161 lines
6.0 KiB
C++
161 lines
6.0 KiB
C++
//
|
|
// Copyright 2020 Electronic Arts Inc.
|
|
//
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
|
// software: you can redistribute it and/or modify it under the terms of
|
|
// the GNU General Public License as published by the Free Software Foundation,
|
|
// either version 3 of the License, or (at your option) any later version.
|
|
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
|
// in the hope that it will be useful, but with permitted additional restrictions
|
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
|
// distributed with this program. You should have received a copy of the
|
|
// GNU General Public License along with permitted additional restrictions
|
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
|
|
|
/* $Header: /CounterStrike/DESCDLG.CPP 1 3/03/97 10:24a Joe_bostic $ */
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Command & Conquer *
|
|
* *
|
|
* File Name : DESCDLG.CPP *
|
|
* *
|
|
* Programmer : Maria del Mar McCready Legg *
|
|
* Joe L. Bostic *
|
|
* *
|
|
* Start Date : Jan 26, 1995 *
|
|
* *
|
|
* Last Update : Jan 26, 1995 [MML] *
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* DescriptionClass::Process -- Handles all the options graphic interface. *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#include "function.h"
|
|
#include "descdlg.h"
|
|
|
|
|
|
/***********************************************************************************************
|
|
* DescriptionClass::Process -- Handles all the options graphic interface. *
|
|
* *
|
|
* This dialog uses an edit box to "fill-out" a description. *
|
|
* *
|
|
* INPUT: char *string - return answer here. *
|
|
* OUTPUT: none *
|
|
* WARNINGS: none *
|
|
* HISTORY: 12/31/1994 MML : Created. *
|
|
*=============================================================================================*/
|
|
void DescriptionClass::Process(char * string)
|
|
{
|
|
/*
|
|
** Set up the window. Window x-coords are in bytes not pixels.
|
|
*/
|
|
Set_Window(WINDOW_EDITOR, OPTION_X, OPTION_Y, OPTION_WIDTH, OPTION_HEIGHT);
|
|
Set_Logic_Page(SeenBuff);
|
|
|
|
/*
|
|
** Create Buttons. Button coords are in pixels, but are window-relative.
|
|
*/
|
|
TextButtonClass optionsbtn(BUTTON_OPTIONS, TXT_OK, TPF_BUTTON, 0, BUTTON_Y);
|
|
TextButtonClass cancelbtn(BUTTON_CANCEL, TXT_CANCEL, TPF_BUTTON, 0, BUTTON_Y);
|
|
|
|
cancelbtn.X = OPTION_X + ((OPTION_WIDTH - optionsbtn.Width)/3)*2;
|
|
optionsbtn.X = OPTION_X + ((OPTION_WIDTH - optionsbtn.Width)/3);
|
|
optionsbtn.Add_Tail(cancelbtn);
|
|
|
|
EditClass edit(
|
|
BUTTON_EDIT,
|
|
string,
|
|
31,
|
|
TPF_6PT_GRAD,
|
|
0,
|
|
EDIT_Y,
|
|
EDIT_W);
|
|
|
|
edit.Set_Focus();
|
|
edit.X = OPTION_X + (OPTION_WIDTH - edit.Width)/2,
|
|
optionsbtn.Add_Tail(edit);
|
|
|
|
/*
|
|
** This causes left mouse button clicking within the confines of the dialog to
|
|
** be ignored if it wasn't recognized by any other button or slider.
|
|
*/
|
|
GadgetClass dialog(OPTION_X, OPTION_Y, OPTION_WIDTH, OPTION_HEIGHT, GadgetClass::LEFTPRESS);
|
|
optionsbtn.Add_Tail(dialog);
|
|
|
|
/*
|
|
** This causes a right click anywhere or a left click outside the dialog region
|
|
** to be equivalent to clicking on the return to options dialog.
|
|
*/
|
|
ControlClass background(BUTTON_OPTIONS, 0, 0, 320, 200, GadgetClass::LEFTPRESS|GadgetClass::RIGHTPRESS);
|
|
optionsbtn.Add_Tail(background);
|
|
|
|
/*
|
|
** Main Processing Loop
|
|
*/
|
|
bool display = true;
|
|
bool process = true;
|
|
while (process) {
|
|
|
|
/*
|
|
** Invoke game callback
|
|
*/
|
|
Call_Back();
|
|
|
|
/*
|
|
** Refresh display if needed
|
|
*/
|
|
if (display) {
|
|
|
|
Window_Hide_Mouse(WINDOW_EDITOR);
|
|
|
|
/*
|
|
** Draw the background
|
|
*/
|
|
Window_Box (WINDOW_EDITOR, BOXSTYLE_BORDER); // has border, raised up
|
|
Draw_Caption(TXT_MISSION_DESCRIPTION, OPTION_X, OPTION_Y, OPTION_WIDTH);
|
|
|
|
/*
|
|
** Draw the titles
|
|
*/
|
|
optionsbtn.Draw_All();
|
|
Window_Show_Mouse();
|
|
display = false;
|
|
}
|
|
|
|
/*
|
|
** Get user input
|
|
*/
|
|
KeyNumType input = optionsbtn.Input();
|
|
|
|
/*
|
|
** Process Input
|
|
*/
|
|
switch (input) {
|
|
|
|
case KN_RETURN:
|
|
case KeyNumType(BUTTON_OPTIONS|KN_BUTTON):
|
|
strtrim(string);
|
|
process = false;
|
|
break;
|
|
|
|
case KN_ESC:
|
|
case KeyNumType(BUTTON_CANCEL|KN_BUTTON):
|
|
string[0]= NULL;
|
|
strtrim(string);
|
|
process = false;
|
|
break;
|
|
|
|
case KeyNumType(BUTTON_EDIT|KN_BUTTON):
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|