80 lines
3.9 KiB
C++
80 lines
3.9 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/TOGGLE.H 1 3/03/97 10:26a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : TOGGLE.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : January 15, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef TOGGLE_H
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#define TOGGLE_H
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#include "control.h"
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/*
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** This class handles gadgets that behave like the Windows buttons. That is, once the mouse
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** button is clicked over them, they capture the focus until the mouse button is released.
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** They have a different imagery for the pressed and released states. They only recognize
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** a valid selection when the mouse button is release while over the button.
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*/
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class ToggleClass : public ControlClass
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{
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public:
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ToggleClass(unsigned id, int x, int y, int w, int h);
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void Turn_On(void);
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void Turn_Off(void);
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/*
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** Is this button in a pressed down state? This occurs when the mouse is clicked on the
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** button and the mouse is still being held down.
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*/
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unsigned IsPressed:1;
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/*
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** This is the button on/off state. Sometimes a button that is "on" has a different
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** imagery than one that is "off". If the on/off state is not necessary, then just
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** ignore this flag.
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*/
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unsigned IsOn:1;
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/*
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** If this button can be turned "on" or "off", then this flag should be set to
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** true. Sometimes a button needs to display its on/off state. In the render routine,
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** examine the IsOn flag and display accordingly. If this flag is false, then the
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** IsOn flag will not be changed, regardless of button clicking.
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*/
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unsigned IsToggleType:1;
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protected:
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virtual int Action(unsigned flags, KeyNumType &key);
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};
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#endif
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