88 lines
4.3 KiB
C++
88 lines
4.3 KiB
C++
//
|
|
// Copyright 2020 Electronic Arts Inc.
|
|
//
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
|
// software: you can redistribute it and/or modify it under the terms of
|
|
// the GNU General Public License as published by the Free Software Foundation,
|
|
// either version 3 of the License, or (at your option) any later version.
|
|
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
|
// in the hope that it will be useful, but with permitted additional restrictions
|
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
|
// distributed with this program. You should have received a copy of the
|
|
// GNU General Public License along with permitted additional restrictions
|
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
|
|
|
/* $Header: /CounterStrike/CONTROL.H 1 3/03/97 10:24a Joe_bostic $ */
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Command & Conquer *
|
|
* *
|
|
* File Name : CONTROL.H *
|
|
* *
|
|
* Programmer : Joe L. Bostic *
|
|
* *
|
|
* Start Date : 01/15/95 *
|
|
* *
|
|
* Last Update : January 15, 1995 [JLB] *
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef CONTROL_H
|
|
#define CONTROL_H
|
|
|
|
#include "gadget.h"
|
|
|
|
/***************************************************************************
|
|
* ControlClass -- Region tracking class *
|
|
* *
|
|
* INPUT: int x -- x position of gadget *
|
|
* int y -- y position of gadget *
|
|
* int w -- width of gadget *
|
|
* int h -- height of gadget *
|
|
* UWORD flags -- see enumeration choices *
|
|
* *
|
|
* OUTPUT: 0 = new scenario created, -1 = not *
|
|
* WARNINGS: This class is Abstract (cannot make an instance of it) *
|
|
* *
|
|
* HISTORY: *
|
|
* 01/03/1995 MML : Created. *
|
|
*=========================================================================*/
|
|
class ControlClass : public GadgetClass
|
|
{
|
|
public:
|
|
ControlClass(NoInitClass const & x) : GadgetClass(x) {};
|
|
ControlClass(unsigned id, int x, int y, int w, int h, unsigned flags=LEFTPRESS|RIGHTPRESS, int sticky=false);
|
|
ControlClass(ControlClass const & control);
|
|
|
|
virtual void Make_Peer(GadgetClass & gadget);
|
|
|
|
/*
|
|
** Render support function.
|
|
*/
|
|
virtual int Draw_Me(int forced=false);
|
|
|
|
/*
|
|
** This is the ID number for this control gadget. This number is used to generate
|
|
** a special pseudo-key when the gadget detects valid input.
|
|
*/
|
|
unsigned ID;
|
|
|
|
protected:
|
|
virtual unsigned Get_ID(void) const;
|
|
virtual int Action(unsigned flags, KeyNumType & key);
|
|
|
|
/*
|
|
** This points to the peer button to inform when something happens to this
|
|
** gadget.
|
|
*/
|
|
GadgetClass * Peer;
|
|
};
|
|
|
|
#endif
|
|
|