cell] == null))
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{
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infantryGroup = new InfantryGroup();
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Map.Technos.Add(cell, infantryGroup);
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}
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if (infantryGroup != null)
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{
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var stoppingPos = int.Parse(tokens[4]);
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if (stoppingPos < Globals.NumInfantryStops)
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{
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var direction = (byte)((int.Parse(tokens[6]) + 0x08) & ~0x0F);
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if (infantryGroup.Infantry[stoppingPos] == null)
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{
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infantryGroup.Infantry[stoppingPos] = new Infantry(infantryGroup)
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{
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Type = infantryType,
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House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
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Strength = int.Parse(tokens[2]),
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Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
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Mission = Map.MissionTypes.Where(t => t.Equals(tokens[5])).FirstOrDefault(),
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Trigger = tokens[7]
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};
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}
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else
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{
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errors.Add(string.Format("Infantry '{0}' overlaps another infantry at position {1} in cell {2}, skipping", tokens[1], stoppingPos, cell));
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}
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}
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else
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{
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errors.Add(string.Format("Infantry '{0}' has invalid position {1} in cell {2}, skipping", tokens[1], stoppingPos, cell));
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}
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}
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else
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{
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var techno = Map.Technos[cell];
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if (techno is Building building)
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{
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errors.Add(string.Format("Infantry '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
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}
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else if (techno is Overlay overlay)
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{
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errors.Add(string.Format("Infantry '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
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}
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else if (techno is Terrain terrain)
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{
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errors.Add(string.Format("Infantry '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
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}
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else if (techno is Unit unit)
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{
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errors.Add(string.Format("Infantry '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
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}
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else
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{
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errors.Add(string.Format("Infantry '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
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}
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}
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}
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else
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{
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errors.Add(string.Format("Infantry '{0}' references unknown infantry", tokens[1]));
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}
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}
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else
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{
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errors.Add(string.Format("Infantry '{0}' has wrong number of tokens (expecting 8)", tokens[1]));
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}
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}
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}
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var unitsSections = ini.Sections.Extract("Units");
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if (unitsSections != null)
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{
|
|
foreach (var (_, Value) in unitsSections)
|
|
{
|
|
var tokens = Value.Split(',');
|
|
if (tokens.Length == 7)
|
|
{
|
|
var unitType = Map.UnitTypes.Where(t => t.IsUnit && t.Equals(tokens[1])).FirstOrDefault();
|
|
if (unitType != null)
|
|
{
|
|
var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F);
|
|
|
|
var cell = int.Parse(tokens[3]);
|
|
if (!Map.Technos.Add(cell, new Unit()
|
|
{
|
|
Type = unitType,
|
|
House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
|
|
Strength = int.Parse(tokens[2]),
|
|
Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
|
|
Mission = Map.MissionTypes.Where(t => t.Equals(tokens[5])).FirstOrDefault(),
|
|
Trigger = tokens[6]
|
|
}))
|
|
{
|
|
var techno = Map.Technos[cell];
|
|
if (techno is Building building)
|
|
{
|
|
errors.Add(string.Format("Unit '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
|
|
}
|
|
else if (techno is Overlay overlay)
|
|
{
|
|
errors.Add(string.Format("Unit '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
|
|
}
|
|
else if (techno is Terrain terrain)
|
|
{
|
|
errors.Add(string.Format("Unit '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
|
|
}
|
|
else if (techno is InfantryGroup infantry)
|
|
{
|
|
errors.Add(string.Format("Unit '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell));
|
|
}
|
|
else if (techno is Unit unit)
|
|
{
|
|
errors.Add(string.Format("Unit '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Unit '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Unit '{0}' references unknown unit", tokens[1]));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Unit '{0}' has wrong number of tokens (expecting 7)", tokens[1]));
|
|
}
|
|
}
|
|
}
|
|
|
|
var aircraftSections = ini.Sections.Extract("Aircraft");
|
|
if (aircraftSections != null)
|
|
{
|
|
foreach (var (_, Value) in aircraftSections)
|
|
{
|
|
var tokens = Value.Split(',');
|
|
if (tokens.Length == 6)
|
|
{
|
|
var aircraftType = Map.UnitTypes.Where(t => t.IsAircraft && t.Equals(tokens[1])).FirstOrDefault();
|
|
if (aircraftType != null)
|
|
{
|
|
var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F);
|
|
|
|
var cell = int.Parse(tokens[3]);
|
|
if (!Map.Technos.Add(cell, new Unit()
|
|
{
|
|
Type = aircraftType,
|
|
House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
|
|
Strength = int.Parse(tokens[2]),
|
|
Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
|
|
Mission = Map.MissionTypes.Where(t => t.Equals(tokens[5])).FirstOrDefault()
|
|
}))
|
|
{
|
|
var techno = Map.Technos[cell];
|
|
if (techno is Building building)
|
|
{
|
|
errors.Add(string.Format("Aircraft '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
|
|
}
|
|
else if (techno is Overlay overlay)
|
|
{
|
|
errors.Add(string.Format("Aircraft '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
|
|
}
|
|
else if (techno is Terrain terrain)
|
|
{
|
|
errors.Add(string.Format("Aircraft '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
|
|
}
|
|
else if (techno is InfantryGroup infantry)
|
|
{
|
|
errors.Add(string.Format("Aircraft '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell));
|
|
}
|
|
else if (techno is Unit unit)
|
|
{
|
|
errors.Add(string.Format("Aircraft '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Aircraft '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Aircraft '{0}' references unknown aircraft", tokens[1]));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Aircraft '{0}' has wrong number of tokens (expecting 6)", tokens[1]));
|
|
}
|
|
}
|
|
}
|
|
|
|
var structuresSection = ini.Sections.Extract("Structures");
|
|
if (structuresSection != null)
|
|
{
|
|
foreach (var (_, Value) in structuresSection)
|
|
{
|
|
var tokens = Value.Split(',');
|
|
if (tokens.Length == 6)
|
|
{
|
|
var buildingType = Map.BuildingTypes.Where(t => t.Equals(tokens[1])).FirstOrDefault();
|
|
if (buildingType != null)
|
|
{
|
|
var direction = (byte)((int.Parse(tokens[4]) + 0x08) & ~0x0F);
|
|
|
|
var cell = int.Parse(tokens[3]);
|
|
if (!Map.Buildings.Add(cell, new Building()
|
|
{
|
|
Type = buildingType,
|
|
House = Map.HouseTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault(),
|
|
Strength = int.Parse(tokens[2]),
|
|
Direction = Map.DirectionTypes.Where(d => d.Equals(direction)).FirstOrDefault(),
|
|
Trigger = tokens[5]
|
|
}))
|
|
{
|
|
var techno = Map.Technos[cell];
|
|
if (techno is Building building)
|
|
{
|
|
errors.Add(string.Format("Structure '{0}' overlaps structure '{1}' in cell {2}, skipping", tokens[1], building.Type.Name, cell));
|
|
}
|
|
else if (techno is Overlay overlay)
|
|
{
|
|
errors.Add(string.Format("Structure '{0}' overlaps overlay '{1}' in cell {2}, skipping", tokens[1], overlay.Type.Name, cell));
|
|
}
|
|
else if (techno is Terrain terrain)
|
|
{
|
|
errors.Add(string.Format("Structure '{0}' overlaps terrain '{1}' in cell {2}, skipping", tokens[1], terrain.Type.Name, cell));
|
|
}
|
|
else if (techno is InfantryGroup infantry)
|
|
{
|
|
errors.Add(string.Format("Structure '{0}' overlaps infantry in cell {1}, skipping", tokens[1], cell));
|
|
}
|
|
else if (techno is Unit unit)
|
|
{
|
|
errors.Add(string.Format("Structure '{0}' overlaps unit '{1}' in cell {2}, skipping", tokens[1], unit.Type.Name, cell));
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Structure '{0}' overlaps unknown techno in cell {1}, skipping", tokens[1], cell));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Structure '{0}' references unknown structure", tokens[1]));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Structure '{0}' has wrong number of tokens (expecting 6)", tokens[1]));
|
|
}
|
|
}
|
|
}
|
|
|
|
var baseSection = ini.Sections.Extract("Base");
|
|
if (baseSection != null)
|
|
{
|
|
foreach (var (Key, Value) in baseSection)
|
|
{
|
|
if (int.TryParse(Key, out int priority))
|
|
{
|
|
var tokens = Value.Split(',');
|
|
if (tokens.Length == 2)
|
|
{
|
|
var buildingType = Map.BuildingTypes.Where(t => t.Equals(tokens[0])).FirstOrDefault();
|
|
if (buildingType != null)
|
|
{
|
|
var coord = int.Parse(tokens[1]);
|
|
var location = new Point((coord >> 8) & 0x3F, (coord >> 24) & 0x3F);
|
|
if (Map.Buildings.OfType<Building>().Where(x => x.Location == location).FirstOrDefault().Occupier is Building building)
|
|
{
|
|
building.BasePriority = priority;
|
|
}
|
|
else
|
|
{
|
|
Map.Buildings.Add(location, new Building()
|
|
{
|
|
Type = buildingType,
|
|
Strength = 256,
|
|
Direction = DirectionTypes.North,
|
|
BasePriority = priority,
|
|
IsPrebuilt = false
|
|
});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Base priority {0} references unknown structure '{1}'", priority, tokens[0]));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Base priority {0} has wrong number of tokens (expecting 2)", priority));
|
|
}
|
|
}
|
|
else if (!Key.Equals("Count", StringComparison.CurrentCultureIgnoreCase))
|
|
{
|
|
errors.Add(string.Format("Invalid base priority '{0}' (expecting integer)", Key));
|
|
}
|
|
}
|
|
}
|
|
|
|
var waypointsSection = ini.Sections.Extract("Waypoints");
|
|
if (waypointsSection != null)
|
|
{
|
|
foreach (var (Key, Value) in waypointsSection)
|
|
{
|
|
if (int.TryParse(Key, out int waypoint))
|
|
{
|
|
if (int.TryParse(Value, out int cell))
|
|
{
|
|
if ((waypoint >= 0) && (waypoint < Map.Waypoints.Length))
|
|
{
|
|
if (Map.Metrics.Contains(cell))
|
|
{
|
|
Map.Waypoints[waypoint].Cell = cell;
|
|
}
|
|
else
|
|
{
|
|
Map.Waypoints[waypoint].Cell = null;
|
|
if (cell != -1)
|
|
{
|
|
errors.Add(string.Format("Waypoint {0} cell value {1} out of range (expecting between {2} and {3})", waypoint, cell, 0, Map.Metrics.Length - 1));
|
|
}
|
|
}
|
|
}
|
|
else if (cell != -1)
|
|
{
|
|
errors.Add(string.Format("Waypoint {0} out of range (expecting between {1} and {2})", waypoint, 0, Map.Waypoints.Length - 1));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Waypoint {0} has invalid cell '{1}' (expecting integer)", waypoint, Value));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Invalid waypoint '{0}' (expecting integer)", Key));
|
|
}
|
|
}
|
|
}
|
|
|
|
var cellTriggersSection = ini.Sections.Extract("CellTriggers");
|
|
if (cellTriggersSection != null)
|
|
{
|
|
foreach (var (Key, Value) in cellTriggersSection)
|
|
{
|
|
if (int.TryParse(Key, out int cell))
|
|
{
|
|
if (Map.Metrics.Contains(cell))
|
|
{
|
|
Map.CellTriggers[cell] = new CellTrigger
|
|
{
|
|
Trigger = Value
|
|
};
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Cell trigger {0} outside map bounds", cell));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errors.Add(string.Format("Invalid cell trigger '{0}' (expecting integer)", Key));
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var house in Map.Houses)
|
|
{
|
|
if (house.Type.ID < 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var houseSection = ini.Sections.Extract(house.Type.Name);
|
|
if (houseSection != null)
|
|
{
|
|
INI.ParseSection(new MapContext(Map, false), houseSection, house);
|
|
house.Enabled = true;
|
|
}
|
|
else
|
|
{
|
|
house.Enabled = false;
|
|
}
|
|
}
|
|
|
|
UpdateBasePlayerHouse();
|
|
|
|
extraSections = ini.Sections;
|
|
|
|
Map.EndUpdate();
|
|
|
|
return errors;
|
|
}
|
|
|
|
private void LoadBinary(BinaryReader reader)
|
|
{
|
|
Map.Templates.Clear();
|
|
|
|
for (var y = 0; y < Map.Metrics.Height; ++y)
|
|
{
|
|
for (var x = 0; x < Map.Metrics.Width; ++x)
|
|
{
|
|
var typeValue = reader.ReadByte();
|
|
var iconValue = reader.ReadByte();
|
|
var templateType = Map.TemplateTypes.Where(t => t.Equals(typeValue)).FirstOrDefault();
|
|
if ((templateType != null) && !templateType.Theaters.Contains(Map.Theater))
|
|
{
|
|
templateType = null;
|
|
}
|
|
if ((templateType ?? TemplateTypes.Clear) != TemplateTypes.Clear)
|
|
{
|
|
if (iconValue >= templateType.NumIcons)
|
|
{
|
|
templateType = null;
|
|
}
|
|
}
|
|
Map.Templates[x, y] = (templateType != null) ? new Template { Type = templateType, Icon = iconValue } : null;
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool Save(string path, FileType fileType)
|
|
{
|
|
if (!Validate())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
switch (fileType)
|
|
{
|
|
case FileType.INI:
|
|
case FileType.BIN:
|
|
{
|
|
var iniPath = Path.ChangeExtension(path, ".ini");
|
|
var binPath = Path.ChangeExtension(path, ".bin");
|
|
var tgaPath = Path.ChangeExtension(path, ".tga");
|
|
var jsonPath = Path.ChangeExtension(path, ".json");
|
|
|
|
var ini = new INI();
|
|
using (var iniWriter = new StreamWriter(iniPath))
|
|
using (var binStream = new FileStream(binPath, FileMode.Create))
|
|
using (var binWriter = new BinaryWriter(binStream))
|
|
using (var tgaStream = new FileStream(tgaPath, FileMode.Create))
|
|
using (var jsonStream = new FileStream(jsonPath, FileMode.Create))
|
|
using (var jsonWriter = new JsonTextWriter(new StreamWriter(jsonStream)))
|
|
{
|
|
SaveINI(ini, fileType);
|
|
iniWriter.Write(ini.ToString());
|
|
SaveBinary(binWriter);
|
|
SaveMapPreview(tgaStream);
|
|
SaveJSON(jsonWriter);
|
|
}
|
|
}
|
|
break;
|
|
case FileType.MEG:
|
|
case FileType.PGM:
|
|
{
|
|
using (var iniStream = new MemoryStream())
|
|
using (var binStream = new MemoryStream())
|
|
using (var tgaStream = new MemoryStream())
|
|
using (var jsonStream = new MemoryStream())
|
|
using (var binWriter = new BinaryWriter(binStream))
|
|
using (var jsonWriter = new JsonTextWriter(new StreamWriter(jsonStream)))
|
|
using (var megafileBuilder = new MegafileBuilder(@"", path))
|
|
{
|
|
var ini = new INI();
|
|
SaveINI(ini, fileType);
|
|
var iniWriter = new StreamWriter(iniStream);
|
|
iniWriter.Write(ini.ToString());
|
|
iniWriter.Flush();
|
|
iniStream.Position = 0;
|
|
|
|
SaveBinary(binWriter);
|
|
binWriter.Flush();
|
|
binStream.Position = 0;
|
|
|
|
SaveMapPreview(tgaStream);
|
|
tgaStream.Position = 0;
|
|
|
|
SaveJSON(jsonWriter);
|
|
jsonWriter.Flush();
|
|
jsonStream.Position = 0;
|
|
|
|
var iniFile = Path.ChangeExtension(Path.GetFileName(path), ".ini").ToUpper();
|
|
var binFile = Path.ChangeExtension(Path.GetFileName(path), ".bin").ToUpper();
|
|
var tgaFile = Path.ChangeExtension(Path.GetFileName(path), ".tga").ToUpper();
|
|
var jsonFile = Path.ChangeExtension(Path.GetFileName(path), ".json").ToUpper();
|
|
|
|
megafileBuilder.AddFile(iniFile, iniStream);
|
|
megafileBuilder.AddFile(binFile, binStream);
|
|
megafileBuilder.AddFile(tgaFile, tgaStream);
|
|
megafileBuilder.AddFile(jsonFile, jsonStream);
|
|
megafileBuilder.Write();
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private void SaveINI(INI ini, FileType fileType)
|
|
{
|
|
if (extraSections != null)
|
|
{
|
|
ini.Sections.AddRange(extraSections);
|
|
}
|
|
|
|
INI.WriteSection(new MapContext(Map, false), ini.Sections.Add("Basic"), Map.BasicSection);
|
|
INI.WriteSection(new MapContext(Map, false), ini.Sections.Add("Map"), Map.MapSection);
|
|
|
|
if (fileType != FileType.PGM)
|
|
{
|
|
INI.WriteSection(new MapContext(Map, false), ini.Sections.Add("Steam"), Map.SteamSection);
|
|
}
|
|
|
|
ini.Sections.Remove("Briefing");
|
|
if (!string.IsNullOrEmpty(Map.BriefingSection.Briefing))
|
|
{
|
|
var briefingSection = ini.Sections.Add("Briefing");
|
|
briefingSection["Text"] = Map.BriefingSection.Briefing.Replace(Environment.NewLine, "@");
|
|
}
|
|
|
|
var cellTriggersSection = ini.Sections.Add("CellTriggers");
|
|
foreach (var (cell, cellTrigger) in Map.CellTriggers)
|
|
{
|
|
cellTriggersSection[cell.ToString()] = cellTrigger.Trigger;
|
|
}
|
|
|
|
var teamTypesSection = ini.Sections.Add("TeamTypes");
|
|
foreach(var teamType in Map.TeamTypes)
|
|
{
|
|
var classes = teamType.Classes
|
|
.Select(c => string.Format("{0}:{1}", c.Type.Name.ToLower(), c.Count))
|
|
.ToArray();
|
|
var missions = teamType.Missions
|
|
.Select(m => string.Format("{0}:{1}", m.Mission, m.Argument))
|
|
.ToArray();
|
|
|
|
var tokens = new List<string>
|
|
{
|
|
teamType.House.Name,
|
|
teamType.IsRoundAbout ? "1" : "0",
|
|
teamType.IsLearning ? "1" : "0",
|
|
teamType.IsSuicide ? "1" : "0",
|
|
teamType.IsAutocreate ? "1" : "0",
|
|
teamType.IsMercenary ? "1" : "0",
|
|
teamType.RecruitPriority.ToString(),
|
|
teamType.MaxAllowed.ToString(),
|
|
teamType.InitNum.ToString(),
|
|
teamType.Fear.ToString(),
|
|
classes.Length.ToString(),
|
|
string.Join(",", classes),
|
|
missions.Length.ToString(),
|
|
string.Join(",", missions),
|
|
teamType.IsReinforcable ? "1" : "0",
|
|
teamType.IsPrebuilt ? "1" : "0"
|
|
};
|
|
|
|
teamTypesSection[teamType.Name] = string.Join(",", tokens.Where(t => !string.IsNullOrEmpty(t)));
|
|
}
|
|
|
|
var triggersSection = ini.Sections.Add("Triggers");
|
|
foreach (var trigger in Map.Triggers)
|
|
{
|
|
if (string.IsNullOrEmpty(trigger.Name))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var tokens = new List<string>
|
|
{
|
|
trigger.Event1.EventType,
|
|
trigger.Action1.ActionType,
|
|
trigger.Event1.Data.ToString(),
|
|
trigger.House,
|
|
trigger.Action1.Team,
|
|
((int)trigger.PersistantType).ToString()
|
|
};
|
|
|
|
triggersSection[trigger.Name] = string.Join(",", tokens);
|
|
}
|
|
|
|
var waypointsSection = ini.Sections.Add("Waypoints");
|
|
for (var i = 0; i < Map.Waypoints.Length; ++i)
|
|
{
|
|
var waypoint = Map.Waypoints[i];
|
|
if (waypoint.Cell.HasValue)
|
|
{
|
|
waypointsSection[i.ToString()] = waypoint.Cell.Value.ToString();
|
|
}
|
|
}
|
|
|
|
var baseSection = ini.Sections.Add("Base");
|
|
var baseBuildings = Map.Buildings.OfType<Building>().Where(x => x.Occupier.BasePriority >= 0).OrderByDescending(x => x.Occupier.BasePriority).ToArray();
|
|
var baseIndex = baseBuildings.Length - 1;
|
|
foreach (var (location, building) in baseBuildings)
|
|
{
|
|
var key = baseIndex.ToString("D3");
|
|
baseIndex--;
|
|
|
|
baseSection[key] = string.Format("{0},{1}",
|
|
building.Type.Name.ToUpper(),
|
|
((location.Y & 0x3F) << 24) | ((location.X & 0x3F) << 8)
|
|
);
|
|
}
|
|
baseSection["Count"] = baseBuildings.Length.ToString();
|
|
|
|
var infantrySection = ini.Sections.Add("Infantry");
|
|
var infantryIndex = 0;
|
|
foreach (var (location, infantryGroup) in Map.Technos.OfType<InfantryGroup>())
|
|
{
|
|
for (var i = 0; i < infantryGroup.Infantry.Length; ++i)
|
|
{
|
|
var infantry = infantryGroup.Infantry[i];
|
|
if (infantry == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var key = infantryIndex.ToString("D3");
|
|
infantryIndex++;
|
|
|
|
Map.Metrics.GetCell(location, out int cell);
|
|
infantrySection[key] = string.Format("{0},{1},{2},{3},{4},{5},{6},{7}",
|
|
infantry.House.Name,
|
|
infantry.Type.Name,
|
|
infantry.Strength,
|
|
cell,
|
|
i,
|
|
infantry.Mission,
|
|
infantry.Direction.ID,
|
|
infantry.Trigger
|
|
);
|
|
}
|
|
}
|
|
|
|
var structuresSection = ini.Sections.Add("Structures");
|
|
var structureIndex = 0;
|
|
foreach (var (location, building) in Map.Buildings.OfType<Building>().Where(x => x.Occupier.IsPrebuilt))
|
|
{
|
|
var key = structureIndex.ToString("D3");
|
|
structureIndex++;
|
|
|
|
Map.Metrics.GetCell(location, out int cell);
|
|
structuresSection[key] = string.Format("{0},{1},{2},{3},{4},{5}",
|
|
building.House.Name,
|
|
building.Type.Name,
|
|
building.Strength,
|
|
cell,
|
|
building.Direction.ID,
|
|
building.Trigger
|
|
);
|
|
}
|
|
|
|
var unitsSection = ini.Sections.Add("Units");
|
|
var unitIndex = 0;
|
|
foreach (var (location, unit) in Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsUnit))
|
|
{
|
|
var key = unitIndex.ToString("D3");
|
|
unitIndex++;
|
|
|
|
Map.Metrics.GetCell(location, out int cell);
|
|
unitsSection[key] = string.Format("{0},{1},{2},{3},{4},{5},{6}",
|
|
unit.House.Name,
|
|
unit.Type.Name,
|
|
unit.Strength,
|
|
cell,
|
|
unit.Direction.ID,
|
|
unit.Mission,
|
|
unit.Trigger
|
|
);
|
|
}
|
|
|
|
var aircraftSection = ini.Sections.Add("Aircraft");
|
|
var aircraftIndex = 0;
|
|
foreach (var (location, aircraft) in Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsAircraft))
|
|
{
|
|
var key = aircraftIndex.ToString("D3");
|
|
aircraftIndex++;
|
|
|
|
Map.Metrics.GetCell(location, out int cell);
|
|
aircraftSection[key] = string.Format("{0},{1},{2},{3},{4},{5}",
|
|
aircraft.House.Name,
|
|
aircraft.Type.Name,
|
|
aircraft.Strength,
|
|
cell,
|
|
aircraft.Direction.ID,
|
|
aircraft.Mission
|
|
);
|
|
}
|
|
|
|
foreach (var house in Map.Houses)
|
|
{
|
|
if ((house.Type.ID < 0) || !house.Enabled)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
INI.WriteSection(new MapContext(Map, false), ini.Sections.Add(house.Type.Name), house);
|
|
}
|
|
|
|
var overlaySection = ini.Sections.Add("Overlay");
|
|
foreach (var (cell, overlay) in Map.Overlay)
|
|
{
|
|
overlaySection[cell.ToString()] = overlay.Type.Name;
|
|
}
|
|
|
|
var smudgeSection = ini.Sections.Add("Smudge");
|
|
foreach (var (cell, smudge) in Map.Smudge.Where(item => (item.Value.Type.Flag & SmudgeTypeFlag.Bib) == SmudgeTypeFlag.None))
|
|
{
|
|
smudgeSection[cell.ToString()] = string.Format("{0},{1},{2}", smudge.Type.Name, cell, smudge.Data);
|
|
}
|
|
|
|
var terrainSection = ini.Sections.Add("Terrain");
|
|
foreach (var (location, terrain) in Map.Technos.OfType<Terrain>())
|
|
{
|
|
Map.Metrics.GetCell(location, out int cell);
|
|
terrainSection[cell.ToString()] = string.Format("{0},None", terrain.Type.Name);
|
|
}
|
|
}
|
|
|
|
private void SaveBinary(BinaryWriter writer)
|
|
{
|
|
for (var y = 0; y < Map.Metrics.Height; ++y)
|
|
{
|
|
for (var x = 0; x < Map.Metrics.Width; ++x)
|
|
{
|
|
var template = Map.Templates[x, y];
|
|
if (template != null)
|
|
{
|
|
writer.Write((byte)template.Type.ID);
|
|
writer.Write((byte)template.Icon);
|
|
}
|
|
else
|
|
{
|
|
writer.Write(byte.MaxValue);
|
|
writer.Write(byte.MaxValue);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SaveMapPreview(Stream stream)
|
|
{
|
|
Map.GenerateMapPreview().Save(stream);
|
|
}
|
|
|
|
private void SaveJSON(JsonTextWriter writer)
|
|
{
|
|
writer.WriteStartObject();
|
|
writer.WritePropertyName("MapTileX");
|
|
writer.WriteValue(Map.MapSection.X);
|
|
writer.WritePropertyName("MapTileY");
|
|
writer.WriteValue(Map.MapSection.Y);
|
|
writer.WritePropertyName("MapTileWidth");
|
|
writer.WriteValue(Map.MapSection.Width);
|
|
writer.WritePropertyName("MapTileHeight");
|
|
writer.WriteValue(Map.MapSection.Height);
|
|
writer.WritePropertyName("Theater");
|
|
writer.WriteValue(Map.MapSection.Theater.Name.ToUpper());
|
|
writer.WritePropertyName("Waypoints");
|
|
writer.WriteStartArray();
|
|
foreach (var waypoint in Map.Waypoints.Where(w => (w.Flag == WaypointFlag.PlayerStart) && w.Cell.HasValue))
|
|
{
|
|
writer.WriteValue(waypoint.Cell.Value);
|
|
}
|
|
writer.WriteEndArray();
|
|
writer.WriteEndObject();
|
|
}
|
|
|
|
private bool Validate()
|
|
{
|
|
StringBuilder sb = new StringBuilder("Error(s) during map validation:");
|
|
|
|
bool ok = true;
|
|
int numAircraft = Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsAircraft).Count();
|
|
int numBuildings = Map.Buildings.OfType<Building>().Where(x => x.Occupier.IsPrebuilt).Count();
|
|
int numInfantry = Map.Technos.OfType<InfantryGroup>().Sum(item => item.Occupier.Infantry.Count(i => i != null));
|
|
int numTerrain = Map.Technos.OfType<Terrain>().Count();
|
|
int numUnits = Map.Technos.OfType<Unit>().Where(u => u.Occupier.Type.IsUnit).Count();
|
|
int numWaypoints = Map.Waypoints.Count(w => w.Cell.HasValue);
|
|
|
|
if (numAircraft > Constants.MaxAircraft)
|
|
{
|
|
sb.Append(Environment.NewLine + string.Format("Maximum number of aircraft exceeded ({0} > {1})", numAircraft, Constants.MaxAircraft));
|
|
ok = false;
|
|
}
|
|
|
|
if (numBuildings > Constants.MaxBuildings)
|
|
{
|
|
sb.Append(Environment.NewLine + string.Format("Maximum number of structures exceeded ({0} > {1})", numBuildings, Constants.MaxBuildings));
|
|
ok = false;
|
|
}
|
|
|
|
if (numInfantry > Constants.MaxInfantry)
|
|
{
|
|
sb.Append(Environment.NewLine + string.Format("Maximum number of infantry exceeded ({0} > {1})", numInfantry, Constants.MaxInfantry));
|
|
ok = false;
|
|
}
|
|
|
|
if (numTerrain > Constants.MaxTerrain)
|
|
{
|
|
sb.Append(Environment.NewLine + string.Format("Maximum number of terrain objects exceeded ({0} > {1})", numTerrain, Constants.MaxTerrain));
|
|
ok = false;
|
|
}
|
|
|
|
if (numUnits > Constants.MaxUnits)
|
|
{
|
|
sb.Append(Environment.NewLine + string.Format("Maximum number of units exceeded ({0} > {1})", numUnits, Constants.MaxUnits));
|
|
ok = false;
|
|
}
|
|
|
|
if (Map.TeamTypes.Count > Constants.MaxTeams)
|
|
{
|
|
sb.Append(Environment.NewLine + string.Format("Maximum number of team types exceeded ({0} > {1})", Map.TeamTypes.Count, Constants.MaxTeams));
|
|
ok = false;
|
|
}
|
|
|
|
if (Map.Triggers.Count > Constants.MaxTriggers)
|
|
{
|
|
sb.Append(Environment.NewLine + string.Format("Maximum number of triggers exceeded ({0} > {1})", Map.Triggers.Count, Constants.MaxTriggers));
|
|
ok = false;
|
|
}
|
|
|
|
if (!Map.BasicSection.SoloMission && (numWaypoints < 2))
|
|
{
|
|
sb.Append(Environment.NewLine + "Skirmish/Multiplayer maps need at least 2 waypoints for player starting locations.");
|
|
ok = false;
|
|
}
|
|
|
|
var homeWaypoint = Map.Waypoints.Where(w => w.Equals("Home")).FirstOrDefault();
|
|
if (Map.BasicSection.SoloMission && !homeWaypoint.Cell.HasValue)
|
|
{
|
|
sb.Append(Environment.NewLine + string.Format("Single-player maps need the Home waypoint to be placed.", Map.Triggers.Count, Constants.MaxTriggers));
|
|
ok = false;
|
|
}
|
|
|
|
if (!ok)
|
|
{
|
|
MessageBox.Show(sb.ToString(), "Validation Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
private void BasicSection_PropertyChanged(object sender, PropertyChangedEventArgs e)
|
|
{
|
|
switch (e.PropertyName)
|
|
{
|
|
case "Player":
|
|
{
|
|
UpdateBasePlayerHouse();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void MapSection_PropertyChanged(object sender, PropertyChangedEventArgs e)
|
|
{
|
|
switch (e.PropertyName)
|
|
{
|
|
case "Theater":
|
|
{
|
|
Map.InitTheater(GameType);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void UpdateBasePlayerHouse()
|
|
{
|
|
Map.BasicSection.BasePlayer = HouseTypes.GetBasePlayer(Map.BasicSection.Player);
|
|
|
|
var basePlayer = Map.HouseTypes.Where(h => h.Equals(Map.BasicSection.BasePlayer)).FirstOrDefault() ?? Map.HouseTypes.First();
|
|
foreach (var (_, building) in Map.Buildings.OfType<Building>())
|
|
{
|
|
if (!building.IsPrebuilt)
|
|
{
|
|
building.House = basePlayer;
|
|
}
|
|
}
|
|
}
|
|
|
|
#region IDisposable Support
|
|
private bool disposedValue = false;
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (!disposedValue)
|
|
{
|
|
if (disposing)
|
|
{
|
|
MapImage?.Dispose();
|
|
}
|
|
disposedValue = true;
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
#endregion
|
|
}
|
|
}
|