59 lines
3.5 KiB
C
59 lines
3.5 KiB
C
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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#define TXT_CLEAR_MAP 0x3e8 // Clear the map
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#define TXT_INHERIT_MAP 0x3e9 // Inherit previous map
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#define TXT_SPECIAL_OPTIONS 0x3ea // Select Special Options
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#define TXT_VISIBLE_TARGET 0x3eb // Targeting flash visible to
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#define TXT_TREE_TARGET 0x3ec // Allow targeting of trees.
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#define TXT_MCV_DEPLOY 0x3ed // Allow undeploy of
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#define TXT_SMART_DEFENCE 0x3ee // Employ smarter self defense
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#define TXT_SLOW_BUILD 0x3ef // Moderate production speed.
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#define TXT_THREE_POINT 0x3f0 // Use three point turn logic.
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#define TXT_TIBERIUM_GROWTH 0x3f1 // Ore will grow.
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#define TXT_TIBERIUM_SPREAD 0x3f2 // Ore will spread.
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#define TXT_ROAD_PIECES 0x3f3 // Disable building "bib"
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#define TXT_SCATTER 0x3f4 // Allow running from
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#define TXT_SHOW_NAMES 0x3f5 // Show true object names.
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#define TXT_DEFENDER_ADVANTAGE 0x3f6 // Defender has the advantage.
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#define TXT_SEPARATE_HELIPAD 0x3f7 // Allow separate helipad
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#define TXT_PASSWORD_CAPTION 0x3f8 // Password Request
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#define TXT_PASSWORD_MESSAGE 0x3f9 // Enter Red Alert access code
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#define TXT_PASSWORD_ERROR 0x3fa // Access code error detected.
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#define TXT_TRY_AGAIN 0x3fb // Try Again
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#define TXT_MINE_AWARE 0x3fc // Friendly units avoid
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#define TXT_TRIGGER_EDITOR 0x3fd // Trigger Editor
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#define TXT_TRIGGER_JUST_EVENT 0x3fe // Just This Event
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#define TXT_TRIGGER_AND 0x3ff // ... and ...
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#define TXT_TRIGGER_OR 0x400 // ... or ...
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#define TXT_TRIGGER_LINKED 0x401 // ... linked ...
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#define TXT_TRIGGER_JUST_ACTION 0x402 // Just This Action
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#define TXT_TEAM_EDIT 0x403 // Team Editor
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#define TXT_SELLABLE 0x404 // Sellable
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#define TXT_REBUILD 0x405 // Rebuild
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#define TXT_SPEED_BUILD 0x406 // Building constructin time
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#define TXT_SCENARIO_ERRORx 0x407 // Scenario authentication
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#define TXT_DEBUG_STRESS 0x408 // <20>Frames:<3A><>F/R:<3A>CPU:<3A><><EFBFBD>F/R:<3A><>
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#define TXT_DEBUG_VEHICLE 0x409 // <20>Full
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#define TXT_DEBUG_INFANTRY 0x40a // <20>Full
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#define TXT_DEBUG_SHIP 0x40b // <20>Full
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#define TXT_DEBUG_BUILDING 0x40c // <20>Full
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#define TXT_DEBUG_PERFORMANCE 0x40d // Game Objects<74> Drawing
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#define TXT_DEBUG_AIRCRAFT 0x40e // <20>Full
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#define TXT_DEBUG_HOUSE 0x40f // <20>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Act
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#define TXT_NO_PENTIUM 0x410 // ****************************
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#define TXT_SIZE_MAP 0x411 // Size Map
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#define TXT_TRUCK_CRATE 0x412 // Trucks drop crate when
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