58 lines
3.1 KiB
C++
58 lines
3.1 KiB
C++
//
|
|
// Copyright 2020 Electronic Arts Inc.
|
|
//
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
|
// software: you can redistribute it and/or modify it under the terms of
|
|
// the GNU General Public License as published by the Free Software Foundation,
|
|
// either version 3 of the License, or (at your option) any later version.
|
|
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
|
// in the hope that it will be useful, but with permitted additional restrictions
|
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
|
// distributed with this program. You should have received a copy of the
|
|
// GNU General Public License along with permitted additional restrictions
|
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
|
|
|
/* $Header: /CounterStrike/LOGIC.H 1 3/03/97 10:25a Joe_bostic $ */
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Command & Conquer *
|
|
* *
|
|
* File Name : LOGIC.H *
|
|
* *
|
|
* Programmer : Joe L. Bostic *
|
|
* *
|
|
* Start Date : May 29, 1994 *
|
|
* *
|
|
* Last Update : May 29, 1994 [JLB] *
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef LOGIC_H
|
|
#define LOGIC_H
|
|
|
|
#include "layer.h"
|
|
|
|
/***********************************************************************************************
|
|
** Game logic processing is controlled by this class. The graphic and AI logic is handled
|
|
** separately so that on slower machines, the graphic display is least affected.
|
|
*/
|
|
class LogicClass : public LayerClass
|
|
{
|
|
public:
|
|
void AI(void);
|
|
void Detach(TARGET target, bool all=true);
|
|
#ifdef CHEAT_KEYS
|
|
void Debug_Dump(MonoClass *mono) const;
|
|
#endif
|
|
|
|
/*
|
|
** Added. ST - 8/19/2019 5:46PM
|
|
*/
|
|
void Clear_Recently_Created_Bits(void);
|
|
};
|
|
#endif |