74 lines
3.2 KiB
C++
74 lines
3.2 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/DIAL8.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : DIAL8.H *
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* *
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* Programmer : Bill Randolph *
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* *
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* Start Date : 02/06/95 *
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* *
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* Last Update : February 6, 1995 [BR] *
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* *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef DIAL8_H
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#define DIAL8_H
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class Dial8Class : public ControlClass
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{
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public:
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/*
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** Constructor/Destructor
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*/
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Dial8Class(int id, int x, int y, int w, int h, DirType dir);
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/*
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** Get/Set the direction the dial is currently pointing
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*/
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DirType Get_Direction(void) const;
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void Set_Direction(DirType dir);
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/*
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** Overloaded draw routine
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*/
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virtual int Draw_Me(int forced = false);
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protected:
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/*
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** Overloaded event processing routine
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*/
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virtual int Action(unsigned flags, KeyNumType &key);
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private:
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int FaceX; // x-coord of center of face
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int FaceY; // y-coord of center of face
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int FacePoint[8][2]; // coords of the little dial decorations
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int FaceLine[8][2]; // coords for drawing the dial hand
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DirType Direction; // 0-255 numerical direction of dial
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FacingType Facing; // numerical facing direction of dial (0 - 7)
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FacingType OldFacing; // previous Facing value
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};
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#endif
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