74 lines
3.7 KiB
C++
74 lines
3.7 KiB
C++
//
|
|
// Copyright 2020 Electronic Arts Inc.
|
|
//
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
|
|
// software: you can redistribute it and/or modify it under the terms of
|
|
// the GNU General Public License as published by the Free Software Foundation,
|
|
// either version 3 of the License, or (at your option) any later version.
|
|
|
|
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
|
|
// in the hope that it will be useful, but with permitted additional restrictions
|
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
|
// distributed with this program. You should have received a copy of the
|
|
// GNU General Public License along with permitted additional restrictions
|
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
|
|
|
/* $Header: /CounterStrike/FLY.H 1 3/03/97 10:24a Joe_bostic $ */
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Command & Conquer *
|
|
* *
|
|
* File Name : FLY.H *
|
|
* *
|
|
* Programmer : Joe L. Bostic *
|
|
* *
|
|
* Start Date : April 24, 1994 *
|
|
* *
|
|
* Last Update : April 24, 1994 [JLB] *
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef FLY_H
|
|
#define FLY_H
|
|
|
|
typedef enum ImpactType : unsigned char {
|
|
IMPACT_NONE, // No movement (of significance) occurred.
|
|
IMPACT_NORMAL, // Some (non eventful) movement occurred.
|
|
IMPACT_EDGE // The edge of the world was reached.
|
|
} ImpactType;
|
|
|
|
|
|
/****************************************************************************
|
|
** Flying objects are handled by this class definition.
|
|
*/
|
|
class FlyClass {
|
|
public:
|
|
/*---------------------------------------------------------------------
|
|
** Constructors, Destructors, and overloaded operators.
|
|
*/
|
|
FlyClass(void) : SpeedAccum(0), SpeedAdd(MPH_IMMOBILE) {};
|
|
FlyClass(NoInitClass const &) {};
|
|
~FlyClass(void) {};
|
|
|
|
/*---------------------------------------------------------------------
|
|
** Member function prototypes.
|
|
*/
|
|
void Fly_Speed(int speed, MPHType maximum);
|
|
ImpactType Physics(COORDINATE &coord, DirType facing);
|
|
MPHType Get_Speed(void) const {return(SpeedAdd);};
|
|
|
|
private:
|
|
/*
|
|
** Object movement consists of incrementing the accumulator until enough "distance"
|
|
** has accumulated so that moving the object becomes reasonable.
|
|
*/
|
|
unsigned SpeedAccum; // Lepton accumulator.
|
|
MPHType SpeedAdd; // Lepton add (per frame).
|
|
};
|
|
|
|
#endif
|