77 lines
3.4 KiB
C++
77 lines
3.4 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/CRATE.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : CRATE.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 08/26/96 *
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* *
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* Last Update : August 26, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef CRATE_H
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#define CRATE_H
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#include "ftimer.h"
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#include "jshell.h"
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/*
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** The "bool" integral type was defined by the C++ comittee in
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** November of '94. Until the compiler supports this, use the following
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** definition.
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*/
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#ifndef __BORLANDC__
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#ifndef TRUE_FALSE_DEFINED
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#define TRUE_FALSE_DEFINED
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enum {false=0,true=1};
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typedef int bool;
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#endif
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#endif
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class CrateClass {
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public:
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CrateClass(void) : Timer(NoInitClass()), Cell(-1) {}
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void Init(void) {Make_Invalid();}
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bool Create_Crate(CELL cell);
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bool Is_Here(CELL cell) const {return(Is_Valid() && cell == Cell);}
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bool Remove_It(void);
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bool Is_Expired(void) const {return(Is_Valid() && Timer == 0);}
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bool Is_Valid(void) const {return(Cell != -1);}
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private:
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static bool Put_Crate(CELL & cell);
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static bool Get_Crate(CELL cell);
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void Make_Invalid(void) {Cell = -1;Timer.Stop();}
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CDTimerClass<FrameTimerClass> Timer;
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CELL Cell;
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};
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#endif
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