261 lines
14 KiB
C++
261 lines
14 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: F:\projects\c&c\vcs\code\tab.cpv 2.18 16 Oct 1995 16:52:04 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : TAB.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 12/15/94 *
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* *
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* Last Update : August 25, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* TabClass::AI -- Handles player I/O with the tab buttons. *
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* TabClass::Draw_It -- Displays the tab buttons as necessary. *
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* TabClass::Set_Active -- Activates a "filefolder tab" button. *
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* TabClass::TabClass -- Default construct for the tab button class. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "function.h"
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void const * TabClass::TabShape = NULL;
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/***********************************************************************************************
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* TabClass::TabClass -- Default construct for the tab button class. *
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* *
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* The default constructor merely sets the tab buttons to default non-selected state. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 12/15/1994 JLB : Created. *
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*=============================================================================================*/
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TabClass::TabClass(void)
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{
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IsToRedraw = false;
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// Select = -1;
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}
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/***********************************************************************************************
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* TabClass::Draw_It -- Displays the tab buttons as necessary. *
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* *
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* This routine is called whenever the display is being redrawn (in some fashion). The *
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* parameter can be used to force the tab buttons to redraw completely. The default action *
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* is to only redraw if the tab buttons have been explicitly flagged to be redraw. The *
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* result of this is the elimination of unnecessary redraws. *
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* *
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* INPUT: complete -- bool; Force redraw of the entire tab button graphics? *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 12/15/1994 JLB : Created. *
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* 05/19/1995 JLB : New EVA style. *
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*=============================================================================================*/
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void TabClass::Draw_It(bool complete)
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{
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SidebarClass::Draw_It(complete);
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if (Debug_Map){
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//HidPage.Unlock();
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return;
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}
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// Disable tab drawing. ST - 3/1/2019 11:35AM
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#if 0
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/*
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** Redraw the top bar imagery if flagged to do so or if the entire display needs
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** to be redrawn.
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*/
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int width = SeenBuff.Get_Width();
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int rightx = width - 1;
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if (complete || IsToRedraw) {
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if (Tab_Height != 0) {
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if (LogicPage->Lock()){
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LogicPage->Fill_Rect(0, 0, rightx, Tab_Height-2, BLACK);
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CC_Draw_Shape(TabShape, 0, 0, 0, WINDOW_MAIN, SHAPE_NORMAL);
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CC_Draw_Shape(TabShape, 0, width-Eva_Width, 0, WINDOW_MAIN, SHAPE_NORMAL);
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Draw_Credits_Tab();
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LogicPage->Draw_Line(0, Tab_Height-1, rightx, Tab_Height-1, BLACK);
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Fancy_Text_Print(TXT_TAB_BUTTON_CONTROLS, Eva_Width/2, 0, 11, TBLACK, TPF_GREEN12_GRAD|TPF_CENTER | TPF_USE_GRAD_PAL);
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Fancy_Text_Print(TXT_TAB_SIDEBAR, width-(Eva_Width/2), 0, 11, TBLACK, TPF_GREEN12_GRAD|TPF_CENTER | TPF_USE_GRAD_PAL);
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}
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LogicPage->Unlock();
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}
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}
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Credits.Graphic_Logic(complete || IsToRedraw);
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#endif
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IsToRedraw = false;
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}
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void TabClass::Draw_Credits_Tab(void)
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{
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CC_Draw_Shape(TabShape, 0, 320, 0, WINDOW_MAIN, SHAPE_NORMAL);
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}
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/***********************************************************************************************
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* TC::Hilite_Tab -- Draw a tab in its depressed state *
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* *
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* *
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* *
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* INPUT: Tab to draw (not used) *
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* *
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* OUTPUT: Nothing *
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* *
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* WARNINGS: None *
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* *
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* HISTORY: *
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* 5/21/96 10:47AM ST : Created *
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*=============================================================================================*/
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void TabClass::Hilite_Tab(int tab)
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{
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int xpos = 0;
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int text = TXT_TAB_BUTTON_CONTROLS;
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tab = tab;
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CC_Draw_Shape(TabShape, 1 , xpos, 0, WINDOW_MAIN, SHAPE_NORMAL);
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Fancy_Text_Print(TXT_TAB_BUTTON_CONTROLS, 80, 0, 11, TBLACK, TPF_GREEN12|TPF_CENTER | TPF_USE_GRAD_PAL);
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}
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/***********************************************************************************************
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* TabClass::AI -- Handles player I/O with the tab buttons. *
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* *
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* This routine is called every game tick and passed whatever key the player has supplied. *
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* If the input selects a tab button, then the graphic gets updated accordingly. *
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* *
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* INPUT: input -- The player's input character (might be mouse click). *
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* *
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* x,y -- Mouse coordinates at time of input. *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 12/15/1994 JLB : Created. *
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* 12/31/1994 JLB : Uses mouse coordinate parameters. *
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* 05/31/1995 JLB : Fixed to handle mouse shape properly. *
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* 08/25/1995 JLB : Handles new scrolling option. *
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*=============================================================================================*/
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void TabClass::AI(KeyNumType &input, int x, int y)
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{
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if (y >= 0 && y < Tab_Height && x < (SeenBuff.Get_Width() - 1) && x > 0) {
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bool ok = false;
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int width = SeenBuff.Get_Width();
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/*
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** If the mouse is at the top of the screen, then the tab bars only work
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** in certain areas. If the special scroll modification is not active, then
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** the tabs never work when the mouse is at the top of the screen.
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*/
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if (y > 0 || (Special.IsScrollMod && ((x > 3 && x < Eva_Width) || (x < width-3 && x > width-Eva_Width)))) {
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ok = true;
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}
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if (ok) {
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if (input == KN_LMOUSE) {
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int sel = -1;
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if (x < Eva_Width) sel = 0;
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if (x > width-Eva_Width) sel = 1;
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if (sel >= 0) {
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Set_Active(sel);
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input = KN_NONE;
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}
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}
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Override_Mouse_Shape(MOUSE_NORMAL, false);
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}
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}
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Credits.AI();
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SidebarClass::AI(input, x, y);
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}
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/***********************************************************************************************
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* TabClass::Set_Active -- Activates a "filefolder tab" button. *
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* *
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* This function is used to activate one of the file folder tab buttons that appear at the *
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* top edge of the screen. *
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* *
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* INPUT: select -- The button to activate. 0 = left button, 1=next button, etc. *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 12/15/1994 JLB : Created. *
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*=============================================================================================*/
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void TabClass::Set_Active(int select)
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{
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switch (select) {
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case 0:
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Queue_Options();
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break;
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case 1:
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Map.SidebarClass::Activate(-1);
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break;
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default:
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break;
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}
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}
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void TabClass::One_Time(void)
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{
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int factor = (SeenBuff.Get_Width() == 320) ? 1 : 2;
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Eva_Width = 80 * factor;
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//Tab_Height = 8 * factor;
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Tab_Height = 0; // Disable tab drawing. ST - 3/1/2019 11:35AM
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SidebarClass::One_Time();
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TabShape = Hires_Retrieve("TABS.SHP");
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} |