84 lines
3.7 KiB
C++
84 lines
3.7 KiB
C++
//
|
|
// Copyright 2020 Electronic Arts Inc.
|
|
//
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
|
// software: you can redistribute it and/or modify it under the terms of
|
|
// the GNU General Public License as published by the Free Software Foundation,
|
|
// either version 3 of the License, or (at your option) any later version.
|
|
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
|
// in the hope that it will be useful, but with permitted additional restrictions
|
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
|
// distributed with this program. You should have received a copy of the
|
|
// GNU General Public License along with permitted additional restrictions
|
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
|
|
|
/* $Header: F:\projects\c&c\vcs\code\scroll.h_v 2.16 16 Oct 1995 16:46:12 JOE_BOSTIC $ */
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Command & Conquer *
|
|
* *
|
|
* File Name : SCROLL.H *
|
|
* *
|
|
* Programmer : Joe L. Bostic *
|
|
* *
|
|
* Start Date : 11/18/94 *
|
|
* *
|
|
* Last Update : November 18, 1994 [JLB] *
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef SCROLL_H
|
|
#define SCROLL_H
|
|
|
|
#include "help.h"
|
|
|
|
|
|
class ScrollClass: public HelpClass
|
|
{
|
|
/*
|
|
** If map scrolling is automatic, then this flag is true. Automatic scrolling will
|
|
** cause the map to scroll if the mouse is in the scroll region, regardless of
|
|
** whether or not the mouse button is held down.
|
|
*/
|
|
unsigned IsAutoScroll:1;
|
|
|
|
/*
|
|
** Scroll speed is regulated by this count down timer. When this value reaches zero,
|
|
** scroll the map in the direction required and reset this timer.
|
|
*/
|
|
static CountDownTimerClass Counter;
|
|
|
|
/*
|
|
** These are the delays used (as countdown timers) to regulate the scroll rate
|
|
** of the map. These times are based on game ticks.
|
|
*/
|
|
// enum ScrollClassEnums {
|
|
// INITIAL_DELAY=8, // Delay before scrolling can start at all.
|
|
// SEQUENCE_DELAY=4 // Delay between scroll steps.
|
|
// };
|
|
|
|
int Inertia;
|
|
|
|
|
|
public:
|
|
ScrollClass(void);
|
|
|
|
bool Set_Autoscroll(int control);
|
|
|
|
virtual void AI(KeyNumType &input, int x, int y);
|
|
virtual void Init_IO(void) {Counter.Set(0);HelpClass::Init_IO();};
|
|
|
|
/*
|
|
** File I/O.
|
|
*/
|
|
virtual void Code_Pointers(void);
|
|
virtual void Decode_Pointers(void);
|
|
};
|
|
|
|
#endif
|