101 lines
4.6 KiB
C
101 lines
4.6 KiB
C
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/***************************************************************************
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** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
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***************************************************************************
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* *
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* Project Name : Part of the TILE Library *
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* *
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* File Name : TILE.H *
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* *
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* Programmer : Barry W. Green *
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* *
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* Start Date : February 2, 1995 *
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* *
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* Last Update : February 2, 1995 [BWG] *
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* *
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*-------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef TILE_H
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#define TILE_H
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/*=========================================================================*/
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/* The following prototypes are for the file: ICONSET.CPP */
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/*=========================================================================*/
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void * Load_Icon_Set(char const *filename, void *iconsetptr, long buffsize);
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void Free_Icon_Set(void const *iconset);
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long Get_Icon_Set_Size(void const *iconset);
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int Get_Icon_Set_Width(void const *iconset);
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int Get_Icon_Set_Height(void const *iconset);
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void * Get_Icon_Set_Icondata(void const *iconset);
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void * Get_Icon_Set_Trans(void const *iconset);
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void * Get_Icon_Set_Remapdata(void const *iconset);
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void * Get_Icon_Set_Palettedata(void const *iconset);
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int Get_Icon_Set_Count(void const *iconset);
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void * Get_Icon_Set_Map(void const *iconset);
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#if (1)
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/*
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** This is the control structure at the start of a loaded icon set. It must match
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** the structure in WWLIB.I! This structure MUST be a multiple of 16 bytes long.
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*/
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// C&C version of struct
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typedef struct {
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short Width; // Width of icons (pixels).
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short Height; // Height of icons (pixels).
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short Count; // Number of (logical) icons in this set.
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// BOOL Allocated; // Was this iconset allocated?
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short Allocated; // Was this iconset allocated?
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long Size; // Size of entire iconset memory block.
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unsigned char *Icons; // Offset from buffer start to icon data.
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long Palettes; // Offset from buffer start to palette data.
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long Remaps; // Offset from buffer start to remap index data.
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long TransFlag; // Offset for transparency flag table.
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unsigned char *Map; // Icon map offset (if present).
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} IControl_Type;
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#else
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// RA version of struct
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typedef struct {
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short Width; // Width of icons (pixels).
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short Height; // Height of icons (pixels).
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short Count; // Number of (logical) icons in this set.
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short Allocated; // Was this iconset allocated?
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short MapWidth; // Width of map (in icons).
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short MapHeight; // Height of map (in icons).
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long Size; // Size of entire iconset memory block.
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long Icons; // Offset from buffer start to icon data.
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// unsigned char * Icons; // Offset from buffer start to icon data.
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long Palettes; // Offset from buffer start to palette data.
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long Remaps; // Offset from buffer start to remap index data.
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long TransFlag; // Offset for transparency flag table.
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long ColorMap; // Offset for color control value table.
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long Map; // Icon map offset (if present).
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// unsigned char * Map; // Icon map offset (if present).
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} IControl_Type;
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#endif
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#endif //TILE_H
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